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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Other

SexLab mods that do not fit into any of other categories

78 files

  1. BWitch 0.4.0 [9 August 2015]

    BWitch 0.4.0 by simplefries
    ====================
     
    Cast spells and shouts with your hands bound. Grow your power as you wear more restraints.
     
    The mod emulates the shouting and spell casting systems in Skyrim via scripts, giving you a limited ability to cast spells and shouts while your wrists are bound. This comes with all the limits of scripting (such as script lag).
     
    As a bonus, you can also cast spells whie riding a horse, if you're wearing wrist restraints.
     
    --------------------
    1. Requirements
    --------------------
     
    - SKSE 1.7.1+
    - SkyUI 4.1+
    - ZaZ Animation Pack 6.04+
    - Devious Devices Integrated 2.9.1+ (not required by the lite version)
     
    May work with older versions, but these are the ones the mod was developed/tested with.
     
    Using some sort of mod organizer is recommended, such as Mod Organizer: <http://www.nexusmods.com/skyrim/mods/1334>.
     
    --------------------
    2. Mod overview
    --------------------
     
    //// UNDER THE COLLEGE ////
     
    The Midden has all kinds of secrets. In the room next to the Atronach Altar lies a summoning altar. Cast a spell on it to summon a creature which will grant you the abilities of this mod.
     
    Enter the creature bath to begin the initiation ritual. After the creature is finished with you, a small chest will appear on the summoning altar with items to get you started. During the ritual, you can hit space bar to skip to the next stage of the animation.
     
    Hit the creature with a spell to make it disappear. You can summon and unsummon the creature as many times as you want.
     

    //// BOUND MAGIC ////
     
    To cast a spell or shout while bound:
     
    1. Read the 'Knowledge through Discpline' book.
    2. Assigned a spell/shout to one of your 1-8 hotkeys. If you haven't done this yet, you need to favourite a spell/shout, then assign it a hotkey from the Favourites menu.
    3. Put on some wrist restraints. ZaZ or DD items which bind your hands have been tested.
    4. Select a hotkeyed spell/shout from the 1-8 hotkeys. You need to select it after putting on wrist restraints for the mod to detect it.
    5. Use either the shout key to cast a shout, or the Left Attack key to charge a spell. Controllers should be supported, but this is untested.
     
    When you finish charging a spell, a visual effect and sound will play on the character. This makes it easier to tell when you are ready to cast, since watching the magicka bar is pretty boring.
     
    If you have the magicka for it, you can queue up multiple casts of the same spell by quickly tapping the charge key one or more times before you begin charging. E.g. double-clicking and then holding the Left Attack key will queue up to two casts, triple-clicking and holding will queue up three, etc. Queued charges are all cast at once when you release.
     
    For an easier time playing, you may want to turn off Hardcore Effects in the DD settings menu. This will let you use the menus while your wrists are bound---letting you fast travel, manage inventory and change the spells/shouts you have assigned to your 1-8 hotkeys. This is not required, but will make it easier if you forget something.
     
    After an initial learning period, being bound will give your spells additional power.
     
    Wearing a gag will stop you from using shouts. You can still moan helplessly, though. Actors around you may find this arousing.
     
    FAILSAFE: Opening a menu should reset bound magic to its unused state. If you find your magicka stuck, or some weird behaviour, try opening and closing your inventory menu.
     

    //// ADDITIONAL TRAINING ////
     
    After the first time, perform the ritual again while wearing some restraints to gain extra powers. Each time, a training tome will appear in the small chest to teach you the power.
     
    These powers will be active even if your hands aren't bound.
     
    -- Blindfold: Heightened Senses --
     
    Train your body to be sensitive to the life force of others. When you are naked and wear a blindfold, you gain a weak detect life effect.
     
    -- Gag: Quiet Endurance --
     
    Unable to scream, you convert pain into magicka. When wearing a gag, getting hit by a hostile spell or weapon recharges some magicka. This doesn't reduce the damage. If enough magicka is converted, you may find this arousing.
     
    -- Collar: Submissive Thrill --
     
    Advertising your restraint in such a public way give you a thrill. You have 50 more magicka while wearing a collar (note: this is equivalent to wearing an apprentice hood).
     
    -- Any Locking Devious Device (including the above): Restrained Power --
     
    Restraining your body unlocks your magical power. Each locking devious device you wear reduces casting cost by 5 percentage points, up to a 30% reduction for wearing 6+ devices.
     

    //// DAILY BLESSING ////
     
    Every time you perform the ritual with the creature, you will be left with a blessing:
     
    - Cure diseases.
    - Small chance to absorb an incoming spell completely, turning it into magicka.
     

    //// QUICKSTART ////
     
    If you don't want to join the Mages' College, you can use the 'quick start' option in the MCM to get the bound magic items. To get the additional training tomes, you have to visit the Midden.
     
    --------------------
    3. Lite version
    --------------------
     
    In the 'optional' folder is the lite version. You can use this *instead* of the main version, but don't use both at the same time. The lite version has only the bound casting and bound shouting components, and does not require Devious Devices.
     
    To get started with the lite version, use the 'quick start' option in the MCM.
     
    Switching between the main and lite versions is not supported. Best to do a full uninstall and clean save if you want to switch.
     
