• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Other

SexLab mods that do not fit into any of other categories

78 files

  1. Sexlab Interactive Arousal

    Description:
    This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.

    I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I will be trying to round up some good candidates and making extensions for them as well. If you know of any that you think should be supported, let me know (see feedback and suggestions section below). If you are making a mod and want to build it in directly, please do (see instructions below).

    This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.

    New Features:
    Potions!
    Try ~help "boner juice" for a free sample

    Known Issue:
    If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.

    Requirements:
    Sexlab Framework
    Sexlab Aroused Redux
    Parent mod (and any requirements) if applicable

    Files:
    SLIA - Core v1.02
    Master file and scripts, must install.

    SLIA - Vanilla v1.02
    Support for objects from Skyrim and the DLCs.

    SLIA - Requiem v1.01
    Compatibility patch for Requiem (v1.8.2).

    Vanilla items included:




    Files for other mods:
    SLIA - SMUT Books
    SMUT Books by GornGrimm (v.01d)

    SLIA - Books of Skyrim
    Books of Skyrim by Thulas (v1.8)

    SLIA - The Devious Manual
    The Devious Manual by Content Consumer (v2.1.6)

    Feedback and Suggestions:
    If there's an item you think should have a trigger but it doesn't, let me know. I really only did a cursory pass and I intend to keep adding things as I think of them, or as they are requested.

    If you want to suggest a mod that you would like me to pursue supporting here, I would prefer if they were on Loverslab. Modders with content on Nexus are welcome to use my framework or give me permission to support their work, I just don't feel like messaging people on Nexus to ask for permissions.

    Instructions for implementing into your own mod on an existing item:




    Instructions for creating custom triggers:




    Change Log:



    11,925 downloads

    Updated

  2. SexLab Compatible Noble Bed Double 02

    A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation.

    This comes in two versions:

    SexLab Compatible Noble Bed Double 02 v1.1
    Just the collision mesh altered letting you clip through the beams.

    SexLab Compatible Noble Bed Double 02 v1.1 No Beams
    If you don't like the clipping then this removes the beams as well and leaves the posts.

    Installation:
    Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif
    You should also be able to use a mod manager such as NMM.

    Uninstallation:
    Remove meshes/furniture/noble/noblebeddouble02.nif

    Requirements:
    None. You might find it useful even if you don't need it for SL.

    Compatibility:
    This will not be compatible with any mod that replaces the same mesh.

    As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict.

    The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif.

    Issues:
    I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it).

    If you encounter any problems like this, let me know where and what and I'll see what I can do.

    License:
    Do as you please.

    Q: There seems to be a missing texture on the bottom of the beams.
    A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually.

    Alternatives:
    Noble Bed 02 Collision Fix
    A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts.

    12,003 downloads

    Updated

  3. SexLab Calypso & Mini-Meat Followers

    Name: SexLab Calypso & Mini-Meat


    Upgraded my Calypso follower and added a sub-follower. Figured I needed to upload it somewhere. (I lost her last time I tweaked her for SexLab due to a hard drive death.) And maybe someone else can get some enjoyment out of her if I upload here. I sure as hell can't upload this version to the Nexus. This is not going to be heavily tweaked or upgraded, as I'm not modding much these days.


    Disclaimer:

    Calypso isn't supposed to be pretty. Complaining about how ugly she is will just lead to me copy/pasting this disclaimer.

    Caveats:

    Rape and sex with a Draugr are present in this mod. If this offends you, be logical and don't download this.

    The bandit that guards her cell has a fairly high damage output. If you are playing a low level
    character on a higher difficulty setting, he may be challenging.

    There are multiple 'jail' cells in the Embershard mine, so keep that in mind before pming about not being able to find her.
    __

    Upgrading to .95

    After installing .95 (if you previously had .9 installed.) Ditch the summon amulet on your character. Ditch the one on Calypso.
    Now get the next one she spawns off her. This will ensure that she no longer summons on top of your head when you equip the amulet. (Instead she will pop up behind you.)

    Thanks/Credits





    Requirements





    Description





    Installation / Uninstallation





    Version History / Bug Fixes





    Incompatibilities / Known Issues





    Legal





    Screenshot below shows her general location on the map.

    1,897 downloads

    Updated

  4. Sexlab Breeder [v1.01]

    Update

    v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.

    Bugfixes:
    -All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.

    -Did some stuff with the armor. There should be less crashing now. (See below)

    -Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.

    New Features:
    -A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.

    -Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.

    Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.



    About Werewolf Hybrids.









    About the Hybrid Packs






    Pack Leadership







    What is it?

    This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.

    So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.

    That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.

    How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.

    Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.



    Installation

    Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.



    Incompatibilities

    Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.

    If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...



    Uninstallation

    Why would you want to uninstall this?
    Fine, be that way. You simple need to delete the following files:
    Data\Sexlab Breeder.esp
    Data\Sexlab Breeder.bsl
    Data\Sexlab Breeder.bsa
    Data\SEQ\Sexlab Breeder.seq
    As well as the files in body slide. I recommend just using a mod manager. Seriously.



    Known Issues\FAQ's

    1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.

    2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.

    3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.

    4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.

    If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.



    Future Plans

    Version... Whenever I get the chance
    Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
    More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
    Clothing and armor specifically designed for hybrids.
    Beeing female support.



    Required Mods

    CBBE body. Or UNP body.
    Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Sexlab, and all of its requirements. (When in doubt, try the latest version.)
    Fuz Ro D'oh,
    Sexlab Aroused.



    Recommended Mods

    Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
    Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
    KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
    Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
    Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...



    Credits and Thanks

    Original idea from Poontank, from http://www.loverslab...-26#entry277304

    Jimshu for the original mod, as well as giving me permission to release this publicly.

    B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.

    Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.

    Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.

    jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)

    GECK.O for the base UNPB meshes that my latest designs are based around.

    Johnnyred for fixing up the UNPB meshes.

    Dimon99 for the UNP body.

    User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.

    Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)

    Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.

    Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.

    Permissions

    Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.

    22,668 downloads

    Updated

  5. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget



    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.


    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.


    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.


    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!


    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.


    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!


    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!


    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.


    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.



    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!



    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    21,946 downloads

    Updated

  6. SexLab Animation Speed Control

    -> Installing <-
    Download and install BOTH AnimSpeedPlugin and AnimSpeedSexLab. Source is not needed, just there for other modders. Number behind it is version.

    What it does?
    Lets you control the speed of SexLab animation that player is involved in with a hotkey.
     
    How to use?
    1. Open MCM -> SL Anim Speed
    2. Set hotkey for accelerate and decelerate.
    3. Start any SexLab animation, and during, hold down the button to decelerate or accelerate.

    This doesn't mess with the stage timers, only the animation visually. Capped means that accelerate won't go past normal speed, so if you slow down you can accelerate back and it won't go above normal speed. There is also an option to have hotkey that isn't capped so you can go up to 10x speed or even reverse.
     
    How it works?
    Uses SKSE plugin to hook animation graph update and changes delta time by a multiplier.
     
    Some boring stuff for other modders:
    The plugin is a standalone and can be used to scale ANY animation speed not only SL, you can include it with your mod if you want to use it, credit would be nice.
     
    Changelog:
    3 - 18/10/2015
    Made a mistake, forgot to add animation event hook, this made the new papyrus commands not work.
    2 - 17/10/2015Added default speed option. Animations can go negative speed (reverse). Added few more commands on SKSE plugin for modders.

    9,763 downloads

    Updated

  7. SexLab Alicia Painslut (2015-06-13)

    A few words of background.
     
    This mod is an extension of the unique voice acted character mod Alicia PainSlut by DDproductions83 - you can download the original version in this thread.
     
    DDproductions83 was kind enough to let me run away with updates from his mod, so you do not need to download the original version if you want to use this sexlab version. All the files should be included.
     
    This mod (the sexlab version) is currently in a state of advanced beta.
     
    Current discussion thread
    WIP Discussion thread: (locked)
     
    --
     
    SexLab Alicia PainSlut
    Original voice acted mod by DDproductions83
    Port to SexLab and customizations by SkyrimLL.
     
    Description
    --------------------------------------------------------------------------------
    Back story - "Once in a generation, Sanguine selects a special pet and sees that she is raised for his personal enjoyment. For reasons unknown, her name is always Alicia. She is the whore often depicted under Sanguine's thumb."
     
    Alicia, a unique S&M and fully voiced companion available for your pleasure. Find her in a cellar under Hjerim (Player house in Windhelm)
     
    Many thanks to DDproductions83 for allowing me to build on his fantastic character and practice modding while making Alicia SexLab aware.
     
    What changed from the original version:
    --------------------------------------------------------------------------------
     
    - support for SexLab actions
    - support for default and advanced follower behaviors.
    - support for Zaz animation pack items (gags)
    - multiple personalities (two for now)
    - dynamic stats based on how you treat her (the more you hit her, the stronger she gets)
    - dynamic perks based on how horny she gets (related to hit rate)
    - quest to discover her origin and control her fate
    - moved to Windhelm (Hjerim) and loosely integrated with the Butcher's quest
     
    Previous change log:
     
    Alicia 3.0 - Halloween release - is a complete rewrite of SexLab Alicia PainSlut.
    Treat it as a new mod. Upgrades will be unpredictable.
     
    If you already have version 2.02 installed:
    - Dismiss Alicia (using a Banish Alicia spell if possible) and quit your game
    - Uncheck the old mod (and remove the esp, esm and bsa files)
    - Load your game without the mod and save again
    - Reload with the new mod checked and go find Alicia in her basement
     
    This should work, although I have not tested an upgrade.
    Make sure to read the release notes and the forum posts!
    And as always, save your gave before upgrading in case something really wrong happens.
     
    Be careful and save before installing this version!
     
    The optional zip file only includes vanilla body and textures to give you a sense of where files should go. No need for me to include CBBE, UNP or any other resource for your favorite body mod.
     
    Requirements
    --------------------------------------------------------------------------------
     
    - SexLab framework 1.53 or later (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
     
    - Zaz Animation Pack 6.0 or later ( http://www.loverslab.com/files/file/156-zaz-animation-pack/ )
    For her Whip (in the basement chest), bondage equipment and torture devices.
     
    - XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
    :: This is a suggestion if you don't have an enhanced skeleton. If are using one, install the optional files and copy your skeleton/ body shape files to Alicia's folders.
     
    Optional but strongly recommended:
     
    - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
     
     
     
    Installation
    --------------------------------------------------------------------------------
     
     
     

    Compatibility
    --------------------------------------------------------------------------------
     
     
     
     
     
    Troubleshooting
    --------------------------------------------------------------------------------
     
     
     
     
     
    Mods used to customize her in the screenshots:
     
    - Injured bodies and faces - UNP Mature : Different levels of cuts for her skin
    - UNP petite : for the base body
    - BodySlide for UNP: for the body morph
     
    With that, I highly recommend using an enhanced blood effect and giving her a basic armor and just knives to get the full effect of her companionship
     
    Credits
    --------------------------------------------------------------------------------
    - 'Old Book' for testing
    - 'NathanSteele' for some of the new books content
    - Insanity's food mod resource (for the pumpkin model)
    - Skin textures for Alicia by Ekirts Ykcul ( http://www.loverslab.com/files/file/835-skintextures/ )
    - Default 'ceremonial armor' from TERA armors UNP conversion
     
    Apologies to Baudelaire for merging and customizing three of his poems:
    The vampire - Self tormentor - To a red hair girl
     
    Check out DDproductions83's mods at: http://skyrim.nexusmods.com/modules/members/index.php?id=1574451
     
    Full change log
     
     
     
     
     
    -Version 2.02 (2013/08/28)
     
    - Alicia's evil twin has a name: Ali
    - New model for Ali's outfit (based on Corrupter armor)
    - The fake Sanguine Rose (Alicia's control rod) now has a 50% chance of triggering a transformation between Alicia and her twin
    - Alicia comes back from her transformation... naked. Which means it is not a transformation at all and will require some investigation (this is the start of a new back-story quest in development). The story will help you decide how you want Alicia to behave (Alicia only, Ali only, Alicia decides when to switch or YOU decide when she switches).
    - Alicia has a chance to return bound and gagged in addition of covered in blood (her items are transferred to the basement chest if you need them back).
    - Reorganized path to meshes and textures. If you have already customized Alicia, look at the file structure in the BSA or the optional download to find out where to copy your customizations.
     
