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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

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SexLab mods that do not fit into any of other categories

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  1. Milk Mod Economy [2015-11-25]

    Requires:
    Skyrim Script Extender (SKSE)
    Sexlab Framework 1.59c+ with PapyrusUtil 2.8+(should be included in SL)
    ZaZ Animation Pack 6.00+ AND >>>TEXTURES<<<
    Sexlab Aroused Redux, while not required, without SL Arousal you'll miss out a lot of content, since mod was designed and intended to be played with arousal, but its your choice in the end
    XPMSE 2.14+ AND custom body replacer that support breast scaling
    SkyUI for MCM
    RaceMenu 2.0+ OR NetImmerse Override
    STABLE SKYRIM PAPYRUS SCRIPT ENGINE, if you have tooo many script heavy mods, mod might fail to load
     
    Milk here, milk there, milk everywhere yay!
    Mod based on this thread: (WIP) Long Life Milk Mod (Expired Milk Edition!)
    Since progress in the thread above just died and mod was barely working, i wasn't able to get any satisfaction from it, so i decided to take everything in my hands and after a week of my noob scripting this turned into something working... and so it goes on....
    ON A SIDE NOTE: MOD IS WORKING, AUTHOUR IS NOT RESPONSIBLE FOR USER OR TRANSLATORS FAULTS
     
     
    Mod Description [RP]:
    Spoiler This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk!
    You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities!
    So, your are interested? Let’s me continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings.
     
     
    Mod Description [boring]:
     
    Spoiler You and your followers can become milk maids, after becoming milk maid character will start producing milk. In order to produce milk milkmaids need to meet 1 of 3 conditions: 1)Be pregnant; 2)Be fed with enough lactacid; 3) breast milk be carefully managed not to be too much. Lactacid can be bought from khajiit caravans. After milking, milk maids will gain a levels which will increase their breasts and amount of milk can be hold, as your progression level as milk maids owner increases you'll to get ability to have more milk maids and bonus to economy milk prices.
    You can milk with milk pumps to get milk bottles and sell(or keep) them via economy, if you sell it at correct market, you might get some great profits.
    Uncared milk maid breasts will eventually become full and start leaking milk, even worse they will reduce combat abilities. In far far away dungeons you can always ease up your burden, but if you don't want all that precious milk to go waste, you can jump into your trusty Milk Cuirass and get milked, store milk can be later retrieved and any milkpump after appropriate preparations.
    If you have Parasite or Living armor, it will feed you with Lactacid and milk you, but be ready for consequences!
    Some items like DD Chastity Bras or Nipple Plugs(which doesn't exist as far as im aware, make one yourself) may block you from milking, if you find your self in such dare situation, you better go find a good caring master, who will take care of your needs.
    Mod features some stories displayed at various moments to spice up your fantasies.
    MCM allows you to see detailed info about your character and followers, do some mod configuration to your likings.
    Mod is intended to be played with SexLab Arousal plug-inbut can go without it. Arousal affects milk production, allows you to get Race based milks and some other character fluids. High arousal changes animations used by milkpump milking and affects pain gain during milking and pain reduction if you play with it.
    Characters can be milked for their other fluids at milkpumps. Drinking Futas (Futa = scholgified female, game gender =/= sexlab gender) fluids will have some serious consequences.
    If you have Realistic Needs and Diseases drinking Milk will decrease thirst and slightly hunger.
    If you have Realistic Needs and Diseases drinking Sperm will decrease thirst and slightly(greatly if succubus) hunger, increase energy if PSQ.
    Mod have support for xbox vibrator during milkpump use.
     
    Optional esp patches for:
    Hearthfire DLC - allows you to convert your Milk into Jug of Milk using Cooking Pot, that can be used to craft food from other mods.
    ZaZ Animation Pack - adds script to all ZaZ Dwemer milking machines and turns them into Milk pumps.
     
     
     
    Installation:
    Install all requirements and their dependencies If you want breast animation during milking use XPMSE 2.14+ with BBP rig(or old patch in next step), milking breast animation with HDT is not working Install mod with MO or NMM installer. During installation you can select patches you want and Milk Cuirass Model for you body Bodyslide Option: If you have BodySlide 2 and Outfit Studio, you can install bodyslide slider set for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties Run FNIS Wait for mod to load. You may need to save/load for MCM to show up. Set up notification hotkey in MCM => Milk Mod => Settings, this is the main key to get info about self/milkmaid and start/stop milking (Optionally) merge esps  
    IF upgrading from older versions - check change log for requirements! OR ELSE!
    IF something went wrong do a clean save
     
     
    Uninstall:
    MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Delete mod with your mod manager (Optionally) Use Save game script cleaner to remove Milk* scripts (Optionally) to make your game almost virgin like Save game script cleaner 2.4+ -> mod editor -> MilkmodNew.esp -> select -> delete mods forms and delete mods scripts  
     
    To become Milkmaid:
    Use the milking pump Get pregnant (Player only) Equip Milking Cuirass (included) or other armors from Supported armors section (Player only) Drink race based Milk potion, Lactacid Get drugged with Lactacid by Skooma Whore (Player only)  

     
     
    Soft linked plugins - not required but supported:
     
    Spoiler Dawnguard.esm
    Dragonborn.esm
    HearthFires.esm
    Devious Devices - Assets.esm v2.9.0
    Schlongs of Skyrim.esp v2.05.10
    SOS - B3lisario UNP Addon.esp
    BeeingFemale.esm v1.14
    HentaiPregnancy.esm Patched version
    SexLabProcreation.esp
    SexLabSoulgemPregnancy.esm
    PSQ PlayerSuccubusQuest.esm v2.15a v2.16
    soulgem-oven.esp
    EstrusChaurus.esp v3.92
    RealisticNeedsandDiseases.esp
    iNeed.esp 1.40
    Skooma Whore 1.0, requires my Skooma Whore custom drugs patch
     
     
    MCM menu:
     
    Spoiler MCM menu allows you fine-tune mod to your likings.
    Overview tab you can get info about your progression and basic information about your milk maids.
    Settings tab allows you to configure mod to you likings, general settings, breast-scaling, difficulty.
    Milking configuration allows you to configure pain system, milking modes (enable feeding/fuck machine(if disabled character will be milked instead)), configure EC+ event, vibration and animation duration to you likings.
    Milk market shows information about mod economy, market saturation (the bigger value the more you can sell there), if milk is in demand you get x3 price.
    Debug tab allows you to ... debug, reset, cheat, edit mod stats, enable unsafe milk effects, set Progression level to 40 (normally its limited to 10) and have 20 milk maids.
    Debug Milk Maid tab allows you to view and edit your milk maid stats, manage spells and effects or reset/wipe maids.
    Compability tab shows info about supported plug-ins
    Armor management allows you to add random armor(slot 32) to supported armors(normal/spriggan/parasite(EC+))
    Spell configuration allows you to change effects of milk and debuffs, exhaustion timer is broken though, dunno how to fix it
     
     
    Pain system:
     
    Spoiler To make your life harder/immersive, mod features pain system.
    Currently it have 2,5 states:
    -Disabled
    -Enabled - when somebody is milked their nipples will hurt and eventually they will become sore and apply exhaustion debuff reducing stamina regeneration and blocking further milking.
    -If you enable Pain hurts option, milking will continue, but actor will get over-milking debuff reducing hp/sp/mp by 5 for 5 min.
     
