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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Other

SexLab mods that do not fit into any of other categories

78 files

  1. Devious Device Cutting

    Devious Device Cuttingv.1.0.1 (10/13/2015)
     
    REQUIRES DDi 2.9.2 or later (DDi was updated 10/09/2015). Do not install on a previous version.
     
    Also see my mod Immerslave http://www.loverslab.com/files/file/1241-immerslave-02272015/
    ALL DAGGERS NOW WORK IF THEY ARE EQUIPPED. Regular daggers/knives still work if in your inventory.
     
    Recent changes/patch notes:
    1.0.1 (10/13/2015)
    - Updated for Devious Devices Integration 2.9.2
    - All daggers will now work if equipped (only way I could get around problem detecting dagger keyword)
    - Basic daggers and knives will work if in inventory
    - Added actual knife utensil to formlist so it works now. I had the usable knife utensil in the formlist, of which there are only 3 in the base game. D'oh.
    What is this?
     
    Cut off leather Devious Devices
     
    Use any regular dagger or the knife utensil to cut off gags, blindfolds, arm and leg binds, harnesses, and gloves from Devious Devices Integration (v 2.9.2+ required). All other daggers will now work IF EQUIPPED.
     
    You may fail a few attempts, resulting in you cutting yourself - this will cause a small amount of damage and use SexLab Aroused to increase arousal.
     
    Failure is dependent on one handed weapons skill. An install with something like Requiem that changes start stats for one handed weapons may cause this to be a long bout of painful/arousing cuts. Which is why you should use this with Requiem
     
    What's changed?
     
    I've expanded upon the original gag/blindfold cutting mod to be able to cut off any DD item that looks like you'd be able to cut it off. You can use any regular dagger or the knife utensil if in your inventory, or any dagger at all IF EQUIPPED.
     
    It was getting harder to keep up with device cutting and changes to it along with Immerslave changes, and it was suggested before i put it in its own mod, so that's what I did.
     
    Requirements
     
    SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v152-updated-0423/
    SexLabAroused http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/
    ZaZAnimationPack http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-07-04/
    HDT HighHeels System - http://www.nexusmods.com/skyrim/mods/36213/? (requirement for Devious Devices Expansion)
    Devious Devices - Assets http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices - Integration (v 2.9.2+ required) http://www.loverslab.com/files/file/371-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/
    Devious Devices - Expansion http://www.loverslab.com/files/file/1305-devious-devices-expansion-v121/

    9,499 downloads

    Updated

  2. Devious Devices Assets Naming Tweak

    This is a simple tweak that adds " (Assets)" to the name of all devices added by Devious Devices - Assets.esm. This makes it easy to distinguish the example template items from the implementations added by other mods like Devious Devices Integration when perusing mod added items using the console or mfgconsole's "getmoditem mod" command.

    500 downloads

    Submitted

  3. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__

    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).

    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )


    __Requirements__

    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__


    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.

    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!

    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.

    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----

    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.

    __Known Issues__

    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.


    __Permissions__

    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.

    The only thing i do NOT permit is using this in any way to gain monetary profit.


    __Credits__

    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    23,125 downloads

    Updated

  4. Requiem - Sexlab & Devious Patches

    Are you a Requiem lover and Sexlab lover?
    Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes?
    Don't like choosing between Requiem effect or your Devious & Sexlab effects?
     
    If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods.
     
    What is this?
     
    This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem.
     
    Available Patches:
     
    Do You Know How I Am / Sexlab Solutions Patch (DYKWIA & SS patch)
    Required: Dawnguard Required: SexLab v1.59c + Required: Sexlab Solutions v4.0.0+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v14 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/
    What is this patch?:
    1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am.
    2: Make Sexlab Solutions and DYKHIA compatible with another.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Sexlab Mass NPCs & Foes Overhaul (SMN&FO)
    Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: ApachiiSkyHair v1.6 Full Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Deviously Helpless v1.15d + Required: Prison Overhaul v0.33+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.2+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.6a+ Required: Enemy AI Overhaul - Revenge of the Enemies v1.95+ Required: OBIS - Organized Bandits In Skyrim v2.01+ Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9+ Required: Deadly Dragons v6.3.5+ Optional: Prison Ovhaul V33 v6 Patch http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.]
    What is this patch?:
    Requiem - Sexlab Mass NPCs & Foes Overhaul started out as a personal project to make all more of my favorite Overhaul mods compatible in my game but I modified it a for any loverlab Requiem fans that would want to enjoy having a patch that make all the listed mods above compatible with each other.
     

    I like to give special Thanks to Thetradar for giving me permission to merge his Requiem - Deadly Dragon [ http://www.nexusmods.com/skyrim/mods/60793/? ] mod into Requiem Sexlab Mass NPCs & Foes Overhaul.
     
    What this patch does:
     
    [Note]: Requiem - Devious Device & Requiem - Deviously Helpless is builted into Requiem - Sexlab Mass NPCs & Foes Overhaul.
     
    Updated Version:
    1: Make Requiem, ROTE, OBIS, EEO, Deadly Dragons, ApachiiSkyHair NPC Overhaul, Vampire Armor Replacer - Newmiller Cuirass, SD+, & Sisters of Dibella compatible with each other.
    2: Give the facial look for EEO, the hair form ApachiiSkyHair, the combat mix between OBIS, ROTE, & Deadly Dragon, with Requiem stats to NPC.
    3: Fixes the over damage form ZaZ items and Prison Overhaul for punishment scenes for other mods.
    4: Add missing XNAM - Relation to Factions.
    5: Improved Thalmor gear for enchantments for Destruction & Illusion spells.
    6: Add mission faction to SD+ & Sister of Dibella NPCs.
    7: Many other bugs fixes.
    8: Fixes the loop bug when bdsm & devious items are add in combat with armor disable changing in combat for Asset, Devious Helpless, Prison Overhaul, and SD+
    [Note will work with Requiem - Devious Devices patch.]
     
    Work best with Requiem - Unofficial Patches Patch and Dragonborn Reqtified [ http://www.nexusmods.com/skyrim/mods/58141/?] by hunterrock but optional use.
     
    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    LOAD ORDER For Requiem - Sexlab Mass NPCs & Foes Overhaul:
    Skyrim.esm
    ....
    Dawnguard.esm
    ....
    Unofficial Dawnguard patch.esp
    ....
    Dragonborn.esm
    ....
    HearthFire.esm
    ....
    ZaZAnimationPack.esm
    ....
    ApachiiHair.esm
    ....
    SexLab.esm
    SexLabAroused.esm
    ....
    Devious Devices - Assets.esm
    Devious Devices - Integration.esm
    Devious Devices - Expansion.esm (Optional)
    ....
    daymoyl.esm (Optional but highly Recommended))
    ....
    SkyUI.esp
    ....
    Rebirth Monster.esp
    ....
    OBIS.esp
    ....
    OBISDB.esp
    ....
    ethereal_elven_Overhaul.esp
    ....
    NewVampChainReplacer.esp
    ....
    Requiem.esp
    ....
    Requiem - Unofficial Patches and Dborn.esp (Optional but highly Recommended)
    ....
    Requiem - DD Expansion.esp (Optional: Need for Devious Devices - Expansion option.)
    ....
    Deviously Cursed Loot.esp (Optional)
    ....
    Requiem - Devious Curse Loot.esp (Optional: need for Devious Cursed Loot option)
    ....
    xazPrisonOverhaul.esp
    ....
    Sexlab_DebillaCult.esp
    Sexlab_DebillaCult_Sisters.esp
    ....
    sanguinesDebauchery.esp
    ....
    DeviouslyHelpless.esp
    ....
    Requiem - Sexlab Mass NPCs & Foes Overhaul.esp
    ....
    Requiem for the Indifferent.esp
     
     
     
    Requiem - Devious Devices:
    Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Requiem - The Roleplaying Overhaul v1.9 Optional: Devious Devices - Expansion v2.9.0 Optional: Deviously Cursed Loot v5.0 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v3.84 Optional: Devious Devices for Him Built 7 Optional: Aradia's Devious Outift v2.01 Optional: Devious Device - Equip http://www.loverslab.com/files/file/2435-devious-devices-equip-november-6-2015/ Optional: S.L.U.T.S. http://www.loverslab.com/files/file/2364-the-skyrim-licenced-universal-transport-service-0112-20151022/
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Fixes the loop bug when devious item are add in combat with armor disable changing in combat for Asset, Expansion, Capture Dreams, Deviously Helpless, Aradia's Devious Outfits, Devious Devices Equip, SLUTS, and Curse loot.
    3: Add missing XNAM - Relation to Factions.
    4: Add Requiem - DD ALL.esp which has all 5 patch built into it to save load order space.
    5: Requiem - DDFH only need Devious Devices For Him.esp in the load order. Devious for Him Capture Dream and Cursed Loot are built into the Requiem counter parts.
    6: Add Requiem - DDFH All.esp with have all 3 Requiem - DDFH patches built into in to save load order space
    7: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, DD For Him, & DCL.
    8: Add Stamina Regen enchantment to SLUTS items help on running and movement in Requiem. 
    9: Add Frost Resistance enchantment to SLUT Harness to help Frost Fall uses.
    10: Add perks and Changes Capture Dream Mission NPCs stats. [Experimental.]
    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     

    Requiem - PrisonOverhaul:
    Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03 + Required: SkyUI v4_1 Required: Fuz Ro D-oh v60 Required: Prison Overhaul v0.33 Required: Requiem - The Roleplaying Overhaul v1.9 Optional Death Alternative v6.1.8 Required: Prison Ovhaul V33 Patch http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/
    What this patch does:
    1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes.
    2: Change the Jailer's outfit to Tera Armor's Eternal Warden set.
    3: Fixes minor bugs between Prison Overhaul & Requiem.
    4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Estrus Chaurus / Estrus Chaurus Spiders
    Required: SexLab v1.6+ Required: http://www.loverslab...estrus-chaurus/ v4.11+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9 Optional: http://www.loverslab.com/files/file/1938-estrus-chaurus-v394-spider-addon/
    What this patch does:
    1: Change the Chaurus's poison have the both Requiem and Estrus Chaurus+ effects
    2: Fixes minor bugs between Estrus Chaurus & Requiem.
    Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Angelic Races:
    Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.03 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9 Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d
    What this patch does:
    1: Make Angelic Lunari race Requiem compatible
    2: Make Angelic Temptress race Requiem compatible
    3: Make Angelic Succubus race Requiem compatible
    4: Make Angelic Ashen race Requiem compatible
    5: Make all 3 Drakian races Requiem compatible.
    6: Add Angelic Form ability to all 3 Drakian races.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - SL.SkoomaWhore:
    Required: SexLab v1.6+ Required: Sexlab Skooma Whore v0.9.8 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Add missing items to venders.
    2: Fixes minor bugs between Sexlab Skooma Whore & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Fairies of Skyrim:
    Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Make fairies unleveled and add missing spell and peeks for Requiem compatibility.
    2: Fixes Fairies stats Requiem compatibility.
     

    Installation:
    Unzip the archive into your Skyrim data folder or use a mod manager.
     