    Version 2.01 (2013/08/28)
     
    - Separated file in two downloads (main files and optional files)
    - Update internal version number to 2.0 instead of 0.051
    - The Conjure Alicia spell does not work all the time. Try casting on an even surface, that seems to help. I am working on making is a spell that doesn't need a target.
    - Rebuilt Conjure/Banish spells to handle both of her shapes
    - Disabled parts of the new upgrade script for now (causing Alicia to be 'lost')
    - Included default skin from 'Injured bodies and faces'
    - Added 'Remove clothes', 'Put clothes' and 'Kneel down' to Alicia's evil twin (if she doesn't remove her clothes, click on her from the console and type 'resurrect', or banish her with the new spell and wait until she comes back),
    - Tweaked triggers for her transformation back and forth
    - Added undress and blood effect when Alicia changes shape (for reasons that will be clear with her upcoming quest)
    - Added safeguards to prevent sexlab animations to start while an animation is already playing
     
    Version 2.0 (2013/08/26)
     
    - Changed version numbering. This version includes most of the features I had in mind, and the original version should really be v1.0 - therefore, this is v2.0
    - Added a surprise transformation as one of the combat orgasm perks. The transformation is reversible also as an orgasm perk. Each 'version' of Alicia comes with its own personality and its own trigger to switch again.
    - Added foundations for finding a victim for Alicia to play with. Added a cage to the basement and a special victim NPC (should spawn every 30 game days for now, when you enter the basement). You will need to unlock the secret room of the Butcher in Hjerim in order to get the key to the cage.
    - Better integration in the Butcher's quest (blood path leading up to her basement at the right point of the quest)
    - Companions should now be excluded from the 'kneel down' poses in the basement
    - Added spells to Banish Alicia back to Sanguine and Call her back to you. These scripts will be useful if she isn't triggered properly for some reason or if she gets stuck somewhere. Both spells need to be used at close range (you need to be able to talk to Alicia to banish her). Banishing her doesn't affect her HitCount (but Calling her back after many days will affect her skills).
    - Added a basic upgrade script. The mod will use the banish script to 'stop' Alicia and restart her quest. You will have to use the Call spell to call her back to you once the mod is upgraded (sorry - that means you will have to walk back to Windhelm to get the spells if you are already travelling with her).
    - Added a tavern wench outfit in the basement chest for anyone using the Radiant Prostitution mod (tested).
    - Added a upper and lower cap for her Lust level
    - Added a 'Kneel and show me your cuts' topic. Alicia will give you her status when you ask her (Cuts count and Lust level). She will remain in kneeling position until she orgasms or bleeds out. Ask her again and she will stand back up after a few seconds.
    - Tweaked the quest trigger and welcome animation sequences
    - Tweaked dialogues (changed conditions for certain lines to appear and added previously unused topics)
    - Fixed a bug in how number of days between beatings were calculated
    - Included vanilla body shape and skin as optional files
    - Manually restored original face morphs
    - Add dialog topic for 'Get dressed' (with complaints from Alicia)
     
    Version 0.4.4 (2013/08/11)
     
    - Basement updates: new room, whipping station (look for the switch on the wall)
    - Balance update: Base health is linked to Player base health
    - Reduced chance of masturbation when she orgasms
    - Improved her AI packages in the Basement (she will sit, sleep and volunteer to be whipped on her own)
    - Added a new dialog option to make her kneel (not working at the moment)
    - Fixed: remove cloth option should work if you dismiss her and she is gagged. The area next to the bed should undress her automatically as well.
     
    Version 0.4.3 (2013/07/22)
     
    - Added download for German version (install on top of v0.4.3 files). Thanks @CGi
    - The trigger for her Welcome in the basement didn't start in some situations. It should be working now.
    - There were a few errors in the log when you first meet her. These are fixed now.
    - I reduced the chance of SexLab events (they were too frequent in my opinion)
    - Reduced amount of blood decals from her whip
    - Fixed occasional issues when Alicia is stuck bleeding out
     
    Version 0.4.2 (2013/07/22)
     
    Fixed calculation of dynamic stats
    Added ceremonial outfit to basement chest (look in optional files for customization folders)
    Adjusted idle paths, lighting and blood effects in basement
     
    Version 0.4.1 (2013/07/19)
     
    Disabled debug spam for hit count and lust levels
    Improved positioning of idle spots in basement to prevent Alicia from getting stuck
    Reduced progression of dynamic stats
     
    Version 0.4 (2013/07/18)
     
    bsa packaging
    scripts cleanup
    Zaz animations and items
    basement improvements
    dynamic stats based on how regularly you show her your 'affection'
     
    Full list:
     
     
     
     
     
    Version 0.34 (2013/07/13)
     
    Added missing whip, gag, collar and irons
    Implemented 'lust' level from both friendly fire and combat (may need to be balanced)
    Fixed errors with calculation of sex triggers based on health levels
     
    Version 0.32-0.33 (2013/07/11)
     
    - Fixed CTD when entering basement
    - Fixed issue with custom race reverting back to default nord model
    - Cleaned up, renamed and recompiled scripts
    - Removed unused references
     
    Version 0.31 (2013/07/11)
     
    Other changes:
    - Fixed her clothing and follower behavior problems (hopefully)
    - Added a bed to the basement if you want to stay for a while
    - Added permanent oil spils under wall shackles and a couple of traps, so watch out where you walk
    - Idle paths improvements in the basement. Alicia now has her own routine when she is waiting for you.
    - Fixed missing custom body and skin in Alicia's race
    - Added dependency on Zaz Bondage Framework. You can find a whip in the basement chest. Just don't drop the whip - there is no world model for it. The whip only add 1 health damage.
     
    Version 0.3 (2013/07/09)
     
    [Only for version 0.3 - this is fixed in 0.31]
    To make her follow you, you will have to:
    - First select the default follower option to activate her (Come.. I need help). This one seems to be only for AFT. Default followers only have 'Follow'.
    - Next select the 'Follow' order to get her to actually follow
    The custom voiced 'Come with me' option is still there - I am still hoping to get it to work as well eventually.
    This was sucessfully tested with AFT (Amazing Followers Tweaks). Testing under way with UFO and EFF.
     
    Other changes:
    - New location for the basement (Windhelm, Hjerim house), with both inside and outside trap doors for easy access. Look for two bloody notes for the back story (look for bloody notes while investigating the Butcher's murders)
    - Original face model restored
    - Race definition moved to thee esm file for better mod development and flexibility
    - Balanced her skills (stamina, disposition, speed)
    - A few bug fixes (Breezehome is locked again, Lydia should be back to normal)
     
    - Remove playable race flag in Alicia's custom race
    - Fix missing clothing / armor issue
    - Fix idle/bored dialogue (detect if currently waiting for player or following)
     
    Version 0.24 (2013/07/07)
     
    - Merged the original .esm and .bsa files for easier install
    - Added missing files for face data
    - Tweaked sex animation triggers (the lower her health drops, the more chances for a SexLab animation to start after combat)
    - Changed the trigger for the main quest to the first time you enter the basement
    - Added clutter, hankle deep water, better lighting and other details to the basement (the Chest in the corner is an indirect way to get some gear from other mods. Consider it another gift from S.)
    - A quest objective will now show when you first enter the basement
    - Alicia now has her own custom Race. Look at the optional files for the right paths and folders to customize your Alicia.
     
    Version 0.1 (2013/06/17)
    - Discontinued: The 'welcome' scene should be triggered in Breezehome only after you complete Sanguine's quest (Sam's drinking game).
    - She also has a 'business' relationship with Sanguine (master/assistant). That doesn't have any impact in the game so far. It is just an experiment on my part.
     
    - Now for the SexLab part:
    - Some of her comments after combat will cause her to crawl all over you
    - Some comments will have you 'finish' her
    - In some conditions, she will stop combat and finish herself off
     
    In addition to the entertainment value, this adds a liability aspect to combat.
    Depending on the fighting conditions, you will find yourself exposed while answering her needs or you will have to fight by yourself while she is selfishly finishing herself off (as if you needed another reason to punish her).
     
     

    88,289 downloads

    Updated

  8. Sex Slaves for Vanilla Bandit Camps MALE VER.

    This is the same file as the Sex Slaves for Chocolate Hazelnut Fudge Camps (Vanilla is overrated, lol), I just changed ALL the slaves into the gender with a penis and 1 hole.

    ALL CREDITS GO TO THE ORIGINAL CREATOR

    Requirements:

    The same as the original one BUT DOES NOT NEED THE ORIGINAL FILE (It will replace your original file if you have it)

    Bugs:
    IDK yet, but check for Grey Faces, I think I may have missed some (IDK for sure, but I hope I hade supplied all of the facegeoms)

    Credits:

    pchs for the original mod
    Ashal for Sexlab
    Zaz and Chris for Zaz Animation Pack

    1,393 downloads

    Submitted

  9. Sex Slaves for Vanilla Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for Vanilla Bandit Camps
    20140829 Initial Release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mod requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris

    Modified camps



    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
    - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)

    Change log



    29,185 downloads

    Updated

  10. Sex Slaves for More Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for More Bandit Camps
    20140827 initial release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mode requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
    More Bandit Camps - by skillest

    Modified camps
    CampArcius01 (1 slave)
    CampBronin01 (1 slave)
    CampCloverhedge01 (2 slaves, 1 cage)
    CampDeaddrop01(2 slave, 2 cages, bed)
    CampFrostcliff01 (1 slave)
    CampHrjoldarr01 (1 slave)
    CampJolfingand01 (1 slave)
    CampMossfall01 (1 slave)
    CampOverwatch01 (1 slave)
    CampPercius01 (1 slave, 1 slave yoked, 1 cage)
    CampRedfox01 (1 slave)
    CampSnowfall01 (none)
    CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
    CampVallus01 (1 slave)

    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - include vanilla bandit locations
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)

    Change log



    16,536 downloads

    Updated

  11. Sanguine’s Debauchery Patches

    Description
    This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod (For SD+ 2044 only).


    Version 0.10
    This will bring back the Slave kneeling before her master feature, with a few improvements hopefully.





    Version 0.20
    Added to the patch so your Master can use almost any lockable cage nearby. These include almost all vanilla jails and/or cages in Skyrim.





    Version 0.30
    Patched Slave sliding around during punishments.

    Version 0.40
    No lockpicking/pickpocketing while in armbinder/cufs.





    Version 0.50
    Major update, see spoiler tab bellow. New requirement - Devious Devices - Expansion.





    Version 0.61


    Added more MCM menu toggle options



    Version 0.67




    Future Fixes
    Perhaps our GuildMaster can help with some of these in the October update? Please Skyrimll?
    When the Slave is kneeling and the Master is whipping her, she can just slide around on the ground. Done in 0.3
    Disable electrical cloak underwater. Disabled it completely in 0.74
    Make lockpicking impossible while wearing armbinder/cufs. Done in 0.4
    IDK more to come.

    Requirements
    Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies get it bellow.


    With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll.
    Again, these patches are made for SD+ 2044.It's best to run this with "Undress animation" OFF in SexLab config.

    Install/Uninstall
    Use your favorite manager, or get on your knees.
    The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.

    Update From A Previous Version
    Uninstall old version using NMM and install new version using NMM overwriting all.
    This was posted on the main SD+ page, but it seems I have to say it again.
    Do Not Update While Enslaved.

