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Announcements
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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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78 files
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Skyrim Bound
By Srende
Skyrim Bound is intended as an alternative start mod without the alternative start part. The mod makes it possible to start your game with a set of Devious Devices, and allows you to choose the worn items freely through the in-game menu.
So, start the game with your favourite alternative start mod (or vanilla if that's your thing), and afterwards fire up Skyrim Bound to push the difficulty up a notch.
Since the mod is activated through the menu, you can of course use it later in the game as well. The menu will however disable itself after one use.
Notes
Devious expansion is fully supported (including the new ebonite items), but it isn't required. As such, the items available to equip will change depending if it is installed or not.
Starting the game with "Surprise me" will ignore all other settings in the menu, making it a completely random experience.
Daedric plugs included here are also craftable once the Devious Devices book from Integration is read.
Requirements
Devious Devices - Assets
Devious Devices - Integration
Devious Devices - Expansion
Remember to also install any other mods required by these.
Credits
Coopervane for original idea
Aelie for Daedric plugs & LADL
Mord Sif for name
naaitsab, Slorm and others I forgot for feedback & testing
Zadil & Min for Devious Devices
Changes
1.2
Support for pony boots from DDx
Support for piercings from DDi
Added option to set the armbinder inescapable
Reusable on new games
1.1
Support for DD - Integration 2.8.1Included Leather Posture Collar
[*]Support for DD - Expansion 1.1.2
Included white & red items
Couple of new presets
[*]Improvements to random bounty
Randomly picks between same bounty for all holds (old system) and different bounty in each hold
1.0
Initial release
23,315 downloads
Updated
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Devious Devicees Arm 1
By g349875216
what does this do?
I want to try let (DD) have defense value and can enchant.
Display and locking function, I have no problems in my test time.
may be still have a problem!
backups your save.
When you equip a (DD) of your inventory presents another is equipped. 【Item reference reserved for scripts interaction. This should not appear in your inventory. Check your Devious Devices mod configuration. Enchant this equipment can affect your Player state】 don't worry about it.that arm the weight is 0,after remove equipment it will disappear.
REQUIRED MODS
SexLab
SexLab Aroused
ZaZ Animations
Devious Devices Assets
Devious Devices Integration
Devious Devices Expansion
recommended
Deviously Cursed Loot
Devious Devices For Him
Devious Devices - For the Masses I I
729 downloads
Updated
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Horrified Female Prisons
By pchs
Have you ever been too lonely while imprisoned in one of the Skyrim prisons? Now you won't.. You'll share the cell and surroundings with fellow (female) prisoners put on various poses and devices. Have you ever wondered why there are now tortured souls inside the prisons? Now there are.. Have you never feared the insides of medieval dungeons? Now you will..
What does this do?
This mod uses several other mods to bring horrifying atmosphere to most of Skyrim's prisons with strong emphasis to female slavery/abuse. It uses the resources from mods 'Diabloesque decorations' and 'ZaZ Animation Pack' and should serve as complement to great mods such as Prison Overhaul by XaZ, or to complement my idea of 'twisted, female unfriendly, slaveryfied Skyrim'.
Generally this mod shouldn't use people that do not like gore stuff. This mod also utilizes some of the cool new features in v 6.00 of ZaZ Animation Pack.
Requirements & Credits
Diabloesque decorations (zdd.esp) (version c or higher) - by nooblet123
ZaZ Animation Pack (version 6.00 or higher) - by ZaZ and XaZ
SexLab - by Ashal
and of course requirements of these requirements (see their download pages..)
Special thanks
I am grateful to nooblet123 to create such horrifying decorations which bring dread to our hearts (and prisons).
Amazing stuff is continuously being done by both ZaZ and XaZ, such as working bdsm furniture and stuff!
Modified prisons
Solitude (Castle Dour dungeon) - done
Winterhold (The Chill) - not planned
Markarth (Cidhna Mine) - unclear ideas how yet (feel free to post some - probably should be compatible with fine 'Devious Cidhna' mod)
Dawnstar - done
Whiterun (Dragonsreach dungeon) - not planned (won't be done - use my other mod Slaverun which adds similar feature and more..)
Morthal - done
Windhelm (Palace of the Kings Bloodworks) - done
Riften - done
FAQ
Q: Is there any SexLab content yet?
A: Not yet, but I plan to expand this mod somehow.
Q: Some decorations are too harsh/brutal/gore for me. Can you create a light version?
A: Have you ever seen a light version of true medieval dungeon?
Q: My Skyrim crashes on startup.
A: Have you downloaded all required mods? Have you installed them? Have you installed them correctly. Reinstall them. Run FNIS.
Q: I have a grey face bug on one of the NPC.
A: Report which one in support thread.
15,970 downloads
Updated
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I'll Take The Display Model
By darkconsole
This mod allows you to kidnap any NPC and force them into bondage anywhere you want. I don't know if you all realise just how many bondage animations are in the Zaz Animation pack, there are so many I spent two days planning this mod out.
UPDATE YOUR PAPYRUS UTIL
http://www.loverslab.com/files/file/484-papyrusutil/
To fix the problem of all your bondage being lost after restarting your game.