    Requiem - Animal Mansion Redux
    Required: SexLab v1.6+ Required: More Nasty Critters http://www.loverslab...nasty-critters/ v8.23 Required: Animal Mansion http://www.loverslab.com/files/file/2000-the-animal-mansion-redux/ v0.1c Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Changes the Locks can to Requiem settings
    2: Changes NPC back that Requiem Status
    2: Fixes minor bugs between Animal Mansion & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SL Hormones
    Required: SexLab v1.6+ Required: Sexlab Hormones sexlab-hormones-2015-06-13/v1.7 Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Fixes compatibility with nord race and make Bimbo race Requiem compatible
    2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility
    3: Fixes minor bugs between Sexlab Hormones & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sacrificial Spriggan
    Required: SexLab v1.6+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9
    What this patch does:
    1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat.
    2: Added perks, stats, and keywords to the NPCs
    3: Fixes minor bugs between Sacrifical Spriggan & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SD+
    Required: Dawnguard Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03+ Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.4+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
    2: Add mission faction to SD+ NPCs.
    3: Fixes the loop bug when being equipment with SD+ item in combat.
    4: Fixes minor bugs between SD+ & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - Sisterhood of Dibella
    Required: Dawnguard Required: SexLab v1.6+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.7+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: Add mission faction to Sisterhood of Dibella NPCs.
    2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks.
    3: Fixes minor bugs between SD+ & Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Requiem - SD+ & Sisterhood of Dibella
    Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.6+ Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.03+ Required: Devious Devices - Assets v2.9.0 Required: Devious Devices - Integration v2.9.0 Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.2+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.2.6a+ Required: Requiem - The Roleplaying Overhaul v1.9+
    What this patch does:
    1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella
    2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem.
     

    Installation:
    Unzip the archive into your Skyrim data folder, or use a mod manager.
     
    Load Orders:
    Skyrim.esm
    ....
    Dawnguard.esm
    ....
    [Required Mods Here]
    ....
    Requiem.esp
    ....
    [sD+ if the mod Require it go there.]
    ...
    [Requiem - Sexlab & Devious Patches's mod patch here.]
    ....
    Requiem for the Indifferent.esp
     
    Future Plans:
    1: Requiem compatiblity for Angelic Tempress Followers.
     
    PERMISSIONS
     
    Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission (which I am highly unlikely to give).
     
    Thanks to
    Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul Thetrader for Requiem - Deadly Dragaons & permission to merge his great Requiem Deadly Dragon mod into Requiem Mass NPCs & Foes Overhaul.
    Changes

    6,721 downloads

    Updated

  5. Sexlab Position Selector By Nen - Control Yourself

    Description:

    This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position.

    How Does It Work:

    It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will.


    Example:


    Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position.

    OR: - (NEW FEATURE since out of Beta / Non Uploaded Version)

    Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit.



    Requirements

    Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed





    Installation


    Simply Upload to any mod manager

    Or

    Export the archive file to your Skyrim folder and overwrite your "Data" folder.


    *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know.


    Uninstalling

    Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure.

    Troubleshooting / Known Issues

    This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen.

    Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it.


    Future Plans

    Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important.

    Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes.

    Modifying this:

    If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included.


    HELP

    Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects.

    Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message.

    Credit

    Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner!

    La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.

    30,185 downloads

    Updated

  6. Obscure patches (2015-02-16)

    Obscure patches are a collection of patches and small mods I made to tweak my own game.

    I am releasing them here in case anyone is interested in giving them a try.

    Some disclaimers:

    - These patches require their original mods (follow the links provided on this page)
    - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time.
    - These are released as loose files only, which means you will have to remember to delete the patches if you ever upgrade the original mods they are based on.


    Puppet Master Patch

    Description:

    - Added support for storageUtil triggers to cast the Puppet Master spell in a script
    :: Used in Hormones, Alicia and Mind Control)
    - I will remove it if Puppet Master is ever updated with similar scripted calls.

    Requirements: Puppet Master 1.7
    http://www.loverslab.com/files/file/463-puppet-master/


    SexLab Dangerous Night Patch

    Description:

    - Added support for SexLab Strip Actor functions to respect equipped Devious Devices during a night attack.
    - Fixes to bed clipping issues and invalid actors
    - I will remove it as soon as SexLab Dangerous Night is updated.
    Requirements: SexLab Dangerous Night 1.6.2
    http://www.loverslab.com/files/file/500-sexlab-dangerous-nights/


    SexLab Release Patch

    Description:

    - Disabled 'release' while riding a horse
    - I will remove it as soon as SexLab Release is updated.

    Requirements: SexLab Release 1.3
    http://www.loverslab.com/files/file/790-sexlab-release-v13/


    SexLab Warm Bodies Plus

    Description:

    - Added support to get warmth from additional activities (running, fighting, riding a horse, combat)
    - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/

    Requirements:
    http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/


    Priests of TERA

    Description:

    - Added unique outfits for priests across Skyrim to reflect their divine role
    - Made armors more rare and exotic (limited to merchand, caravan and boss level loot)

    Requirements:
    http://www.nexusmods.com/skyrim/mods/25846/?


    Jack Ga Monster Lore

    Description:

    - Contained new creatures to Eastmarch and Halljmarch
    - Added book to Arcaeneum to make new creatures more lore friendly
    - Added a few tweaks to select locations to fit in the back story

    Requirements:
    http://steamcommunity.com/sharedfiles/filedetails/?id=222035755

    4,461 downloads

    Updated

  7. Estelles Apropos Utility

    This is a utility program I wrote to add to the functionality of the awesome mod, Apropos, http://www.loverslab.../28123-apropos/
     
    current features are:
    - text to speech (TTS) functionality, which reads the apropos lines out loud with any voice you have installed on your system.
    - custom text overlay, more in line with skyrim's own dialog subtitles. (requires windowed mode (< fps) , not advised for apropos 2015.)
    - it keeps a history of the last used lines in the game, and shows these in a list which allows these to be quickly opened in a text editor for editing.
    - wrote some functions to allow as of yet unsupported animations from apropos to work in the overlay, for now only FF.  (NOT functional in latest 0.7 version!)
    - added JSON parser function to check for errors in database files.
     
    UPDATE 0.7,   I put an apropos 2015 compatible version up, it turned out to be much easier to upgrade it to apropos 2015 then I thought, so.. for those who asked sorry I didn't take the time to do this earlier.  but yes, now EAU is back for anyone wanting text to speach in 2015 apropos! 
    the overlay still works, but It doesn't have the fps fix I put in version 0.51 anymore because somehow I lost the source of that version, so for now people using this in windowed mode and with the EAU overlay might experience some fps problems ( hint: you probably shouldn't my overlay anymore, apropos' own overlay is pretty good now imo.) . Also don't enable the FF-support, (got lazy and should probably have removed the whole button entirely, but I didn't) You can still put in your PC name, and get the male/female voice thing working though.
     
     
     
    getting it to work requires you so set some things up, in skyrim, apropos, and in its settings.ini file. This can be a bit tricky if you don't know what's what. so here's a 'way to in-depth' guide:
     
    Installation:
    Extract all files into a folder, don't run from the zipfile:)
    if you want to use the option to turn off the apropos messages and only the ones from this, also unzip the apropos patch archive into your skyrim dir. or use NMM and overwrite files, or use MO. (btw. patch is for version 20141018 of apropos no idea if it will work in future/past versions)
    Operation:
    The program (Apropos Utility.exe) once started resides in your tray menu, it has a right click menu for some toggle settings, a link to the 'settings.ini' file and a 'Reload' option (use reload to apply any changes in the settings file). 'View history' or left clicking the tray icon will open the history and voice settings. And the Exit button exits the program.
     
    Setting it up:
     
    Text Overlay:
    first off, to get the text overlay to work, you need to run skyrim in fullscreen windowed mode.
    With 'onetweak', an skse plugin for borderless fullscreen, you hardly notice the difference between fullscreen windowed and fullscreen mode. http://www.nexusmods...im/mods/40706/? .
    It also fixes the double mouse cursor problem and allows you to alt-tab in and out of the game without waiting ages. you have to set the BorderlessWindow = true flag in the onetweak.ini file for the overlay to work. (don't set skyrim to 'windowed' in the launcher, it's not necessary if you use onetweak)
     
    to get my program to read the apropos logs, you need to do 5 things: (see last screenshot for settings)
    1. check if logging is enabled in the skyrim.ini file. (see screenshot for ini settings)
    2. enable 'enable debug messages' in the Apropos MCM.
    3. enable 'enable detailed trace messages' in the Apropos MCM.
    4. There are 2 options depending on if you used the patch to disable apropos mesages:
    -no patch option) disable 'break messages into segments' in the Apropos MCM.
    -with patch option) enable 'break messages into segments' in the Apropos MCM, and set 'segment lenght' to 25 characters.
    5. specify the path to the apropos log in the settings.ini file of this utility.
     
    * you can test the overlay by pressing, ctrl+alt+t,
    * you can change the text location during the test by pressing, ctrl+shift+ {up / down / left / right - arrows}
    * you can change font size with Ctrl+Shift+Alt + {up / down }
    * you can change change opacity with Ctrl+Shift+Alt + {left / right}
    * ctrl+shift+t toggles the overlay on and off, also during the game.
    * there are a lot more settings for the text, such as displaytime, font styles, alignment, disable/change fading. etc. in the ini file. open it and read the comments. (change the font type to something else if you don't have Futura installed, or to match your font replacer in skyrim)
     
    Text History:
    To get the sentence history to work check these lines in settings.ini:
    1. enable the setting, 'searchfiles', it should be, searchfiles= 1;
    2. add the path to your text editor .exe file, notepad_path=
    3. specify the directory of your apropos db, its in *skyrimpath*/data/apropos/db. apropos_db=
    (or when using MO, just, *MOfolder*/mods/*aproposfolder*/db
     
    * you can open the history by clicking the tray icon, or by pressing, ctrl+shift+o.
    * you can check to see if you set the right ini settings for the notepad, db and log paths by clicking, 'open log file' and 'Synonyms file' in this window. These should both open in your specified text editor.
     
    TTS:
    to get text to speech to work:
    1. have some text to speech voices installed, windows usually comes with some options. I recommend, http://www.ivona.com/en/voices/ , because these sound great.
    2. open the utility by clicking the tray icon, ignore the message, that voices don't exist.
    3. change all voices on the right side to ones available on your system.
     
    * you can toggle voices on and off, from the right click menu of the tray icon, or by pressing, ctrl+shift+v
    * you can change voice volume up and down by pressing, ctrl+shift+ {- / =}
    * check the ini file for more options, such as pitch, speech rate, volume offsets.
     
    Any sentences starting with (You ... ) will be said by femalevoice ( change female voice to a male voice if you play male char. ) any lines starting, with (....) will be said by male voice (same, change to female voice if you play a male char.). all other lines by narrator.
    to force narrator, check 'always narrator' in the util. To change the narrator voice saying '(xxxx Says)' change, Xsays = 0 or 1, in the settings.ini.
    to use voiced parts, you need a db with lines starting with the (you Say) / ({ACTIVE} says).
    The one I use is in the download, all credits to decauk for the original lines. It still has a lot of errors, I'm sure. I try to correct them as I play.
    Also this feature will break when the lesbian, gay, functions will be added to apropos, since {active} can by either gender, (I'll try to fix it when it's released)
     
    Not working?:
    The above covers all difficulties I could think off, but maybe I forgot something. I haven't tried it on any other install so let me know if it doesn't work as expected, and please attach your apropos.0.log file. it makes trouble shooting 10 times easier.
    check this forum topic, your question might be answered there.
    http://www.loverslab.com/topic/34407-estelles-apropos-utility-for-text-overlay-quick-text-edits-tts-and-f-f-support-wip/
     
    Credits:
    gooser: for building the awesome Apropos Mod
    decauk: for the huge description database
    EAU_07.zip

    6,257 downloads

    Updated

  8. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget



    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.


    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.


    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.


    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!


    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.


    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!


    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!


    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.


    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.



    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!



    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    21,946 downloads

    Updated

  9. Devious Device Assets and Expansion Meshes for HDT 7B body

    Description:

    File has all DDA and DDX items covered for a 7B HDT body weight. Body type its meant for is 7B Bombshell pregnancy body with HDT, essentially the body that is used by Bodyslide/Outfit Studio 2.3 version with the Unified Unp package. Although there are not a lot of outfits available for this type for download these items will fit the Dragon Marauder TBBP outfit and Shokies Dragon Armor on Nexus just to name a couple. I have found that the items will fit conversions via Outfit Studio Unp HDT option reference which I use to convert my favorite outfits when I get around to using those.