    Update Log
    0.77


    Fixed: Loop when removing plugs.
    Fixed: MCM menu regarding gags.0.76


    Added: MCM menu option to select between 3 different gags, or no gags. Among the gags is the panel gag that will allow the Slave to eat, for those running realistic needs mods. (Don't forget to remove the panel plug, for that to work)
    Patched: Moved "Please" into Master's dialog tree, so now there is no need to exit a dialog and get back in to get to the "Please" option.
    Patched: Removed most of the conditions from the "What must I do to please you" option in Master's dialog tree, so now it will show every time inside that dialog.0.75


    Added: A delay countdown when Slave is too far from Master, before the escape state begins.
    Patched: Punishing items being added while posing.
    Added: Falmer (posture blue) slave collar disables fast travel/menu as well.
    Added: Check when Master is sleeping.
    Patched: Lowered script refresh rate.0.74


    Patched: Comments about Slave's attire.
    Patched: Disabled escape electrical cloak completely, IDK it started to get annoying.
    Added: More restrictive iron collar; no menu access on top of no travel.
    Added: Organized code logic into states, and started using StoreUtil variables.
    Patched: Misc. stuff unlikely to be noticed.0.73


    Patched: Forgot to take 0.72 off "test mode" so with 0.72 you'll only get the iron cuffs/base items when enslaved, no DD devices. Although, if you like that use 0.72, if not its back to normal with this patch 0.73.0.72


    Patched: Some code logic overhaul for Master and Slave to improve game responsiveness.

    Older Patches and Descriptions





    Misc. improvements you are unlikely to notice. 0.54


    Master will remove restraints during sex punishments, so more positions are available.
    Found and patched too many demerits points given for a single dance.0.55


    Fixed cuffs not being removed after dream world.
    Demerits system will allow the Salve to finish her training.0.56


    Patched it so the Slave wont pop out of an animation to kneel.0.57


    Fixed Master's script (it did not compile properly in 0.56)
    Made it harder to escape using a weapon, by 6x
    Everything should un-equip properly when they are supposed to.
    Added random punishment when Slave misbehaves before the 3 hours are up.
    When the current Master is killed by a NPC, the Slave is punished by the victor while re-enslaved.
    Added most of the roots from the old demerits system back. Now the Slave will get a lot of EP fast if she is misbehaving.0.58


    Patched it so the Slave can animate i.e. struggle, and even have a "thunderous climax" while kneeling.
    No EP given for being caged overnight.
    Slave will get 1 EP every time the Master can't see her, or she is "up to no good".
    Getting the Master's key will only remove the arm/legs bindings, blindfold, gag, and sometimes the collar, that is all -- the rest stay on, I'm sure you can figure out how to remove them, and no it's not through console, why bother playing if you do that?
    The plugs will bring the Salve to her knees now, by making her climax over and over.0.59


    I was going to wait to release this retexture in 0.6 but oh well here it is.
    Retextured a set of black Ebonite punishing outfit, hope you like it. Check out pictures.
    To get the new outfit you have to keep trying because it is randomized.0.60


    Patched 0.59 where the Slave could not move if equipped with iron shackles
    Also patched woodbit gag not removing and being stuck in a loop, thanks Azn, ukiaiko for letting me know about it.0.61


    See above for changes in more detail.
    Added MCM menu toggle options.
    Patched 0.60 for items not equipping correctly.0.62


    Patched 0.61 for armbinder showing equipped in inventory when it wasn't.
    Patched for other DDx removable devices showing equipped in inventory when they weren't.
    Patched for DDx 1.14 to work with the new sounds.0.63


    Patched: Already equipped blocked devices i.e. from CD Shop will be ignored and left in place.
    Patched: Plugs that are equipped before enslavement will not get removed during punishment scenes anymore.
    Note: If Slave is wearing a blindfold you have to switch to 1st person view for Master to remove punishments. (has to do with player controls being disabled while wearing a blindfold), I did this so punishments won't get removed while Slave is in an animation.0.64


    Optimized device removal function.
    Patched: not adding an arm binder if wearing CD Shop cuffs.0.65


    Patched: Plugs will equip individually now, so if the Slave already has one she'll get the other too.
    Gag is no longer a start item, I moved it to the first punishing item.0.66


    Minor improvements.0.67


    See above for more details, but basically.
    Added: locked in restraining furniture when no cage available.
    Patched: too many EP given with each punishment.
    Added: remote control for plugs.
    Added: longer posing animations.0.68


    Patched: 0.67 where plugs were added without a belt/harness to hold them in.
    Minor messages improvements.
    No demerits points given when locked in furniture overnight.0.69


    Because of a bug in DDi 2.8.2 I have to remove the plugs during furniture punishments, at least until Min releases a fix/update for it.
    Added: no fast travel while wearing a SD collar.
    Patched: plugs not removed/added properly during punishments.
    Patched: removed invalid furniture poses.
    Added: checks in case Master dies, or gets lost; the Slave will be released from the restraining furniture.0.70


    - Patched: Looping in the morning coming out of furniture restraints if not already in them. Also made harder to get out of them before the morning. This patch will also allow the Slave to wear the plugs overnight.
    - Patched: Equipping a weapon or a spell will get you punished.
    - Changed: The insane plugs do not get equipped until the Master is running out of restraints. Renamed them to Punisher plugs, yes just like in CD.
    - Added: New set of plugs, more tolerable that get equipped first, called them "training" plugs.
    - Added: Punishment by leaving the plugs on continuously for a long time.
    - Added: More NPC's responses to what the Slave is wearing, doing.
    - WIP: Cut out some of the unnecessary code.0.71


    Patched: A bug in 0.70

    30,444 downloads

    Updated

  12. Requiem - Sexlab & Devious Patches

    Are you a Requiem lover and Sexlab lover?
    Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes?
    Don't like choosing between Requiem effect or your Devious & Sexlab effects?
     
    If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods.
     
    What is this?
     
    This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem.
     
    Available Patches:
     
    Do You Know How I Am / Sexlab Solutions Patch (DYKWIA & SS patch)
    Required: Dawnguard Required: SexLab v1.59c + Required: Sexlab Solutions v4.0.0+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v14 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/
    What is this patch?:
    1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am.
    2: Make Sexlab Solutions and DYKHIA compatible with another.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Sexlab Mass NPCs & Foes Overhaul (SMN&FO)
    Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: ApachiiSkyHair v1.6 Full Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Deviously Helpless v1.15d + Required: Prison Overhaul v0.33+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.2+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.6a+ Required: Enemy AI Overhaul - Revenge of the Enemies v1.95+ Required: OBIS - Organized Bandits In Skyrim v2.01+ Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9+ Required: Deadly Dragons v6.3.5+ Optional: Prison Ovhaul V33 v6 Patch http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.]
    What is this patch?:
    Requiem - Sexlab Mass NPCs & Foes Overhaul started out as a personal project to make all more of my favorite Overhaul mods compatible in my game but I modified it a for any loverlab Requiem fans that would want to enjoy having a patch that make all the listed mods above compatible with each other.
     

    I like to give special Thanks to Thetradar for giving me permission to merge his Requiem - Deadly Dragon [ http://www.nexusmods.com/skyrim/mods/60793/? ] mod into Requiem Sexlab Mass NPCs & Foes Overhaul.
     
    What this patch does:
     
    [Note]: Requiem - Devious Device & Requiem - Deviously Helpless is builted into Requiem - Sexlab Mass NPCs & Foes Overhaul.
     
    Updated Version:
    1: Make Requiem, ROTE, OBIS, EEO, Deadly Dragons, ApachiiSkyHair NPC Overhaul, Vampire Armor Replacer - Newmiller Cuirass, SD+, & Sisters of Dibella compatible with each other.
    2: Give the facial look for EEO, the hair form ApachiiSkyHair, the combat mix between OBIS, ROTE, & Deadly Dragon, with Requiem stats to NPC.
    3: Fixes the over damage form ZaZ items and Prison Overhaul for punishment scenes for other mods.
    4: Add missing XNAM - Relation to Factions.
    5: Improved Thalmor gear for enchantments for Destruction & Illusion spells.
    6: Add mission faction to SD+ & Sister of Dibella NPCs.
    7: Many other bugs fixes.
    8: Fixes the loop bug when bdsm & devious items are add in combat with armor disable changing in combat for Asset, Devious Helpless, Prison Overhaul, and SD+
    [Note will work with Requiem - Devious Devices patch.]
     
    Work best with Requiem - Unofficial Patches Patch and Dragonborn Reqtified [ http://www.nexusmods.com/skyrim/mods/58141/?] by hunterrock but optional use.
     
    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    LOAD ORDER For Requiem - Sexlab Mass NPCs & Foes Overhaul:
    Skyrim.esm
    ....
    Dawnguard.esm
    ....
    Unofficial Dawnguard patch.esp
    ....
    Dragonborn.esm
    ....
    HearthFire.esm
    ....
    ZaZAnimationPack.esm
    ....
    ApachiiHair.esm
    ....
    SexLab.esm
    SexLabAroused.esm
    ....
    Devious Devices - Assets.esm
    Devious Devices - Integration.esm
    Devious Devices - Expansion.esm (Optional)
    ....
    daymoyl.esm (Optional but highly Recommended))
    ....
    SkyUI.esp
    ....
    Rebirth Monster.esp
    ....
    OBIS.esp
    ....
    OBISDB.esp
    ....
    ethereal_elven_Overhaul.esp
    ....
    NewVampChainReplacer.esp
    ....
    Requiem.esp
    ....
    Requiem - Unofficial Patches and Dborn.esp (Optional but highly Recommended)
    ....
    Requiem - DD Expansion.esp (Optional: Need for Devious Devices - Expansion option.)
    ....
    Deviously Cursed Loot.esp (Optional)
    ....
    Requiem - Devious Curse Loot.esp (Optional: need for Devious Cursed Loot option)
    ....
    xazPrisonOverhaul.esp
    ....
    Sexlab_DebillaCult.esp
    Sexlab_DebillaCult_Sisters.esp
    ....
    sanguinesDebauchery.esp
    ....
    DeviouslyHelpless.esp
    ....
    Requiem - Sexlab Mass NPCs & Foes Overhaul.esp
    ....
    Requiem for the Indifferent.esp
     
     
     
    Requiem - Devious Devices:
    Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Requiem - The Roleplaying Overhaul v1.9 Optional: Devious Devices - Expansion v2.9.0 Optional: Deviously Cursed Loot v5.0 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v3.84 Optional: Devious Devices for Him Built 7 Optional: Aradia's Devious Outift v2.01 Optional: Devious Device - Equip http://www.loverslab.com/files/file/2435-devious-devices-equip-november-6-2015/ Optional: S.L.U.T.S. http://www.loverslab.com/files/file/2364-the-skyrim-licenced-universal-transport-service-0112-20151022/
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Fixes the loop bug when devious item are add in combat with armor disable changing in combat for Asset, Expansion, Capture Dreams, Deviously Helpless, Aradia's Devious Outfits, Devious Devices Equip, SLUTS, and Curse loot.
    3: Add missing XNAM - Relation to Factions.
    4: Add Requiem - DD ALL.esp which has all 5 patch built into it to save load order space.
    5: Requiem - DDFH only need Devious Devices For Him.esp in the load order. Devious for Him Capture Dream and Cursed Loot are built into the Requiem counter parts.
    6: Add Requiem - DDFH All.esp with have all 3 Requiem - DDFH patches built into in to save load order space
    7: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, DD For Him, & DCL.
    8: Add Stamina Regen enchantment to SLUTS items help on running and movement in Requiem. 
    9: Add Frost Resistance enchantment to SLUT Harness to help Frost Fall uses.
    10: Add perks and Changes Capture Dream Mission NPCs stats. [Experimental.]
    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     