"But DarkCee," you might say "I never installed that mod to begin with."
Yes you did. It comes packaged in SexLab. Sexlab 1.59 has a broke version of PapyrusUtil. You need to install PapyrusUtil 2.7 ON TOP OF SexLab, allow PapyrusUtil to replace the files SexLab installed.
New This Release (display-model-9)
After updating: MCM > Display Model > Repair > Reset Mod. Do it.
added support for sexlab aroused. self bondage has options to raise/lower arousal levels which you can choose based on your bondage personality. i say "added support" - if you don't have sexlab aroused, and you are getting CTD, i'm sorry. it might be *required*. my save loaded ok without it. i wrapped the calls to avoid calling functions that don't exist but skyrim is a fickle thing.
fix bug in spell cast script that was spamming errors to papyrus log.
fixed bug where self bondage would stop working after mod reset. i hope.
Not Working Right?
Use the MCM and choose Reset Mod before posting.
Did I mention you can do this to a theoretical infinite number of NPCs? All you do is walk up to them and be like "I bind your will motherfucker now teleport to my flat" and they will just do it. It even works on your followers, and those are the assholes that usually break things. Don't blame me though if you cage Ulfric in Whiterun and then you can't finish the take over of Windhelm because he isn't there to kill. lololol.
Keep in mind you need to be close enough to the target when casting things like Move or Bondage, so that their name shows up on your screen. Also some of the positions like "the wheel, high up on a post" you actually have to target the base of the post and not the body over your head.
Currently it also makes them a follower when you bind their will. This means you should be able to remove their items (console, click NPC, removeallitems) and then use the dialog menu "Follow me" followed by "I want to trade some things with you" to give them items, including Devious Devices. When you are done giving them items tell them "I think we should part ways" - they cannot actually follow you right now as in order to bind their will I have their ability to move removed.
If you have one of those punishment canes from Devious Devices you can even go slap happy on them.
Important Notes
58 Available Positions
This is currently all the animations in Zaz Animation Pack that are designed to be standalone idles, as far as I am aware, having gone through the animation file several times. If I missed something feel free to point it out to me.
Self Bondage! (Reset mod in MCM first)
There is a mysterious ring that can be crafted at the forge. While wearing this ring it will absorb any bondage spells you cast and put them on you! The keys unfortunately are not changeable because I designed it to work with both the keyboard and gamepad. After getting yourself tied up you will be presented with a dialog that tells you to press JUMP to cycle the different choices in the category of bondage you cast, press SHOUT to cancel the bondage, and press SHEATHE WEAPON to commit and lock yourself in. There is an MCM option for tweaking how long the bondage lasts.
Self bondage can also raise/lower sexlab arousal status, its a setting in the MCM, which you can choose based on your bondage personality.
I DIDN'T GET ANY SPELLS?
Turns out versions 2-3 were fucked. Get the newest, run the reset option in the MCM menu.
I'M MISSING ONLY NEW SPELLS?
Cast "[DM] Location: Set Spot Marker" and you should get any spells added since you last updated. Or use the MCM reset option. Do this every time you update.
RELEASE WILL IS NOT WORKING?
If they keep rebondaging after casting release on them, turns out versions 2-4 were fucked. Though to be honest I am not sure how. I rewrote it anyway, and it seems to work now. I'm sorry I'm such a shit Skyrim modder - you will need to do these things to fix it.
1) Disable display-model.esp
2) Load your save. They will unbondage but they should stay still.
3) Save the game.
4) Install and enable the latest version.
5) Load the save and go.
THEY DONT WALK AWAY WHEN RELEASE WILL?
If you cast Bind Will on them more than once, you have to recast Release Will just as many times before they walk away. This will be fixed in a future version.
CAGES OR BONDAGES MOVED AROUND A LITTLE WHILE I WAS AWAY
Characters are still bound to physics, so if you place a character in bondage that is like, over a movable object such as a butter knife on the floor, things will bounce around until one or the other is out of the way. Also don't place them too close too walls or else they think they are spawning in the wall and move out a bit on you. I've run into a few glitches like that.
On that note, I had placed a cage on a butter knife, the butter knife glitched the fuck out and slowly slid across my floor, pushing out all the cages I had just lined up. So, shit happens with physics.
New Spells
Control: Bind Will
Using this on an NPC will cause them to lose the will to do whatever it is they normally do. They will stand around doing nothing except their little idle look arounds and shrugs.
Control: Release Will
Allow an NPC to continue on its way.
Location: Move To Marker
Using this on an NPC will send them to the location you specify. I haven't tested sending people across skyrim yet, but I have sent them from inside my house to outside the house.
Location: Set Spot Marker
Wherever you use this spell, and which ever direction you are facing, is where NPC's will be teleported to.
Bondage: Cycle Cages (new in v1)
Use this to cycle through the different cage animations. There are 8, 4 hanging and 4 wall mount cages.
Bondage: Cycle Pillory (new in v2)
Use this to cycle through the different pillory animations. Some of them are very similar, like one has a slight struggle and one does not, or a slight leg position change. There are 7 of them in total.
Bondage: Cycle Posts (new in v3)
Use this to cycle through the different bound to a post or pole. There are 11 in total.
