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Announcements
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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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78 files
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BWitch 0.4.0 [9 August 2015]
By simplefries
BWitch 0.4.0 by simplefries
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Cast spells and shouts with your hands bound. Grow your power as you wear more restraints.
The mod emulates the shouting and spell casting systems in Skyrim via scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (such as script lag).
As a bonus, you can also cast spells whie riding a horse, if you're wearing wrist restraints.
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1. Requirements
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- SKSE 1.7.1+
- SkyUI 4.1+
- ZaZ Animation Pack 6.04+
- Devious Devices Integrated 2.9.1+ (not required by the lite version)
May work with older versions, but these are the ones the mod was developed/tested with.
Using some sort of mod organizer is recommended, such as Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
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2. Mod overview
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//// UNDER THE COLLEGE ////
The Midden has all kinds of secrets. In the room next to the Atronach Altar lies a summoning altar. Cast a spell on it to summon a creature which will grant you the abilities of this mod.
Enter the creature bath to begin the initiation ritual. After the creature is finished with you, a small chest will appear on the summoning altar with items to get you started. During the ritual, you can hit space bar to skip to the next stage of the animation.
Hit the creature with a spell to make it disappear. You can summon and unsummon the creature as many times as you want.
//// BOUND MAGIC ////
To cast a spell or shout while bound:
1. Read the 'Knowledge through Discpline' book.
2. Assigned a spell/shout to one of your 1-8 hotkeys. If you haven't done this yet, you need to favourite a spell/shout, then assign it a hotkey from the Favourites menu.
3. Put on some wrist restraints. ZaZ or DD items which bind your hands have been tested.
4. Select a hotkeyed spell/shout from the 1-8 hotkeys. You need to select it after putting on wrist restraints for the mod to detect it.
5. Use either the shout key to cast a shout, or the Left Attack key to charge a spell. Controllers should be supported, but this is untested.
When you finish charging a spell, a visual effect and sound will play on the character. This makes it easier to tell when you are ready to cast, since watching the magicka bar is pretty boring.
If you have the magicka for it, you can queue up multiple casts of the same spell by quickly tapping the charge key one or more times before you begin charging. E.g. double-clicking and then holding the Left Attack key will queue up to two casts, triple-clicking and holding will queue up three, etc. Queued charges are all cast at once when you release.
For an easier time playing, you may want to turn off Hardcore Effects in the DD settings menu. This will let you use the menus while your wrists are bound---letting you fast travel, manage inventory and change the spells/shouts you have assigned to your 1-8 hotkeys. This is not required, but will make it easier if you forget something.
After an initial learning period, being bound will give your spells additional power.
Wearing a gag will stop you from using shouts. You can still moan helplessly, though. Actors around you may find this arousing.
FAILSAFE: Opening a menu should reset bound magic to its unused state. If you find your magicka stuck, or some weird behaviour, try opening and closing your inventory menu.
//// ADDITIONAL TRAINING ////
After the first time, perform the ritual again while wearing some restraints to gain extra powers. Each time, a training tome will appear in the small chest to teach you the power.
These powers will be active even if your hands aren't bound.
-- Blindfold: Heightened Senses --
Train your body to be sensitive to the life force of others. When you are naked and wear a blindfold, you gain a weak detect life effect.
-- Gag: Quiet Endurance --
Unable to scream, you convert pain into magicka. When wearing a gag, getting hit by a hostile spell or weapon recharges some magicka. This doesn't reduce the damage. If enough magicka is converted, you may find this arousing.
-- Collar: Submissive Thrill --
Advertising your restraint in such a public way give you a thrill. You have 50 more magicka while wearing a collar (note: this is equivalent to wearing an apprentice hood).
-- Any Locking Devious Device (including the above): Restrained Power --
Restraining your body unlocks your magical power. Each locking devious device you wear reduces casting cost by 5 percentage points, up to a 30% reduction for wearing 6+ devices.
//// DAILY BLESSING ////
Every time you perform the ritual with the creature, you will be left with a blessing:
- Cure diseases.
- Small chance to absorb an incoming spell completely, turning it into magicka.
//// QUICKSTART ////
If you don't want to join the Mages' College, you can use the 'quick start' option in the MCM to get the bound magic items. To get the additional training tomes, you have to visit the Midden.
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3. Lite version
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In the 'optional' folder is the lite version. You can use this *instead* of the main version, but don't use both at the same time. The lite version has only the bound casting and bound shouting components, and does not require Devious Devices.
To get started with the lite version, use the 'quick start' option in the MCM.
Switching between the main and lite versions is not supported. Best to do a full uninstall and clean save if you want to switch.
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4. Limitations / Known bugs
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- Script lag. This is especially noticeable in combat, and is not fixable via scripting.
- Some shouts may not work while bound. Whirlwind sprint is known to simply not work with bound hands.