    Requiem - PrisonOverhaul:
    Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: SkyUI v4_1 Required: Fuz Ro D-oh v60 Required: Prison Overhaul v0.33 Required: Requiem - The Roleplaying Overhaul v1.9 Optional Death Alternative v6.1.8 Required: Prison Ovhaul V33 Patch http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/
    What this patch does:
    1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes.
    2: Change the Jailer's outfit to Tera Armor's Eternal Warden set.
    3: Fixes minor bugs between Prison Overhaul & Requiem.
    4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Estrus Chaurus / Estrus Chaurus Spiders
    Required: SexLab v1.6+ Required: http://www.loverslab...estrus-chaurus/ v4.11+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9 Optional: http://www.loverslab.com/files/file/1938-estrus-chaurus-v394-spider-addon/
    What this patch does:
    1: Change the Chaurus's poison have the both Requiem and Estrus Chaurus+ effects
    2: Fixes minor bugs between Estrus Chaurus & Requiem.
    Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Angelic Races:
    Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.03 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9 Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d
    What this patch does:
    1: Make Angelic Lunari race Requiem compatible
    2: Make Angelic Temptress race Requiem compatible
    3: Make Angelic Succubus race Requiem compatible
    4: Make Angelic Ashen race Requiem compatible
    5: Make all 3 Drakian races Requiem compatible.
    6: Add Angelic Form ability to all 3 Drakian races.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - SL.SkoomaWhore:
    Required: SexLab v1.6+ Required: Sexlab Skooma Whore v0.9.8 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Add missing items to venders.
    2: Fixes minor bugs between Sexlab Skooma Whore & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Fairies of Skyrim:
    Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Make fairies unleveled and add missing spell and peeks for Requiem compatibility.
    2: Fixes Fairies stats Requiem compatibility.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Animal Mansion Redux
    Required: SexLab v1.6+ Required: More Nasty Critters http://www.loverslab...nasty-critters/ v8.23 Required: Animal Mansion http://www.loverslab.com/files/file/2000-the-animal-mansion-redux/ v0.1c Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Changes the Locks can to Requiem settings
    2: Changes NPC back that Requiem Status
    2: Fixes minor bugs between Animal Mansion & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SL Hormones
    Required: SexLab v1.6+ Required: Sexlab Hormones sexlab-hormones-2015-06-13/v1.7 Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Fixes compatibility with nord race and make Bimbo race Requiem compatible
    2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility
    3: Fixes minor bugs between Sexlab Hormones & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sacrificial Spriggan
    Required: SexLab v1.6+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat.
    2: Added perks, stats, and keywords to the NPCs
    3: Fixes minor bugs between Sacrifical Spriggan & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SD+
    Required: Dawnguard Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03+ Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.4+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Add mission faction to SD+ NPCs.
    3: Fixes the loop bug when being equipment with SD+ item in combat.
    4: Fixes minor bugs between SD+ & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sisterhood of Dibella
    Required: Dawnguard Required: SexLab v1.6+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.7+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: Add mission faction to Sisterhood of Dibella NPCs.
    2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks.
    3: Fixes minor bugs between SD+ & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SD+ & Sisterhood of Dibella
    Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03+ Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.2+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.6a+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella
    2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Load Orders:
    Skyrim.esm
    ....
    Dawnguard.esm
    ....
    [Required Mods Here]
    ....
    Requiem.esp
    ....
    [sD+ if the mod Require it go there.]
    ...
    [Requiem - Sexlab & Devious Patches's mod patch here.]
    ....
    Requiem for the Indifferent.esp
     
    Future Plans:
    1: Requiem compatiblity for Angelic Tempress Followers.
     
    PERMISSIONS
     
    Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission (which I am highly unlikely to give).
     
    Thanks to
    Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul Thetrader for Requiem - Deadly Dragaons & permission to merge his great Requiem Deadly Dragon mod into Requiem Mass NPCs & Foes Overhaul.
    Changes

    6,721 downloads

    Updated

  13. Redguard Black Beauty Saves

    3 saves,
    save 1 basic prisoner , starting a new character
    save 2 taken at lvl15, picked up de Elderscroll Dragon, you can now pick up the oghma infinium book
    and make a choice how to use this for your gameplay..
    save 3 taken at lvl 23, you can take Auriels Bow and kill Harkon or
    read the Elderscroll at the Throath of the world.
    I did not any side quest , Isolda Armen Sven or what ever character is still in need of some help.
    For those that wants to play "Amoreus Adventures" Only Gerdur was killed in the making of these saves.

    health 200 stamina 170 and magica 150.

    Not visited, Markarth, Blue Palace and a lot of other places. You have to do a lot yourself
    Not played Thievesguild, Black Brotherhood , Solstheim, Miraak, still possible.....

    See for yourself if this is a nice starting point .... have fun.

    275 downloads

    Submitted

  14. Redguard Black Beauty Saves

    NO MODS used. So these are clean saves

    Save 4 , before you step past the door to kill Miraak, make sure you have the correct shout loaded
    I did the kill with the bow. hide behind the stones to heal yourself , if.......
    Save 5 , Miraak is dead, no more dragon soul stealing.
    I also did Winterhold quest and put a lot of stuff in de safe in the archmage room
    Save 6 , After Killing Hakon the Vampire you still have Serana as follower.
    You can be cured or you can become a vampire yourself. your choice.......
    Save 7 , Learned the dragon rend shout, Alduin beaten.
    In whiterun in Breezhome is a lot more to find and Lydia...

    Your followers have also some stuff that you might want.
    Have fun.....

    221 downloads

    Submitted

  15. PSQ PlayerSuccubusQuest Universal Armor by Kalambre & IDzeroNo

    This is a "Universal Armor" for the
    PSQ PlayerSuccubusQuest Mod.
     

     


    Works only with PSQ 2.91 & WORKS WITH TRANSFORM PACKAGE

     

     


    These changes your armor when in succubus mode to any armor you see.

     

     

    Tired of crafting useless items again and again to inprove blacksmithing perk? Your enemies always have better armors than you? Do you like a light armor but you don't use it because has a low rating? You envy your neighbor dress but you can create or purchase it? Do not worry...
     
    History
     
    A few years ago, a retired blacksmith began to study magic in Winterhold college and found that he could use the power of soul gems to transform simple rags in magic clothes capable of mutate their appearance and properties. He also developed a spell to transfer the properties of target armors to these clothes creating a perfect imitation. This discovery didn't please imperial authorities so he had to leave the college.
    Some rumors say he was captured by the Imperial Copyright-Protection League in Riverwood Inn and translated to Helgen for an "interrogation".
     
    Description
     
    You can create these armors in forges using soul gems and beggar clothes, prisoner rags... (needed 20+ smithing perk and 20+ enchanting)
    You also need to learn the spell (find the spell book). When you cast the spell in NPCs characters, your magic armor imitate their armors and get their properties, ratings, enchantments...
    In MCM you can modify armor rating if you don't like original armor values of copied items.
     
    Install/Uninstall
     
    Install as usual. Requirements: SKSE and SkyUI mod for MCM settings.
     
    Uninstall: Before uninstalling unequip, sell, disable, destroy... all armors and save, to avoid persistent scripts.
     
    Questions
     
    - Issues?
    Since armoraddons priorities can be modified using scripts, can exist some overlap issues between gloves/boots and armors, etc.
    Head armor system is absolutely crazy: a lot of slot used, different models for argonian, khajiits, orcs... Some helmets like imperial don't work fine, and have invisibility issues, I have tried many options but I haven't found the cause. I hope to fix it in the future.
     
    - I don't want to start a new game to find the mage in Helgen, what can I do?
    Go to Riverwood Inn, maybe he forgot there some things.
     
    - I am a fine lady, and I haven't got any dirty beggar/prisoner clothes...
    I've added some recipes, so you can craft them in tanning racks.
     
    - Can I enchant, temper, change this stupid name... as I do with vanilla armors?
    Yes, but note that these changes are permanent unlike enchantment, etc, transferred by spell.
     
    - Is it compatible with custom armors?
    Yes, as long as they use regular slots.
     
    - Are you going to create a weapon version?
    No, I usually use mage characters, so this is a job for other modders.

    914 downloads

    Updated

  16. PSQ PlayerSuccubusQuest for Sexlab

    This is a mod that player becomes succubus.
     
    Description
    To manage the vampire status of players vanilla as "Player Vampire Quest", this is a mod to add to manage the succubus status of the player "Player Succubus Quest".
     
    Requires
    Sexlab Framework 1.60.2, Sexlab Aroused
     
    Installation
    Put PSQ PlayerSuccubusQuest.esm and PSQ PlayerSuccubusQuest.bsa and SEQ Folder in /Skyrim/Data/
    Other esps are the plug-in for other mods, so use if you needed.
     
    Update from 2.17 to 3.0
    Can not do it. 3.0 and 2.17 has no compatibility.
    Be sure to uninstall 2.17, install the 3.0 after you save, or can be used in a new game.
     
    2.17 previous



    2.14



    2.13



    2.12



     
    Budroi makes transform package.
    Read the rules below, please send a private message.



    How to become a succubus
    Please execute become Succubus in the maintenance tab of the MCM menu.
    I would like to make even lower-friendly events in the future.
    In addition, you can not vampires, werewolves are at the same time as the succubus.
    All diseases including Vampirism and Lycanthropy will be cured when you become a succubus.
    In addition, it is no longer a succubus In the event of a Werewolf or vampire for some reason after you become succubus.
     
    Race
    Custom race is not used because it is a cause of troublesome conflict. You can become a succubus in any race if women.
    By using the custom races like Succubus indeed also be used vanilla race in order to respond to various events which can also.
    However, it will ensure that race which does not correspond to the specification SexLab will die in hunger.
    This mod does not give any change in the appearance of the PC.
     
    Succubus Sex
    You can drain Health as Energy from victim. Then raise relationship of them and you.
    You can kill the victim in sex.
     
    Energy you can drain is calculate by following equation:
    (Your Vaginal or Anal or Oral or Bestiality sex stats) * 2 + Succubus EXP + 50 * Succubus Rank
     
    Increasing relationship rank is is calculate by following equation:
    (Value you can drain / 5 + Succubus rank * 20 ) %
     
    If you enabled "Extract Semen Potion" option, then you can extract semen potions instead of drain life normally.
    Quantity of semen potions you can extract is calculate by following equation:
    Value you drained normally / 50
    Fraction is truncated. And energy obtained by consuming it is only 35.
     
    Succubus Energy
    You can absorb energy as the Health of the other sex by SexLab.
    You may have to live with that a variety of the energy in this mod.
    You will continue to consume energy 14% of the daily maximum value. This percentage can be changed in the MCM.
    Health, Magica, stamina, recovery rate of those, movement speed will change the ratio with respect to the maximum value of the energy by (Satiation).
    And also this energy can be used to strengthen yourself and cast succubus magic.
     
    The maximum value of the energy is calculated by the following equation:
     
    If EXP 10 or Greater : 250 * √Succubus EXP
    If EXP fewer than 10 : 60 * Succubus EXP + 200
     
    This rises to every sex, you may hunger of a few percent may occur if you do not life or absorbed targeted Semen Potion.
    Satiation
    You will be affected by the status satiety.
    Increase or decrease value is calculated by the following formula.
    Health : Base Health * (Satiation Percentage * 55 - 30)%
    Magicka : Base Magicka * (Satiation Percentage * 65 - 25)%
    Stamina : Base Stamina * (Satiation Percentage * 55 - 30)%
     
    Health Rate : Base Health Rate * (Satiation Percentage * 150 - 80)%
    Magicka Rate : Base Magicka Rate * (Satiation Percentage * 170 - 70)%
    Stamina Rate : Base Stamina Rate * (Satiation Percentage * 150 - 80)%
     
    Movement Speed : Base Speed * (Satiation Percentage * 70 - 30)%
     
    And if you have no energy, then you suffered 2 damage/sec by starvation.
    You can disable this feature.
     
    Succubus Rank
    There is a Succubus Rank of 1-8. And to learn magic to every rank rises, the succubus ability is enhanced.
    I tried to make it above the 6, but because it is difficult to reach, and I believe 6's highest.
    There is a need to increase the Succubus EXP to have sex and to increase the rank.
    EXP that you would get is determined by the number of people who participated in the sex.
    You can be set in the MCM to gained multipliers of EXP.
    EXP necessary to rank rise is as follows.
     