Bondage: Cycle Bound To Wall (new in v3)
Use this to cycle through the different bound to a wall. They share common positions with the posts just without the post. There are 6 of these in total.
Bondage: Cycle Chains (new in v3)
Use this to cycle through the different chained positions. The chains go everywhere, expecting to be bound to the ceiling or the floor. There are 14 in total.
Bondage: Cycle Bound On Floor (new in v6)
Use this to cycle through the different positions bound on the floor. They are all hogties with various amounts of struggling. There are 5 in total.
Bondage: Cycle Misc. Dungeon Equipment (new in v6)
Use this to cycle through various dungeon equipment. The Horse, The Rack, The Wheel, St Andrews Cross. There are 7 in total.
Rotate Left
Turn the NPC... Left. So you can tweak the angle of the bondage.
Rotate Right
Same as... left. But right.
All of these are hand spells in the illusion class so you can pair them up while fucking around with what you want, e.g. set marker in left, send to marker in right. Turn left in left, turn right in right. You can even move them after you put them in the cages if you need to tweak it.
Integrate Your Mod
If you want your mod to be able to not screw up people's bondage, this mod sets an actor value with StorageUtil that you can check.
If StorageUtil.GetIntValue(who,"IsBoundStrict") != 1 ;; it is ok to do whatever animations i want.Else ;; i should not mess up their bondage efforts.EndIf
The main reason you might want to do this is if you are about to trigger an animation that will mess up the position or orientation of an actor. If IsBoundStrict is one, you should not trigger animations or location changes.
Requires
SKY UI
SexLab
SexLab Aroused
Zaz Animation Pack
PapyrusUtil http://www.loverslab.com/files/file/484-papyrusutil/ (installed AFTER sexlab, to update the broken PU sexlab came with)
Known Bugs
With Aroused Animals enabled humping random NPCs, that seems to reset them back to being able to go home. So I guess don't bind them where your horse can get to them. In fact I think any forced sex may reset them to walk away after. I plan to figure out the trick to making them sexable in the semi-near future.
While they stay bound, sometimes an NPC will redress in their default clothes when you return home. I think I have a fix for that incoming. They don't seem to obey Actor.SetOutfit() at all.
Todo
Tweak the spell descriptions and visuals.
Force them to have sex with you, and have the bondage return to how it was before you did so.
Integrate Sex Lab Aroused into self bondage mode. I tried once already and got so frustrated with SLA (zero docs) that I decided to release without it for now.
Change Log
v9 - 20140809
Added SexLab Aroused support.
Fixed errors in spellcast script spamming papyrus log.
Fixed self bondage not working after mod reset (i think).
v8 - 20140804
Self Bondage!
Added MCM option to strip and prevent redress when you bind will.
v7 - 20140803
Adds IsBoundStrict to allow any mod (like Soulgem Oven) to detect bondage and not fuck it up
v6 - 20140730
Hogtie people on the floor, or up on a table. Whatever.
Put people on various dungeon equipment.
v5 - 20140729
Added MCM menu with option to reset Display Model. This will give you any spells you are missing.
Hopefully fixed Release Will not keeping them out of bondage.
Fixed stripping when casting bind will.
Refactored animation lists to be nicer code.
No new animations this time, sorry. Bugfixes.
v4 - 20140728
Fix my fuckup with OnInit not giving you spells. I hope.
v3 - 20140728
Chain people to poles and posts.
Chain people to walls.
Chain people / hang people.
v2 - 20140727
Throw people in the pillory.
v1 - 20140726
Bind people to your will and throw them in cages.
30,669 downloads
Updated
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Sex Slaves for Vanilla Bandit Camps
By pchs
Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
I present you..
Sex Slaves for Vanilla Bandit Camps
20140829 Initial Release
What does this mod do?
It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
Mod requirements & Credits
SexLab - by Ashal
ZaZ Animation Pack - by xaz, ZaZ Chris
Modified camps
Other features
MCM menu - for now contains only check if the quest for dialogue is started
Bugs
None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
Future development
- explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
- add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)
Change log
29,185 downloads
Updated
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Sex Slaves for More Bandit Camps
By pchs
Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
I present you..
Sex Slaves for More Bandit Camps
20140827 initial release
What does this mod do?
It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
Mode requirements & Credits
SexLab - by Ashal
ZaZ Animation Pack - by xaz, ZaZ Chris
More Bandit Camps - by skillest
Modified camps
CampArcius01 (1 slave)
CampBronin01 (1 slave)
CampCloverhedge01 (2 slaves, 1 cage)
CampDeaddrop01(2 slave, 2 cages, bed)
CampFrostcliff01 (1 slave)
CampHrjoldarr01 (1 slave)
CampJolfingand01 (1 slave)
CampMossfall01 (1 slave)
CampOverwatch01 (1 slave)
CampPercius01 (1 slave, 1 slave yoked, 1 cage)
CampRedfox01 (1 slave)
CampSnowfall01 (none)
CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
CampVallus01 (1 slave)
Other features
MCM menu - for now contains only check if the quest for dialogue is started
Bugs
None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
Future development
- include vanilla bandit locations
- explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
Change log
16,536 downloads
Updated
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Succubus Enemies + [ReVamped]
By sunhawken
Check out : http://www.loverslab.com/files/file/1255-ill-take-the-display-model/
Adds Succubus to enemies list [Vampires]
They have there own faction so they will kill vampires and others.