     
    (De)buffs:
     
    Spoiler Currently mod applies these effects (can be disabled in mcm):
    Well milked buff - has 25 levels, increases max carry weight by 2 per milkmaid level.
    Unmilked debuff - has 25 stages, if you don't milk your breasts, they will become bigger and will have negative impact on character stats ((Unmilked debuff level) x 4 OneHanded, TwoHanded, Marksman, Sneak, Pickpocket, CarryWeight, Speed, MP/SP Regen and max Stamina).
    Exhaustion debuff - reduces stamina regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
    Mental Exhaustion debuff - reduces magicka regeneration, removed by sleeping 6+ hours, or drinking race Milk/Lactacid.
     
     
    Milk and food this mod has to offer:
     
    Spoiler Immersion mods:
    -RND: All Milk, Semen, Cum have moderate decrease thirst, slight decrease hunger, adds empty bottle.
    -iNeed: All Milk, Semen, Cum have moderate decrease thirst.
    Cheese and Sweet Rolls - decrease hunger.
    Normal and Simple milks can be bough from npcs vendors.
    Lactacid and Race milk can be bought from khajiit caravans.
    Normal milk (4 tiers): 1(HP/MP/SP) + 1*tier regen for 10 sec Sperm/Cum: male/female - you can get it from milking during boobgasm/orgasm or in milkpump fuck-machine mode for males or masturbating. If drunk by succubus = decrease hunger greatly(RND), if PSQ is installed = raises energy by 10% Sperm/Cum: futanari - Increases arousal exposure rate. Turns females into futas(need UNP Schlong), increases/decreases schlong. Special Cheese - crafted with 10 normal milk bottles Special Sweet Roll - crafted with 3 wheat and 1 Sperm/Cum bottle Special Milk you get after milking if milkmaid had boobgasm:
    Default Race milk (4 tiers): +5HP +5MP +5SP regen + Race effects for 15*tier sec Simple Race milk: +5HP +5MP +5SP regen + 5 HP/MP/SP (for warriors/mages/stealth, based on race bonus stat) for 60 sec Exotic (Custom) Race milk (4 tiers): +10HP +10MP +10SP regen + 10Elemental resists for 15*tier sec Vampire milk: +10HP +10MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, destruction, 50% frost resist, Vampire lord transformation if you are vampire, require Dawnguard (in mcm you can enable forced transformation even if you are not vampire, this is probably not safe do at your own risk) Werewolf milk: +10HP +5MP +10SP regen for 30 sec, skill buff: 1h, 2h, block, 50% frost resist, Werewolf transformation if you are werewolf (in mcm you can enable forced transformation even if you are not werewolf, this is probably not safe do at your own risk) Succubus milk: +5HP +15MP +5SP regen for 30 sec, skill buff: illusion, alternation, speech, barter, 50% fire resist (in mcm you can enable AE increase arousal, this is probably safe)  
     
     
    Stories:
    Mod features few stories that are displayed randomly during milking start/end, you can enable/disable them in mcm.
     
    Spoiler Currently:
     
    MilkPump have:
    1 story start when player becomes milkmaid, when you use MilkPump 1 story end when player becomes milkmaid, when you use MilkPump 5 stories randomly displayed at beginning of using milk pump 5 stories randomly displayed at ending of using milk pump Spriggan armor have:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending Hermaeus Moras Caress:
    2 stories randomly displayed at beginning 2 stories randomly displayed at ending Living armor:
    3 stories randomly displayed at beginning 3 stories randomly displayed at ending 1 Story shown when player becomes milkmaid by drinking race Milk/Lactacid
     
    You can write your own stories and they might be included in the mod, the requirements are: plain text, ~500 symbols (including spaces) max.
    Texts of stories can be found in script source files, if you want to correct or translate something.
     
     
     
    NPC Comments:
    When Milk Maid breasts full and leaking milk, npcs might make some comments. By default option is turned off, since its annoys me, but you can turn it on in MCM -> Settings.
     

    NPC Dialogues milking:
    Spoiler  
    Options below can be turned on/off with MCM -> Setting -> Dialogue milking
    Dialogue starts with "Hey there!"
    You can make npc milkmaid, you need 1 bottle of Lactacid + 1 female npc.
    You can make npc futanari if you have futa male semen bottles and SOS UNP installed.
    You can milk or be milked by npc, for this to work you/npc need to be milkmaid and have NSAP "3J Straight Breastfeeding" and "3J Lesbian Breastfeeding" animations installed and registered in SelxLab OR have SelxLab 1.6+
    Allows to turn any Npc with "Milkmaid", "Milkslave" or "Cow" in their name to milkslave.
    Allows to convert npcs from Milkslaves to Milkmaids and vice-versa
     
     
     
    Supported Armors (Armors with names that contain, this might not be compatible with translated games):
     
    Spoiler You can manually add any armor(slot 32) to these with MCM.
     
    Milking (these armors will put everything milked in invisible container):
    -Milking Cuirass (this one comes with this mod and equipped during milking with Milk pumps, can be crafted at forge)
    -Cow Harness 1
    -Dwemer milking device 1
    -Milker 1 2
     
    Below armors will not give milk, they will feed upon your milk and feed you Lactacid.
    These armors are considered Living:
    -Spriggan Armor 1 2
    -Spriggan Host 1
    -Living Arm 1
    -Hermaeus Mora 1
    -HM Priestess 1
     
    These armors are considered Parasite, trigger tentacle rape if EC+ installed:
    -Tentacle Armor 1
    -Tentacle Parasite 1
     
     
     
    Milk Pump's locations:
     