    Rank1 : 0, Rank2 : 10, Rank3 : 50, Rank4 : 100, Rank5 : 250, Rank6 : 500, Rank7 : 1000, Rank8 : 2000
     
    Orgasm Effect
    After you feel the orgasm, you will be strengthened for a while.
    Effect time will be longer each time you masturbation.
    Power of the succubus magic, weapon damage attack, the effect of armor, Alchemy, Enchanting, Smithing will be affected.
     
    Succubus Magic and Power
    You will learn some magic when you become succubus.
    Most This has the same effect as those of a similar name of vanilla normal time, but a certain period of time effect will increase by greet the orgasm.
    Whenever you cast succubus magic, you consume energy half of that spell's cost.
     
    This is a list of magic to learn the rank.
    Those with a Succu to the one having the same name as the vanilla This has the same effect as vanilla.



     
    Succubus Ability
    You get disease-resistant, Sneak, Bartar, Destruction, Illusion, and Magic Resistance fortification by being a succubus.
    Each value is determined as follows.
    Disease-resistant : 100%
    Fortify Sneak : 20%
    Fortify Bartar : Rank1 : 3%, Rank2 : 6%, Rank3 : 10%, Rank4 : 15%, Rank5 : 20%, Rank6 : 25%, Rank 7 : 30%, Rank8 : 40%
    Fortify Destruction : 3 * Rank + √EXP
    Fortify Illusion : 3 * Rank + √EXP
    Magic Resistance : 2 * Rank + 0.5 * √EXP + 7
     
    Transformation
    Skin, eyes, hair color, armor, shoes, gloves, horns, wings will change in transformation. To return to the original use again.
    Can be change the setting to sow fear when transformed, and hostile the cities.
    Transformation of each site can be switched in the MCM menu.
    Armor, shoes, gloves, horns, wings are clothes.
    Armor has succubus rank × 40 DR, and shoes and gloves have a succubus rank × 20 DR.
    There is no grant of the special abilities of other currencies, by the transformation.
     
    Meshes and textures are not included. Please put it in a folder and texture mesh you have something you want to use your own.
    File needed to be transformed into the site of each is as follows.
    If you would like to change the color of the skin at the time of the transformation, please change the color of the texture of the skin file.
    Slot of Wings is 44, and Slot of Horn is 45, and Slot of Tail is 40. If you want to use the Slot If other, please create a patch using the Tes5Edit.



     
    Wing
    Jumping ability is increased When equipped wings, falling damage is reduced.
    These values can be changed by Succubus EXP and Satiation.
    It has been determined that the character is a "Wing" items that "wing" to the item name is or contains.
    You need to prepare the wing up your own.
     
    Jump height is calculated by the following formula.
    Satiation Percentage * √√Succubus EXP * 136.8
     
    Also, decrease the amount of falling damage is calculated by the following formula.
     
    Satiation Percentage * √Succubus EXP * 80
     
    How to Sex
    I think that the use of add-on external basically, sex introduced a lore-friendly (may) also have been designed to some extent.
    Sleeping Feed : You can have sex choices out when I talk to NPC you have sleep.
    Mesmerize Feed : You can have sex choices out when I talk to people you multiplied by the calm magic of Succubus.
    Force Feed : You can have sex choices out when I talk to the person you running away in the magic of fear or in Bleedout.
    Also, I think Courage Succubus, function to generate the rape by the NPC that were affected by the Fury system magic sticks, but would I want to use Sexlab Defeat or Sexlab Submit is good basically because it does not only fairly bogus processing.
     
    Succubus Match Maker
    It is magic, such as the SSL Matchmaker to learn when it came to a certain level and when you became a succubus.
    The difference between SSL Matchmaker loosely
    Be ineffective only to the party Calm magic work
    Be calm about 20 seconds from the start of the effect
    That there is a magic range version
    That there is no upper limit of the number of people
    That process is appropriate slightly
    Is.
    Succu Fascinating Aura, Succu Irresistible Aura, Succu Charming Aura, Succu Self Fascinates
    There is magic in question.
     
    Credits
     
    Ashal for SexLabFramework
    ZaZ Chris for Gush effect
     
    Other
     
    I am not able to write a little English, text of this mod also described one is also news from machine translation.
    I think representation or unnatural, difficult to understand the meaning would be very high, perhaps.
    It pointed out that such things, then the is welcome if you can Correct.
    Old Change Log




    76,630 downloads

    Updated

  17. Outhouse Of Skyrim

    This MOD add public lavatories to main roads and some settlements.
    You can sit & use it if you are playing "Private Needs".
    Requirements:
    Private Needs
    (http://www.loverslab.com/topic/17295-private-needs/)
    And all requirement of these mods.
    Special thanks!!
    Strotis (For outhouse meshes & textures)
    Richard19840706 (For Great MOD)

    3,561 downloads

    Updated

  18. Obscure patches (2015-02-16)

    Obscure patches are a collection of patches and small mods I made to tweak my own game.

    I am releasing them here in case anyone is interested in giving them a try.

    Some disclaimers:

    - These patches require their original mods (follow the links provided on this page)
    - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time.
    - These are released as loose files only, which means you will have to remember to delete the patches if you ever upgrade the original mods they are based on.


    Puppet Master Patch

    Description:

    - Added support for storageUtil triggers to cast the Puppet Master spell in a script
    :: Used in Hormones, Alicia and Mind Control)
    - I will remove it if Puppet Master is ever updated with similar scripted calls.

    Requirements: Puppet Master 1.7
    http://www.loverslab.com/files/file/463-puppet-master/


    SexLab Dangerous Night Patch

    Description:

    - Added support for SexLab Strip Actor functions to respect equipped Devious Devices during a night attack.
    - Fixes to bed clipping issues and invalid actors
    - I will remove it as soon as SexLab Dangerous Night is updated.
    Requirements: SexLab Dangerous Night 1.6.2
    http://www.loverslab.com/files/file/500-sexlab-dangerous-nights/


    SexLab Release Patch

    Description:

    - Disabled 'release' while riding a horse
    - I will remove it as soon as SexLab Release is updated.

    Requirements: SexLab Release 1.3
    http://www.loverslab.com/files/file/790-sexlab-release-v13/


    SexLab Warm Bodies Plus

    Description:

    - Added support to get warmth from additional activities (running, fighting, riding a horse, combat)
    - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/

    Requirements:
    http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/


    Priests of TERA

    Description:

    - Added unique outfits for priests across Skyrim to reflect their divine role
    - Made armors more rare and exotic (limited to merchand, caravan and boss level loot)

    Requirements:
    http://www.nexusmods.com/skyrim/mods/25846/?


    Jack Ga Monster Lore

    Description:

    - Contained new creatures to Eastmarch and Halljmarch
    - Added book to Arcaeneum to make new creatures more lore friendly
    - Added a few tweaks to select locations to fit in the back story

    Requirements:
    http://steamcommunity.com/sharedfiles/filedetails/?id=222035755

    4,461 downloads

    Updated

  19. Necro Animation noreplacer position fix

    This small file overrides your "AnimationProfile_4" & "AnimationProfile_5" in SL with my presets, so hopefully the animations provided by "FunnyBizness' Animations" will work properly.
     
    If you are using the new 6.7Fixed Version, please use it with SL 1.60(Hotfix1) since i've only tested it with 1.60 !
     
    "AnimationProfile_4" for SL 1.60 & Necro 6.7Fixed
     
    "AnimationProfile_5" for SL 1.59 & Necro 5.9
     

     

     
    Thread : http://www.loverslab.com/topic/51557-necro-animation-noreplacer-position-fix/#entry1294506 please small feedback if it worked for you or not. Thanks !
     

     
    Animations NOT fixed : Guro (6.7), The Spitroast version with the 180° problem (6.7), Monster Animations.
     

     
    Body & Mods used used :
    COS Body (Clams of Skyrim 2.3 [cbbe, curvy presets])
    SOS 2.05.041
    NonReplacerModv5.9Fixed.zip
    SL 1.59
    FNIS 5.4.1
     

     
    How to use :
     
    Install file
    Load SexLab AnimationProfile_5 (or _4)
    Profit
     

     

     
    Pro Tip:
    If Animations start, stutter and then change, disable the replacer option in ZaZ animation pack (ZaZ-> Sexlab-> middle of the screen)
     

     

     

     
    Thanks to :
    Funnybizness (GREAT Animations)
    SCIVIRUS (GREAT Bodypack)
    b3lisario (Schlongs !)
    and ofc the SexLab & Loverlab Team !

    3,677 downloads

    Updated

  20. More Cages for SD+

    Add Cages to some Locations
    Delete all old files

    3,664 downloads

    Updated

  21. Milk Mod Economy [2015-11-25]

    Requires:
    Skyrim Script Extender (SKSE)
    Sexlab Framework 1.59c+ with PapyrusUtil 2.8+(should be included in SL)
    ZaZ Animation Pack 6.00+ AND >>>TEXTURES<<<
    Sexlab Aroused Redux, while not required, without SL Arousal you'll miss out a lot of content, since mod was designed and intended to be played with arousal, but its your choice in the end
    XPMSE 2.14+ AND custom body replacer that support breast scaling
    SkyUI for MCM
    RaceMenu 2.0+ OR NetImmerse Override
    STABLE SKYRIM PAPYRUS SCRIPT ENGINE, if you have tooo many script heavy mods, mod might fail to load
     
    Milk here, milk there, milk everywhere yay!
    Mod based on this thread: (WIP) Long Life Milk Mod (Expired Milk Edition!)
    Since progress in the thread above just died and mod was barely working, i wasn't able to get any satisfaction from it, so i decided to take everything in my hands and after a week of my noob scripting this turned into something working... and so it goes on....
    ON A SIDE NOTE: MOD IS WORKING, AUTHOUR IS NOT RESPONSIBLE FOR USER OR TRANSLATORS FAULTS
     
     
    Mod Description [RP]:
    Spoiler This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk!
    You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities!
    So, your are interested? Let’s me continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings.
     
     
    Mod Description [boring]:
     
    Spoiler You and your followers can become milk maids, after becoming milk maid character will start producing milk. In order to produce milk milkmaids need to meet 1 of 3 conditions: 1)Be pregnant; 2)Be fed with enough lactacid; 3) breast milk be carefully managed not to be too much. Lactacid can be bought from khajiit caravans. After milking, milk maids will gain a levels which will increase their breasts and amount of milk can be hold, as your progression level as milk maids owner increases you'll to get ability to have more milk maids and bonus to economy milk prices.
    You can milk with milk pumps to get milk bottles and sell(or keep) them via economy, if you sell it at correct market, you might get some great profits.
    Uncared milk maid breasts will eventually become full and start leaking milk, even worse they will reduce combat abilities. In far far away dungeons you can always ease up your burden, but if you don't want all that precious milk to go waste, you can jump into your trusty Milk Cuirass and get milked, store milk can be later retrieved and any milkpump after appropriate preparations.
    If you have Parasite or Living armor, it will feed you with Lactacid and milk you, but be ready for consequences!
    Some items like DD Chastity Bras or Nipple Plugs(which doesn't exist as far as im aware, make one yourself) may block you from milking, if you find your self in such dare situation, you better go find a good caring master, who will take care of your needs.
    Mod features some stories displayed at various moments to spice up your fantasies.
    MCM allows you to see detailed info about your character and followers, do some mod configuration to your likings.
    Mod is intended to be played with SexLab Arousal plug-inbut can go without it. Arousal affects milk production, allows you to get Race based milks and some other character fluids. High arousal changes animations used by milkpump milking and affects pain gain during milking and pain reduction if you play with it.
    Characters can be milked for their other fluids at milkpumps. Drinking Futas (Futa = scholgified female, game gender =/= sexlab gender) fluids will have some serious consequences.
    If you have Realistic Needs and Diseases drinking Milk will decrease thirst and slightly hunger.
    If you have Realistic Needs and Diseases drinking Sperm will decrease thirst and slightly(greatly if succubus) hunger, increase energy if PSQ.
    Mod have support for xbox vibrator during milkpump use.
     