New This Release
Features+ Remember to use Batched Patch.
1.No Succubus will be the same.
2.They have own armors
2.1 - Released
-Removed all other mods
-Created my own succubi race
-Less variety
-No Scripts
+ Enemy Type [Does not replace anything]
+ New Faction
+Integrated in the Game World
No longer 1.gb + Mod
Plans to add sexlab.
Thanks and Credits
DIMONIZED UNP female body by dimon99
Leather Clothes by Petrovich
Not Working Right?
Remember to use Batched Patch.
FAQ.
Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces.
Requires
Nothing
- I.Z. aka IDzeroNo
14,690 downloads
Updated
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Sexlab Breeder [v1.01]
Update
v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.
Bugfixes:
-All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.
-Did some stuff with the armor. There should be less crashing now. (See below)
-Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.
New Features:
-A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.
-Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.
Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.
About Werewolf Hybrids.
About the Hybrid Packs
Pack Leadership
What is it?
This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.
So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.
That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.
How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.
Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.
Installation
Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.
Incompatibilities
Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.
If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...
Uninstallation
Why would you want to uninstall this?
Fine, be that way. You simple need to delete the following files:
Data\Sexlab Breeder.esp
Data\Sexlab Breeder.bsl
Data\Sexlab Breeder.bsa
Data\SEQ\Sexlab Breeder.seq
As well as the files in body slide. I recommend just using a mod manager. Seriously.
Known Issues\FAQ's
1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.
2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.
3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.
4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.
If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.
Future Plans
Version... Whenever I get the chance
Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
Clothing and armor specifically designed for hybrids.
Beeing female support.
Required Mods
CBBE body. Or UNP body.
Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
Sexlab, and all of its requirements. (When in doubt, try the latest version.)
Fuz Ro D'oh,
Sexlab Aroused.
Recommended Mods
Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...
Credits and Thanks
Original idea from Poontank, from http://www.loverslab...-26#entry277304
Jimshu for the original mod, as well as giving me permission to release this publicly.
B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.
Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.
Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.
jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)
GECK.O for the base UNPB meshes that my latest designs are based around.
Johnnyred for fixing up the UNPB meshes.
Dimon99 for the UNP body.
User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.
Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)
Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.
Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.
Permissions
Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.
22,668 downloads
Updated
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Devious Interactions
By Veladarius
Devious Devices:
Interactions
Now compatible with any Devious Devices items!
Want to lock away your spouse / lover / whoever because they do nothing but have sex? Do you keep coming home to find an orgy going on and you weren't invited? Now you can lock up your spouse / lover / whoever in a Devious Device.
You can speak to a person and try to talk them into wearing items or changing the items they have on so long as you have the keys to remove them. They may or may not agree depending on their relationship with you, if they are in a relationship and your speech skill. If you have tried to talk them into letting you do something but failed it will get progressively harder.
Once they agree you can add any Devious Devices you or they have in their inventory or remove any they may have on. If you remove all of them you can choose to take them from them. If they have any keys you can take those as well.
Adds the option to split Plug set into the individual plugs.
How it works:
Adding items is done via the Gift Menu (similar to the barter menu) and you can choose to either see all the eligible items you have or by individual type. The items are not equipped as soon as they are given (Gift Menu is different from other trade menu's) so you will have to tell them to put them on.
Removing items that are worn can be done all at once or item by item. You can also take any unused items (including keys) they may have (best to do when they are wearing no items). You also now have the option to have the npc remove their clothes but they will redress when items are added.
Utilities has several functions the most important of which is to scan the player or npc for items from other mods. This will go through the inventory and look for items that are set up for Devious Devices, find out what type of item it is and add it to the form lists so it can recognize it for adding and removal. If it finds an item that is used by a quest (not a generic item) it will not add these items to the lists so they will not be removed or offered to put on.
You can clear these lists at any time from this menu as well.
You can also split any plug sets you may find (unlikely but I kept it just in case).
Basic overview of dialogue tree:
This is the basic dialogue tree and where you can find different things:
25,450 downloads
Updated
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Devious Devices - For the Masses I I (Updated 8-12-14)
By Veladarius
Devious Devices - For the Masses II
The purpose of this mod is to spread the items in Devious Devices throughout Skyrim. The items can be found with Bandits, Vampires, Thalmore and regular people. Keys are also spread among these groups as well as adding fake keys so you don't know if you found a real or fake until you try it. You can now control the chance of items appearing on various NPC groups as well as what types.
Features:
The chance for items to appear on NPC's is now adjustable via an MCM menu. You can use the Preset Generator to help figure out what settings to use or adjust them all yourself (or adjust the mafter the preset is selected).
There are 9 groups of NPC's that can be enabled or disabled for different types of items. Special NPC's are those with their own outfits as well as Jarls.
Men will no longer be given any chastity devices or restraints but they can have keys (unless you use the Males addon option at install)
Items given to NPC's are worn, there are no unworn items added to NPC's anymore.