    --------------------
    4. Limitations / Known bugs
    --------------------
     
    - Script lag. This is especially noticeable in combat, and is not fixable via scripting.
    - Some shouts may not work while bound. Whirlwind sprint is known to simply not work with bound hands.
    - Some other mods will cause concentration spells to be periodically interrupted. Best stick to Fire and Forget spells.
    - Sounds don't work right.
    - No dual wielding.
    - The creature ritual animation is sometimes buggy.
    - Rapidly tapping the charge keys can sometimes leave your magicka stuck. Hit the sheath key ('R' by default) to unstick.
     
    --------------------
    4. Upgrading
    --------------------
     
    A clean save is recommended:
     
    1. Choose the uninstall option in the MCM. The MCM will now disable itself as an indication that a clean save is needed.
    2. Remove the old version of this mod.
    3. Make a clean save by loading the save file without this mod installed, and then saving.
    4. (Optional) Go in with the Save Game Script Cleaner <http://www.nexusmods.com/skyrim/mods/52363>and remove scripts from this mod. This mod's scripts all start with zbw_* or _bw_*.
     
    You should now be able to proceed as if you never installed the mod.
     
    --------------------
    5. FAQ
    --------------------
     
    Q: Does this work with hotkey mods?
    No.
     
    Q: Does this work with...?
    I haven't tried it, so I don't know. Feel free to report your results.
     
    Q: Nipple casting?
    No. Have not been able to figure out a way to make it work.
     
    --------------------
    5. CHANGELOG
    --------------------
     
    2015-08-09 v0.4.0 BETA:
     
    * Plugin rebuilt from scratch. Save cleaning recommended.
     
    * NEW: Charge stacking for spells. Multiple quick clicks before charging -> spell will be cast multiple times at once when you let go.
     
    * NEW: Additional abilities that can be gained after initiation ritual has been performed. See 'Additional Training' section of mod description for details.
     
    * NEW: MCM option to use instant casting instead of spell charging. Instant charging is likely to be more responsive when under heavy script load.
     
    * CHANGED: Initial scene for obtaining the ability has been changed. Now located in the Midden under the College of Winterhold, in the room next to the Atronach Altar.
     
    * CHANGED: Rewrote code to remove locking. Should lead to better performance when under stress.
     
    2015-06-07 v0.3.1-lite BETA:
     
    * Changed charged shader to be more obvious. Now uses the disused Dragon Hide shader.
     
    * Now plays a sound when charged.
     
    * Experimental support for controllers (D-pad L/R = Hotkeys 1/2) and numpad (only if switched on in MCM).
     
    2015-05-09 v0.3-lite BETA:
     
    * Pared back mod to just the bound casting/shouting core. As a result, no longer requires Devious Devices.
     
    * Reduced lag when casting by reading properties of spell when it is selected, rather than when cast.
     
    * Basic XP system.
     
    * Shouting now works more like vanilla: no longer need to let go of shout key to cast.
     
    * Brought back spell charging, as it gives an indicator of how much script lag you are experiencing.
     
    * Play a visual effect when spell is fully charged, so you don't have to watch the magicka bar.
     
    * Added short scene in Windhelm warehouse for better world integration.
     
    * Removed XP-granting code. You already get XP for spells cast, so the code was actually doubling up on XP.
     
    2014-11-23 v0.2-ALPHA:
     
    * Rebuilt plugin and scripts from scratch. Not backward compatible.
     
    * Voice shouting while bound. Uses the same key as normal shouting.
     
    * New system for selecting spells/shouts. Based on hotkeys 1-8. This allows for the use of more spells/shouts while bound.
     
    * Added some effects for devoted bondage mages. Devoted bondage effects require player wear a locked armbinder and have nothing in the torso slot at all times. Player will get shocked if they fail to remain naked.
     
    * Spells now cast instantly. Makes the scripts simpler.
     
    * Right-cast now disabled. You can only left-cast one spell at a time. Dual casting never worked anyway. This limitation is because Papyrus doesn't have a way to interrupt a specific spell, you can only interrupt all spells at once.
     
    * Spells grant XP according to base magicka cost (not damage, like most destruction spells).
     
    * Bound casting changed from an enchantment to an ability. Now acquired via the MCM. It is likely a future quest will be involved in obtaining the abilities. Maybe something involving Molag Bal.
     
    * Sounds added.
     
    2014-11-11 v0.1-ALPHA
     
    * First release.

    3,134 downloads

    Updated

  2. Khajiit Speak - Sexlab

    I've never been much good at description pages)
     
    Rylasasin has seen that there are many sexlab mods here, yes? Many with player dialogue. But none with dialogue that changes when you play as Khajiit.
     
    This makes Rylasasin a sad khajiit. So Rylasasin thinks maybe he fixes this, hmm? Makes patches that you install besides your favorite Sexlab mods, so that when you play as a khajiit, you now speak in glorious khajiit dialect, perhaps?
     
    This is basically a small collection of patches that follows in the tradition and spirit of the Khajiit Speak mod on Nexus: changing all the player dialogue for these mods into something you're more likely to hear as a khajiit. As such, it also works the same way: These are addon patches, and are not replacers so even when these mods update they should remain compatible.
     
    That in mind, if these do sound a little silly, keep in mind that i'm not mjharper. I did the very best I could, but it's probably not perfect.
     