    Optional esp patches for:
    Hearthfire DLC - allows you to convert your Milk into Jug of Milk using Cooking Pot, that can be used to craft food from other mods.
    ZaZ Animation Pack - adds script to all ZaZ Dwemer milking machines and turns them into Milk pumps.
     
     
     
    Installation:
    Install all requirements and their dependencies If you want breast animation during milking use XPMSE 2.14+ with BBP rig(or old patch in next step), milking breast animation with HDT is not working Install mod with MO or NMM installer. During installation you can select patches you want and Milk Cuirass Model for you body Bodyslide Option: If you have BodySlide 2 and Outfit Studio, you can install bodyslide slider set for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties Run FNIS Wait for mod to load. You may need to save/load for MCM to show up. Set up notification hotkey in MCM => Milk Mod => Settings, this is the main key to get info about self/milkmaid and start/stop milking (Optionally) merge esps  
    IF upgrading from older versions - check change log for requirements! OR ELSE!
    IF something went wrong do a clean save
     
     
    Uninstall:
    MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Delete mod with your mod manager (Optionally) Use Save game script cleaner to remove Milk* scripts (Optionally) to make your game almost virgin like Save game script cleaner 2.4+ -> mod editor -> MilkmodNew.esp -> select -> delete mods forms and delete mods scripts  
     
    To become Milkmaid:
    Use the milking pump Get pregnant (Player only) Equip Milking Cuirass (included) or other armors from Supported armors section (Player only) Drink race based Milk potion, Lactacid Get drugged with Lactacid by Skooma Whore (Player only)  

     
     
    Soft linked plugins - not required but supported:
     
    Spoiler Dawnguard.esm
    Dragonborn.esm
    HearthFires.esm
    Devious Devices - Assets.esm v2.9.0
    Schlongs of Skyrim.esp v2.05.10
    SOS - B3lisario UNP Addon.esp
    BeeingFemale.esm v1.14
    HentaiPregnancy.esm Patched version
    SexLabProcreation.esp
    SexLabSoulgemPregnancy.esm
    PSQ PlayerSuccubusQuest.esm v2.15a v2.16
    soulgem-oven.esp
    EstrusChaurus.esp v3.92
    RealisticNeedsandDiseases.esp
    iNeed.esp 1.40
    Skooma Whore 1.0, requires my Skooma Whore custom drugs patch
     
     
    MCM menu:
     
    Spoiler MCM menu allows you fine-tune mod to your likings.
    Overview tab you can get info about your progression and basic information about your milk maids.
    Settings tab allows you to configure mod to you likings, general settings, breast-scaling, difficulty.
    Milking configuration allows you to configure pain system, milking modes (enable feeding/fuck machine(if disabled character will be milked instead)), configure EC+ event, vibration and animation duration to you likings.
    Milk market shows information about mod economy, market saturation (the bigger value the more you can sell there), if milk is in demand you get x3 price.
    Debug tab allows you to ... debug, reset, cheat, edit mod stats, enable unsafe milk effects, set Progression level to 40 (normally its limited to 10) and have 20 milk maids.
    Debug Milk Maid tab allows you to view and edit your milk maid stats, manage spells and effects or reset/wipe maids.
    Compability tab shows info about supported plug-ins
    Armor management allows you to add random armor(slot 32) to supported armors(normal/spriggan/parasite(EC+))
    Spell configuration allows you to change effects of milk and debuffs, exhaustion timer is broken though, dunno how to fix it
     
     
    Pain system:
     
    Spoiler To make your life harder/immersive, mod features pain system.
    Currently it have 2,5 states:
    -Disabled
    -Enabled - when somebody is milked their nipples will hurt and eventually they will become sore and apply exhaustion debuff reducing stamina regeneration and blocking further milking.
    -If you enable Pain hurts option, milking will continue, but actor will get over-milking debuff reducing hp/sp/mp by 5 for 5 min.
     
     
    (De)buffs:
     
    Spoiler Currently mod applies these effects (can be disabled in mcm):
    Well milked buff - has 25 levels, increases max carry weight by 2 per milkmaid level.
    Unmilked debuff - has 25 stages, if you don't milk your breasts, they will become bigger and will have negative impact on character stats ((Unmilked debuff level) x 4 OneHanded, TwoHanded, Marksman, Sneak, Pickpocket, CarryWeight, Speed, MP/SP Regen and max Stamina).
    Exhaustion debuff - reduces stamina regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
    Mental Exhaustion debuff - reduces magicka regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
     
     
    Milk and food this mod has to offer:
     
    Spoiler Immersion mods:
    -RND: All Milk, Semen, Cum have moderate decrease thirst, slight decrease hunger, adds empty bottle.
    -iNeed: All Milk, Semen, Cum have moderate decrease thirst.
    Cheese and Sweet Rolls - decrease hunger.
    Normal and Simple milks can be bough from npcs vendors.
    Lactacid and Race milk can be bought from khajiit caravans.
    Normal milk (4 tiers): 1(HP/MP/SP) + 1*tier regen for 10 sec Sperm/Cum: male/female - you can get it from milking during boobgasm/orgasm or in milkpump fuck-machine mode for males or masturbating. If drunk by succubus = decrease hunger greatly(RND), if PSQ is installed = raises energy by 10% Sperm/Cum: futanari - Increases arousal exposure rate. Turns females into futas(need UNP Schlong), increases/decreases schlong. Special Cheese - crafted with 10 normal milk bottles Special Sweet Roll - crafted with 3 wheat and 1 Sperm/Cum bottle Special Milk you get after milking if milkmaid had boobgasm:
    Default Race milk (4 tiers): +5HP +5MP +5SP regen + Race effects for 15*tier sec Simple Race milk: +5HP +5MP +5SP regen + 5 HP/MP/SP (for warriors/mages/stealth, based on race bonus stat) for 60 sec Exotic (Custom) Race milk (4 tiers): +10HP +10MP +10SP regen + 10Elemental resists for 15*tier sec Vampire milk: +10HP +10MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, destruction, 50% frost resist, Vampire lord transformation if you are vampire, require Dawnguard (in mcm you can enable forced transformation even if you are not vampire, this is probably not safe do at your own risk) Werewolf milk: +10HP +5MP +10SP regen for 30 sec, skill buff: 1h, 2h, block, 50% frost resist, Werewolf transformation if you are werewolf (in mcm you can enable forced transformation even if you are not werewolf, this is probably not safe do at your own risk) Succubus milk: +5HP +15MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, barter, 50% fire resist (in mcm you can enable AE increase arousal, this is probably safe)  
     
     
    Stories:
    Mod features few stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
     
    Spoiler Currently:
     
    MilkPump have:
    1 story start when player becomes milkmaid, when you use MilkPump 1 story end when player becomes milkmaid, when you use MilkPump 5 stories randomly displayed at beginning of using milk pump 5 stories randomly displayed at ending of using milk pump Spriggan armor have:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending Hermaeus Moras Caress:
    2 stories randomly displayed at beginning 2 stories randomly displayed at ending Living armor:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending 1 Story shown when player becomes milkmaid by drinking race Milk/Lactacid
     
    You can write your own stories and they might be included in the mod, the requirements are: plain text, ~500 symbols (including spaces) max.
    Texts of stories can be found in script source files, if you want to correct or translate something.
     
     
     
    NPC Comments:
    When Milk Maid breasts full and leaking milk, npcs might make some comments. By default option is turned off, since its annoys me, but you can turn it on in MCM -> Settings.
     

    NPC Dialogues milking:
    Spoiler  
    Options below can be turned on/off with MCM -> Setting -> Dialogue milking
    Dialogue starts with "Hey there!"
    You can make npc milkmaid, you need 1 bottle of Lactacid + 1 female npc.
    You can make npc futanari if you have futa male semen bottles and SOS UNP installed.
    You can milk or be milked by npc, for this to work you/npc need to be milkmaid and have NSAP "3J Straight Breastfeeding" and "3J Lesbian Breastfeeding" animations installed and registered in SelxLab OR have SelxLab 1.6+
    Allows to turn any Npc with "Milkmaid", "Milkslave" or "Cow" in their name to milkslave.
    Allows to convert npcs from Milkslaves to Milkmaids and vice-versa
     
     
     
    Supported Armors (Armors with names that contain, this might not be compatible with translated games):
     
    Spoiler You can manually add any armor(slot 32) to these with MCM.
     
    Milking (these armors will put everything milked in invisible container):
    -Milking Cuirass (this one comes with this mod and equipped during milking with Milk pumps, can be crafted at forge)
    -Cow Harness 1
    -Dwemer milking device 1
    -Milker 1 2
     
    Below armors will not give milk, they will feed upon your milk and feed you Lactacid.
    These armors are considered Living:
    -Spriggan Armor 1 2
    -Spriggan Host 1
    -Living Arm 1
    -Hermaeus Mora 1
    -HM Priestess 1
     
    These armors are considered Parasite, trigger tentacle rape if EC+ installed:
    -Tentacle Armor 1
    -Tentacle Parasite 1
     
     
     
    Milk Pump's locations:
     
    Spoiler DawnStar
    - near the inn
    Falkreath
    - near the general goods vendor
    Markarth
    - turn the corner outside of Dibella's temple
    Orc (Features bound milkpumps, they wont let you(player) get out until you are milked dry) (well actually you have to roleplay that since i dont know how to full disable player control w/o breaking scripts)
    - one at each stronghold, near the apothecary
    Riften
    - outside of Mara's temple
    - Shor's stone, near the campfire
    Solitude
    - outside of the inn
    - dragon's bridge, outside of the inn
    - Morthal, near jarl's house
    Whiterun
    - (pre-existing) behind the blacksmith
    - outside, 2nd floor, general goods vendor
    - Rorikstead outside of inn
    Windhelm
    - Windhelm, near the blacksmith
    - Winterhold, opposite of the jarl's house
    Caravan
    - Ivarstead
     
     
    Placing your own Milk Pumps:
     
    Spoiler You can place Milk Pump anywhere you want, using console type:
    1) help milk
    2) get id of FURN Milk Pump
    3) player.placeatme id from above
    4) use Jaxonz Positioner to adjust position
     
     
    FAQ:
     
    Spoiler Q: How can I start the quest?
    A: Enable mod in mcm, or toggle via [MME] Milk Mod Toggle spell.
    A: Player - use Milk Pump, drink race based Milk, equip one of Supported armors from above that will feed you, become pregnant with one of supported mods.
    A: Follower - use Milk Pump.
    A: use console help lactacid or any race milk, use equipitem "ID of Lactaci" to make milkmaid.
     
    Q: No MCM menu
    A: Open console and type setstage ski_configmanagerinstance 1
    A: Usem milkpump, if you are not asked to become milkmaid go to Known issues last lines.
    A: Try save/load.
    A: Try changing load order.
    A: If nothing helps, use console to get [MME] Milk Mod Debug Spell to get basic spells to cover your basic needs.
    A: Its not my problem, but your skyrim/mcm, i give up!
     
    Q: Where can I get the Milk Cuirass?
    A: Craft at forge (1 Cow hide + 1 iron ignot + 24 leather stripes).
    A: Use console.
     
    Q: Can’t make follower milkmaid
    A: At start you have only 1 slot for Milkmaids, you gain more as you progress.
    A: You need to be close when you make or milk Milkmaids.
     
    Q: I can't move the camera
    A: You cant control camera while character getting in position in milkpump.
    A: You can toggle free camera with SexLab preset (default Numpad 3) or console TFC.
     
    Q: No milking stations / animations
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Milkpump's have no textures/purple/white
    A: You have not installed ZaZ Animation Pack Textures.
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Floating head/no body during milking
    A: You did not install Milk Cuirass meshes/haven't made one with bodyslide
     
    Q: How long it takes to generate milk
    A: It takes around 3 hours to generate 1 milk in the beginning but will speed up. who knows
    A: If you have Lactacid points milk generation will rise rapidly and can get out of hand, have fun.
    A: You can find estimates in MCM, milk generation is affected by many factors like, arousal, milkmaid level, breast size, lactacid.
     