    So if your into 7B Bombshell HDT body these meshes should be quite satisfying for your Devious needs.

    I have all the meshes for current DDx onboard converted such as the new ebony colored restrictive gear and have been using them in game play so I know they fit. Hopefully you enjoy the pack and it saves you some time so you can just convert the customs you like using that you find around the net.

    Recent Fixes:
    Corsets were fixed up, but expect to see another revision.
    Restrictive Boots, AGAIN,
    -I started over from the original CBBE shape mesh.
    -These boots wont clip when using the HDT 7B Blabba mesh
    -They look so good
    -These will of course suffer clipping with outfits with implanted body mesh, cause uh well you do realize that not everyone uses the same body right?
    -->Anyways these boots have very clean weight painting and I cannot say the same about the other stuff we end up using D: <sadface

    -Added Breast Weighting to Restrictive Collar, this removes breast clip weirdness (only file I know of that removes breast clip weirdness on this mesh)
    -Added Breast Weight to Armbinders which also removes breast clipping weirdness (Odd sounding but this actually works)
    Installation:

    2 Choices
    Added 2.9.0 HDT version

    If getting Belly Node.

    Then also download the HDT 7B Body.

    Why upload this?

    Well 2 things, I use the hdt 7B body and Kimy (author of Devious Loot) asked me to make a page for it so other Devious Device users or people interested in Devious Devices but felt they couldn't play it have a reason to try it out.

    If the authors would like to incorporate these as options into their next release I would be more than happy to have this page removed.

    Required Mods
    Devious Devices Integration
    Devious Devices Assets
    Devious Devices Expansion

    Credits
    -Zidill
    -Coopervane
    -Blabba
    -Koffii

    9,980 downloads

    Updated

  10. UNP milk leaks for Soulgem Oven II

    I've converted the milk leak trail shader texture to UNP flavor.

    There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.

    Also, I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:

    One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying. I mean it.

    Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking. Consider it perhaps a subtle leak, enough to dampen but not appear white.

    Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice. It could just be an engine limitation I guess. Snow and such has a similar problem on occasion.

    These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.

    My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects

    3,602 downloads

    Updated

  11. BWitch 0.4.0 [9 August 2015]

    BWitch 0.4.0 by simplefries
    ====================
     
    Cast spells and shouts with your hands bound. Grow your power as you wear more restraints.
     
    The mod emulates the shouting and spell casting systems in Skyrim via scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (such as script lag).
     
    As a bonus, you can also cast spells whie riding a horse, if you're wearing wrist restraints.
     
    --------------------
    1. Requirements
    --------------------
     
    - SKSE 1.7.1+
    - SkyUI 4.1+
    - ZaZ Animation Pack 6.04+
    - Devious Devices Integrated 2.9.1+ (not required by the lite version)
     
    May work with older versions, but these are the ones the mod was developed/tested with.
     
    Using some sort of mod organizer is recommended, such as Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
     
    --------------------
    2. Mod overview
    --------------------
     
    //// UNDER THE COLLEGE ////
     
    The Midden has all kinds of secrets. In the room next to the Atronach Altar lies a summoning altar. Cast a spell on it to summon a creature which will grant you the abilities of this mod.
     
    Enter the creature bath to begin the initiation ritual. After the creature is finished with you, a small chest will appear on the summoning altar with items to get you started. During the ritual, you can hit space bar to skip to the next stage of the animation.
     
    Hit the creature with a spell to make it disappear. You can summon and unsummon the creature as many times as you want.
     

    //// BOUND MAGIC ////
     
    To cast a spell or shout while bound:
     
    1. Read the 'Knowledge through Discpline' book.
    2. Assigned a spell/shout to one of your 1-8 hotkeys. If you haven't done this yet, you need to favourite a spell/shout, then assign it a hotkey from the Favourites menu.
    3. Put on some wrist restraints. ZaZ or DD items which bind your hands have been tested.
    4. Select a hotkeyed spell/shout from the 1-8 hotkeys. You need to select it after putting on wrist restraints for the mod to detect it.
    5. Use either the shout key to cast a shout, or the Left Attack key to charge a spell. Controllers should be supported, but this is untested.
     
    When you finish charging a spell, a visual effect and sound will play on the character. This makes it easier to tell when you are ready to cast, since watching the magicka bar is pretty boring.
     
    If you have the magicka for it, you can queue up multiple casts of the same spell by quickly tapping the charge key one or more times before you begin charging. E.g. double-clicking and then holding the Left Attack key will queue up to two casts, triple-clicking and holding will queue up three, etc. Queued charges are all cast at once when you release.
     
    For an easier time playing, you may want to turn off Hardcore Effects in the DD settings menu. This will let you use the menus while your wrists are bound---letting you fast travel, manage inventory and change the spells/shouts you have assigned to your 1-8 hotkeys. This is not required, but will make it easier if you forget something.
     
    After an initial learning period, being bound will give your spells additional power.
     
    Wearing a gag will stop you from using shouts. You can still moan helplessly, though. Actors around you may find this arousing.
     
    FAILSAFE: Opening a menu should reset bound magic to its unused state. If you find your magicka stuck, or some weird behaviour, try opening and closing your inventory menu.
     

    //// ADDITIONAL TRAINING ////
     
    After the first time, perform the ritual again while wearing some restraints to gain extra powers. Each time, a training tome will appear in the small chest to teach you the power.
     
    These powers will be active even if your hands aren't bound.
     
    -- Blindfold: Heightened Senses --
     
    Train your body to be sensitive to the life force of others. When you are naked and wear a blindfold, you gain a weak detect life effect.
     
    -- Gag: Quiet Endurance --
     
    Unable to scream, you convert pain into magicka. When wearing a gag, getting hit by a hostile spell or weapon recharges some magicka. This doesn't reduce the damage. If enough magicka is converted, you may find this arousing.
     
    -- Collar: Submissive Thrill --
     
    Advertising your restraint in such a public way give you a thrill. You have 50 more magicka while wearing a collar (note: this is equivalent to wearing an apprentice hood).
     
    -- Any Locking Devious Device (including the above): Restrained Power --
     
    Restraining your body unlocks your magical power. Each locking devious device you wear reduces casting cost by 5 percentage points, up to a 30% reduction for wearing 6+ devices.
     

    //// DAILY BLESSING ////
     
    Every time you perform the ritual with the creature, you will be left with a blessing:
     
    - Cure diseases.
    - Small chance to absorb an incoming spell completely, turning it into magicka.
     

    //// QUICKSTART ////
     
    If you don't want to join the Mages' College, you can use the 'quick start' option in the MCM to get the bound magic items. To get the additional training tomes, you have to visit the Midden.
     
    --------------------
    3. Lite version
    --------------------
     
    In the 'optional' folder is the lite version. You can use this *instead* of the main version, but don't use both at the same time. The lite version has only the bound casting and bound shouting components, and does not require Devious Devices.
     
    To get started with the lite version, use the 'quick start' option in the MCM.
     
    Switching between the main and lite versions is not supported. Best to do a full uninstall and clean save if you want to switch.
     
    --------------------
    4. Limitations / Known bugs
    --------------------
     
    - Script lag. This is especially noticeable in combat, and is not fixable via scripting.
    - Some shouts may not work while bound. Whirlwind sprint is known to simply not work with bound hands.
    - Some other mods will cause concentration spells to be periodically interrupted. Best stick to Fire and Forget spells.
    - Sounds don't work right.
    - No dual wielding.
    - The creature ritual animation is sometimes buggy.
    - Rapidly tapping the charge keys can sometimes leave your magicka stuck. Hit the sheath key ('R' by default) to unstick.
     
    --------------------
    4. Upgrading
    --------------------
     
    A clean save is recommended:
     
    1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
    2. Remove the old version of this mod.
    3. Make a clean save by loading the save file without this mod installed, and then saving.
    4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363>and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw_*.
     
    You should now be able to proceed as if you never installed the mod.
     
    --------------------
    5. FAQ
    --------------------
     
    Q: Does this work with hotkey mods?
    No.
     
    Q: Does this work with...?
    I haven't tried it, so I don't know. Feel free to report your results.
     
    Q: Nipple casting?
    No. Have not been able to figure out a way to make it work.
     
    --------------------
    5. CHANGELOG
    --------------------
     
    2015-08-09 v0.4.0 BETA:
     
    * Plugin rebuilt from scratch. Save cleaning recommended.
     
    * NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
     
    * NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
     
    * NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
     
    * CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
     
    * CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
     
    2015-06-07 v0.3.1-lite BETA:
     
    * Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
     
    * Now plays a sound when charged.
     
    * Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
     
    2015-05-09 v0.3-lite BETA:
     
    * Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
     
    * Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
     
    * Basic XP system.
     
    * Shouting now works more like vanilla: no longer need to let go of shout key to cast.
     
    * Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
     
    * Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
     
    * Added short scene in Windhelm warehouse for better world integration.
     
    * Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
     
    2014-11-23 v0.2-ALPHA:
     
    * Rebuilt plugin and scripts from scratch. Not backward compatible.
     
    * Voice shouting while bound. Uses the same key as normal shouting.
     
    * New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
     
    * Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
     
    * Spells now cast instantly. Makes the scripts simpler.
     
    * Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
     
    * Spells grant XP according to base magicka cost (not damage, like most destruction spells).
     
    * Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
     
    * Sounds added.
     
    2014-11-11 v0.1-ALPHA
     
    * First release.

    3,134 downloads

    Updated

  12. The Dungeon: Milk Mod Economy Follower Home

    FollowerTEST:




    Other notes:
    I have organised the files so things should be very easy to find and change. For textures they are in Textures/Celeste then what you want to change. For meshes they are in Meshes/Celeste then what you want to change. The only exception for this rule is the hands and feet meshes are in the body folder. For the most part things should be pretty self explanatory but I can post a detailed explanation if it is required.

    My Suggestion:
    Make a save so you can see the npc before you start making customizations
    Use bodyslide 2 and texBlend to create a truly unique npc.

    My customization:




    Happy Customizing




    Description:

    The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy.

    Requirements:
    Dawnguard,
    Dragonborn,
    Sexlab Framework,
    Sexlab Aroused,
    Zaz Animation Pack,
    Milk Mod Economy,

    Features: ​
    Milking Floor with 15 milk pumps
    Pool Room with 10 milk pumps
    Main Room with Throne and large table
    Bunk Room with sleeping spots for 15 Milk Maids/Followers
    Plenty of room to add custom decoration
    Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps
    67 Idle Markers for followers
    TesV edit Cleaned
    Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items
    Collection of items in Personal storage wardrobe
    Milk Maids/Followers undress around pool and redress after

    Screenshots:

    Main Room



    Milking Floor



    Bunk Room



    Installation:
    Install all requirements
    Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended)
    Activate .esp
    SUCCESS time for Brandy

    Upgrading to V1.3:
    If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade.

    Uninstall:
    Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself
    delete .esp

    Possible Conflicts:

    Any mod that changes under the drawbridge just outside Whiterun.

    Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions).

    Future Plans:
    Add some story to The Dungeon i.e who built it, why its there etc. etc.
    Adding a quest for the key or buying the key so you don't have automatic access
    Customizable Follower as Steward of The Dungeon
    ​Adding pseudo needs for followers in The Dungeon
    Find clearer water for the pool
    making idle markers usable by player

    Check out the second post of the forum thread for the status of each one.

    Recommendations:
    To have the feel and usage I intend for the mod I recommend these mods
    Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere )
    Jaxonz Positioner ( Its great for decorating The Dungeon )
    Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne )
    Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers )
    My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing )
    Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room )
    Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more )

    Credits:
    The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack
    Ed86 for making the awesome Milk Mod Economy
    fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers

    Special Thanks:
    Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users
    Larry78 for sort of suggesting making idle markers usable by player
    WaxenFigure for their helpful advice and links

    Other:
    This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do.