    These mods do not change anything besides dialogue, and should not in any way cause any compatibility issues whatsoever.
     
    CURRENT SUPPORTED MODS:
    Sexlab Solutions 2 Sexlab Dibella Sisterhood Sexlab Romance Sexlab Spectator Crowds Sexlab Horny Followers (All versions) Sexlab Submit Sexlab Radiant Prostitution Lovers Comfort Sexlab Guild Sexlab Approach Sexlab Amorous Adventures

    REQUIREMENTS:
    All patches included require their parent base files. Example: the Khjaiit speak for Sexlab Submit requires Sexlab Submit and all of its required files.
     

    INSTALLATION:
    Each ESP is located in their respective folders for easy finding. Simply find the folder you want, copy the esp out of it, and put it into your data.
     
    OR
    Use Mod Organizer for even easier management.

    4,243 downloads

    Updated

  3. PSQ PlayerSuccubusQuest Universal Armor by Kalambre & IDzeroNo

    This is a "Universal Armor" for the
    PSQ PlayerSuccubusQuest Mod.
     

     


    Works only with PSQ 2.91 & WORKS WITH TRANSFORM PACKAGE

     

     


    These changes your armor when in succubus mode to any armor you see.

     

     

    Tired of crafting useless items again and again to inprove blacksmithing perk? Your enemies always have better armors than you? Do you like a light armor but you don't use it because has a low rating? You envy your neighbor dress but you can create or purchase it? Do not worry...
     
    History
     
    A few years ago, a retired blacksmith began to study magic in Winterhold college and found that he could use the power of soul gems to transform simple rags in magic clothes capable of mutate their appearance and properties. He also developed a spell to transfer the properties of target armors to these clothes creating a perfect imitation. This discovery didn't please imperial authorities so he had to leave the college.
    Some rumors say he was captured by the Imperial Copyright-Protection League in Riverwood Inn and translated to Helgen for an "interrogation".
     
    Description
     
    You can create these armors in forges using soul gems and beggar clothes, prisoner rags... (needed 20+ smithing perk and 20+ enchanting)
    You also need to learn the spell (find the spell book). When you cast the spell in NPCs characters, your magic armor imitate their armors and get their properties, ratings, enchantments...
    In MCM you can modify armor rating if you don't like original armor values of copied items.
     
    Install/Uninstall
     
    Install as usual. Requirements: SKSE and SkyUI mod for MCM settings.
     
    Uninstall: Before uninstalling unequip, sell, disable, destroy... all armors and save, to avoid persistent scripts.
     
    Questions
     
    - Issues?
    Since armoraddons priorities can be modified using scripts, can exist some overlap issues between gloves/boots and armors, etc.
    Head armor system is absolutely crazy: a lot of slot used, different models for argonian, khajiits, orcs... Some helmets like imperial don't work fine, and have invisibility issues, I have tried many options but I haven't found the cause. I hope to fix it in the future.
     
    - I don't want to start a new game to find the mage in Helgen, what can I do?
    Go to Riverwood Inn, maybe he forgot there some things.
     
    - I am a fine lady, and I haven't got any dirty beggar/prisoner clothes...
    I've added some recipes, so you can craft them in tanning racks.
     
    - Can I enchant, temper, change this stupid name... as I do with vanilla armors?
    Yes, but note that these changes are permanent unlike enchantment, etc, transferred by spell.
     
    - Is it compatible with custom armors?
    Yes, as long as they use regular slots.
     
    - Are you going to create a weapon version?
    No, I usually use mage characters, so this is a job for other modders.

    914 downloads

    Updated

  4. BF_Potions_in_Skyrim

    This mod adds Beeing Females's contraceptives to various merchants through out skyrim. Most potent ones are available at alchemists. Though some variety shops ( Belethor's or Bits and Pieces ) may have upper ones available as well. Taverns generally will have low to medium grade only.
     

    The Textures are my own. The meshes are from Insanity's Morrowind Potions resource. Thank you for a nice resource.
     

    This is in need of being tested. I made sure both meshes and textures were pathed to BeeingFemale's textures and meshes. If some prefer the regular ones I'll release one with out the replacements.

    837 downloads

    Submitted

  5. SkyMoMod v13 Sexlab Compatibility Patch (genitals not included)

    Makes MOST of the SkyMoMod v13 creatures able to have sex with PCs or NPCs.
     
    Genitals of some creatures are not included because I don't know how to add genitals to the creatures, i.e. I won't make a patch with the creatures' genitals.
    The creatures will have sex with you without their genitals. So are they actually having sex with you? That's for you to answer.
     
    Requirements:
    SkyMoMod v13 (you need its bsa)
    Sexlab

    1,314 downloads

    Updated

  6. Sexlab Interactive Arousal

    Description:
    This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.

    I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I will be trying to round up some good candidates and making extensions for them as well. If you know of any that you think should be supported, let me know (see feedback and suggestions section below). If you are making a mod and want to build it in directly, please do (see instructions below).

    This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.

    New Features:
    Potions!
    Try ~help "boner juice" for a free sample

    Known Issue:
    If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.

    Requirements:
    Sexlab Framework
    Sexlab Aroused Redux
    Parent mod (and any requirements) if applicable

    Files:
    SLIA - Core v1.02
    Master file and scripts, must install.