    Spoiler DawnStar
    - near the inn
    Falkreath
    - near the general goods vendor
    Markarth
    - turn the corner outside of Dibella's temple
    Orc (Features bound milkpumps, they wont let you(player) get out until you are milked dry) (well actually you have to roleplay that since i dont know how to full disable player control w/o breaking scripts)
    - one at each stronghold, near the apothecary
    Riften
    - outside of Mara's temple
    - Shor's stone, near the campfire
    Solitude
    - outside of the inn
    - dragon's bridge, outside of the inn
    - Morthal, near jarl's house
    Whiterun
    - (pre-existing) behind the blacksmith
    - outside, 2nd floor, general goods vendor
    - Rorikstead outside of inn
    Windhelm
    - Windhelm, near the blacksmith
    - Winterhold, opposite of the jarl's house
    Caravan
    - Ivarstead
     
     
    Placing your own Milk Pumps:
     
    Spoiler You can place Milk Pump anywhere you want, using console type:
    1) help milk
    2) get id of FURN Milk Pump
    3) player.placeatme id from above
    4) use Jaxonz Positioner to adjust position
     
     
    FAQ:
     
    Spoiler Q: How can I start the quest?
    A: Enable mod in mcm, or toggle via [MME] Milk Mod Toggle spell.
    A: Player - use Milk Pump, drink race based Milk, equip one of Supported armors from above that will feed you, become pregnant with one of supported mods.
    A: Follower - use Milk Pump.
    A: use console help lactacid or any race milk, use equipitem "ID of Lactaci" to make milkmaid.
     
    Q: No MCM menu
    A: Open console and type setstage ski_configmanagerinstance 1
    A: Usem milkpump, if you are not asked to become milkmaid go to Known issues last lines.
    A: Try save/load.
    A: Try changing load order.
    A: If nothing helps, use console to get [MME] Milk Mod Debug Spell to get basic spells to cover your basic needs.
    A: Its not my problem, but your skyrim/mcm, i give up!
     
    Q: Where can I get the Milk Cuirass?
    A: Craft at forge (1 Cow hide + 1 iron ignot + 24 leather stripes).
    A: Use console.
     
    Q: Can’t make follower milkmaid
    A: At start you have only 1 slot for Milkmaids, you gain more as you progress.
    A: You need to be close when you make or milk Milkmaids.
     
    Q: I can't move the camera
    A: You cant control camera while character getting in position in milkpump.
    A: You can toggle free camera with SexLab preset (default Numpad 3) or console TFC.
     
    Q: No milking stations / animations
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Milkpump's have no textures/purple/white
    A: You have not installed ZaZ Animation Pack Textures.
    A: You have outdated ZaZ Animation Pack / haven't run FNIS.
     
    Q: Floating head/no body during milking
    A: You did not install Milk Cuirass meshes/haven't made one with bodyslide
     
    Q: How long it takes to generate milk
    A: It takes around 3 hours to generate 1 milk in the beginning but will speed up. who knows
    A: If you have Lactacid points milk generation will rise rapidly and can get out of hand, have fun.
    A: You can find estimates in MCM, milk generation is affected by many factors like, arousal, milkmaid level, breast size, lactacid.
     
    Q: How long maid will be milked
    A: Milk Pump will milk endlessly or until you reach pain threshold (if you play with pain system and pain huts option disabled), player should be close to follower during milking.
    A: You can configure each stage length in MCMC => Milking, durations are dependent on papyrus speed, so it can take actually a lot longer than you setup.
    A: Non Milkpump milking will continue until milkmaid empty/reach pain threshold.
    A: You can interrupt scene with notification key.
     
     
     
    Known issues:
     
    Spoiler UNSTABLE SKYRIM PAPYRUS SCRIPT ENGINE, mod might fail to load, mod might CTD, mod might create a black hole in your PC
    MOD DOES NOT SUPPORT FOLLOWER FRAMEWORKS WITH BROKEN AI BEHAVIOR, YOUR FOLLOWERS WONT BE ABLE TO USE/STAY IN MILKPUMPS
    HDT breast animation not playing during milkpump milking on followers unless you hug/jump/sit on them
    ... well its HDT... make sure you installed bbp rig
     
    Milk leaking from anywhere but nipples
    hdt/breast scaling is not supported for leak effect, idk how to fix that
     
    Mod causes errors to log like:
    [04/04/2015 - 08:11:07PM] Cannot open store for class "MilkBottle", missing file?
    its the way mod detects soft dependencies and data from other mods through quests, it means you (obviously) lack scripts from some of the soft dependency mods that you do not have installed
     
    Mod wont start, all game goes to hell with CTDs, papyrus log full of following errors:
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of variable "::MilkQ_var" on object "milkecon"
    [06/25/2015 - 02:36:22AM] Error: Unable to link type of property "MilkQ" on object "milkecon"
    something preventing mod linking esp to scripts and therefore fails to load, try to find the problem, to do this you need to disable all mods esps but core skyrim, usps patches, MME and MME dependencies and (LAL) alternative start, now add more mods until you see those errors again, once you find mod that causing this conflict, you will have to do the only correct action of deleting that mod xD
    you can try this, it can solve your problem
     
     
     
    Conflicts:
     
    Spoiler This mod changes:
    -Breast sizes "NPC L Breast" and "NPC R Breast";
    -Breast curve fix "NPC L Breast01" and "NPC R Breast01";
    -HDT werewolves "NPC L Breast P1", "NPC L Breast P2", "NPC L Breast P3", "NPC R Breast P1", "NPC R Breast P2", "NPC R Breast P3";
    therefore it will conflict with mods that change those nodes, but fear not, you can disable everything in mcm (but why would you?). Anyway its not critical.
     
    Might conflict with other mods that:
    -change locations where Milk Pumps are placed. -add scripts to Dwemer devices from ZaZ Animation Pack, if you installed ZaZ patch. -forcibly change equipped gear during milking. -change potions/food prices (Economy part will probably be broken).  
     
     
    For Modders:
     
    Spoiler Compiling mod scripts and using CK requires extracted scripts from soft-linked mods, there is separate file in download section with scripts, for those who wish to compile/translate scripts, remove them after compiling/testing, do not play with them or you are probably screwed!
     