    To Skyre users:
    Add my mod to the block list for reproccer or the cane will do too much damage.

    To Sexlab Sex Slave users:
    Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order.

    I hope you enjoy my mod and...
    Thank you have a nice day!!!!
    Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you

    9,991 downloads

    Updated

  13. Deviously Enchanted Chests

    Deviously Enchanted Chests V2.1 by Bane (13/06/2015)
     
    DESCRIPTION
     
    Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
     
    Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
     
    Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
     
    Updating
     
    If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
     
    How the mod works:



    REQUIRED MODS
    SkyUI v4.1
    SexLab 1.59+
    SexLab Aroused v20140124 or Sexlab Aroused Redux 16
    ZaZ Animation Pack v6.04
    Devious Devices Assets v2.9.0
    Devious Devices Integration v2..9.0
     
    OPTIONAL
     
    Estrus Chaurus+ v4.00
    Devious Devices Expansion 1.2.1
    Captured Dreams v3.84
     
    ALSO RECOMMENDED
     
    Deviously Helpless
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
     
    A WORD OF WARNING
     
    This was my first full Mod – I’m sure it contains bugs although I hope none of them are game breaking. Either way use at your own risk.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
     
    CREDITS
     
    The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
     
    Thanks Kimy! Without your work I would never have got this project off the ground…
     
    Many thanks to:
    Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx

    18,839 downloads

    Updated

  14. Sanguine’s Debauchery Patches

    Description
    This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod (For SD+ 2044 only).


    Version 0.10
    This will bring back the Slave kneeling before her master feature, with a few improvements hopefully.





    Version 0.20
    Added to the patch so your Master can use almost any lockable cage nearby. These include almost all vanilla jails and/or cages in Skyrim.





    Version 0.30
    Patched Slave sliding around during punishments.

    Version 0.40
    No lockpicking/pickpocketing while in armbinder/cufs.





    Version 0.50
    Major update, see spoiler tab bellow. New requirement - Devious Devices - Expansion.





    Version 0.61


    Added more MCM menu toggle options



    Version 0.67




    Future Fixes
    Perhaps our GuildMaster can help with some of these in the October update? Please Skyrimll?
    When the Slave is kneeling and the Master is whipping her, she can just slide around on the ground. Done in 0.3
    Disable electrical cloak underwater. Disabled it completely in 0.74
    Make lockpicking impossible while wearing armbinder/cufs. Done in 0.4
    IDK more to come.

    Requirements
    Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies get it bellow.


    With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll.
    Again, these patches are made for SD+ 2044.It's best to run this with "Undress animation" OFF in SexLab config.

    Install/Uninstall
    Use your favorite manager, or get on your knees.
    The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.

    Update From A Previous Version
    Uninstall old version using NMM and install new version using NMM overwriting all.
    This was posted on the main SD+ page, but it seems I have to say it again.
    Do Not Update While Enslaved.

    Update Log
    0.77


    Fixed: Loop when removing plugs.
    Fixed: MCM menu regarding gags.0.76


    Added: MCM menu option to select between 3 different gags, or no gags. Among the gags is the panel gag that will allow the Slave to eat, for those running realistic needs mods. (Don't forget to remove the panel plug, for that to work)
    Patched: Moved "Please" into Master's dialog tree, so now there is no need to exit a dialog and get back in to get to the "Please" option.
    Patched: Removed most of the conditions from the "What must I do to please you" option in Master's dialog tree, so now it will show every time inside that dialog.0.75


    Added: A delay countdown when Slave is too far from Master, before the escape state begins.
    Patched: Punishing items being added while posing.
    Added: Falmer (posture blue) slave collar disables fast travel/menu as well.
    Added: Check when Master is sleeping.
    Patched: Lowered script refresh rate.0.74


    Patched: Comments about Slave's attire.
    Patched: Disabled escape electrical cloak completely, IDK it started to get annoying.
    Added: More restrictive iron collar; no menu access on top of no travel.
    Added: Organized code logic into states, and started using StoreUtil variables.
    Patched: Misc. stuff unlikely to be noticed.0.73


    Patched: Forgot to take 0.72 off "test mode" so with 0.72 you'll only get the iron cuffs/base items when enslaved, no DD devices. Although, if you like that use 0.72, if not its back to normal with this patch 0.73.0.72


    Patched: Some code logic overhaul for Master and Slave to improve game responsiveness.

    Older Patches and Descriptions





    Misc. improvements you are unlikely to notice. 0.54


    Master will remove restraints during sex punishments, so more positions are available.
    Found and patched too many demerits points given for a single dance.0.55


    Fixed cuffs not being removed after dream world.
    Demerits system will allow the Salve to finish her training.0.56


    Patched it so the Slave wont pop out of an animation to kneel.0.57


    Fixed Master's script (it did not compile properly in 0.56)
    Made it harder to escape using a weapon, by 6x
    Everything should un-equip properly when they are supposed to.
    Added random punishment when Slave misbehaves before the 3 hours are up.
    When the current Master is killed by a NPC, the Slave is punished by the victor while re-enslaved.
    Added most of the roots from the old demerits system back. Now the Slave will get a lot of EP fast if she is misbehaving.0.58


    Patched it so the Slave can animate i.e. struggle, and even have a "thunderous climax" while kneeling.
    No EP given for being caged overnight.
    Slave will get 1 EP every time the Master can't see her, or she is "up to no good".
    Getting the Master's key will only remove the arm/legs bindings, blindfold, gag, and sometimes the collar, that is all -- the rest stay on, I'm sure you can figure out how to remove them, and no it's not through console, why bother playing if you do that?
    The plugs will bring the Salve to her knees now, by making her climax over and over.0.59


    I was going to wait to release this retexture in 0.6 but oh well here it is.
    Retextured a set of black Ebonite punishing outfit, hope you like it. Check out pictures.
    To get the new outfit you have to keep trying because it is randomized.0.60


    Patched 0.59 where the Slave could not move if equipped with iron shackles
    Also patched woodbit gag not removing and being stuck in a loop, thanks Azn, ukiaiko for letting me know about it.0.61


    See above for changes in more detail.
    Added MCM menu toggle options.
    Patched 0.60 for items not equipping correctly.0.62


    Patched 0.61 for armbinder showing equipped in inventory when it wasn't.
    Patched for other DDx removable devices showing equipped in inventory when they weren't.
    Patched for DDx 1.14 to work with the new sounds.0.63


    Patched: Already equipped blocked devices i.e. from CD Shop will be ignored and left in place.
    Patched: Plugs that are equipped before enslavement will not get removed during punishment scenes anymore.
    Note: If Slave is wearing a blindfold you have to switch to 1st person view for Master to remove punishments. (has to do with player controls being disabled while wearing a blindfold), I did this so punishments won't get removed while Slave is in an animation.0.64


    Optimized device removal function.
    Patched: not adding an arm binder if wearing CD Shop cuffs.0.65


    Patched: Plugs will equip individually now, so if the Slave already has one she'll get the other too.
    Gag is no longer a start item, I moved it to the first punishing item.0.66


    Minor improvements.0.67


    See above for more details, but basically.
    Added: locked in restraining furniture when no cage available.
    Patched: too many EP given with each punishment.
    Added: remote control for plugs.
    Added: longer posing animations.0.68


    Patched: 0.67 where plugs were added without a belt/harness to hold them in.
    Minor messages improvements.
    No demerits points given when locked in furniture overnight.0.69


    Because of a bug in DDi 2.8.2 I have to remove the plugs during furniture punishments, at least until Min releases a fix/update for it.
    Added: no fast travel while wearing a SD collar.
    Patched: plugs not removed/added properly during punishments.
    Patched: removed invalid furniture poses.
    Added: checks in case Master dies, or gets lost; the Slave will be released from the restraining furniture.0.70


    - Patched: Looping in the morning coming out of furniture restraints if not already in them. Also made harder to get out of them before the morning. This patch will also allow the Slave to wear the plugs overnight.
    - Patched: Equipping a weapon or a spell will get you punished.
    - Changed: The insane plugs do not get equipped until the Master is running out of restraints. Renamed them to Punisher plugs, yes just like in CD.
    - Added: New set of plugs, more tolerable that get equipped first, called them "training" plugs.
    - Added: Punishment by leaving the plugs on continuously for a long time.
    - Added: More NPC's responses to what the Slave is wearing, doing.
    - WIP: Cut out some of the unnecessary code.0.71


    Patched: A bug in 0.70

    30,444 downloads

    Updated

  15. Horrified Female Prisons

    Have you ever been too lonely while imprisoned in one of the Skyrim prisons? Now you won't.. You'll share the cell and surroundings with fellow (female) prisoners put on various poses and devices. Have you ever wondered why there are now tortured souls inside the prisons? Now there are.. Have you never feared the insides of medieval dungeons? Now you will..

    What does this do?
    This mod uses several other mods to bring horrifying atmosphere to most of Skyrim's prisons with strong emphasis to female slavery/abuse. It uses the resources from mods 'Diabloesque decorations' and 'ZaZ Animation Pack' and should serve as complement to great mods such as Prison Overhaul by XaZ, or to complement my idea of 'twisted, female unfriendly, slaveryfied Skyrim'.
    Generally this mod shouldn't use people that do not like gore stuff. This mod also utilizes some of the cool new features in v 6.00 of ZaZ Animation Pack.

    Requirements & Credits
    Diabloesque decorations (zdd.esp) (version c or higher) - by nooblet123
    ZaZ Animation Pack (version 6.00 or higher) - by ZaZ and XaZ
    SexLab - by Ashal
    and of course requirements of these requirements (see their download pages..)

    Special thanks
    I am grateful to nooblet123 to create such horrifying decorations which bring dread to our hearts (and prisons).
    Amazing stuff is continuously being done by both ZaZ and XaZ, such as working bdsm furniture and stuff!

    Modified prisons
    Solitude (Castle Dour dungeon) - done
    Winterhold (The Chill) - not planned
    Markarth (Cidhna Mine) - unclear ideas how yet (feel free to post some - probably should be compatible with fine 'Devious Cidhna' mod)
    Dawnstar - done
    Whiterun (Dragonsreach dungeon) - not planned (won't be done - use my other mod Slaverun which adds similar feature and more..)
    Morthal - done
    Windhelm (Palace of the Kings Bloodworks) - done
    Riften - done

    FAQ
    Q: Is there any SexLab content yet?
    A: Not yet, but I plan to expand this mod somehow.

    Q: Some decorations are too harsh/brutal/gore for me. Can you create a light version?
    A: Have you ever seen a light version of true medieval dungeon?

    Q: My Skyrim crashes on startup.
    A: Have you downloaded all required mods? Have you installed them? Have you installed them correctly. Reinstall them. Run FNIS.

    Q: I have a grey face bug on one of the NPC.
    A: Report which one in support thread.

    15,970 downloads

    Updated

  16. Milk Mod Economy [2015-11-25]

    Requires:
    Skyrim Script Extender (SKSE)
    Sexlab Framework 1.59c+ with PapyrusUtil 2.8+(should be included in SL)
    ZaZ Animation Pack 6.00+ AND >>>TEXTURES<<<
    Sexlab Aroused Redux, while not required, without SL Arousal you'll miss out a lot of content, since mod was designed and intended to be played with arousal, but its your choice in the end
    XPMSE 2.14+ AND custom body replacer that support breast scaling
    SkyUI for MCM
    RaceMenu 2.0+ OR NetImmerse Override
    STABLE SKYRIM PAPYRUS SCRIPT ENGINE, if you have tooo many script heavy mods, mod might fail to load
     
    Milk here, milk there, milk everywhere yay!
    Mod based on this thread: (WIP) Long Life Milk Mod (Expired Milk Edition!)
    Since progress in the thread above just died and mod was barely working, i wasn't able to get any satisfaction from it, so i decided to take everything in my hands and after a week of my noob scripting this turned into something working... and so it goes on....
    ON A SIDE NOTE: MOD IS WORKING, AUTHOUR IS NOT RESPONSIBLE FOR USER OR TRANSLATORS FAULTS
     
     
    Mod Description [RP]:
    Spoiler This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk!
    You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities!
    So, your are interested? Let’s me continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings.
     