Keys can also be found in furniture and treasure chests (fixed chance)
How it works:
Items are added to NPC's using a token ring that activates when the npc is loaded the first time or their outfit is reset.
The items will be visible in their inventory so you can remove the items if you wish.
I have also included a compatibility patch for the Cloaks mod so both can be used together (non Dawnguard version so far)
If you make any changes to the chances for items to appear it will only apply to NPC's that have just been met or have reset.
The token ring will remove itself once the items are added to the NPC's
Note: If you find a Glowing Ring on a dead NPC that is the token ring. taking and using the ring will do nothing for the player (but can be given to another NPC who may get items when it is worn)
Installation:
The mod now uses an installer that works with NMM and should also work with MO. Select the options you want and it will install the appropriate files.
Options:
With or without Dragonborn - choose one or the other
Select one:
Cloaks of Skyrim - If you use this without CCO
Cloaks of Skyrim + Winter is Coming (WIC) - If you use the combined Cloaks of Skyrim and WIC
Cloaks of Skyrim + Complete Crafting Overhaul - If you use both
Select any needed:
Males addon - if you use the Males Addon by Kestrelsky (available here: http://www.loverslab.com/topic/26415-devious-devices-males-addon/)
Organized bandits of Skyrim patch - if you use OBIS and want the items added to the custom bandits.
Update instructions:
Uninstall the old version and install the new one.
+++If you are updating from v 2.2 and didn't use the Dragonborn version (just the standard) you need to do a clean save before installing the new one+++
Uninstall Instructions:
Remove ESP and scripts
Requirements:
SexLab
Devious Devices - Assets
Devious Devices - Integration v2.7 and up
Plus any other mods the above require.
Issues and Compatibility:
Only conflicts with other mods that modify the Outfit lists or make major changes to npc's
Versions
v1.0
Use the compatibility patch if using Cloaks of Skyrim.
v2.0
Adds items from Assets / Integration v 2.7
v2.1
Added missing scripts to installer for Dragonborn option.
v2.2
Updated installer, should now install all the files needed.
v2,3
Skipped. I had it ready to go, was doing some testing before I made additional changes. Named new one before realizing this wasn't up yet.
v2.4
Fixed properties issue on Non Dragonborn esp
Added missing blindfold commands to scripts
v2.6
Removed the use of Plug sets
For women the plugs are generated randomly for each type so they may or may not be the same
The Males will only get anal plugs
v2.7
Added rings to additional outfits so nearly everyone can have them (CCO patch not updated as of yet)
Added check to scripts for compatibility with Skykids and other mods that use adult outfits on children to keep children from getting items
v2.71
Fixed broken properties.
v2.8
Added the correct DD - Cloaks esp file (without DB listed as a Master)
Added the Cloaks + WIC patch to the installer
Added a patch for OBIS and included it in the installer
There are no script changes or any changes to the core esp
Future Plans:
If any additional items are added to Devious Devices - Integration I will add support for them as well.
May change how items are added to containers to a similar method to the NPC's
Thanks to Aelie for the scriptwork
Thanks to MixedupJim for the installer
82,733 downloads
Updated
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SexLab Calypso & Mini-Meat Followers
By mojodajojo
Name: SexLab Calypso & Mini-Meat
Upgraded my Calypso follower and added a sub-follower. Figured I needed to upload it somewhere. (I lost her last time I tweaked her for SexLab due to a hard drive death.) And maybe someone else can get some enjoyment out of her if I upload here. I sure as hell can't upload this version to the Nexus. This is not going to be heavily tweaked or upgraded, as I'm not modding much these days.
Disclaimer:
Calypso isn't supposed to be pretty. Complaining about how ugly she is will just lead to me copy/pasting this disclaimer.
Caveats:
Rape and sex with a Draugr are present in this mod. If this offends you, be logical and don't download this.
The bandit that guards her cell has a fairly high damage output. If you are playing a low level
character on a higher difficulty setting, he may be challenging.
There are multiple 'jail' cells in the Embershard mine, so keep that in mind before pming about not being able to find her.
__
Upgrading to .95
After installing .95 (if you previously had .9 installed.) Ditch the summon amulet on your character. Ditch the one on Calypso.
Now get the next one she spawns off her. This will ensure that she no longer summons on top of your head when you equip the amulet. (Instead she will pop up behind you.)
Thanks/Credits
Requirements
Description
Installation / Uninstallation
Version History / Bug Fixes
Incompatibilities / Known Issues
Legal
Screenshot below shows her general location on the map.
1,897 downloads
Updated
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DD-HC-ArmorBlock
By nosis
DD-HC-ArmorBlock v1.0
This mod is intended to make playing with DD more difficult and fun.
This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.
Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.
Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).
Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.
Head/neck and armbinder integrations are not yet done.
"Doesn't Integration Already Do This?"
Since this was the first question asked, and probably would be asked over and over again, let me answer it here.
No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.
At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ).
Conflicts
This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.
If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).
Requirements
Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
All the requirements for DD.
Installation/Upgrading/Uninstallation
Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.
Bugs
If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.
DLCs
I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).
If you'd like to make DLC extensions for this plugin it's really quite simple:
Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
Edit it. Given what it is...