    SLIA - Vanilla v1.02
    Support for objects from Skyrim and the DLCs.

    SLIA - Requiem v1.01
    Compatibility patch for Requiem (v1.8.2).

    Vanilla items included:




    Files for other mods:
    SLIA - SMUT Books
    SMUT Books by GornGrimm (v.01d)

    SLIA - Books of Skyrim
    Books of Skyrim by Thulas (v1.8)

    SLIA - The Devious Manual
    The Devious Manual by Content Consumer (v2.1.6)

    Feedback and Suggestions:
    If there's an item you think should have a trigger but it doesn't, let me know. I really only did a cursory pass and I intend to keep adding things as I think of them, or as they are requested.

    If you want to suggest a mod that you would like me to pursue supporting here, I would prefer if they were on Loverslab. Modders with content on Nexus are welcome to use my framework or give me permission to support their work, I just don't feel like messaging people on Nexus to ask for permissions.

    Instructions for implementing into your own mod on an existing item:




    Instructions for creating custom triggers:




    Change Log:



    11,925 downloads

    Updated

  7. Deviously Enchanted Chests

    Deviously Enchanted Chests V2.1 by Bane (13/06/2015)
     
    DESCRIPTION
     
    Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
     
    Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
     
    Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
     
    Updating
     
    If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
     
    How the mod works:



    REQUIRED MODS
    SkyUI v4.1
    SexLab 1.59+
    SexLab Aroused v20140124 or Sexlab Aroused Redux 16
    ZaZ Animation Pack v6.04
    Devious Devices Assets v2.9.0
    Devious Devices Integration v2..9.0
     
    OPTIONAL
     
    Estrus Chaurus+ v4.00
    Devious Devices Expansion 1.2.1
    Captured Dreams v3.84
     
    ALSO RECOMMENDED
     
    Deviously Helpless
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
     
    A WORD OF WARNING
     
    This was my first full Mod – I’m sure it contains bugs although I hope none of them are game breaking. Either way use at your own risk.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
     
    CREDITS
     
    The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
     
    Thanks Kimy! Without your work I would never have got this project off the ground…
     
    Many thanks to:
    Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx

    18,839 downloads

    Updated

  8. Updated

  9. SexLab More Creatures (2015-06-09)

    Adds more friendly domestic animals to the world of Skyrim.
     
    This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses.
     
    In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC.
     
    Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
     
    I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict.
     
    This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help.
     
    The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it.
     
    This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it.
     
    If you find an area that you think has too many or too few animals that would also be helpful.
     
    Requirements
    All DLC
    SexLab
    More Nasty Critters (complete install)
     
    Install
    Use a mod manager or just drop the esp into your data folder and activate it in your load order.
     
    Unistall
    Simply remove the esp. No other steps required.
     
    Update
    Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
     
    Change Log


     
    License
    This mod is released under a Creative Commons Attribution Share-Alike license.

    18,432 downloads

    Updated

  10. Redguard Black Beauty Saves

    NO MODS used. So these are clean saves

    Save 4 , before you step past the door to kill Miraak, make sure you have the correct shout loaded
    I did the kill with the bow. hide behind the stones to heal yourself , if.......
    Save 5 , Miraak is dead, no more dragon soul stealing.
    I also did Winterhold quest and put a lot of stuff in de safe in the archmage room
    Save 6 , After Killing Hakon the Vampire you still have Serana as follower.
    You can be cured or you can become a vampire yourself. your choice.......
    Save 7 , Learned the dragon rend shout, Alduin beaten.
    In whiterun in Breezhome is a lot more to find and Lydia...

    Your followers have also some stuff that you might want.
    Have fun.....

    221 downloads

    Submitted

  11. Redguard Black Beauty Saves

    3 saves,
    save 1 basic prisoner , starting a new character
    save 2 taken at lvl15, picked up de Elderscroll Dragon, you can now pick up the oghma infinium book
    and make a choice how to use this for your gameplay..
    save 3 taken at lvl 23, you can take Auriels Bow and kill Harkon or
    read the Elderscroll at the Throath of the world.
    I did not any side quest , Isolda Armen Sven or what ever character is still in need of some help.
    For those that wants to play "Amoreus Adventures" Only Gerdur was killed in the making of these saves.

    health 200 stamina 170 and magica 150.

    Not visited, Markarth, Blue Palace and a lot of other places. You have to do a lot yourself
    Not played Thievesguild, Black Brotherhood , Solstheim, Miraak, still possible.....

    See for yourself if this is a nice starting point .... have fun.

    275 downloads

    Submitted

  12. Tweak for SexLab Defeat: Tied-up victims invulnerable

    This tweak modifies SexLab Defeat. When you tie-up someone who's been knocked down, they will be made essential and invulnerable until they are untied. This is to stop followers from killing someone you've just tied up.

    There is one potential problem with this mod: if you tie-up someone who shares a base ID with another NPC (such as bandit leaders, and other generic NPCs), those other NPCs will also be made essential and invulnerable. I don't think there is any way to fix that, because the SetEssential() function only applies to an ActorBase, not an Actor. Let me know if I'm wrong.