    ;Varables in StorageUtil
    ;UnsetFloatValue(none,"MME.Progression.Level")
    ;UnsetFloatValue(none,"MME.Progression.TimesMilked"
    ;UnsetFloatValue(none,"MME.Progression.TimesMilkedAll")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.Level")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.LactacidCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MaidMilkGen")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.PainCount")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.BreastBaseMod")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.WeightBase")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.TimesMilked")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerCumsSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerMilksSUM")
    ;UnsetFloatValue(MILKmaid,"MME.MilkMaid.MilkingContainerLactacid")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.MilkingMode")
    ;UnsetIntValue(MILKmaid,"MME.MilkMaid.IsSlave")
     
    Mod sends out "MME_MilkCycleComplete" event after script passes through all milkmaids adding milk
     
    Mod listens to events:
    RegisterForModEvent("MME_AddMilkMaid", "onMME_AddMilkMaid") - makes target, send by external mod, a Milkmaid
    RegisterForModEvent("MME_AddMilkSlave", "onMME_AddMilkSlave") - makes target, send by external mod, a MilkSlave
    RegisterForModEvent("MME_Milking", "onMME_Milking") - initiates milking cycle by external mod
    RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, adds actor to milkslave faction
     
    SexLab:
    RegisterForModEvent("OrgasmStart", "OnSexLabOrgasm") - applies Lactation effects to milk maids during orgasm if they have 1 milk and reduces their milk by 1, if animation has tag "Masturbation", adds cum/semen potion
    RegisterForModEvent("AnimationStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid
    RegisterForModEvent("StageStart", "OnSexLabStart") - initiates milking cycle if "3J Straight Breastfeeding" or "3J Lesbian Breastfeeding" animation played on milkmaid, this one is used if player have foreplay enabled in sexlab
     
    Example:
    ;Send Add Milkmaid Event int MME_AddMilkMaid = ModEvent.Create("MME_AddMilkMaid") ModEvent.PushForm(MME_AddMilkMaid, akSpeaker/akTarget) ModEvent.Send(MME_AddMilkMaid) RegisterForModEvent("SlaveToggle", "OnSlaveToggle") - toggles actor slave mode, add actor to milkslave faction ;Send SlaveToggle Event *untested this event adds/removes actor from milkslave faction and toggles IsSlave variable, can be used to restrict player milking, see below int MME_SlaveToggle = ModEvent.Create("MME_SlaveToggle") ModEvent.PushForm(MME_SlaveToggle, akSpeaker/akTarget) ModEvent.Send(MME_SlaveToggle) ;Send Add MilkSlave Event *untested int MME_AddMilkSlave = ModEvent.Create("MME_AddMilkSlave") ModEvent.PushForm(MME_AddMilkSlave, akSpeaker/akTarget, Level, Milk) ModEvent.Send(MME_AddMilkSlave) ;Add Milkmaid Event received by MME Event onMME_AddMilkMaid(Form Sender) actor akActor = Sender as Actor if MilkQ.MILKmaid.find(akActor) != -1 ;Check if target is already milkmaid MilkQ.AssignSlot(akActor) ;make target milkmaid else Notification( "Target already milkmaid" ) endif EndEvent ;Send Milking Event Function Send_ModEvent_MME_Milking() int handle = ModEvent.Create("MME_Milking") if (handle) ModEvent.PushForm(handle, akActor) ;Actor ModEvent.PushInt(handle, 4) ;Milking Mode, should probably leave at 4 ModEvent.PushInt(handle, 0) ;MilkingType, 0 or 1 ModEvent.Send(handle) endIf EndFunction ;Milking Event received Event onMME_Milking(Form Sender, Int Mode, Int MilkingType) actor akActor = Sender as Actor if akActor.GetActorBase().GetSex() == 1 int i = MilkQ.MILKmaid.find(akActor) if i != -1 MilkQ.Milking(akActor, i, Mode, MilkingType) else Debug.Notification( "Target is not a milkmaid" ) endif else Debug.notification("Only works on females") endif EndEvent ;MilkQ.Milking(akActor, i, Mode, MilkingType) ;*i is no longer used but left as it is ;Mode == 0 - MilkPump Milking\Fuck-Machine ;Mode == 1 - Other Milking(Mobile), script will change to 2 or 3 or leave as 1 (hand-milking) ;Mode == 2 - Equipment Milking, set above^ ;Mode == 3 - Living armor Milking, set above^ ;Mode == 4 - Called by other mods, runs milking script, expressions and moans, no animations ;MilkingType == 0 normal/none milkpump ;MilkingType == 1 bound/disable player control milking equipment ( auto/manual milking options, [s]optional lactacid injection[/s]; container for milk to be given to master; type, qty if player leaves enslavement, milk will be given during next milking at milkpump or can be sold) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerCumsSUM") - total number of cum in "container" -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerMilksSUM") - total number of milks in "container", since its all mixed, you wont get race milks(unless you are using simple milks) -UnsetFloatValue(MILKmaid[i],"MME.MilkMaid.MilkingContainerLactacid") - lactacid injection(this one is set by master, uses 1 int per hour) -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.MilkingMode") - milking mode auto(2)/off(1)/manual(0)*default, if actor is slave and mode is not 0, milking by hotkey is disabled, auto milking will happen every hour if actor have at least 1 milk -UnsetIntValue(MILKmaid[i],"MME.MilkMaid.IsSlave") - actor is a slave = 1, slave frameworks mod authors should set this and above to desired value to disable/enable milking and obviously revert after slavery end, it is also would be nice to add actor to milkslavefaction, in case of player that would prevent milking dialogue  
     
     
     
     
     
    Mods that you might be interested in:
     
    Spoiler Use game controller as Vibrator!
    The Dungeon: Milk Mod Economy Follower Home
    Non-SexLab Animation Pack - Breastfeeding animations SL 1.59c and earlier
    JUGs - Alternative dialogues to trigger Breastfeeding
    hydra_slavegirls - adds "milkmaids" npc's
     
    Outdated
    Nice Melons - Dialogues to trigger Breastfeeding(outdated)
    GotMilk - Dialogues to trigger Breastfeeding(outdated)
    Customized Milking Cuirass - Premade milking cuirases(outdated)
     
     
     
    Permissions:
    If you repost/share this mod to other sites, you must post link to this thread and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage and file hosting services that:
    -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap.
    -give you money for file downloads/uploads/views/clicks.
     
    Patch notes and, maybe, some additional info in 2nd post

    156,938 downloads

    Updated

  2. Deviously Cursed Loot

    Deviously Cursed Loot V5.1 by Kimy
     
    DESCRIPTION
    Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
    Also featuring:
     
    Solicitation
    This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
     
    Device Comments
    No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
     
    Sex attacks
    Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat rape mechanism that will make attackers cease hostilities and rape you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
     
    Leon, the Dominant Follower
    Ok, ok, dominant followers have been done before by other mods, but this one is really special. Because it's a guy! Shocking, I know! For most other mods I am aware of implemented the femdom theme, rather! But ladies need some eyecandy, too! In case our new master doesn't blindfold us, at least. You get the idea! As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him to increase your standing with him. In exchange he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you to him. Just don't get caught! Oh, you can find him in the Bannered Mare in Whiterun.
     