Footwear:If it would be blocked by the leg cuffs, add slot 53
[*]Body:
Always add slots 46 and 49 (blocked by chastity devices)
If it would be blocked by the arm cuffs, add slot 58
If it would be blocked by the leg cuffs, add slot 54
[*]Hands/Gauntlets:
If it would be blocked by the arm cuffs, add slot 59
You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).
If you make a patch, please let me know.
Recommendations for Use
Mix and match as you see fit:
Start a new character at Master or Legendary difficulty.
Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
Use SexLab Aroused (possibly with the Immersive Patch) [works].
Use Frostfall [not tested but I don't see why it souldn't work].
Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).
TODOs
Armbinder support (I haven't touched it).
Support "neck" and "head" conflicts (gags might block helms, etc).
Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
Support items provided by ZaZ's Animation Pack.
Contact
Contact me here. I'd love to hear any suggestions, bug reports, etc.
Terms of Use/Redistribution
Use this as you see fit. If you redistribute it, please give me credit of course.
1,197 downloads
Updated
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Skimpy Armor Perks / a SLA Plugin
By Heinz01
Hello,
this is my first attempt on making a Sexlab Mod. It doesnt involve any sex though, its just an addition to the great Sexlab Aroused Mod made by Redneck2x.
What it does
This Mod adds several new Perks to the existing Skilltrees. Their benefits are only active, when your PC is wearing armor thats marked as "naked" in Sexlab Aroused. Some of them also have penalties. Currently following Perks were added:
Seductive Fingers (pickpocket): 10% higher Pickpocket-Chance while wearing skimpy armor
Seducing them to stay (conjuration): Summoned Creaters or Undead will stay a littlebit longer because they like your outfit
Hot and Cold (destruction): You are looking so hot, that fire spells do 10% more damage. But you suffer 15% more damage from incoming cold-spells
Soothing appearance (illusion): Addition to Hypnotic gaze, wearing a skimpy outfit lets you calm even higher level opponents
Skimpy Aim (sneak): 5x Sneakdamage when wearing skimpy armor, but your sneakskill is decreased because you attract more attention with your outfit
Infuriation (speech): Addition to Allure. Wearing a skimpy outfit gives you additional 10% for better prices with the opposite sex, but 20% worse with the same gender.
Changed existing Perk:
Regeneration (restoration): Healing spells cure 50% more. Wearing a skimpy outfit gives you a bonus of 75% instead.
More Perks may be added, but i have to flesh them out. I would also like to add arousal for using the benefits, but have to find out how to achieve this
So what you get is some benefits for marking armor as naked in Sexlab Aroused. I recommend to add some danger with Sexlab Lovers Victim, so your PC can become victim of rape for wearing "naked" armor. Its also possible to use Sexlab Util and add additional penalties for being raped. So you get some risk and some reward for wearing naked armor
Requirements:
Sexlab (of course)
Sexlab Aroused
Incompatibilities:
any Mod that changes the skilltrees
1,214 downloads
Updated
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Gooser's Mod Shop
By gooser
I've collected into one download area various patches to other mods, plus some small mods of my own -->
Gooser's Chop Shop includes separate downloads for:
1. Patches to Hentai Creatures
2. Patches to SexLab Hentai Pregnancy
3. Patch to Dragonborn Seekers
Patches to Hentai Creatures
This essentially covers the changes made to HC in the More Nasty Critters mod. The MNC mod patched Hentai Creatures to add support for Ashman, Lurker, Rieklings, and Wearbear. Also the old version of HC included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch. The fomod was updated so the version is now 2.0 instead of 1.04. If you are using MNC, you do not need this patch.
Patches to SexLab Hentai Pregnancy
The old version of SHP included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch.The fomod was updated so the version is now 2.0 instead of 1.18.
Patches to Dragonborn Seekers
Makes them work with Defeat, etc., by adding ActorTypeAnimal, and ActorTypeCreature keywords to the DLC2SeekerRace.
3,448 downloads
Updated
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Traduccion español PuppetMaster 1.7
By eldherbar
Saludos!
DESCRIPCION
Después de haber realizado infinidad de pruebas con mods pequeños, con CK durante un tiempo, he dedicido iniciar una serie de proyectos de traducción de mods, y he decidido comenzar con Puppet Master en su versión 1.7.
Para su perfecto funcionamiento REQUIERE EL MOD ORIGINAL, que podeis encontrar en http://www.loverslab.com/files/file/463-puppet-master/
Ya que es mi primer proyecto de traducción, y aunque lo he verificado y testeado en funcionamiento y líneas de texto, agradecería que si alguien encuentra algo que mejorar, algun error o similar, me lo haga saber para completar así la traducción.
** Aclaro que esto simplemente es una traducción del mod creado por h38fh2mf. a quien pertenecen todos los derechos y a quien agradezco la autorización para traducir el mod. Gracias MAESTRO!
INSTALACION
Al tratarse de una traducción del original, el contenido de puppetmaster.rar es simplemente un archivo .esp, por lo que deberemos sobre-escribir original.
instalación RECOMENDADA
- Descargar el archivo y usar Nexus ModManager o Mod Organizer.
Instalación MANUAL (IMPORTANTE: Para evitar cualquier problema, es aconsejable realizar una copia del archivo original.)