    Q: How long maid will be milked
    A: Milk Pump will milk endlessly or until you reach pain threshold (if you play with pain system and pain huts option disabled), player should be close to follower during milking.
    A: You can configure each stage length in MCMC => Milking, durations are dependent on papyrus speed, so it can take actually a lot longer than you setup.
    A: Non Milkpump milking will continue until milkmaid empty/reach pain threshold.
    A: You can interrupt scene with notification key.
     
     
     
    Known issues:
     
    Spoiler UNSTABLE SKYRIM PAPYRUS SCRIPT ENGINE, mod might fail to load, mod might CTD, mod might create a black hole in your PC
    MOD DOES NOT SUPPORT FOLLOWER FRAMEWORKS WITH BROKEN AI BEHAVIOR, YOUR FOLLOWERS WONT BE ABLE TO USE/STAY IN MILKPUMPS
    HDT breast animation not playing during milkpump milking on followers unless you hug/jump/sit on them
    ... well its HDT... make sure you installed bbp rig
     
    Milk leaking from anywhere but nipples
    hdt/breast scaling is not supported for leak effect, idk how to fix that
     
    Mod causes errors to log like:
    [04/04/2015 - 08:11:07PM] Cannot open store for class "MilkBottle", missing file?
    its the way mod detects soft dependencies and data from other mods through quests, it means you (obviously) lack scripts from some of the soft dependency mods that you do not have installed
     
    Mod wont start, all game goes to hell with CTDs, papyrus log full of following errors:
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of variable "::MilkQ_var" on object "milkecon"
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of property "MilkQ" on object "milkecon"
    something preventing mod linking esp to scripts and therefore fails to load, try to find the problem, to do this you need to disable all mods esps but core skyrim, usps patches, MME and MME dependencies and (LAL) alternative start, now add more mods until you see those errors again, once you find mod that causing this conflict, you will have to do the only correct action of deleting that mod xD
    you can try this, it can solve your problem
     
     
     
    Conflicts:
     
    Spoiler This mod changes:
    -Breast sizes "NPC L Breast" and "NPC R Breast";
    -Breast curve fix "NPC L Breast01" and "NPC R Breast01";
    -HDT werewolves "NPC L Breast P1", "NPC L Breast P2", "NPC L Breast P3", "NPC R Breast P1", "NPC R Breast P2", "NPC R Breast P3";
    therefore it will conflict with mods that change those nodes, but fear not, you can disable everything in mcm (but why would you?). Anyway its not critical.
     
    Might conflict with other mods that:
    -change locations where Milk Pumps are placed. -add scripts to Dwemer devices from ZaZ Animation Pack, if you installed ZaZ patch. -forcibly change equipped gear during milking. -change potions/food prices (Economy part will probably be broken).  
     
     
    For Modders:
     
    Spoiler Compiling mod scripts and using CK requires extracted scripts from soft-linked mods, there is separate file in download section with scripts, for those who wish to compile/translate scripts, remove them after compiling/testing, do not play with them or you are probably screwed!
     
    ;Varables in StorageUtil
    ;UnsetFloatValue(none,"MME.Progression.Level")
    ;UnsetFloatValue(none,"MME.Progression.TimesMilked"
    ;UnsetFloatValue(none,"MME.Progression.TimesMilkedAll")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.Level")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.LactacidCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MaidMilkGen")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.PainCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBaseMod")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.WeightBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.TimesMilked")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerCumsSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerMilksSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerLactacid")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.MilkingMode")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.IsSlave")
     
    Mod sends out "MME_MilkCycleComplete" event after script passes through all milkmaids adding milk
     
    Mod listens to events:
    RegisterForModEvent("MME_AddMilkMaid", "onMME_AddMilkMaid") - makes target, send by external mod, a Milkmaid
    RegisterForModEvent("MME_AddMilkSlave", "onMME_AddMilkSlave") - makes target, send by external mod, a MilkSlave
    RegisterForModEvent("MME_Milking", "onMME_Milking") - initiates milking cycle by external mod
    RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, adds actor to milkslave faction
     
    SexLab:
    RegisterForModEvent("OrgasmStart", "OnSexLabOrgasm") - applies Lactation effects to milk maids during orgasm if they have 1 milk and reduces their milk by 1, if animation has tag "Masturbation", adds cum/semen potion
    RegisterForModEvent("AnimationStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid
    RegisterForModEvent("StageStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid, this one is used if player have foreplay enabled in sexlab
     
    Example:
    ;Send Add Milkmaid Event int MME_AddMilkMaid = ModEvent.Create("MME_AddMilkMaid") ModEvent.PushForm(MME_AddMilkMaid, akSpeaker/akTarget) ModEvent.Send(MME_AddMilkMaid) RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, add actor to milkslave faction ;Send SlaveToggle Event *untested this event adds/removes actor from milkslave faction and toggles IsSlave variable, can be used to restrict player milking, see below int MME_SlaveToggle = ModEvent.Create("MME_SlaveToggle") ModEvent.PushForm(MME_SlaveToggle, akSpeaker/akTarget) ModEvent.Send(MME_SlaveToggle) ;Send Add MilkSlave Event *untested int MME_AddMilkSlave = ModEvent.Create("MME_AddMilkSlave") ModEvent.PushForm(MME_AddMilkSlave, akSpeaker/akTarget, Level, Milk) ModEvent.Send(MME_AddMilkSlave) ;Add Milkmaid Event received by MME Event onMME_AddMilkMaid(Form Sender) actor akActor = Sender as Actor if MilkQ.MILKmaid.find(akActor) != -1 ;Check if target is already milkmaid MilkQ.AssignSlot(akActor) ;make target milkmaid else Notification( "Target already milkmaid" ) endif EndEvent ;Send Milking Event Function Send_ModEvent_MME_Milking() int handle = ModEvent.Create("MME_Milking") if (handle) ModEvent.PushForm(handle, akActor) ;Actor ModEvent.PushInt(handle, 4) ;Milking Mode, should probably leave at 4 ModEvent.PushInt(handle, 0) ;MilkingType, 0 or 1 ModEvent.Send(handle) endIf EndFunction ;Milking Event received Event onMME_Milking(Form Sender, Int Mode, Int MilkingType) actor akActor = Sender as Actor if akActor.GetActorBase().GetSex() == 1 int i = MilkQ.MILKmaid.find(akActor) if i != -1 MilkQ.Milking(akActor, i, Mode, MilkingType) else Debug.Notification( "Target is not a milkmaid" ) endif else Debug.notification("Only works on females") endif EndEvent ;MilkQ.Milking(akActor, i, Mode, MilkingType) ;*i is no longer used but left as it is ;Mode == 0 - MilkPump Milking\Fuck-Machine ;Mode == 1 - Other Milking(Mobile), script will change to 2 or 3 or leave as 1 (hand-milking) ;Mode == 2 - Equipment Milking, set above^ ;Mode == 3 - Living armor Milking, set above^ ;Mode == 4 - Called by other mods, runs milking script, expressions and moans, no animations ;MilkingType == 0 normal/none milkpump ;MilkingType == 1 bound/disable player control milking equipment ( auto/manual milking options, [s]optional lactacid injection[/s]; container for milk to be given to master; type, qty if player leaves enslavement, milk will be given during next milking at milkpump or can be sold) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerCumsSUM") - total number of cum in "container" -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerMilksSUM") - total number of milks in "container", since its all mixed, you wont get race milks(unless you are using simple milks) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerLactacid") - lactacid injection(this one is set by master, uses 1 int per hour) -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.MilkingMode") - milking mode auto(2)/off(1)/manual(0)*default, if actor is slave and mode is not 0, milking by hotkey is disabled, auto milking will happen every hour if actor have at least 1 milk -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.IsSlave") - actor is a slave = 1, slave frameworks mod authors should set this and above to desired value to disable/enable milking and obviously revert after slavery end, it is also would be nice to add actor to milkslavefaction, in case of player that would prevent milking dialogue  
     
     
     
     
     
    Mods that you might be interested in:
     
    Spoiler Use game controller as Vibrator!
    The Dungeon: Milk Mod Economy Follower Home
    Non-SexLab Animation Pack - Breastfeeding animations SL 1.59c and earlier
    JUGs - Alternative dialogues to trigger Breastfeeding
    hydra_slavegirls - adds "milkmaids" npc's
     
    Outdated
    Nice Melons - Dialogues to trigger Breastfeeding(outdated)
    GotMilk - Dialogues to trigger Breastfeeding(outdated)
    Customized Milking Cuirass - Premade milking cuirases(outdated)
     
     
     
    Permissions:
    If you repost/share this mod to other sites, you must post link to this thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -give you money for file downloads/uploads/views/clicks.
     
    Patch notes and, maybe, some additional info in 2nd post

    156,938 downloads

    Updated

  22. MiasLair traduzione in italiano

    Ciao a tutti,
    ho tradotto SEXLAB SEXSLAVE (MIAS LAIR) in italiano.
    Devo dire che è stato un lavoro molto lungo, c'è ancora qualcosa da sistemare perchè alle volte non riesco a capire ciò che intende l'autore (colpa mia sicuramente visto che sò qualcosa di inglese e uso molto i traduttori!!!!! sto provando e spero di migliorare).
    Se trovate errori vi prego di mandarmi scritto la frase errata con quella che più vi sembra giusta e sopratutto in che punto della storia, così posso correggere gli errori. Io un pò alla volta giocandoci mi renderò conto se ci sono errori.
    Ora gustatevi il capolavoro di fishburger67 tradotto in ITALIANO........
     

     
    AGGIORNAMENTO:
     
    Aggiornato la traduzione in Italiano di Mias Lair alla versione V5.2 e corretto alcuni errori di scrittura.
     
    Richiede: l'installazione del files originale che trovate qui: http://www.loverslab...lab-sex-slaves/
    poi sovrascrivete con i files tradotti

    117 downloads

    Updated

  23. Khajiit Speak - Sexlab

    I've never been much good at description pages)
     
    Rylasasin has seen that there are many sexlab mods here, yes? Many with player dialogue. But none with dialogue that changes when you play as Khajiit.
     
    This makes Rylasasin a sad khajiit. So Rylasasin thinks maybe he fixes this, hmm? Makes patches that you install besides your favorite Sexlab mods, so that when you play as a khajiit, you now speak in glorious khajiit dialect, perhaps?
     
    This is basically a small collection of patches that follows in the tradition and spirit of the Khajiit Speak mod on Nexus: changing all the player dialogue for these mods into something you're more likely to hear as a khajiit. As such, it also works the same way: These are addon patches, and are not replacers so even when these mods update they should remain compatible.
     
    That in mind, if these do sound a little silly, keep in mind that i'm not mjharper. I did the very best I could, but it's probably not perfect.
     
    These mods do not change anything besides dialogue, and should not in any way cause any compatibility issues whatsoever.
     
    CURRENT SUPPORTED MODS:
    Sexlab Solutions 2 Sexlab Dibella Sisterhood Sexlab Romance Sexlab Spectator Crowds Sexlab Horny Followers (All versions) Sexlab Submit Sexlab Radiant Prostitution Lovers Comfort Sexlab Guild Sexlab Approach Sexlab Amorous Adventures

    REQUIREMENTS:
    All patches included require their parent base files. Example: the Khjaiit speak for Sexlab Submit requires Sexlab Submit and all of its required files.
     

    INSTALLATION:
    Each ESP is located in their respective folders for easy finding. Simply find the folder you want, copy the esp out of it, and put it into your data.
     
    OR
    Use Mod Organizer for even easier management.

    4,243 downloads

    Updated

  24. I'll Take The Display Model

    This mod allows you to kidnap any NPC and force them into bondage anywhere you want. I don't know if you all realise just how many bondage animations are in the Zaz Animation pack, there are so many I spent two days planning this mod out.