     
    Mod Description [boring]:
     
    Spoiler You and your followers can become milk maids, after becoming milk maid character will start producing milk. In order to produce milk milkmaids need to meet 1 of 3 conditions: 1)Be pregnant; 2)Be fed with enough lactacid; 3) breast milk be carefully managed not to be too much. Lactacid can be bought from khajiit caravans. After milking, milk maids will gain a levels which will increase their breasts and amount of milk can be hold, as your progression level as milk maids owner increases you'll to get ability to have more milk maids and bonus to economy milk prices.
    You can milk with milk pumps to get milk bottles and sell(or keep) them via economy, if you sell it at correct market, you might get some great profits.
    Uncared milk maid breasts will eventually become full and start leaking milk, even worse they will reduce combat abilities. In far far away dungeons you can always ease up your burden, but if you don't want all that precious milk to go waste, you can jump into your trusty Milk Cuirass and get milked, store milk can be later retrieved and any milkpump after appropriate preparations.
    If you have Parasite or Living armor, it will feed you with Lactacid and milk you, but be ready for consequences!
    Some items like DD Chastity Bras or Nipple Plugs(which doesn't exist as far as im aware, make one yourself) may block you from milking, if you find your self in such dare situation, you better go find a good caring master, who will take care of your needs.
    Mod features some stories displayed at various moments to spice up your fantasies.
    MCM allows you to see detailed info about your character and followers, do some mod configuration to your likings.
    Mod is intended to be played with SexLab Arousal plug-inbut can go without it. Arousal affects milk production, allows you to get Race based milks and some other character fluids. High arousal changes animations used by milkpump milking and affects pain gain during milking and pain reduction if you play with it.
    Characters can be milked for their other fluids at milkpumps. Drinking Futas (Futa = scholgified female, game gender =/= sexlab gender) fluids will have some serious consequences.
    If you have Realistic Needs and Diseases drinking Milk will decrease thirst and slightly hunger.
    If you have Realistic Needs and Diseases drinking Sperm will decrease thirst and slightly(greatly if succubus) hunger, increase energy if PSQ.
    Mod have support for xbox vibrator during milkpump use.
     
    Optional esp patches for:
    Hearthfire DLC - allows you to convert your Milk into Jug of Milk using Cooking Pot, that can be used to craft food from other mods.
    ZaZ Animation Pack - adds script to all ZaZ Dwemer milking machines and turns them into Milk pumps.
     
     
     
    Installation:
    Install all requirements and their dependencies If you want breast animation during milking use XPMSE 2.14+ with BBP rig(or old patch in next step), milking breast animation with HDT is not working Install mod with MO or NMM installer. During installation you can select patches you want and Milk Cuirass Model for you body Bodyslide Option: If you have BodySlide 2 and Outfit Studio, you can install bodyslide slider set for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties Run FNIS Wait for mod to load. You may need to save/load for MCM to show up. Set up notification hotkey in MCM => Milk Mod => Settings, this is the main key to get info about self/milkmaid and start/stop milking (Optionally) merge esps  
    IF upgrading from older versions - check change log for requirements! OR ELSE!
    IF something went wrong do a clean save
     
     
    Uninstall:
    MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Delete mod with your mod manager (Optionally) Use Save game script cleaner to remove Milk* scripts (Optionally) to make your game almost virgin like Save game script cleaner 2.4+ -> mod editor -> MilkmodNew.esp -> select -> delete mods forms and delete mods scripts  
     
    To become Milkmaid:
    Use the milking pump Get pregnant (Player only) Equip Milking Cuirass (included) or other armors from Supported armors section (Player only) Drink race based Milk potion, Lactacid Get drugged with Lactacid by Skooma Whore (Player only)  

     
     
    Soft linked plugins - not required but supported:
     
    Spoiler Dawnguard.esm
    Dragonborn.esm
    HearthFires.esm
    Devious Devices - Assets.esm v2.9.0
    Schlongs of Skyrim.esp v2.05.10
    SOS - B3lisario UNP Addon.esp
    BeeingFemale.esm v1.14
    HentaiPregnancy.esm Patched version
    SexLabProcreation.esp
    SexLabSoulgemPregnancy.esm
    PSQ PlayerSuccubusQuest.esm v2.15a v2.16
    soulgem-oven.esp
    EstrusChaurus.esp v3.92
    RealisticNeedsandDiseases.esp
    iNeed.esp 1.40
    Skooma Whore 1.0, requires my Skooma Whore custom drugs patch
     
     
    MCM menu:
     
    Spoiler MCM menu allows you fine-tune mod to your likings.
    Overview tab you can get info about your progression and basic information about your milk maids.
    Settings tab allows you to configure mod to you likings, general settings, breast-scaling, difficulty.
    Milking configuration allows you to configure pain system, milking modes (enable feeding/fuck machine(if disabled character will be milked instead)), configure EC+ event, vibration and animation duration to you likings.
    Milk market shows information about mod economy, market saturation (the bigger value the more you can sell there), if milk is in demand you get x3 price.
    Debug tab allows you to ... debug, reset, cheat, edit mod stats, enable unsafe milk effects, set Progression level to 40 (normally its limited to 10) and have 20 milk maids.
    Debug Milk Maid tab allows you to view and edit your milk maid stats, manage spells and effects or reset/wipe maids.
    Compability tab shows info about supported plug-ins
    Armor management allows you to add random armor(slot 32) to supported armors(normal/spriggan/parasite(EC+))
    Spell configuration allows you to change effects of milk and debuffs, exhaustion timer is broken though, dunno how to fix it
     
     
    Pain system:
     
    Spoiler To make your life harder/immersive, mod features pain system.
    Currently it have 2,5 states:
    -Disabled
    -Enabled - when somebody is milked their nipples will hurt and eventually they will become sore and apply exhaustion debuff reducing stamina regeneration and blocking further milking.
    -If you enable Pain hurts option, milking will continue, but actor will get over-milking debuff reducing hp/sp/mp by 5 for 5 min.
     
     
    (De)buffs:
     
    Spoiler Currently mod applies these effects (can be disabled in mcm):
    Well milked buff - has 25 levels, increases max carry weight by 2 per milkmaid level.
    Unmilked debuff - has 25 stages, if you don't milk your breasts, they will become bigger and will have negative impact on character stats ((Unmilked debuff level) x 4 OneHanded, TwoHanded, Marksman, Sneak, Pickpocket, CarryWeight, Speed, MP/SP Regen and max Stamina).
    Exhaustion debuff - reduces stamina regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
    Mental Exhaustion debuff - reduces magicka regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
     
     
    Milk and food this mod has to offer:
     
    Spoiler Immersion mods:
    -RND: All Milk, Semen, Cum have moderate decrease thirst, slight decrease hunger, adds empty bottle.
    -iNeed: All Milk, Semen, Cum have moderate decrease thirst.
    Cheese and Sweet Rolls - decrease hunger.
    Normal and Simple milks can be bough from npcs vendors.
    Lactacid and Race milk can be bought from khajiit caravans.
    Normal milk (4 tiers): 1(HP/MP/SP) + 1*tier regen for 10 sec Sperm/Cum: male/female - you can get it from milking during boobgasm/orgasm or in milkpump fuck-machine mode for males or masturbating. If drunk by succubus = decrease hunger greatly(RND), if PSQ is installed = raises energy by 10% Sperm/Cum: futanari - Increases arousal exposure rate. Turns females into futas(need UNP Schlong), increases/decreases schlong. Special Cheese - crafted with 10 normal milk bottles Special Sweet Roll - crafted with 3 wheat and 1 Sperm/Cum bottle Special Milk you get after milking if milkmaid had boobgasm:
    Default Race milk (4 tiers): +5HP +5MP +5SP regen + Race effects for 15*tier sec Simple Race milk: +5HP +5MP +5SP regen + 5 HP/MP/SP (for warriors/mages/stealth, based on race bonus stat) for 60 sec Exotic (Custom) Race milk (4 tiers): +10HP +10MP +10SP regen + 10Elemental resists for 15*tier sec Vampire milk: +10HP +10MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, destruction, 50% frost resist, Vampire lord transformation if you are vampire, require Dawnguard (in mcm you can enable forced transformation even if you are not vampire, this is probably not safe do at your own risk) Werewolf milk: +10HP +5MP +10SP regen for 30 sec, skill buff: 1h, 2h, block, 50% frost resist, Werewolf transformation if you are werewolf (in mcm you can enable forced transformation even if you are not werewolf, this is probably not safe do at your own risk) Succubus milk: +5HP +15MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, barter, 50% fire resist (in mcm you can enable AE increase arousal, this is probably safe)  
     
     
    Stories:
    Mod features few stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
     
    Spoiler Currently:
     
    MilkPump have:
    1 story start when player becomes milkmaid, when you use MilkPump 1 story end when player becomes milkmaid, when you use MilkPump 5 stories randomly displayed at beginning of using milk pump 5 stories randomly displayed at ending of using milk pump Spriggan armor have:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending Hermaeus Moras Caress:
    2 stories randomly displayed at beginning 2 stories randomly displayed at ending Living armor:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending 1 Story shown when player becomes milkmaid by drinking race Milk/Lactacid
     
    You can write your own stories and they might be included in the mod, the requirements are: plain text, ~500 symbols (including spaces) max.
    Texts of stories can be found in script source files, if you want to correct or translate something.
     
     
     
    NPC Comments:
    When Milk Maid breasts full and leaking milk, npcs might make some comments. By default option is turned off, since its annoys me, but you can turn it on in MCM -> Settings.
     

    NPC Dialogues milking:
    Spoiler  
    Options below can be turned on/off with MCM -> Setting -> Dialogue milking
    Dialogue starts with "Hey there!"
    You can make npc milkmaid, you need 1 bottle of Lactacid + 1 female npc.
    You can make npc futanari if you have futa male semen bottles and SOS UNP installed.
    You can milk or be milked by npc, for this to work you/npc need to be milkmaid and have NSAP "3J Straight Breastfeeding" and "3J Lesbian Breastfeeding" animations installed and registered in SelxLab OR have SelxLab 1.6+
    Allows to turn any Npc with "Milkmaid", "Milkslave" or "Cow" in their name to milkslave.
    Allows to convert npcs from Milkslaves to Milkmaids and vice-versa
     
     
     
    Supported Armors (Armors with names that contain, this might not be compatible with translated games):
     
    Spoiler You can manually add any armor(slot 32) to these with MCM.
     