- Some other mods will cause concentration spells to be periodically interrupted. Best stick to Fire and Forget spells.
- Sounds don't work right.
- No dual wielding.
- The creature ritual animation is sometimes buggy.
- Rapidly tapping the charge keys can sometimes leave your magicka stuck. Hit the sheath key ('R' by default) to unstick.
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4. Upgrading
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A clean save is recommended:
1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
2. Remove the old version of this mod.
3. Make a clean save by loading the save file without this mod installed, and then saving.
4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363>and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw_*.
You should now be able to proceed as if you never installed the mod.
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5. FAQ
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Q: Does this work with hotkey mods?
No.
Q: Does this work with...?
I haven't tried it, so I don't know. Feel free to report your results.
Q: Nipple casting?
No. Have not been able to figure out a way to make it work.
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5. CHANGELOG
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2015-08-09 v0.4.0 BETA:
* Plugin rebuilt from scratch. Save cleaning recommended.
* NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
* NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
* NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
* CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
* CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
2015-06-07 v0.3.1-lite BETA:
* Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
* Now plays a sound when charged.
* Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
2015-05-09 v0.3-lite BETA:
* Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
* Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
* Basic XP system.
* Shouting now works more like vanilla: no longer need to let go of shout key to cast.
* Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
* Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
* Added short scene in Windhelm warehouse for better world integration.
* Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
2014-11-23 v0.2-ALPHA:
* Rebuilt plugin and scripts from scratch. Not backward compatible.
* Voice shouting while bound. Uses the same key as normal shouting.
* New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
* Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
* Spells now cast instantly. Makes the scripts simpler.
* Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
* Spells grant XP according to base magicka cost (not damage, like most destruction spells).
* Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
* Sounds added.
2014-11-11 v0.1-ALPHA
* First release.
3,134 downloads
Updated
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BF_Potions_in_Skyri
m By Treguld
This mod adds Beeing Females's contraceptives to various merchants through out skyrim. Most potent ones are available at alchemists. Though some variety shops ( Belethor's or Bits and Pieces ) may have upper ones available as well. Taverns generally will have low to medium grade only.
The Textures are my own. The meshes are from Insanity's Morrowind Potions resource. Thank you for a nice resource.
This is in need of being tested. I made sure both meshes and textures were pathed to BeeingFemale's textures and meshes. If some prefer the regular ones I'll release one with out the replacements.
837 downloads
Submitted
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Animals and Followers
By vpoteryaev
Description
This mod takes main idea from "SexLab Animal Sex" which seems completely dead.
PC can use "(AF) Reanimate Creature To Follower" lesser power to "reanimate" killed creatures (or spell with the same name) which becomes her/his followers. Nor essential nor protected, but with constant healing ability. Your new follower will be started at the same Level as killed.
After creature(s) was reanimated (up to 4 at once with lesser power) it starts sex act with PC, becomes PC's teammate and increases Level by 1. If you have no empty slots for new follower then your PC will be simply used by creature that afterwards disappears.
There is limit for 5 followers (I don't think that Armies you needed).
You may use Commands for individual follower, by default key "2", (follow, wait, dismiss, info, 'course sex) and at distance to all your Pets (with lesser power "(AF) Main Command" or key)
Every PC sex act with your Pet increases they Level (i use racial-class default values): Health, Stamina ... etc.
With SexLab Aroused used you will receive main features of this mod: sex with all your followers (human-human, human-animal).
You may initiate sex with your animal follower via three ways:
individual command to animal follower using key (at any time and any state of Pet's arousal) command to human follower through dialogue "would you be kind..." (follower arousal need exceed limit for reply "ok, with which one" after using key (default "2") you may direct at animal follower "Sex...->Tag for sex with Follower") command to all human followers, "(AF) Main Command->Human Commands...->Sex Time" (animal followers with arousal levels beneath limit directed to hideout, others are relaxing with human followers (aroused enough too). If amount of animals less then humans, human-human acts (or "solo") will be performed too. All arousal limits may be set in MCM.
As bestial-PC assumed to play with less armor as usual, you may compensate it with turning ON "Naked defence ability".
EVERY animal follower has own:
Relationship value. It affects at Confidence Actor Value. In other words with higher relationship values followers assist you in combat till death. At the beginning your Pets may flee from combat. Relationship increases when your follower is your sex partner (if pet's Arousal is not at low level). Value may decrease if you make a sex with another creature (or yours animal follower) and follower see that. Happiness. By default 0. As said before if your Pet see you 'sexiing' with others he becomes Jealous and his Happiness decreases. While this value below 0 your Follower will attempt to rape you (refusing decreases Happiness more down). Every 12 in-game hours Happiness will be increased by one (cool-down effect) till reaches zero. If you submit to your Pet rape attempt his Happiness becomes 1. Your human follower if you ask ("Would you be kind..." after go to your Pet and use Action (default key 2) you will see "Tag for sex with Follower" in "Sex..." option) can "cool-down" your pet. Almost all settings are configurable in MCM.