    1,215 downloads

    Submitted

  13. Devious Device Assets and Expansion Meshes for HDT 7B body

    Description:

    File has all DDA and DDX items covered for a 7B HDT body weight. Body type its meant for is 7B Bombshell pregnancy body with HDT, essentially the body that is used by Bodyslide/Outfit Studio 2.3 version with the Unified Unp package. Although there are not a lot of outfits available for this type for download these items will fit the Dragon Marauder TBBP outfit and Shokies Dragon Armor on Nexus just to name a couple. I have found that the items will fit conversions via Outfit Studio Unp HDT option reference which I use to convert my favorite outfits when I get around to using those.

    So if your into 7B Bombshell HDT body these meshes should be quite satisfying for your Devious needs.

    I have all the meshes for current DDx onboard converted such as the new ebony colored restrictive gear and have been using them in game play so I know they fit. Hopefully you enjoy the pack and it saves you some time so you can just convert the customs you like using that you find around the net.

    Recent Fixes:
    Corsets were fixed up, but expect to see another revision.
    Restrictive Boots, AGAIN,
    -I started over from the original CBBE shape mesh.
    -These boots wont clip when using the HDT 7B Blabba mesh
    -They look so good
    -These will of course suffer clipping with outfits with implanted body mesh, cause uh well you do realize that not everyone uses the same body right?
    -->Anyways these boots have very clean weight painting and I cannot say the same about the other stuff we end up using D: <sadface

    -Added Breast Weighting to Restrictive Collar, this removes breast clip weirdness (only file I know of that removes breast clip weirdness on this mesh)
    -Added Breast Weight to Armbinders which also removes breast clipping weirdness (Odd sounding but this actually works)
    Installation:

    2 Choices
    Added 2.9.0 HDT version

    If getting Belly Node.

    Then also download the HDT 7B Body.

    Why upload this?

    Well 2 things, I use the hdt 7B body and Kimy (author of Devious Loot) asked me to make a page for it so other Devious Device users or people interested in Devious Devices but felt they couldn't play it have a reason to try it out.

    If the authors would like to incorporate these as options into their next release I would be more than happy to have this page removed.

    Required Mods
    Devious Devices Integration
    Devious Devices Assets
    Devious Devices Expansion

    Credits
    -Zidill
    -Coopervane
    -Blabba
    -Koffii

    9,980 downloads

    Updated

  14. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget



    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.


    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.


    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.


    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!


    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.


    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!


    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!


    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.


    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.



    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!



    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    21,946 downloads

    Updated

  15. Food Wars

    Eat Food. Pointless Shit Happens.

    Raw Food (VendorItemFoodRaw)
    or alchemy ingredients (VendorItemIngredient).
    You make a sad face.
    If you have SexLab Aroused, you get -5 to arousal.
    If you have Blush When Aroused, you blush hard.

    Cooked Food (VendorItemFood).
    You make a happy face.
    If you have SexLab Aroused, you get +5 to arousal.
    If you have Blush When Aroused, you blush a little.

    Anything Else.
    Probably nothing happens.

    Notes.
    Both SexLab Aroused and Blush When Aroused are OPTIONAL.

    Does nothing to NPCs, only on player. You can you can addspell the "Taste Buds" spell to the NPC but chances are the magic effect will just fall off of them when you leave the building anyway. It should automatically work on player on install. Probably.

    Skyrim's idea of "happy face" looks more like "this thing up my butt really hurts but im pretending to like it" face.

    If you see this on Nexus, flood the thread with pony spam with mean captions. I don't release on Nexus.

    Uninstall.
    Remove it from your computer. Remove scripts from your save with Save Tool that begin with dcc_rt_. There will be two, more if you attempted to put the spell on NPCs.

    374 downloads

    Updated

  16. Sex Slaves for Vanilla Bandit Camps MALE VER.

    This is the same file as the Sex Slaves for Chocolate Hazelnut Fudge Camps (Vanilla is overrated, lol), I just changed ALL the slaves into the gender with a penis and 1 hole.

    ALL CREDITS GO TO THE ORIGINAL CREATOR

    Requirements:

    The same as the original one BUT DOES NOT NEED THE ORIGINAL FILE (It will replace your original file if you have it)

    Bugs:
    IDK yet, but check for Grey Faces, I think I may have missed some (IDK for sure, but I hope I hade supplied all of the facegeoms)

    Credits:

    pchs for the original mod
    Ashal for Sexlab
    Zaz and Chris for Zaz Animation Pack

    1,393 downloads

    Submitted

  17. Dibella's Grace

    Dibella's Grace V1.00 by Bane (03/03/2015)


    DESCRIPTION

    Enforced chastity is an affront to the Lady Dibella! She will not tolerate her Priestesses being denied the freedom to practice her rites.

    To counter this threat to her Followers, Dibella has granted a Sister at her Temple in Markarth the ability to call upon Her Grace to free Priestesses who have become trapped by one of these wicked devices.


    How the mod works:





    REQUIRED MODS
    SkyUI v4.1
    SexLab 1.58+
    SexLab Aroused v20140124+
    ZaZ Animation Pack v0562+
    Devious Devices Assets v2.8.2+
    Devious Devices Integration v2.8.2+

    ALSO RECOMMENDED

    The Sisterhood of Dibella

    INSTALLATION

    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!