    Milking (these armors will put everything milked in invisible container):
    -Milking Cuirass (this one comes with this mod and equipped during milking with Milk pumps, can be crafted at forge)
    -Cow Harness 1
    -Dwemer milking device 1
    -Milker 1 2
     
    Below armors will not give milk, they will feed upon your milk and feed you Lactacid.
    These armors are considered Living:
    -Spriggan Armor 1 2
    -Spriggan Host 1
    -Living Arm 1
    -Hermaeus Mora 1
    -HM Priestess 1
     
    These armors are considered Parasite, trigger tentacle rape if EC+ installed:
    -Tentacle Armor 1
    -Tentacle Parasite 1
     
     
     
    Milk Pump's locations:
     
    Spoiler DawnStar
    - near the inn
    Falkreath
    - near the general goods vendor
    Markarth
    - turn the corner outside of Dibella's temple
    Orc (Features bound milkpumps, they wont let you(player) get out until you are milked dry) (well actually you have to roleplay that since i dont know how to full disable player control w/o breaking scripts)
    - one at each stronghold, near the apothecary
    Riften
    - outside of Mara's temple
    - Shor's stone, near the campfire
    Solitude
    - outside of the inn
    - dragon's bridge, outside of the inn
    - Morthal, near jarl's house
    Whiterun
    - (pre-existing) behind the blacksmith
    - outside, 2nd floor, general goods vendor
    - Rorikstead outside of inn
    Windhelm
    - Windhelm, near the blacksmith
    - Winterhold, opposite of the jarl's house
    Caravan
    - Ivarstead
     
     
    Placing your own Milk Pumps:
     
    Spoiler You can place Milk Pump anywhere you want, using console type:
    1) help milk
    2) get id of FURN Milk Pump
    3) player.placeatme id from above
    4) use Jaxonz Positioner to adjust position
     
     
    FAQ:
     
    Spoiler Q: How can I start the quest?
    A: Enable mod in mcm, or toggle via [MME] Milk Mod Toggle spell.
    A: Player - use Milk Pump, drink race based Milk, equip one of Supported armors from above that will feed you, become pregnant with one of supported mods.
    A: Follower - use Milk Pump.
    A: use console help lactacid or any race milk, use equipitem "ID of Lactaci" to make milkmaid.
     
    Q: No MCM menu
    A: Open console and type setstage ski_configmanagerinstance 1
    A: Usem milkpump, if you are not asked to become milkmaid go to Known issues last lines.
    A: Try save/load.
    A: Try changing load order.
    A: If nothing helps, use console to get [MME] Milk Mod Debug Spell to get basic spells to cover your basic needs.
    A: Its not my problem, but your skyrim/mcm, i give up!
     
    Q: Where can I get the Milk Cuirass?
    A: Craft at forge (1 Cow hide + 1 iron ignot + 24 leather stripes).
    A: Use console.
     
    Q: Can’t make follower milkmaid
    A: At start you have only 1 slot for Milkmaids, you gain more as you progress.
    A: You need to be close when you make or milk Milkmaids.
     
    Q: I can't move the camera
    A: You cant control camera while character getting in position in milkpump.
    A: You can toggle free camera with SexLab preset (default Numpad 3) or console TFC.
     
    Q: No milking stations / animations
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Milkpump's have no textures/purple/white
    A: You have not installed ZaZ Animation Pack Textures.
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Floating head/no body during milking
    A: You did not install Milk Cuirass meshes/haven't made one with bodyslide
     
    Q: How long it takes to generate milk
    A: It takes around 3 hours to generate 1 milk in the beginning but will speed up. who knows
    A: If you have Lactacid points milk generation will rise rapidly and can get out of hand, have fun.
    A: You can find estimates in MCM, milk generation is affected by many factors like, arousal, milkmaid level, breast size, lactacid.
     
    Q: How long maid will be milked
    A: Milk Pump will milk endlessly or until you reach pain threshold (if you play with pain system and pain huts option disabled), player should be close to follower during milking.
    A: You can configure each stage length in MCMC => Milking, durations are dependent on papyrus speed, so it can take actually a lot longer than you setup.
    A: Non Milkpump milking will continue until milkmaid empty/reach pain threshold.
    A: You can interrupt scene with notification key.
     
     
     
    Known issues:
     
    Spoiler UNSTABLE SKYRIM PAPYRUS SCRIPT ENGINE, mod might fail to load, mod might CTD, mod might create a black hole in your PC
    MOD DOES NOT SUPPORT FOLLOWER FRAMEWORKS WITH BROKEN AI BEHAVIOR, YOUR FOLLOWERS WONT BE ABLE TO USE/STAY IN MILKPUMPS
    HDT breast animation not playing during milkpump milking on followers unless you hug/jump/sit on them
    ... well its HDT... make sure you installed bbp rig
     
    Milk leaking from anywhere but nipples
    hdt/breast scaling is not supported for leak effect, idk how to fix that
     
    Mod causes errors to log like:
    [04/04/2015 - 08:11:07PM] Cannot open store for class "MilkBottle", missing file?
    its the way mod detects soft dependencies and data from other mods through quests, it means you (obviously) lack scripts from some of the soft dependency mods that you do not have installed
     
    Mod wont start, all game goes to hell with CTDs, papyrus log full of following errors:
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of variable "::MilkQ_var" on object "milkecon"
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of property "MilkQ" on object "milkecon"
    something preventing mod linking esp to scripts and therefore fails to load, try to find the problem, to do this you need to disable all mods esps but core skyrim, usps patches, MME and MME dependencies and (LAL) alternative start, now add more mods until you see those errors again, once you find mod that causing this conflict, you will have to do the only correct action of deleting that mod xD
    you can try this, it can solve your problem
     
     
     
    Conflicts:
     
    Spoiler This mod changes:
    -Breast sizes "NPC L Breast" and "NPC R Breast";
    -Breast curve fix "NPC L Breast01" and "NPC R Breast01";
    -HDT werewolves "NPC L Breast P1", "NPC L Breast P2", "NPC L Breast P3", "NPC R Breast P1", "NPC R Breast P2", "NPC R Breast P3";
    therefore it will conflict with mods that change those nodes, but fear not, you can disable everything in mcm (but why would you?). Anyway its not critical.
     
    Might conflict with other mods that:
    -change locations where Milk Pumps are placed. -add scripts to Dwemer devices from ZaZ Animation Pack, if you installed ZaZ patch. -forcibly change equipped gear during milking. -change potions/food prices (Economy part will probably be broken).  
     
     
    For Modders:
     
    Spoiler Compiling mod scripts and using CK requires extracted scripts from soft-linked mods, there is separate file in download section with scripts, for those who wish to compile/translate scripts, remove them after compiling/testing, do not play with them or you are probably screwed!
     
    ;Varables in StorageUtil
    ;UnsetFloatValue(none,"MME.Progression.Level")
    ;UnsetFloatValue(none,"MME.Progression.TimesMilked"
    ;UnsetFloatValue(none,"MME.Progression.TimesMilkedAll")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.Level")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.LactacidCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MaidMilkGen")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.PainCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBaseMod")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.WeightBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.TimesMilked")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerCumsSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerMilksSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerLactacid")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.MilkingMode")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.IsSlave")
     
    Mod sends out "MME_MilkCycleComplete" event after script passes through all milkmaids adding milk
     
    Mod listens to events:
    RegisterForModEvent("MME_AddMilkMaid", "onMME_AddMilkMaid") - makes target, send by external mod, a Milkmaid
    RegisterForModEvent("MME_AddMilkSlave", "onMME_AddMilkSlave") - makes target, send by external mod, a MilkSlave
    RegisterForModEvent("MME_Milking", "onMME_Milking") - initiates milking cycle by external mod
    RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, adds actor to milkslave faction
     
    SexLab:
    RegisterForModEvent("OrgasmStart", "OnSexLabOrgasm") - applies Lactation effects to milk maids during orgasm if they have 1 milk and reduces their milk by 1, if animation has tag "Masturbation", adds cum/semen potion
    RegisterForModEvent("AnimationStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid
    RegisterForModEvent("StageStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid, this one is used if player have foreplay enabled in sexlab
     
    Example:
    ;Send Add Milkmaid Event int MME_AddMilkMaid = ModEvent.Create("MME_AddMilkMaid") ModEvent.PushForm(MME_AddMilkMaid, akSpeaker/akTarget) ModEvent.Send(MME_AddMilkMaid) RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, add actor to milkslave faction ;Send SlaveToggle Event *untested this event adds/removes actor from milkslave faction and toggles IsSlave variable, can be used to restrict player milking, see below int MME_SlaveToggle = ModEvent.Create("MME_SlaveToggle") ModEvent.PushForm(MME_SlaveToggle, akSpeaker/akTarget) ModEvent.Send(MME_SlaveToggle) ;Send Add MilkSlave Event *untested int MME_AddMilkSlave = ModEvent.Create("MME_AddMilkSlave") ModEvent.PushForm(MME_AddMilkSlave, akSpeaker/akTarget, Level, Milk) ModEvent.Send(MME_AddMilkSlave) ;Add Milkmaid Event received by MME Event onMME_AddMilkMaid(Form Sender) actor akActor = Sender as Actor if MilkQ.MILKmaid.find(akActor) != -1 ;Check if target is already milkmaid MilkQ.AssignSlot(akActor) ;make target milkmaid else Notification( "Target already milkmaid" ) endif EndEvent ;Send Milking Event Function Send_ModEvent_MME_Milking() int handle = ModEvent.Create("MME_Milking") if (handle) ModEvent.PushForm(handle, akActor) ;Actor ModEvent.PushInt(handle, 4) ;Milking Mode, should probably leave at 4 ModEvent.PushInt(handle, 0) ;MilkingType, 0 or 1 ModEvent.Send(handle) endIf EndFunction ;Milking Event received Event onMME_Milking(Form Sender, Int Mode, Int MilkingType) actor akActor = Sender as Actor if akActor.GetActorBase().GetSex() == 1 int i = MilkQ.MILKmaid.find(akActor) if i != -1 MilkQ.Milking(akActor, i, Mode, MilkingType) else Debug.Notification( "Target is not a milkmaid" ) endif else Debug.notification("Only works on females") endif EndEvent ;MilkQ.Milking(akActor, i, Mode, MilkingType) ;*i is no longer used but left as it is ;Mode == 0 - MilkPump Milking\Fuck-Machine ;Mode == 1 - Other Milking(Mobile), script will change to 2 or 3 or leave as 1 (hand-milking) ;Mode == 2 - Equipment Milking, set above^ ;Mode == 3 - Living armor Milking, set above^ ;Mode == 4 - Called by other mods, runs milking script, expressions and moans, no animations ;MilkingType == 0 normal/none milkpump ;MilkingType == 1 bound/disable player control milking equipment ( auto/manual milking options, [s]optional lactacid injection[/s]; container for milk to be given to master; type, qty if player leaves enslavement, milk will be given during next milking at milkpump or can be sold) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerCumsSUM") - total number of cum in "container" -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerMilksSUM") - total number of milks in "container", since its all mixed, you wont get race milks(unless you are using simple milks) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerLactacid") - lactacid injection(this one is set by master, uses 1 int per hour) -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.MilkingMode") - milking mode auto(2)/off(1)/manual(0)*default, if actor is slave and mode is not 0, milking by hotkey is disabled, auto milking will happen every hour if actor have at least 1 milk -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.IsSlave") - actor is a slave = 1, slave frameworks mod authors should set this and above to desired value to disable/enable milking and obviously revert after slavery end, it is also would be nice to add actor to milkslavefaction, in case of player that would prevent milking dialogue  
     
     
     
     
     
    Mods that you might be interested in:
     
    Spoiler Use game controller as Vibrator!
    The Dungeon: Milk Mod Economy Follower Home
    Non-SexLab Animation Pack - Breastfeeding animations SL 1.59c and earlier
    JUGs - Alternative dialogues to trigger Breastfeeding
    hydra_slavegirls - adds "milkmaids" npc's
     
    Outdated
    Nice Melons - Dialogues to trigger Breastfeeding(outdated)
    GotMilk - Dialogues to trigger Breastfeeding(outdated)
    Customized Milking Cuirass - Premade milking cuirases(outdated)
     
     
     
    Permissions:
    If you repost/share this mod to other sites, you must post link to this thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -give you money for file downloads/uploads/views/clicks.
     
    Patch notes and, maybe, some additional info in 2nd post

    156,938 downloads

    Updated

  17. Devious Devicees Arm 1

    what does this do?
    I want to try let (DD) have defense value and can enchant.


    Display and locking function, I have no problems in my test time.

    may be still have a problem!


    backups your save.