- Descargar el archivo.
- Extraer el contenido con Winrar o Winzip en la carpeta DATA y sobreescribir PuppetMaster.esp
CREDITOS
Autor Original: h38fh2mf - Gracias por el trabajo realizado.
Autor de la traducción: Eldherbar
GRACIAS y SALU2 desde ESPAÑA
368 downloads
Submitted
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Devious Devices - Males Addon
By KestrelSky
This mod makes most of the items from Devious Devices visible or fit males in the game. I use the default body from SOS, so this mod is SOS compatible.
This is a pretty basic conversion to add male gear. I edited the chastity belt to better approximate male genitalia. Armbinders, cuffs, the padded belt, and posture collar should fit well with minimal to no clipping. There is a small amount of clipping on the collars of beast races. The iron belt, chastity bra, and regular collar have not been added. They can still be worn, just won't be visible in game.
This mod should cause no major problems or conflicts. Load after main DD mods if loading manually, otherwise LOOT will sort this mod properly.
Cock Ring - at this time it must be added via console. Type help "cock" and it will bring up the listing, then use player.additem XXXXXXX 1. There are currently a plain/silver and gold version. It works just like like the Open Chastity belts, anal and oral sex should be possible but the male wearing the ring cannot perform any penetrative acts. Correcting that would require a unique script, which is way beyond my ability at the moment. If anyone experiences any problems, please report them and I'll see about getting them fixed.
Genital Piercings - There are currently two penile piercings in game. They currently use slot 54 which will is used by the vaginal plugs in devious devices, so there shouldn't be any conflicts unless you are trying to use a 'set' of plugs. To get them open the console and type: help piercing.
Minor problems:
-Flavor text printed in upper left corner during belt or plug events will reference females, this cannot be altered by this mod as it is controlled by main DD scripts.
11,472 downloads
Updated
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Squirt hotfix for sexlab 1.39b
By Mr. private
i think its not needed for sexlab 1.5+
this will fix the non stop squirting in sexlab squirt with sexlab 1.39b.
dont remove sexlab squirt just overwrite the file.
credits go to slayster
changes to script:
Function RegModEvents()
RegisterForModEvent("OrgasmStart", "ActorStartSquirt")
RegisterForModEvent("OrgasmEnd", "ActorEndSquirt")
RegisterForModEvent("Animationend", "ActorEndSquirt")
EndFunction
2,796 downloads
Submitted
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Updated
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German translations of several mods
By zaira
I'm translating some of my favorite mods into german language.
Ich übersetze einige meiner Lieblings-Mods ins Deutsche.
Spectator Crowds and Guards 0.70b - Translation 02/09/2014
SexLabWorkingGirl 5.3 - Translation 03/11/2014
RadiantProstitution Tweaked 1.03c - Translation 02/14/2014
SD+ (Sanguine Debauchery enhanced) 1.13 - Translation 02/14/2014
Einschränkung: Die Spriggan (Zweigling) Texte habe ich kaum übersetzt, den Zweiglings Quest habe ich noch nie gespielt und werde ihn auch nie spielen. Die Falmer Texte habe ich zwar übersetzt, aber noch nie angespielt - die Falmer sind mir einfach zu langweilig.
Aufgrund des Unterschieds bei geschlechtlichen Nomen in der Übersetzung von Englisch nach Deutsch mußte ich mich leider auf Geschlechter festlegen. Sub ist bei meiner Übersetzung feminin und Dom maskulin. Vielleicht fällt euch ja ein geschlechtsneutraler Begriff für Sub/Dom ein...
Die Originale werden benötigt - installiert sie und kopiert meine Übersetzungen über die original Dateien.
Credits / Danksagungen:
Ashal for Sexlab
Bethesda for Skyrim
mainfct for Spectator Crowds
shane4244 for SexLabWorkingGirl
skrimII for SD+
korialstraszbob, mainfct and goldennboy for RadiantPrositution Tweaked
CGi for tips
mcguffin for TESVTranslator
2,566 downloads
Updated
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YCrimeOverhaul
By ylenard
If you've ever been bothered by the fact that crime in Skyrim is low risk - high reward, this mod is for you.
FEATURES:
- Significantly higher bounties for crimes, will ensure that even high level characters will not be able to murder half a city and simply pay off their bounty.
- The mod also allows female characters to try and bribe guards with sex. Doing so may result in higher bounty though (bribery attempt), and even if the attempt will be successful the crimes will not be forgotten - only this once the guard will let you off.
FUTURE PLANS:
I will add a chance that a guard will drag the PC to prison even though he supposedly accepted the sex bribe.
I will also add the ability to ask the guard for a private conversation
I will also modify the chance the guard will accept the bribe by:
- Arrousal (SexLabAroused)
- Attraction (my own mod, once I release it)
- people around
REQUIREMENTS:
There are two versions available. The base one requires xazPrisonOverhaul and ZAZAnimationPack in addition to SexLab, while the "no xazpo" version requires sexlab only.