    PERMISSIONS

    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission - other than that feel to use/mod it as you see fit!

    2,669 downloads

    Updated

  18. Devious Devices Assets Naming Tweak

    This is a simple tweak that adds " (Assets)" to the name of all devices added by Devious Devices - Assets.esm. This makes it easy to distinguish the example template items from the implementations added by other mods like Devious Devices Integration when perusing mod added items using the console or mfgconsole's "getmoditem mod" command.

    500 downloads

    Submitted

  19. Obscure patches (2015-02-16)

    Obscure patches are a collection of patches and small mods I made to tweak my own game.

    I am releasing them here in case anyone is interested in giving them a try.

    Some disclaimers:

    - These patches require their original mods (follow the links provided on this page)
    - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time.
    - These are released as loose files only, which means you will have to remember to delete the patches if you ever upgrade the original mods they are based on.


    Puppet Master Patch

    Description:

    - Added support for storageUtil triggers to cast the Puppet Master spell in a script
    :: Used in Hormones, Alicia and Mind Control)
    - I will remove it if Puppet Master is ever updated with similar scripted calls.

    Requirements: Puppet Master 1.7
    http://www.loverslab.com/files/file/463-puppet-master/


    SexLab Dangerous Night Patch

    Description:

    - Added support for SexLab Strip Actor functions to respect equipped Devious Devices during a night attack.
    - Fixes to bed clipping issues and invalid actors
    - I will remove it as soon as SexLab Dangerous Night is updated.
    Requirements: SexLab Dangerous Night 1.6.2
    http://www.loverslab.com/files/file/500-sexlab-dangerous-nights/


    SexLab Release Patch

    Description:

    - Disabled 'release' while riding a horse
    - I will remove it as soon as SexLab Release is updated.

    Requirements: SexLab Release 1.3
    http://www.loverslab.com/files/file/790-sexlab-release-v13/


    SexLab Warm Bodies Plus

    Description:

    - Added support to get warmth from additional activities (running, fighting, riding a horse, combat)
    - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/

    Requirements:
    http://www.loverslab.com/files/file/514-sexlab-warmbodies-frostfall-plugin/


    Priests of TERA

    Description:

    - Added unique outfits for priests across Skyrim to reflect their divine role
    - Made armors more rare and exotic (limited to merchand, caravan and boss level loot)

    Requirements:
    http://www.nexusmods.com/skyrim/mods/25846/?


    Jack Ga Monster Lore

    Description:

    - Contained new creatures to Eastmarch and Halljmarch
    - Added book to Arcaeneum to make new creatures more lore friendly
    - Added a few tweaks to select locations to fit in the back story

    Requirements:
    http://steamcommunity.com/sharedfiles/filedetails/?id=222035755

    4,461 downloads

    Updated

  20. Devious Devices Bodyslide CBBE CT77 Body TBBP(Integration+Expansion)

    Devious Devices Bodyslie CBBE CT77 Body TBBP
    -------------------------------------------------------------------------
    WARNING:

    This Last Update has almost every asset redone, so please test them and post issues if you find them:

    If you want more Devious Devices related mods, you can check out this list made by Zadil:
    http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724
    ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 15/02/2015 | Ver 4.0 |
    --------------------------------------------
    -Almost Every Asset Re-builded
    -Added latest Assets
    ;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/?

    I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/

    So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows.

    I did this mostly because for some reason any conversion was working for me at all.
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Included Assets 2.8:
    DDAssets DD Integration:

    Armbinder
    Iron Belt
    Padded Belt
    Padded Belt Open
    Padded Bra
    Leather Arm Cuffs
    Leather Leg Cuffs
    Padded Arm Cuffs
    Padded Leg Cuffs
    Body Harness
    Body Harness Full
    Body Harness Single

    DD Expansion:

    Ebonite Armbinder
    Ebonite Arm Cuffs
    Ebonite Leg Cuffs
    Custom Harness Single
    Ebonite Body Harness

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Requeriments:

    Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/?

    Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/?

    CBBE Body http://www.nexusmods.com/skyrim/mods/2666/?

    Recomended (as far as known not essential )

    CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/?

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Instalation:

    Just drop the content on Data folder or use NMM.

    You need to build the meshes on Bodyslide to see the changes
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Notes:

    I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It
    out for yourself.
    If you think theres information missing on this description, let me now so I can add it.

    14,542 downloads

    Updated

  21. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__

    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).

    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )


    __Requirements__

    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__


    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.

    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!

    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.

    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----

    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.

    __Known Issues__

    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.


    __Permissions__

    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.

    The only thing i do NOT permit is using this in any way to gain monetary profit.


    __Credits__

    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    23,125 downloads

    Updated

  22. Sexlab Position Selector By Nen - Control Yourself

    Description:

    This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position.

    How Does It Work:

    It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will.


    Example:


    Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position.

    OR: - (NEW FEATURE since out of Beta / Non Uploaded Version)

    Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit.



    Requirements

    Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed





    Installation


    Simply Upload to any mod manager

    Or

    Export the archive file to your Skyrim folder and overwrite your "Data" folder.


    *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know.


    Uninstalling

    Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure.

    Troubleshooting / Known Issues

    This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen.

    Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it.


    Future Plans

    Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important.

    Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes.