    Public Indecency
    When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
     
    Bondage Dialogue
    Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
     
    Self Bondage
    If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
     
    The Cursed Collar Quest
    If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
    This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
     
    The Rubber Doll Quest
    A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
     
    The Bound Queen Quest
    When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
     
    Tie Me Up!
    The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
     
    A Little Bondage Adventure
    When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
     
    High Security Restraints
    These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
     
    Flash Bang Traps
    Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
     
    The Slave Collar
    If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
     
    Estrus Traps
    This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
     
    HOW IT WORKS
    Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
    This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
     
    REQUIRED MODS
    SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
    SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ OR Sexlab Aroused
    ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/
    HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
    Devious Devices Assets version 2.9.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices Integration version 2.9.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
    Devious Devices Expansion version 1.2.3 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
    Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
    FNIS: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
    XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also just install NiOverride, but you need one or the other)
    CBBE/UUNP Bodyslide compatible body -strongly- recommended: http://www.nexusmods.com/skyrim/mods/49015/?
     
    OPTIONAL SOFT DEPENDENCIES
    Captured Dreams version 2.8 or higher (http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-24-2014/)
    Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
    Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/)
    Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
    Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
    Serial Strip Version 1.1.1 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
    Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)  Please refer to CONFLICTS about how to get the two mods to work together.
    Prison Overhaul (http://www.loverslab.com/topic/16113-prison-overhaul/)  - Inte's patch version 7b or higher -required- for this to work!!! (http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/)
    The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
     
    OTHER GREAT MODS FOR A BDSM THEMED SKYRIM PLAY
    Deviously Helpless (http://www.loverslab.com/files/file/829-deviously-helpless/) (Note: This mod is no longer being updated, but still seems to work mostly fine)
    More Devious Quests (http://www.loverslab.com/files/file/1576-devious-device-more-devious-quest/) (Note: This mod is no longer actively maintained)
    Deviously Enslaved (http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/) (use the latest inofficial version from support thread!)
    Defeat (http://www.loverslab.com/files/file/286-defeat-v5b33fixed-805/) OR
    Devious Surrender (http://www.loverslab.com/topic/49177-wip-devious-surrender/)
    Maria Eden (http://www.loverslab.com/topic/40336-wip-maria-eden/)
    Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
    Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
     
    INSTALLATION
    Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS after installation.
    Attention: Devious Devices only contains assets for CBBE Curvy and UNP. Neither of these outdated bodies is supported by Cursed Loot. All items bundled with Cursed Loot support Bodyslide CBBE! Using Bodyslide conversions for DD assets is highly recommended. UUNP is supported via Gameplayer's conversions.
    CBBE Bodyslide users download this: http://www.loverslab.com/topic/43710-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/
    UUNP users download this: http://www.loverslab.com/topic/51563-the-devious-corner/
     
    CONFLICTS
    Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
    DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very long time. Solution: Uninstall mod.
    Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
    Immersive Horses - For some reason this mod adds the player to the follower faction. That can cause issues with follower support functions in Cursed Loot.
    Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
    SexLab Dialogues/Sanguine's Debauchery - the current version indiscriminately removes DD items regardless of their quest item flag (ignoring relevant DD Framework conventions). As a result, this mod has the strong potential to break Cursed Loot's quests. Solution: Do not (as in NEVER, EVER!) use SL Dialogue's "Can you help me with my restraints?" dialogue, and disable SD+ enslavement while Cursed Loot quests are running. This isuse is planned to get fixed in a future version of SD, so it should be a thing of the past eventually.
    Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA.
    Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
    Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
    Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
    Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when using this mod.
    Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
    RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
    Beeing Female - allows child followers, but will run fine with Cursed Loot as long as this option is not active. Solution: Make sure to set birth options to "Item". Do NOT set it to "Actor"!
    RS Children - works fine, but install it without the "Playable" option.
    SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
     
    KNOWN ISSUES
    During sex attacks, some NPCs might yell their surrender at the player. While that is unintentional and silly, it's unfortunately hard-coded into the AI package I used. It might be addressed one day when I feel like rewriting this code.
     
    PERMISSIONS
    - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission.
    - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary)
    - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it.
    - You can NOT publish a fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
    - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
    For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS:
    Since Cursed Loot's sex attacks can get into the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
    If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest.
     
    NOTES:
    1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
    2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
    3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!  
    Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
    Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
    4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
    5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
    6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
     
    FAQ:
    Q: How to best report any issues with Cursed Loot?
    A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log.
    Q: I have this and that problem with an older version of Cursed Loot.
    A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please don't use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
    Q: Mod Organizer does <insert issue here>. What gives?
    A: I have no clue. I don't use MO and cannot troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me!
    Q: Your mod doesn't work with SkyRe/PerkusMaximus
    A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Will this mod ever support male player characters?
    A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
    Q: Can I translate your mod?
    A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
    Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
    A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and ideally UUNP either out of the box or at least via a 3rd party conversion. The model obviously also needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! I won't support any body mod other than CBBE and UUNP, though.
    Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
    A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
    Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
    Q: You're evil and mean.
    A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
     
    CREDITS AND THANKS
    All LL modders for their work - without it Skyrim wouldn't be half as fun!
    My special thanks go to
    - Zadil and Min for giving us Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
    - CGI for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
    - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod.
    - ZaZ and XaZ for the animation pack. The steel shackles and (Steel) yoke models included with Cursed Loot were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions. The ankle chains were included with permission.
    - Koffii for the awesome restrictive set!
    - Coopervane for the shiney new textures for the Cursed and High Security items! And for DD Expansion!
    - LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures.
    - Naaitsab for the awesome banner!
    - Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay!
    - Bane Master for overhauling Estrus Chaurus+!
    - TNT90 for creating the Frostfall compatibility patch!
    - Turbosnowy for the Gimp hood, I used in the hope that it's ok to (it will be removed immediately in case it is not).
    - mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/?
    - zenetx for the contribution to the device comments
    - umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?)
    - Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/)
    - The Evil Genius for the Rubber Doll quest idea.
    - nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?)
    - Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/
    - Mister X for adapting the heels to use NiOverride!
    - t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod.
    - Tifa Lockheart for the awesome screenshots and the conversations! <3
    - The beta testers for finding and squashing all these bugs: Aelie, Verstort, CGI, Min, naaitsab and Tifa Lockheart!
    This mod was inspired by a forum thread created by lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/
    Thank you for putting such deviously fun ideas into my head. Have fun wiggling out of those armbinders and other devious things!

    122,396 downloads

    Updated

  3. hydra_slavegirls

    _-_Slave_Girls_-_
     
    This mod adds about 200 npcs in various states of distress all throughout
    Skyrim. There are slave caravans, house slaves, hostages, and bandits in bondage.
    Many of the NPCs have dialogue, and some are merchants. At the moment this mod
    is mostly for visual appeal, but I have plans to add scripts and quests as
    soon as I can get online more regularly. I use alot of extra NPC mods because I think
    they add alot to the random element of the game. That's what Slavegirls does. This
    mod DOES NOT simulate an actual slave trading economy; it's just flavor so far.
    Thanks alot to all the Lover's Lab community for helping me make this mod decent.
     