Supported creatures:
Bear
Draugr
Sabrecat
Spider
Troll
Wolf
For now only reanimated wolves, bears and sabre cats support all vanilla Skyrim skins and their races abilities. Other critters has only one "default" skin, but it in my ToDo list.
In MCM you may set that your Pets can follow you through doors.
Installation:
Simpliest as may be. Just copy to Skyrim Data folder. Mod manager usage recommended. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages).
De-installation:
Use mod manager. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework.
Clean save.
Upgrade:
For now simple replacement. Before update advised to Hide your pets, after update to Summon. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages). Save game - Exit game - Load. All warnings about missed properties related to this mod must gone.
Due to code cleanup and removing some script, animation files I recommend to deinstall mod with mod manager and without game launching install new version.
Bugs:
Even with betas seems had no major issues, first release may contain bugs. Initially in betas was used AFT integration only, this not tested by me with other followers mods. Also at that moment I start new game and can't guarantee support for housecarls and hirelings (till testing by myself).
Compatibility:
possible packages conflict with another 'bestiality-follower' mods (Untamed etc.)
Requirements:
SKSE, SexLab (1.60+ for 1.59c users old version 1.01 of mod still available for download)
Optional:
SexLab Aroused (Redux)
vlkStrip
Recommended:
MoreNastyCritters, BDIC.
Planned:
Skins for all supported critters. Maybe something else
Credits:
All Skyrim community and Bethesda Game Studios...
mazoky (SexLab Animal Sex)
Ashal (SexLab)
fishburger67(SexLab Aroused Redux)
llabsky (animations)
MNC, SexLab Nude Creatures, BDIC, Creature Framework authors.
Licence note:
All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
All my scripts (quests) has "vlk" prefix. If you find something related in logs, please, report.
And please do not expect very frequent answers and updates.
My English is not my best. Sorry for mistakes that I made.
Kind Regards.
Notes about vlkStrip
Added vlkStrip.esp as optional requirement. Planned to release after testing as separate upload on LoversLab in future.
For modders:
similar to SerialStrip functionality based on ActiveMagicEffects, so can be used on unlimited amount of NPC (see vlkStrip_Interface.psc). And supposed for using in scenes when actors DO NOT redress after each SexLab animation, but only with ending whole scene. Also contains aroused and seduce animations.
For stripping items divided by next slots and keyword-parts:
Slot(s) Keyword panties, skirts 49, 52 Panties bra 56 Bra common wear Chestpiece, ArmorCuirass, ClothingBody boots 37 gloves 33 helmets 31 For users:
I like "SexLab Eager NPC" mod, but i feel some disappointment with sex just started where actors stay and we have some mods with similar behavior. Will be better to travel with partner to suitable place for "sexing". vlkStrip MCM allows you to add dialogue for this, even more, it demonstrate abilities for modders. You may travel with partner, strip for him/her, demonstrate seduction pose. Planned to add arousal affection while item stripped and/or sexy pose demonstrated. If you use stripping while dialogue, do not forget to check in MCM "Add Redress Spell". And after sex scene do not equip items via inventory menu, but use this spell - it removes from player "stripped" magic effect and redress.
Notes about vlkStrip: Major problem is that UnequipItem() with flagged PreventReequip not work as intended - actors redress anyway, so I can use two ways: remove item from NPC's inventory or equip "fake" armor. With removing and reequipping we have problems afterwards - NPCs "loose" they armor. For example if via follower mod you change outfit to follower then after dismiss they seems OK, but if you meet them after some time they can be naked. So I choose "fake" armor. But now SOS problem. To mark armor as revealing means to create dependancy, but I hate this. Since v0.05 with using SOS-spell "fake" armor must be marked as revealing without creating dependancy, but with first usage wierd effects may occur.
Installation:
Simpliest as may be. Just copy to Skyrim Data folder. Mod manager usage recommended. Load order has no matter. Run FNIS for Users.
De-installation:
Use mod manager.
Run FNIS for Users.
Clean save.
Upgrade:
For now simple replacement. Run FNIS for Users.
Requirements:
SKSE, SexLab 1.60+
Version History:
0.03 - Initial Release
0.04 - Fix when hand gear becomes unequippable in inventory menu
0.05 - Added check for "fake" armor as revealing. At first equipping by NPC some wierd effects may occur, but afterwards everything must be OK. Clean save recommended.
Licence note:
All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
Credits:
All Skyrim community and Bethesda Game Studios...
Ashal (SexLab)
SerialStrip creators
Aqqh - animations
Leito86 - animations
3,732 downloads
Updated