    Modifying this:

    If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included.


    HELP

    Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects.

    Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message.

    Credit

    Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner!

    La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.

    30,185 downloads

    Updated

  23. Sanguine’s Debauchery Patches

    Description
    This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod (For SD+ 2044 only).


    Version 0.10
    This will bring back the Slave kneeling before her master feature, with a few improvements hopefully.





    Version 0.20
    Added to the patch so your Master can use almost any lockable cage nearby. These include almost all vanilla jails and/or cages in Skyrim.





    Version 0.30
    Patched Slave sliding around during punishments.

    Version 0.40
    No lockpicking/pickpocketing while in armbinder/cufs.





    Version 0.50
    Major update, see spoiler tab bellow. New requirement - Devious Devices - Expansion.





    Version 0.61


    Added more MCM menu toggle options



    Version 0.67




    Future Fixes
    Perhaps our GuildMaster can help with some of these in the October update? Please Skyrimll?
    When the Slave is kneeling and the Master is whipping her, she can just slide around on the ground. Done in 0.3
    Disable electrical cloak underwater. Disabled it completely in 0.74
    Make lockpicking impossible while wearing armbinder/cufs. Done in 0.4
    IDK more to come.

    Requirements
    Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies get it bellow.


    With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll.
    Again, these patches are made for SD+ 2044.It's best to run this with "Undress animation" OFF in SexLab config.

    Install/Uninstall
    Use your favorite manager, or get on your knees.
    The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.

    Update From A Previous Version
    Uninstall old version using NMM and install new version using NMM overwriting all.
    This was posted on the main SD+ page, but it seems I have to say it again.
    Do Not Update While Enslaved.

    Update Log
    0.77


    Fixed: Loop when removing plugs.
    Fixed: MCM menu regarding gags.0.76


    Added: MCM menu option to select between 3 different gags, or no gags. Among the gags is the panel gag that will allow the Slave to eat, for those running realistic needs mods. (Don't forget to remove the panel plug, for that to work)
    Patched: Moved "Please" into Master's dialog tree, so now there is no need to exit a dialog and get back in to get to the "Please" option.
    Patched: Removed most of the conditions from the "What must I do to please you" option in Master's dialog tree, so now it will show every time inside that dialog.0.75


    Added: A delay countdown when Slave is too far from Master, before the escape state begins.
    Patched: Punishing items being added while posing.
    Added: Falmer (posture blue) slave collar disables fast travel/menu as well.
    Added: Check when Master is sleeping.
    Patched: Lowered script refresh rate.0.74


    Patched: Comments about Slave's attire.
    Patched: Disabled escape electrical cloak completely, IDK it started to get annoying.
    Added: More restrictive iron collar; no menu access on top of no travel.
    Added: Organized code logic into states, and started using StoreUtil variables.
    Patched: Misc. stuff unlikely to be noticed.0.73


    Patched: Forgot to take 0.72 off "test mode" so with 0.72 you'll only get the iron cuffs/base items when enslaved, no DD devices. Although, if you like that use 0.72, if not its back to normal with this patch 0.73.0.72


    Patched: Some code logic overhaul for Master and Slave to improve game responsiveness.

    Older Patches and Descriptions





    Misc. improvements you are unlikely to notice. 0.54


    Master will remove restraints during sex punishments, so more positions are available.
    Found and patched too many demerits points given for a single dance.0.55


    Fixed cuffs not being removed after dream world.
    Demerits system will allow the Salve to finish her training.0.56


    Patched it so the Slave wont pop out of an animation to kneel.0.57


    Fixed Master's script (it did not compile properly in 0.56)
    Made it harder to escape using a weapon, by 6x
    Everything should un-equip properly when they are supposed to.
    Added random punishment when Slave misbehaves before the 3 hours are up.
    When the current Master is killed by a NPC, the Slave is punished by the victor while re-enslaved.
    Added most of the roots from the old demerits system back. Now the Slave will get a lot of EP fast if she is misbehaving.0.58


    Patched it so the Slave can animate i.e. struggle, and even have a "thunderous climax" while kneeling.
    No EP given for being caged overnight.
    Slave will get 1 EP every time the Master can't see her, or she is "up to no good".
    Getting the Master's key will only remove the arm/legs bindings, blindfold, gag, and sometimes the collar, that is all -- the rest stay on, I'm sure you can figure out how to remove them, and no it's not through console, why bother playing if you do that?
    The plugs will bring the Salve to her knees now, by making her climax over and over.0.59


    I was going to wait to release this retexture in 0.6 but oh well here it is.
    Retextured a set of black Ebonite punishing outfit, hope you like it. Check out pictures.
    To get the new outfit you have to keep trying because it is randomized.0.60


    Patched 0.59 where the Slave could not move if equipped with iron shackles
    Also patched woodbit gag not removing and being stuck in a loop, thanks Azn, ukiaiko for letting me know about it.0.61


    See above for changes in more detail.
    Added MCM menu toggle options.
    Patched 0.60 for items not equipping correctly.0.62


    Patched 0.61 for armbinder showing equipped in inventory when it wasn't.
    Patched for other DDx removable devices showing equipped in inventory when they weren't.
    Patched for DDx 1.14 to work with the new sounds.0.63