    _Requirements_
    There are only two requirements, but they both require FNIS and SKSE at least.
    Check the pages carefully, please.
     
    Sexlab Framework
    http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    ZaZAnimationPack
    http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-07-02/
     
    _Patches_
    Copy over the main esp
     
    No-Nude Males
     
    _More Info_
    There are quite a few different types of slavegirl in the mod, and even a few
    slaveguys too. I use many different AI packages to tune the mod, but there
    are still bugs. If you see a slave standing around doing nothing, just wait
    an hour. She'll usually end up getting herself into trouble somehow. Some NPCs
    are Sexlab Forbidden to preserve their bondage, but there's a patch to change that
    included. Here's a brief explanation of most of the types of slavegirls out there.
     
    Slavegirls- These are house slaves serving the more wealthy denizens of
    Skyrim. They have been trained throughly, and so have a certain amount
    of freedom. Many slavegirls have dialogue.
     
    Townies- Most of the settlements have a townie or two with personal slaves to
    serve them. Some are paid champions protecting a given territory. Many of these
    lucky folk are merchants including a..
    Rare gem dealer in Solitude
    Rare book dealer in Dawnstar
    Dealer in soul gems and enchanted objects in Whiterun
    Scroll dealer in Windhelm
    Skooma dealer in Riften
    And hopefully more soon...
     
    Adventurers- Small groups of adventurers travel the wilds of Skyrim, slave
    girls rushing behind them to catch up. You can often find them in taverns
    and inns, or discussing important business with their ragtag associates. Be
    careful because some of these adventurers are quite powerful! Some of them
    are merchants too, including..
    Travelling alchemists selling potions and other apothecary needs
    Orc wanderers selling their ethnic weaponry
    A Dungeoneer selling Dwemer artifacts and metals
    And also more soon..
     
    Slave Caravans- Various slave traders and their drooling cronies drive
    helpless slavegirls all along the roads of Skyrim. They are quite tough,
    and will defend their merchandise with their lives.
     
    Hostages- In some cities the guards keep groups of hostages in case their
    families are willing to pay ransom for their safe return. Many of these
    poor girls are prisoners of war.
     
    Vignettes- These poor ladies are stuck in states of almost total bondage,
    depending of course on buggy AI packages. If you see one standing around,
    just wait for an hour.
     
    thanks for downloading
    hydragorgon

    75,265 downloads

    Updated

  4. SexLab Alicia Painslut (2015-06-13)

    A few words of background.
     
    This mod is an extension of the unique voice acted character mod Alicia PainSlut by DDproductions83 - you can download the original version in this thread.
     
    DDproductions83 was kind enough to let me run away with updates from his mod, so you do not need to download the original version if you want to use this sexlab version. All the files should be included.
     
    This mod (the sexlab version) is currently in a state of advanced beta.
     
    Current discussion thread
    WIP Discussion thread: (locked)
     
    --
     
    SexLab Alicia PainSlut
    Original voice acted mod by DDproductions83
    Port to SexLab and customizations by SkyrimLL.
     
    Description
    --------------------------------------------------------------------------------
    Back story - "Once in a generation, Sanguine selects a special pet and sees that she is raised for his personal enjoyment. For reasons unknown, her name is always Alicia. She is the whore often depicted under Sanguine's thumb."
     
    Alicia, a unique S&M and fully voiced companion available for your pleasure. Find her in a cellar under Hjerim (Player house in Windhelm)
     
    Many thanks to DDproductions83 for allowing me to build on his fantastic character and practice modding while making Alicia SexLab aware.
     
    What changed from the original version:
    --------------------------------------------------------------------------------
     
    - support for SexLab actions
    - support for default and advanced follower behaviors.
    - support for Zaz animation pack items (gags)
    - multiple personalities (two for now)
    - dynamic stats based on how you treat her (the more you hit her, the stronger she gets)
    - dynamic perks based on how horny she gets (related to hit rate)
    - quest to discover her origin and control her fate
    - moved to Windhelm (Hjerim) and loosely integrated with the Butcher's quest
     
    Previous change log:
     
    Alicia 3.0 - Halloween release - is a complete rewrite of SexLab Alicia PainSlut.
    Treat it as a new mod. Upgrades will be unpredictable.
     
    If you already have version 2.02 installed:
    - Dismiss Alicia (using a Banish Alicia spell if possible) and quit your game
    - Uncheck the old mod (and remove the esp, esm and bsa files)
    - Load your game without the mod and save again
    - Reload with the new mod checked and go find Alicia in her basement
     
    This should work, although I have not tested an upgrade.
    Make sure to read the release notes and the forum posts!
    And as always, save your gave before upgrading in case something really wrong happens.
     
    Be careful and save before installing this version!
     
    The optional zip file only includes vanilla body and textures to give you a sense of where files should go. No need for me to include CBBE, UNP or any other resource for your favorite body mod.
     
    Requirements
    --------------------------------------------------------------------------------
     
    - SexLab framework 1.53 or later (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
     
    - Zaz Animation Pack 6.0 or later ( http://www.loverslab.com/files/file/156-zaz-animation-pack/ )
    For her Whip (in the basement chest), bondage equipment and torture devices.
     
    - XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
    :: This is a suggestion if you don't have an enhanced skeleton. If are using one, install the optional files and copy your skeleton/ body shape files to Alicia's folders.
     
    Optional but strongly recommended:
     
    - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
     
     
     
    Installation
    --------------------------------------------------------------------------------
     
     
     

    Compatibility
    --------------------------------------------------------------------------------
     
     
     
     
     
    Troubleshooting
    --------------------------------------------------------------------------------
     
     
     
     
     
    Mods used to customize her in the screenshots:
     
    - Injured bodies and faces - UNP Mature : Different levels of cuts for her skin
    - UNP petite : for the base body
    - BodySlide for UNP: for the body morph
     
    With that, I highly recommend using an enhanced blood effect and giving her a basic armor and just knives to get the full effect of her companionship
     
    Credits
    --------------------------------------------------------------------------------
    - 'Old Book' for testing
    - 'NathanSteele' for some of the new books content
    - Insanity's food mod resource (for the pumpkin model)
    - Skin textures for Alicia by Ekirts Ykcul ( http://www.loverslab.com/files/file/835-skintextures/ )
    - Default 'ceremonial armor' from TERA armors UNP conversion
     
    Apologies to Baudelaire for merging and customizing three of his poems:
    The vampire - Self tormentor - To a red hair girl
     
    Check out DDproductions83's mods at: http://skyrim.nexusmods.com/modules/members/index.php?id=1574451
     
    Full change log
     
     
     
     
     
    -Version 2.02 (2013/08/28)
     
    - Alicia's evil twin has a name: Ali
    - New model for Ali's outfit (based on Corrupter armor)
    - The fake Sanguine Rose (Alicia's control rod) now has a 50% chance of triggering a transformation between Alicia and her twin
    - Alicia comes back from her transformation... naked. Which means it is not a transformation at all and will require some investigation (this is the start of a new back-story quest in development). The story will help you decide how you want Alicia to behave (Alicia only, Ali only, Alicia decides when to switch or YOU decide when she switches).
    - Alicia has a chance to return bound and gagged in addition of covered in blood (her items are transferred to the basement chest if you need them back).
    - Reorganized path to meshes and textures. If you have already customized Alicia, look at the file structure in the BSA or the optional download to find out where to copy your customizations.
     