7,123 downloads
Updated
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Devious Devices - Gags+
By jbezorg
About
Normally a Devious Device gag will block dialog. Gags+ allows the player to open dialog with a NPC at their normal speech level of ability if they have in their possession a writing set that consists of at least one of each of the following items:
Quill
Inkwell
Roll of paper
Alternatively, the player may also use the following writing set with a debuff to their speech ability.
Charcoal
Roll of paper
In both cases one item from the set that is in use is consumed when dialog with the NPC is closed.
If the player is in possession of both types of writing sets then the set without the debuff is used first.
Required
Devious Devices - Integration v2.6.6
Note
If the player is already wearing a gag when Gags+ is installed you must restart the Devious Devices - Integration Gag's quest in console for this mod to start functioning.
stopquest zadgagqueststartquest zadgagquestBONUS: Masque of Clavicus Vile.esp
Did you really think you'd come out ahead making a deal with Clavicus Vile? The Daedric Prince of twisted wishes and eldritch deals?
11,347 downloads
Updated
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SexLab Compatible Noble Bed Double 02
A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation.
This comes in two versions:
SexLab Compatible Noble Bed Double 02 v1.1
Just the collision mesh altered letting you clip through the beams.
SexLab Compatible Noble Bed Double 02 v1.1 No Beams
If you don't like the clipping then this removes the beams as well and leaves the posts.
Installation:
Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif
You should also be able to use a mod manager such as NMM.
Uninstallation:
Remove meshes/furniture/noble/noblebeddouble02.nif
Requirements:
None. You might find it useful even if you don't need it for SL.
Compatibility:
This will not be compatible with any mod that replaces the same mesh.
As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict.
The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif.
Issues:
I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it).
If you encounter any problems like this, let me know where and what and I'll see what I can do.
License:
Do as you please.
Q: There seems to be a missing texture on the bottom of the beams.
A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually.
Alternatives:
Noble Bed 02 Collision Fix
A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts.
12,003 downloads
Updated
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SexLab Miscellaneous Features
By Someone92
SexLab Miscellaneous Features
Brief description:
Fixing small annoyances I have with SexLab Framework:
- Option to hide HUD during SexLab animations
- Option to select the PC's and NPCs' SexLab gender
- SexLab animations with a female aggressor and male victim use sensible animations
Requires:
Skyrim SexLab - Sex Animation Framework and all its requirements
Installation:
Copy all files expect the folder "00 Docs" to your Skyrim data folder.
I recommend the use of a mod manager like Mod Organizer and/or Wrye Bash.
Upgrading:
From 1.01:
Deactivate the mod, wait until the MCM menu disappears, save, then activate the new version
Uninstallation:
Deactivate the mod in the MCM menu, then uninstall.
Description:
Adds a MCM option to hide the HUD during SexLab animations
Adds a hotkey to hide the HUD anytime; default is [P]
Note: You have to press the key for around one second!
Adds a MCM option to set the player character's SexLab gender to either default, male or female
Adds a MCM option to add or remove the SexLabGender spell to the players spellbock; the SexLabGender spell allows the player to change the SexLab gender of NPCs
Note: A NPC's SexLab gender is not changed if the SexLabGender spell is removed from the spellbook!
Adds the tag "AggressiveFemale" to the following animations: Arrok Cowgirl, Reverse Cowgirl and AP CowgirlAdds the tags "AggressiveFemale" and "Pegging" to all animations with the tags "Aggressive" and "Anal"
MCM menu gives the option to enable/disable the mod, tag/untag the above mentioned animations, and change the likelihood of cowgirl and pegging animations
If the animation switch option is set the mod forcefully changes the animation to one of the above when the aggressor is female and the victim is male
.
For Modders:
Known issus:
- It takes about one or two seconds until the HUD reappears after a SexLab animation
- When the animation is forcefully changed sometimes the female completely redresses
- If the animation switch option is set the mod also forces a new animation even if the used one was sensible
Credits:
Ashal - For making SexLab and answering my questions.
9,939 downloads
Updated
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Sexlab Submit+Devious Devices
By smaso
First of all, my english is.....BAD. so.....sorry about that.
this is my first post on lovers lab maybe...
this mod is modification one of script by Sexlab Submit.
[ FEATURES ]
it is very simple. when you submit to enemy by using Sexlab Submit, you'll be bound up Devious Devices as well.(after be raped)
and gag & blindfold.
each of four parts(belts, plugs, restrains, Gags) is randomly select.
[ REQUIREMENTS ]
Sexlab Framework - Ashal
SexLab Aroused - redneck2x
Devious Devices (Assets) - Zadil
Devious Devices - Integration - Min
Zaz Animation Pack - MasterCChris & XAZ
Sexlab Submit - dkatryl
[Change Log]
0.6 (by aelie) - if a DD gag is used, give a key to the npc that stole the player's gear
work with the 2232 version
0.4 - Change gags with DD's Harness Gags.
Add Armbinder version.
0.3 - added Gag & blindfold
rework random function.
5,818 downloads
Updated
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skyrim tri files importer for 3d max
By theru
this alow u to import,export,edit skyrim morph tri files direcly into 3dmax
and use listbox to view and navigate throught the different morphs
export added!
some cleanups
new ui stuff
,will add export option later on
please report if there is any bugs and i try to fix it
thanks to b3lisario for all help
856 downloads
Updated