    UPDATE YOUR PAPYRUS UTIL
    http://www.loverslab.com/files/file/484-papyrusutil/
    To fix the problem of all your bondage being lost after restarting your game.
    "But DarkCee," you might say "I never installed that mod to begin with."
    Yes you did. It comes packaged in SexLab. Sexlab 1.59 has a broke version of PapyrusUtil. You need to install PapyrusUtil 2.7 ON TOP OF SexLab, allow PapyrusUtil to replace the files SexLab installed.

    New This Release (display-model-9)
    After updating: MCM > Display Model > Repair > Reset Mod. Do it.
    added support for sexlab aroused. self bondage has options to raise/lower arousal levels which you can choose based on your bondage personality. i say "added support" - if you don't have sexlab aroused, and you are getting CTD, i'm sorry. it might be *required*. my save loaded ok without it. i wrapped the calls to avoid calling functions that don't exist but skyrim is a fickle thing.
    fix bug in spell cast script that was spamming errors to papyrus log.
    fixed bug where self bondage would stop working after mod reset. i hope.

    Not Working Right?
    Use the MCM and choose Reset Mod before posting.

    Did I mention you can do this to a theoretical infinite number of NPCs? All you do is walk up to them and be like "I bind your will motherfucker now teleport to my flat" and they will just do it. It even works on your followers, and those are the assholes that usually break things. Don't blame me though if you cage Ulfric in Whiterun and then you can't finish the take over of Windhelm because he isn't there to kill. lololol.

    Keep in mind you need to be close enough to the target when casting things like Move or Bondage, so that their name shows up on your screen. Also some of the positions like "the wheel, high up on a post" you actually have to target the base of the post and not the body over your head.

    Currently it also makes them a follower when you bind their will. This means you should be able to remove their items (console, click NPC, removeallitems) and then use the dialog menu "Follow me" followed by "I want to trade some things with you" to give them items, including Devious Devices. When you are done giving them items tell them "I think we should part ways" - they cannot actually follow you right now as in order to bind their will I have their ability to move removed.

    If you have one of those punishment canes from Devious Devices you can even go slap happy on them.

    Important Notes
    58 Available Positions
    This is currently all the animations in Zaz Animation Pack that are designed to be standalone idles, as far as I am aware, having gone through the animation file several times. If I missed something feel free to point it out to me.

    Self Bondage! (Reset mod in MCM first)
    There is a mysterious ring that can be crafted at the forge. While wearing this ring it will absorb any bondage spells you cast and put them on you! The keys unfortunately are not changeable because I designed it to work with both the keyboard and gamepad. After getting yourself tied up you will be presented with a dialog that tells you to press JUMP to cycle the different choices in the category of bondage you cast, press SHOUT to cancel the bondage, and press SHEATHE WEAPON to commit and lock yourself in. There is an MCM option for tweaking how long the bondage lasts.
    Self bondage can also raise/lower sexlab arousal status, its a setting in the MCM, which you can choose based on your bondage personality.

    I DIDN'T GET ANY SPELLS?
    Turns out versions 2-3 were fucked. Get the newest, run the reset option in the MCM menu.

    I'M MISSING ONLY NEW SPELLS?
    Cast "[DM] Location: Set Spot Marker" and you should get any spells added since you last updated. Or use the MCM reset option. Do this every time you update.

    RELEASE WILL IS NOT WORKING?
    If they keep rebondaging after casting release on them, turns out versions 2-4 were fucked. Though to be honest I am not sure how. I rewrote it anyway, and it seems to work now. I'm sorry I'm such a shit Skyrim modder - you will need to do these things to fix it.
    1) Disable display-model.esp
    2) Load your save. They will unbondage but they should stay still.
    3) Save the game.
    4) Install and enable the latest version.
    5) Load the save and go.

    THEY DONT WALK AWAY WHEN RELEASE WILL?
    If you cast Bind Will on them more than once, you have to recast Release Will just as many times before they walk away. This will be fixed in a future version.

    CAGES OR BONDAGES MOVED AROUND A LITTLE WHILE I WAS AWAY
    Characters are still bound to physics, so if you place a character in bondage that is like, over a movable object such as a butter knife on the floor, things will bounce around until one or the other is out of the way. Also don't place them too close too walls or else they think they are spawning in the wall and move out a bit on you. I've run into a few glitches like that.
    On that note, I had placed a cage on a butter knife, the butter knife glitched the fuck out and slowly slid across my floor, pushing out all the cages I had just lined up. So, shit happens with physics.

    New Spells
    Control: Bind Will
    Using this on an NPC will cause them to lose the will to do whatever it is they normally do. They will stand around doing nothing except their little idle look arounds and shrugs.

    Control: Release Will
    Allow an NPC to continue on its way.

    Location: Move To Marker
    Using this on an NPC will send them to the location you specify. I haven't tested sending people across skyrim yet, but I have sent them from inside my house to outside the house.

    Location: Set Spot Marker
    Wherever you use this spell, and which ever direction you are facing, is where NPC's will be teleported to.

    Bondage: Cycle Cages (new in v1)
    Use this to cycle through the different cage animations. There are 8, 4 hanging and 4 wall mount cages.

    Bondage: Cycle Pillory (new in v2)
    Use this to cycle through the different pillory animations. Some of them are very similar, like one has a slight struggle and one does not, or a slight leg position change. There are 7 of them in total.

    Bondage: Cycle Posts (new in v3)
    Use this to cycle through the different bound to a post or pole. There are 11 in total.

    Bondage: Cycle Bound To Wall (new in v3)
    Use this to cycle through the different bound to a wall. They share common positions with the posts just without the post. There are 6 of these in total.

    Bondage: Cycle Chains (new in v3)
    Use this to cycle through the different chained positions. The chains go everywhere, expecting to be bound to the ceiling or the floor. There are 14 in total.

    Bondage: Cycle Bound On Floor (new in v6)
    Use this to cycle through the different positions bound on the floor. They are all hogties with various amounts of struggling. There are 5 in total.

    Bondage: Cycle Misc. Dungeon Equipment (new in v6)
    Use this to cycle through various dungeon equipment. The Horse, The Rack, The Wheel, St Andrews Cross. There are 7 in total.

    Rotate Left
    Turn the NPC... Left. So you can tweak the angle of the bondage.

    Rotate Right
    Same as... left. But right.

    All of these are hand spells in the illusion class so you can pair them up while fucking around with what you want, e.g. set marker in left, send to marker in right. Turn left in left, turn right in right. You can even move them after you put them in the cages if you need to tweak it.

    Integrate Your Mod
    If you want your mod to be able to not screw up people's bondage, this mod sets an actor value with StorageUtil that you can check.
    If StorageUtil.GetIntValue(who,"IsBoundStrict") != 1 ;; it is ok to do whatever animations i want.Else ;; i should not mess up their bondage efforts.EndIf
    The main reason you might want to do this is if you are about to trigger an animation that will mess up the position or orientation of an actor. If IsBoundStrict is one, you should not trigger animations or location changes.

    Requires
    SKY UI
    SexLab
    SexLab Aroused
    Zaz Animation Pack
    PapyrusUtil http://www.loverslab.com/files/file/484-papyrusutil/ (installed AFTER sexlab, to update the broken PU sexlab came with)

    Known Bugs
    With Aroused Animals enabled humping random NPCs, that seems to reset them back to being able to go home. So I guess don't bind them where your horse can get to them. In fact I think any forced sex may reset them to walk away after. I plan to figure out the trick to making them sexable in the semi-near future.

    While they stay bound, sometimes an NPC will redress in their default clothes when you return home. I think I have a fix for that incoming. They don't seem to obey Actor.SetOutfit() at all.

    Todo
    Tweak the spell descriptions and visuals.
    Force them to have sex with you, and have the bondage return to how it was before you did so.
    Integrate Sex Lab Aroused into self bondage mode. I tried once already and got so frustrated with SLA (zero docs) that I decided to release without it for now.

    Change Log
    v9 - 20140809
    Added SexLab Aroused support.
    Fixed errors in spellcast script spamming papyrus log.
    Fixed self bondage not working after mod reset (i think).

    v8 - 20140804
    Self Bondage!
    Added MCM option to strip and prevent redress when you bind will.

    v7 - 20140803
    Adds IsBoundStrict to allow any mod (like Soulgem Oven) to detect bondage and not fuck it up

    v6 - 20140730
    Hogtie people on the floor, or up on a table. Whatever.
    Put people on various dungeon equipment.

    v5 - 20140729
    Added MCM menu with option to reset Display Model. This will give you any spells you are missing.
    Hopefully fixed Release Will not keeping them out of bondage.
    Fixed stripping when casting bind will.
    Refactored animation lists to be nicer code.
    No new animations this time, sorry. Bugfixes.

    v4 - 20140728
    Fix my fuckup with OnInit not giving you spells. I hope.

    v3 - 20140728
    Chain people to poles and posts.
    Chain people to walls.
    Chain people / hang people.

    v2 - 20140727
    Throw people in the pillory.

    v1 - 20140726
    Bind people to your will and throw them in cages.

    30,669 downloads

    Updated

  25. hydra_slavegirls

    _-_Slave_Girls_-_
     
    This mod adds about 200 npcs in various states of distress all throughout
    Skyrim. There are slave caravans, house slaves, hostages, and bandits in bondage.
    Many of the NPCs have dialogue, and some are merchants. At the moment this mod
    is mostly for visual appeal, but I have plans to add scripts and quests as
    soon as I can get online more regularly. I use alot of extra NPC mods because I think
    they add alot to the random element of the game. That's what Slavegirls does. This
    mod DOES NOT simulate an actual slave trading economy; it's just flavor so far.
    Thanks alot to all the Lover's Lab community for helping me make this mod decent.
     
    _Requirements_
    There are only two requirements, but they both require FNIS and SKSE at least.
    Check the pages carefully, please.
     
    Sexlab Framework
    http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    ZaZAnimationPack
    http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-07-02/
     
    _Patches_
    Copy over the main esp
     
    No-Nude Males
     
    _More Info_
    There are quite a few different types of slavegirl in the mod, and even a few
    slaveguys too. I use many different AI packages to tune the mod, but there
    are still bugs. If you see a slave standing around doing nothing, just wait
    an hour. She'll usually end up getting herself into trouble somehow. Some NPCs
    are Sexlab Forbidden to preserve their bondage, but there's a patch to change that
    included. Here's a brief explanation of most of the types of slavegirls out there.
     
    Slavegirls- These are house slaves serving the more wealthy denizens of
    Skyrim. They have been trained throughly, and so have a certain amount
    of freedom. Many slavegirls have dialogue.
     
    Townies- Most of the settlements have a townie or two with personal slaves to
    serve them. Some are paid champions protecting a given territory. Many of these
    lucky folk are merchants including a..
    Rare gem dealer in Solitude
    Rare book dealer in Dawnstar
    Dealer in soul gems and enchanted objects in Whiterun
    Scroll dealer in Windhelm
    Skooma dealer in Riften
    And hopefully more soon...
     
    Adventurers- Small groups of adventurers travel the wilds of Skyrim, slave
    girls rushing behind them to catch up. You can often find them in taverns
    and inns, or discussing important business with their ragtag associates. Be
    careful because some of these adventurers are quite powerful! Some of them
    are merchants too, including..
    Travelling alchemists selling potions and other apothecary needs
    Orc wanderers selling their ethnic weaponry
    A Dungeoneer selling Dwemer artifacts and metals
    And also more soon..
     
    Slave Caravans- Various slave traders and their drooling cronies drive
    helpless slavegirls all along the roads of Skyrim. They are quite tough,
    and will defend their merchandise with their lives.
     
    Hostages- In some cities the guards keep groups of hostages in case their
    families are willing to pay ransom for their safe return. Many of these
    poor girls are prisoners of war.
     
    Vignettes- These poor ladies are stuck in states of almost total bondage,
    depending of course on buggy AI packages. If you see one standing around,
    just wait for an hour.
     
    thanks for downloading
    hydragorgon

    75,265 downloads

    Updated