    Version 2.01 (2013/08/28)
     
    - Separated file in two downloads (main files and optional files)
    - Update internal version number to 2.0 instead of 0.051
    - The Conjure Alicia spell does not work all the time. Try casting on an even surface, that seems to help. I am working on making is a spell that doesn't need a target.
    - Rebuilt Conjure/Banish spells to handle both of her shapes
    - Disabled parts of the new upgrade script for now (causing Alicia to be 'lost')
    - Included default skin from 'Injured bodies and faces'
    - Added 'Remove clothes', 'Put clothes' and 'Kneel down' to Alicia's evil twin (if she doesn't remove her clothes, click on her from the console and type 'resurrect', or banish her with the new spell and wait until she comes back),
    - Tweaked triggers for her transformation back and forth
    - Added undress and blood effect when Alicia changes shape (for reasons that will be clear with her upcoming quest)
    - Added safeguards to prevent sexlab animations to start while an animation is already playing
     
    Version 2.0 (2013/08/26)
     
    - Changed version numbering. This version includes most of the features I had in mind, and the original version should really be v1.0 - therefore, this is v2.0
    - Added a surprise transformation as one of the combat orgasm perks. The transformation is reversible also as an orgasm perk. Each 'version' of Alicia comes with its own personality and its own trigger to switch again.
    - Added foundations for finding a victim for Alicia to play with. Added a cage to the basement and a special victim NPC (should spawn every 30 game days for now, when you enter the basement). You will need to unlock the secret room of the Butcher in Hjerim in order to get the key to the cage.
    - Better integration in the Butcher's quest (blood path leading up to her basement at the right point of the quest)
    - Companions should now be excluded from the 'kneel down' poses in the basement
    - Added spells to Banish Alicia back to Sanguine and Call her back to you. These scripts will be useful if she isn't triggered properly for some reason or if she gets stuck somewhere. Both spells need to be used at close range (you need to be able to talk to Alicia to banish her). Banishing her doesn't affect her HitCount (but Calling her back after many days will affect her skills).
    - Added a basic upgrade script. The mod will use the banish script to 'stop' Alicia and restart her quest. You will have to use the Call spell to call her back to you once the mod is upgraded (sorry - that means you will have to walk back to Windhelm to get the spells if you are already travelling with her).
    - Added a tavern wench outfit in the basement chest for anyone using the Radiant Prostitution mod (tested).
    - Added a upper and lower cap for her Lust level
    - Added a 'Kneel and show me your cuts' topic. Alicia will give you her status when you ask her (Cuts count and Lust level). She will remain in kneeling position until she orgasms or bleeds out. Ask her again and she will stand back up after a few seconds.
    - Tweaked the quest trigger and welcome animation sequences
    - Tweaked dialogues (changed conditions for certain lines to appear and added previously unused topics)
    - Fixed a bug in how number of days between beatings were calculated
    - Included vanilla body shape and skin as optional files
    - Manually restored original face morphs
    - Add dialog topic for 'Get dressed' (with complaints from Alicia)
     
    Version 0.4.4 (2013/08/11)
     
    - Basement updates: new room, whipping station (look for the switch on the wall)
    - Balance update: Base health is linked to Player base health
    - Reduced chance of masturbation when she orgasms
    - Improved her AI packages in the Basement (she will sit, sleep and volunteer to be whipped on her own)
    - Added a new dialog option to make her kneel (not working at the moment)
    - Fixed: remove cloth option should work if you dismiss her and she is gagged. The area next to the bed should undress her automatically as well.
     
    Version 0.4.3 (2013/07/22)
     
    - Added download for German version (install on top of v0.4.3 files). Thanks @CGi
    - The trigger for her Welcome in the basement didn't start in some situations. It should be working now.
    - There were a few errors in the log when you first meet her. These are fixed now.
    - I reduced the chance of SexLab events (they were too frequent in my opinion)
    - Reduced amount of blood decals from her whip
    - Fixed occasional issues when Alicia is stuck bleeding out
     
    Version 0.4.2 (2013/07/22)
     
    Fixed calculation of dynamic stats
    Added ceremonial outfit to basement chest (look in optional files for customization folders)
    Adjusted idle paths, lighting and blood effects in basement
     
    Version 0.4.1 (2013/07/19)
     
    Disabled debug spam for hit count and lust levels
    Improved positioning of idle spots in basement to prevent Alicia from getting stuck
    Reduced progression of dynamic stats
     
    Version 0.4 (2013/07/18)
     
    bsa packaging
    scripts cleanup
    Zaz animations and items
    basement improvements
    dynamic stats based on how regularly you show her your 'affection'
     
    Full list:
     
     
     
     
     
    Version 0.34 (2013/07/13)
     
    Added missing whip, gag, collar and irons
    Implemented 'lust' level from both friendly fire and combat (may need to be balanced)
    Fixed errors with calculation of sex triggers based on health levels
     
    Version 0.32-0.33 (2013/07/11)
     
    - Fixed CTD when entering basement
    - Fixed issue with custom race reverting back to default nord model
    - Cleaned up, renamed and recompiled scripts
    - Removed unused references
     
    Version 0.31 (2013/07/11)
     
    Other changes:
    - Fixed her clothing and follower behavior problems (hopefully)
    - Added a bed to the basement if you want to stay for a while
    - Added permanent oil spils under wall shackles and a couple of traps, so watch out where you walk
    - Idle paths improvements in the basement. Alicia now has her own routine when she is waiting for you.
    - Fixed missing custom body and skin in Alicia's race
    - Added dependency on Zaz Bondage Framework. You can find a whip in the basement chest. Just don't drop the whip - there is no world model for it. The whip only add 1 health damage.
     