    When you equip a (DD) of your inventory presents another is equipped. 【Item reference reserved for scripts interaction. This should not appear in your inventory. Check your Devious Devices mod configuration. Enchant this equipment can affect your Player state】 don't worry about it.that arm the weight is 0,after remove equipment it will disappear.


    REQUIRED MODS

    SexLab
    SexLab Aroused
    ZaZ Animations
    Devious Devices Assets
    Devious Devices Integration
    Devious Devices Expansion

    recommended

    Deviously Cursed Loot
    Devious Devices For Him
    Devious Devices - For the Masses I I

    729 downloads

    Updated

  18. Sex Slaves for Vanilla Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for Vanilla Bandit Camps
    20140829 Initial Release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mod requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris

    Modified camps



    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
    - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)

    Change log



    29,185 downloads

    Updated

  19. Sex Slaves for More Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for More Bandit Camps
    20140827 initial release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mode requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
    More Bandit Camps - by skillest

    Modified camps
    CampArcius01 (1 slave)
    CampBronin01 (1 slave)
    CampCloverhedge01 (2 slaves, 1 cage)
    CampDeaddrop01(2 slave, 2 cages, bed)
    CampFrostcliff01 (1 slave)
    CampHrjoldarr01 (1 slave)
    CampJolfingand01 (1 slave)
    CampMossfall01 (1 slave)
    CampOverwatch01 (1 slave)
    CampPercius01 (1 slave, 1 slave yoked, 1 cage)
    CampRedfox01 (1 slave)
    CampSnowfall01 (none)
    CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
    CampVallus01 (1 slave)

    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - include vanilla bandit locations
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)

    Change log



    16,536 downloads

    Updated

  20. Succubus Enemies + [ReVamped]

    Check out : http://www.loverslab.com/files/file/1255-ill-take-the-display-model/
    Adds Succubus to enemies list [Vampires]
    They have there own faction so they will kill vampires and others.
    New This Release
    Features+ Remember to use Batched Patch.
    1.No Succubus will be the same.
    2.They have own armors
    2.1 - Released
    -Removed all other mods
    -Created my own succubi race
    -Less variety
    -No Scripts
    + Enemy Type [Does not replace anything]
    + New Faction
    +Integrated in the Game World
    No longer 1.gb + Mod
    Plans to add sexlab.
    Thanks and Credits
    DIMONIZED UNP female body by dimon99
    Leather Clothes by Petrovich

    Not Working Right?
    Remember to use Batched Patch.

    FAQ.
    Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces.

    Requires
    Nothing



    - I.Z. aka IDzeroNo

    14,690 downloads

    Updated

  21. SexLab Calypso & Mini-Meat Followers

    Name: SexLab Calypso & Mini-Meat


    Upgraded my Calypso follower and added a sub-follower. Figured I needed to upload it somewhere. (I lost her last time I tweaked her for SexLab due to a hard drive death.) And maybe someone else can get some enjoyment out of her if I upload here. I sure as hell can't upload this version to the Nexus. This is not going to be heavily tweaked or upgraded, as I'm not modding much these days.


    Disclaimer:

    Calypso isn't supposed to be pretty. Complaining about how ugly she is will just lead to me copy/pasting this disclaimer.

    Caveats:

    Rape and sex with a Draugr are present in this mod. If this offends you, be logical and don't download this.

    The bandit that guards her cell has a fairly high damage output. If you are playing a low level
    character on a higher difficulty setting, he may be challenging.

    There are multiple 'jail' cells in the Embershard mine, so keep that in mind before pming about not being able to find her.
    __

    Upgrading to .95

    After installing .95 (if you previously had .9 installed.) Ditch the summon amulet on your character. Ditch the one on Calypso.
    Now get the next one she spawns off her. This will ensure that she no longer summons on top of your head when you equip the amulet. (Instead she will pop up behind you.)

    Thanks/Credits





    Requirements





    Description





    Installation / Uninstallation





    Version History / Bug Fixes





    Incompatibilities / Known Issues





    Legal





    Screenshot below shows her general location on the map.

    1,897 downloads

    Updated

  22. DD-HC-ArmorBlock

    DD-HC-ArmorBlock v1.0
    This mod is intended to make playing with DD more difficult and fun.

    This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.

    Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.

    Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).

    Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.

    Head/neck and armbinder integrations are not yet done.


    "Doesn't Integration Already Do This?"
    Since this was the first question asked, and probably would be asked over and over again, let me answer it here.

    No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.

    At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ).

    Conflicts
    This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.

    If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).


    Requirements
    Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
    All the requirements for DD.


    Installation/Upgrading/Uninstallation
    Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.


    Bugs
    If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.


    DLCs
    I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).

    If you'd like to make DLC extensions for this plugin it's really quite simple:
    Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
    Edit it. Given what it is...
    Footwear:If it would be blocked by the leg cuffs, add slot 53

    [*]Body:
    Always add slots 46 and 49 (blocked by chastity devices)
    If it would be blocked by the arm cuffs, add slot 58
    If it would be blocked by the leg cuffs, add slot 54

    [*]Hands/Gauntlets:
    If it would be blocked by the arm cuffs, add slot 59



    You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).

    If you make a patch, please let me know.


    Recommendations for Use
    Mix and match as you see fit:
    Start a new character at Master or Legendary difficulty.
    Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
    Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
    Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
    Use SexLab Aroused (possibly with the Immersive Patch) [works].
    Use Frostfall [not tested but I don't see why it souldn't work].
    Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).


    TODOs
    Armbinder support (I haven't touched it).
    Support "neck" and "head" conflicts (gags might block helms, etc).
    Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
    Support items provided by ZaZ's Animation Pack.


    Contact
    Contact me here. I'd love to hear any suggestions, bug reports, etc.


    Terms of Use/Redistribution
    Use this as you see fit. If you redistribute it, please give me credit of course.

    1,197 downloads

    Updated

  23. I'll Take The Display Model

    This mod allows you to kidnap any NPC and force them into bondage anywhere you want. I don't know if you all realise just how many bondage animations are in the Zaz Animation pack, there are so many I spent two days planning this mod out.

    UPDATE YOUR PAPYRUS UTIL
    http://www.loverslab.com/files/file/484-papyrusutil/
    To fix the problem of all your bondage being lost after restarting your game.
    "But DarkCee," you might say "I never installed that mod to begin with."
    Yes you did. It comes packaged in SexLab. Sexlab 1.59 has a broke version of PapyrusUtil. You need to install PapyrusUtil 2.7 ON TOP OF SexLab, allow PapyrusUtil to replace the files SexLab installed.

    New This Release (display-model-9)
    After updating: MCM > Display Model > Repair > Reset Mod. Do it.
    added support for sexlab aroused. self bondage has options to raise/lower arousal levels which you can choose based on your bondage personality. i say "added support" - if you don't have sexlab aroused, and you are getting CTD, i'm sorry. it might be *required*. my save loaded ok without it. i wrapped the calls to avoid calling functions that don't exist but skyrim is a fickle thing.
    fix bug in spell cast script that was spamming errors to papyrus log.
    fixed bug where self bondage would stop working after mod reset. i hope.

    Not Working Right?
    Use the MCM and choose Reset Mod before posting.

    Did I mention you can do this to a theoretical infinite number of NPCs? All you do is walk up to them and be like "I bind your will motherfucker now teleport to my flat" and they will just do it. It even works on your followers, and those are the assholes that usually break things. Don't blame me though if you cage Ulfric in Whiterun and then you can't finish the take over of Windhelm because he isn't there to kill. lololol.

    Keep in mind you need to be close enough to the target when casting things like Move or Bondage, so that their name shows up on your screen. Also some of the positions like "the wheel, high up on a post" you actually have to target the base of the post and not the body over your head.

    Currently it also makes them a follower when you bind their will. This means you should be able to remove their items (console, click NPC, removeallitems) and then use the dialog menu "Follow me" followed by "I want to trade some things with you" to give them items, including Devious Devices. When you are done giving them items tell them "I think we should part ways" - they cannot actually follow you right now as in order to bind their will I have their ability to move removed.

    If you have one of those punishment canes from Devious Devices you can even go slap happy on them.

    Important Notes
    58 Available Positions
    This is currently all the animations in Zaz Animation Pack that are designed to be standalone idles, as far as I am aware, having gone through the animation file several times. If I missed something feel free to point it out to me.

    Self Bondage! (Reset mod in MCM first)
    There is a mysterious ring that can be crafted at the forge. While wearing this ring it will absorb any bondage spells you cast and put them on you! The keys unfortunately are not changeable because I designed it to work with both the keyboard and gamepad. After getting yourself tied up you will be presented with a dialog that tells you to press JUMP to cycle the different choices in the category of bondage you cast, press SHOUT to cancel the bondage, and press SHEATHE WEAPON to commit and lock yourself in. There is an MCM option for tweaking how long the bondage lasts.
    Self bondage can also raise/lower sexlab arousal status, its a setting in the MCM, which you can choose based on your bondage personality.

    I DIDN'T GET ANY SPELLS?
    Turns out versions 2-3 were fucked. Get the newest, run the reset option in the MCM menu.

    I'M MISSING ONLY NEW SPELLS?
    Cast "[DM] Location: Set Spot Marker" and you should get any spells added since you last updated. Or use the MCM reset option. Do this every time you update.

    RELEASE WILL IS NOT WORKING?
    If they keep rebondaging after casting release on them, turns out versions 2-4 were fucked. Though to be honest I am not sure how. I rewrote it anyway, and it seems to work now. I'm sorry I'm such a shit Skyrim modder - you will need to do these things to fix it.
    1) Disable display-model.esp
    2) Load your save. They will unbondage but they should stay still.
    3) Save the game.
    4) Install and enable the latest version.
    5) Load the save and go.

    THEY DONT WALK AWAY WHEN RELEASE WILL?
    If you cast Bind Will on them more than once, you have to recast Release Will just as many times before they walk away. This will be fixed in a future version.

    CAGES OR BONDAGES MOVED AROUND A LITTLE WHILE I WAS AWAY
    Characters are still bound to physics, so if you place a character in bondage that is like, over a movable object such as a butter knife on the floor, things will bounce around until one or the other is out of the way. Also don't place them too close too walls or else they think they are spawning in the wall and move out a bit on you. I've run into a few glitches like that.
    On that note, I had placed a cage on a butter knife, the butter knife glitched the fuck out and slowly slid across my floor, pushing out all the cages I had just lined up. So, shit happens with physics.

    New Spells
    Control: Bind Will
    Using this on an NPC will cause them to lose the will to do whatever it is they normally do. They will stand around doing nothing except their little idle look arounds and shrugs.

    Control: Release Will
    Allow an NPC to continue on its way.

    Location: Move To Marker
    Using this on an NPC will send them to the location you specify. I haven't tested sending people across skyrim yet, but I have sent them from inside my house to outside the house.

    Location: Set Spot Marker
    Wherever you use this spell, and which ever direction you are facing, is where NPC's will be teleported to.

    Bondage: Cycle Cages (new in v1)
    Use this to cycle through the different cage animations. There are 8, 4 hanging and 4 wall mount cages.

    Bondage: Cycle Pillory (new in v2)
    Use this to cycle through the different pillory animations. Some of them are very similar, like one has a slight struggle and one does not, or a slight leg position change. There are 7 of them in total.

    Bondage: Cycle Posts (new in v3)
    Use this to cycle through the different bound to a post or pole. There are 11 in total.

    Bondage: Cycle Bound To Wall (new in v3)
    Use this to cycle through the different bound to a wall. They share common positions with the posts just without the post. There are 6 of these in total.

    Bondage: Cycle Chains (new in v3)
    Use this to cycle through the different chained positions. The chains go everywhere, expecting to be bound to the ceiling or the floor. There are 14 in total.