    Patched: Already equipped blocked devices i.e. from CD Shop will be ignored and left in place.
    Patched: Plugs that are equipped before enslavement will not get removed during punishment scenes anymore.
    Note: If Slave is wearing a blindfold you have to switch to 1st person view for Master to remove punishments. (has to do with player controls being disabled while wearing a blindfold), I did this so punishments won't get removed while Slave is in an animation.0.64


    Optimized device removal function.
    Patched: not adding an arm binder if wearing CD Shop cuffs.0.65


    Patched: Plugs will equip individually now, so if the Slave already has one she'll get the other too.
    Gag is no longer a start item, I moved it to the first punishing item.0.66


    Minor improvements.0.67


    See above for more details, but basically.
    Added: locked in restraining furniture when no cage available.
    Patched: too many EP given with each punishment.
    Added: remote control for plugs.
    Added: longer posing animations.0.68


    Patched: 0.67 where plugs were added without a belt/harness to hold them in.
    Minor messages improvements.
    No demerits points given when locked in furniture overnight.0.69


    Because of a bug in DDi 2.8.2 I have to remove the plugs during furniture punishments, at least until Min releases a fix/update for it.
    Added: no fast travel while wearing a SD collar.
    Patched: plugs not removed/added properly during punishments.
    Patched: removed invalid furniture poses.
    Added: checks in case Master dies, or gets lost; the Slave will be released from the restraining furniture.0.70


    - Patched: Looping in the morning coming out of furniture restraints if not already in them. Also made harder to get out of them before the morning. This patch will also allow the Slave to wear the plugs overnight.
    - Patched: Equipping a weapon or a spell will get you punished.
    - Changed: The insane plugs do not get equipped until the Master is running out of restraints. Renamed them to Punisher plugs, yes just like in CD.
    - Added: New set of plugs, more tolerable that get equipped first, called them "training" plugs.
    - Added: Punishment by leaving the plugs on continuously for a long time.
    - Added: More NPC's responses to what the Slave is wearing, doing.
    - WIP: Cut out some of the unnecessary code.0.71


    Patched: A bug in 0.70

    30,444 downloads

    Updated

  24. UNP milk leaks for Soulgem Oven II

    I've converted the milk leak trail shader texture to UNP flavor.

    There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.

    Also, I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:

    One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying. I mean it.

    Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking. Consider it perhaps a subtle leak, enough to dampen but not appear white.

    Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice. It could just be an engine limitation I guess. Snow and such has a similar problem on occasion.

    These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.

    My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects

    3,602 downloads

    Updated

  25. The Dungeon: Milk Mod Economy Follower Home

    FollowerTEST:




    Other notes:
    I have organised the files so things should be very easy to find and change. For textures they are in Textures/Celeste then what you want to change. For meshes they are in Meshes/Celeste then what you want to change. The only exception for this rule is the hands and feet meshes are in the body folder. For the most part things should be pretty self explanatory but I can post a detailed explanation if it is required.

    My Suggestion:
    Make a save so you can see the npc before you start making customizations
    Use bodyslide 2 and texBlend to create a truly unique npc.

    My customization:




    Happy Customizing




    Description:

    The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy.

    Requirements:
    Dawnguard,
    Dragonborn,
    Sexlab Framework,
    Sexlab Aroused,
    Zaz Animation Pack,
    Milk Mod Economy,

    Features: ​
    Milking Floor with 15 milk pumps
    Pool Room with 10 milk pumps
    Main Room with Throne and large table
    Bunk Room with sleeping spots for 15 Milk Maids/Followers
    Plenty of room to add custom decoration
    Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps
    67 Idle Markers for followers
    TesV edit Cleaned
    Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items
    Collection of items in Personal storage wardrobe
    Milk Maids/Followers undress around pool and redress after

    Screenshots:

    Main Room



    Milking Floor



    Bunk Room



    Installation:
    Install all requirements
    Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended)
    Activate .esp
    SUCCESS time for Brandy

    Upgrading to V1.3:
    If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade.

    Uninstall:
    Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself
    delete .esp

    Possible Conflicts:

    Any mod that changes under the drawbridge just outside Whiterun.

    Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions).

    Future Plans:
    Add some story to The Dungeon i.e who built it, why its there etc. etc.
    Adding a quest for the key or buying the key so you don't have automatic access
    Customizable Follower as Steward of The Dungeon
    ​Adding pseudo needs for followers in The Dungeon
    Find clearer water for the pool
    making idle markers usable by player

    Check out the second post of the forum thread for the status of each one.

    Recommendations:
    To have the feel and usage I intend for the mod I recommend these mods
    Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere )
    Jaxonz Positioner ( Its great for decorating The Dungeon )
    Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne )
    Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers )
    My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing )
    Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room )
    Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more )

    Credits:
    The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack
    Ed86 for making the awesome Milk Mod Economy
    fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers

    Special Thanks:
    Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users
    Larry78 for sort of suggesting making idle markers usable by player
    WaxenFigure for their helpful advice and links

    Other:
    This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do.

    To Skyre users:
    Add my mod to the block list for reproccer or the cane will do too much damage.

    To Sexlab Sex Slave users:
    Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order.

    I hope you enjoy my mod and...
    Thank you have a nice day!!!!
    Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you

    9,991 downloads

    Updated