    Bondage: Cycle Bound On Floor (new in v6)
    Use this to cycle through the different positions bound on the floor. They are all hogties with various amounts of struggling. There are 5 in total.

    Bondage: Cycle Misc. Dungeon Equipment (new in v6)
    Use this to cycle through various dungeon equipment. The Horse, The Rack, The Wheel, St Andrews Cross. There are 7 in total.

    Rotate Left
    Turn the NPC... Left. So you can tweak the angle of the bondage.

    Rotate Right
    Same as... left. But right.

    All of these are hand spells in the illusion class so you can pair them up while fucking around with what you want, e.g. set marker in left, send to marker in right. Turn left in left, turn right in right. You can even move them after you put them in the cages if you need to tweak it.

    Integrate Your Mod
    If you want your mod to be able to not screw up people's bondage, this mod sets an actor value with StorageUtil that you can check.
    If StorageUtil.GetIntValue(who,"IsBoundStrict") != 1 ;; it is ok to do whatever animations i want.Else ;; i should not mess up their bondage efforts.EndIf
    The main reason you might want to do this is if you are about to trigger an animation that will mess up the position or orientation of an actor. If IsBoundStrict is one, you should not trigger animations or location changes.

    Requires
    SKY UI
    SexLab
    SexLab Aroused
    Zaz Animation Pack
    PapyrusUtil http://www.loverslab.com/files/file/484-papyrusutil/ (installed AFTER sexlab, to update the broken PU sexlab came with)

    Known Bugs
    With Aroused Animals enabled humping random NPCs, that seems to reset them back to being able to go home. So I guess don't bind them where your horse can get to them. In fact I think any forced sex may reset them to walk away after. I plan to figure out the trick to making them sexable in the semi-near future.

    While they stay bound, sometimes an NPC will redress in their default clothes when you return home. I think I have a fix for that incoming. They don't seem to obey Actor.SetOutfit() at all.

    Todo
    Tweak the spell descriptions and visuals.
    Force them to have sex with you, and have the bondage return to how it was before you did so.
    Integrate Sex Lab Aroused into self bondage mode. I tried once already and got so frustrated with SLA (zero docs) that I decided to release without it for now.

    Change Log
    v9 - 20140809
    Added SexLab Aroused support.
    Fixed errors in spellcast script spamming papyrus log.
    Fixed self bondage not working after mod reset (i think).

    v8 - 20140804
    Self Bondage!
    Added MCM option to strip and prevent redress when you bind will.

    v7 - 20140803
    Adds IsBoundStrict to allow any mod (like Soulgem Oven) to detect bondage and not fuck it up

    v6 - 20140730
    Hogtie people on the floor, or up on a table. Whatever.
    Put people on various dungeon equipment.

    v5 - 20140729
    Added MCM menu with option to reset Display Model. This will give you any spells you are missing.
    Hopefully fixed Release Will not keeping them out of bondage.
    Fixed stripping when casting bind will.
    Refactored animation lists to be nicer code.
    No new animations this time, sorry. Bugfixes.

    v4 - 20140728
    Fix my fuckup with OnInit not giving you spells. I hope.

    v3 - 20140728
    Chain people to poles and posts.
    Chain people to walls.
    Chain people / hang people.

    v2 - 20140727
    Throw people in the pillory.

    v1 - 20140726
    Bind people to your will and throw them in cages.

    30,669 downloads

    Updated

  24. Devious Devices Bodyslide CBBE CT77 Body TBBP(Integration+Expansion)

    Devious Devices Bodyslie CBBE CT77 Body TBBP
    -------------------------------------------------------------------------
    WARNING:

    This Last Update has almost every asset redone, so please test them and post issues if you find them:

    If you want more Devious Devices related mods, you can check out this list made by Zadil:
    http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724
    ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 15/02/2015 | Ver 4.0 |
    --------------------------------------------
    -Almost Every Asset Re-builded
    -Added latest Assets
    ;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/?

    I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/

    So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows.

    I did this mostly because for some reason any conversion was working for me at all.
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Included Assets 2.8:
    DDAssets DD Integration:

    Armbinder
    Iron Belt
    Padded Belt
    Padded Belt Open
    Padded Bra
    Leather Arm Cuffs
    Leather Leg Cuffs
    Padded Arm Cuffs
    Padded Leg Cuffs
    Body Harness
    Body Harness Full
    Body Harness Single

    DD Expansion:

    Ebonite Armbinder
    Ebonite Arm Cuffs
    Ebonite Leg Cuffs
    Custom Harness Single
    Ebonite Body Harness

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Requeriments:

    Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/?

    Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/?

    CBBE Body http://www.nexusmods.com/skyrim/mods/2666/?

    Recomended (as far as known not essential )

    CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/?

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Instalation:

    Just drop the content on Data folder or use NMM.

    You need to build the meshes on Bodyslide to see the changes
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Notes:

    I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It
    out for yourself.
    If you think theres information missing on this description, let me now so I can add it.

    14,542 downloads

    Updated

  25. Deviously Cursed Loot

    Deviously Cursed Loot V5.1 by Kimy
     
    DESCRIPTION
    Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
    Also featuring:
     
    Solicitation
    This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
     
    Device Comments
    No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
     
    Sex attacks
    Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat rape mechanism that will make attackers cease hostilities and rape you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
     
    Leon, the Dominant Follower
    Ok, ok, dominant followers have been done before by other mods, but this one is really special. Because it's a guy! Shocking, I know! For most other mods I am aware of implemented the femdom theme, rather! But ladies need some eyecandy, too! In case our new master doesn't blindfold us, at least. You get the idea! As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him to increase your standing with him. In exchange he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you to him. Just don't get caught! Oh, you can find him in the Bannered Mare in Whiterun.
     
    Public Indecency
    When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
     
    Bondage Dialogue
    Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
     
    Self Bondage
    If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
     
    The Cursed Collar Quest
    If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
    This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
     
    The Rubber Doll Quest
    A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
     
    The Bound Queen Quest
    When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
     
    Tie Me Up!
    The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
     
    A Little Bondage Adventure
    When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
     
    High Security Restraints
    These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
     
    Flash Bang Traps
    Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
     
    The Slave Collar
    If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
     
    Estrus Traps
    This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
     
    HOW IT WORKS
    Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
    This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
     
    REQUIRED MODS
    SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
    SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ OR Sexlab Aroused
    ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/
    HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
    Devious Devices Assets version 2.9.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices Integration version 2.9.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
    Devious Devices Expansion version 1.2.3 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
    Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
    FNIS: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
    XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also just install NiOverride, but you need one or the other)
    CBBE/UUNP Bodyslide compatible body -strongly- recommended: http://www.nexusmods.com/skyrim/mods/49015/?
     
    OPTIONAL SOFT DEPENDENCIES
    Captured Dreams version 2.8 or higher (http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-24-2014/)
    Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
    Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/)
    Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
    Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
    Serial Strip Version 1.1.1 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
    Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)  Please refer to CONFLICTS about how to get the two mods to work together.
    Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/)  - Inte's patch version 7b or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)
    The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
     
    OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY
    Deviously Helpless (http://www.loverslab.com/files/file/829-deviously-helpless/) (Note: This mod is no longer being updated, but still seems to work mostly fine)
    More Devious Quests (http://www.loverslab.com/files/file/1576-devious-device-more-devious-quest/) (Note: This mod is no longer actively maintained)
    Deviously Enslaved (http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/) (use the latest inofficial version from support thread!)
    Defeat (http://www.loverslab.com/files/file/286-defeat-v5b33fixed-805/) OR
    Devious Surrender (http://www.loverslab.com/topic/49177-wip-devious-surrender/)
    Maria Eden (http://www.loverslab.com/topic/40336-wip-maria-eden/)
    Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
    Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
     
    INSTALLATION
    Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS after installation.
    Attention: Devious Devices only contains assets for CBBE Curvy and UNP. Neither of these outdated bodies is supported by Cursed Loot. All items bundled with Cursed Loot support Bodyslide CBBE! Using Bodyslide conversions for DD assets is highly recommended. UUNP is supported via Gameplayer's conversions.
    CBBE Bodyslide users download this: http://www.loverslab.com/topic/43710-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/
    UUNP users download this: http://www.loverslab.com/topic/51563-the-devious-corner/
     
    CONFLICTS
    Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
    DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very long time. Solution: Uninstall mod.
    Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
    Immersive Horses - For some reason this mod adds the player to the follower faction. That can cause issues with follower support functions in Cursed Loot.
    Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
    SexLab Dialogues/Sanguine's Debauchery - the current version indiscriminately removes DD items regardless of their quest item flag (ignoring relevant DD Framework conventions). As a result, this mod has the strong potential to break Cursed Loot's quests. Solution: Do not (as in NEVER, EVER!) use SL Dialogue's "Can you help me with my restraints?" dialogue, and disable SD+ enslavement while Cursed Loot quests are running. This isuse is planned to get fixed in a future version of SD, so it should be a thing of the past eventually.
    Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA.
    Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
    Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
    Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
    Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when using this mod.
    Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
    RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
    Beeing Female - allows child followers, but will run fine with Cursed Loot as long as this option is not active. Solution: Make sure to set birth options to "Item". Do NOT set it to "Actor"!
    RS Children - works fine, but install it without the "Playable" option.
    SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
     
    KNOWN ISSUES
    During sex attacks, some NPCs might yell their surrender at the player. While that is unintentional and silly, it's unfortunately hard-coded into the AI package I used. It might be addressed one day when I feel like rewriting this code.
     
    PERMISSIONS
    - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission.
    - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary)
    - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it.
    - You can NOT publish a fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
    - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
    For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS:
    Since Cursed Loot's sex attacks can get into the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
    If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest.
     
    NOTES:
    1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
    2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
    3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!  
    Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
    Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
    4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
    5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
    6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
     
    FAQ:
    Q: How to best report any issues with Cursed Loot?
    A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log.
    Q: I have this and that problem with an older version of Cursed Loot.
    A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please don't use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
    Q: Mod Organizer does <insert issue here>. What gives?
    A: I have no clue. I don't use MO and cannot troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me!
    Q: Your mod doesn't work with SkyRe/PerkusMaximus
    A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Will this mod ever support male player characters?
    A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
    Q: Can I translate your mod?
    A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
    Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
    A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and ideally UUNP either out of the box or at least via a 3rd party conversion. The model obviously also needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! I won't support any body mod other than CBBE and UUNP, though.
    Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
    A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
    Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
    Q: You're evil and mean.
    A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
     
    CREDITS AND THANKS
    All LL modders for their work - without it Skyrim wouldn't be half as fun!
    My special thanks go to
    - Zadil and Min for giving us Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
    - CGI for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
    - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod.
    - ZaZ and XaZ for the animation pack. The steel shackles and (Steel) yoke models included with Cursed Loot were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. The ankle chains were included with permission.
    - Koffii for the awesome restrictive set!
    - Coopervane for the shiney new textures for the Cursed and High Security items! And for DD Expansion!
    - LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures.
    - Naaitsab for the awesome banner!
    - Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay!
    - Bane Master for overhauling Estrus Chaurus+!
    - TNT90 for creating the Frostfall compatibility patch!
    - Turbosnowy for the Gimp hood, I used in the hope that it's ok to (it will be removed immediately in case it is not).
    - mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/?
    - zenetx for the contribution to the device comments
    - umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?)
    - Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/)
    - The Evil Genius for the Rubber Doll quest idea.
    - nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?)
    - Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/
    - Mister X for adapting the heels to use NiOverride!
    - t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod.
    - Tifa Lockheart for the awesome screenshots and the conversations! <3
    - The beta testers for finding and squashing all these bugs: Aelie, Verstort, CGI, Min, naaitsab and Tifa Lockheart!
    This mod was inspired by a forum thread created by lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/
    Thank you for putting such deviously fun ideas into my head. Have fun wiggling out of those armbinders and other devious things!

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