    Version 0.3 (2013/07/09)
     
    [Only for version 0.3 - this is fixed in 0.31]
    To make her follow you, you will have to:
    - First select the default follower option to activate her (Come.. I need help). This one seems to be only for AFT. Default followers only have 'Follow'.
    - Next select the 'Follow' order to get her to actually follow
    The custom voiced 'Come with me' option is still there - I am still hoping to get it to work as well eventually.
    This was sucessfully tested with AFT (Amazing Followers Tweaks). Testing under way with UFO and EFF.
     
    Other changes:
    - New location for the basement (Windhelm, Hjerim house), with both inside and outside trap doors for easy access. Look for two bloody notes for the back story (look for bloody notes while investigating the Butcher's murders)
    - Original face model restored
    - Race definition moved to thee esm file for better mod development and flexibility
    - Balanced her skills (stamina, disposition, speed)
    - A few bug fixes (Breezehome is locked again, Lydia should be back to normal)
     
    - Remove playable race flag in Alicia's custom race
    - Fix missing clothing / armor issue
    - Fix idle/bored dialogue (detect if currently waiting for player or following)
     
    Version 0.24 (2013/07/07)
     
    - Merged the original .esm and .bsa files for easier install
    - Added missing files for face data
    - Tweaked sex animation triggers (the lower her health drops, the more chances for a SexLab animation to start after combat)
    - Changed the trigger for the main quest to the first time you enter the basement
    - Added clutter, hankle deep water, better lighting and other details to the basement (the Chest in the corner is an indirect way to get some gear from other mods. Consider it another gift from S.)
    - A quest objective will now show when you first enter the basement
    - Alicia now has her own custom Race. Look at the optional files for the right paths and folders to customize your Alicia.
     
    Version 0.1 (2013/06/17)
    - Discontinued: The 'welcome' scene should be triggered in Breezehome only after you complete Sanguine's quest (Sam's drinking game).
    - She also has a 'business' relationship with Sanguine (master/assistant). That doesn't have any impact in the game so far. It is just an experiment on my part.
     
    - Now for the SexLab part:
    - Some of her comments after combat will cause her to crawl all over you
    - Some comments will have you 'finish' her
    - In some conditions, she will stop combat and finish herself off
     
    In addition to the entertainment value, this adds a liability aspect to combat.
    Depending on the fighting conditions, you will find yourself exposed while answering her needs or you will have to fight by yourself while she is selfishly finishing herself off (as if you needed another reason to punish her).
     
     

    88,289 downloads

    Updated

  5. PSQ PlayerSuccubusQuest for Sexlab

    This is a mod that player becomes succubus.
     
    Description
    To manage the vampire status of players vanilla as "Player Vampire Quest", this is a mod to add to manage the succubus status of the player "Player Succubus Quest".
     
    Requires
    Sexlab Framework 1.60.2, Sexlab Aroused
     
    Installation
    Put PSQ PlayerSuccubusQuest.esm and PSQ PlayerSuccubusQuest.bsa and SEQ Folder in /Skyrim/Data/
    Other esps are the plug-in for other mods, so use if you needed.
     
    Update from 2.17 to 3.0
    Can not do it. 3.0 and 2.17 has no compatibility.
    Be sure to uninstall 2.17, install the 3.0 after you save, or can be used in a new game.
     
    2.17 previous



    2.14



    2.13



    2.12



     
    Budroi makes transform package.
    Read the rules below, please send a private message.



    How to become a succubus
    Please execute become Succubus in the maintenance tab of the MCM menu.
    I would like to make even lower-friendly events in the future.
    In addition, you can not vampires, werewolves are at the same time as the succubus.
    All diseases including Vampirism and Lycanthropy will be cured when you become a succubus.
    In addition, it is no longer a succubus In the event of a Werewolf or vampire for some reason after you become succubus.
     
    Race
    Custom race is not used because it is a cause of troublesome conflict. You can become a succubus in any race if women.
    By using the custom races like Succubus indeed also be used vanilla race in order to respond to various events which can also.
    However, it will ensure that race which does not correspond to the specification SexLab will die in hunger.
    This mod does not give any change in the appearance of the PC.
     
    Succubus Sex
    You can drain Health as Energy from victim. Then raise relationship of them and you.
    You can kill the victim in sex.
     
    Energy you can drain is calculate by following equation:
    (Your Vaginal or Anal or Oral or Bestiality sex stats) * 2 + Succubus EXP + 50 * Succubus Rank
     
    Increasing relationship rank is is calculate by following equation:
    (Value you can drain / 5 + Succubus rank * 20 ) %
     
    If you enabled "Extract Semen Potion" option, then you can extract semen potions instead of drain life normally.
    Quantity of semen potions you can extract is calculate by following equation:
    Value you drained normally / 50
    Fraction is truncated. And energy obtained by consuming it is only 35.
     
    Succubus Energy
    You can absorb energy as the Health of the other sex by SexLab.
    You may have to live with that a variety of the energy in this mod.
    You will continue to consume energy 14% of the daily maximum value. This percentage can be changed in the MCM.
    Health, Magica, stamina, recovery rate of those, movement speed will change the ratio with respect to the maximum value of the energy by (Satiation).
    And also this energy can be used to strengthen yourself and cast succubus magic.
     
    The maximum value of the energy is calculated by the following equation:
     
    If EXP 10 or Greater : 250 * √Succubus EXP
    If EXP fewer than 10 : 60 * Succubus EXP + 200
     
    This rises to every sex, you may hunger of a few percent may occur if you do not life or absorbed targeted Semen Potion.
    Satiation
    You will be affected by the status satiety.
    Increase or decrease value is calculated by the following formula.
    Health : Base Health * (Satiation Percentage * 55 - 30)%
    Magicka : Base Magicka * (Satiation Percentage * 65 - 25)%
    Stamina : Base Stamina * (Satiation Percentage * 55 - 30)%
     
    Health Rate : Base Health Rate * (Satiation Percentage * 150 - 80)%
    Magicka Rate : Base Magicka Rate * (Satiation Percentage * 170 - 70)%
    Stamina Rate : Base Stamina Rate * (Satiation Percentage * 150 - 80)%
     
    Movement Speed : Base Speed * (Satiation Percentage * 70 - 30)%
     
    And if you have no energy, then you suffered 2 damage/sec by starvation.
    You can disable this feature.
     
    Succubus Rank
    There is a Succubus Rank of 1-8. And to learn magic to every rank rises, the succubus ability is enhanced.
    I tried to make it above the 6, but because it is difficult to reach, and I believe 6's highest.
    There is a need to increase the Succubus EXP to have sex and to increase the rank.
    EXP that you would get is determined by the number of people who participated in the sex.
    You can be set in the MCM to gained multipliers of EXP.
    EXP necessary to rank rise is as follows.
     
    Rank1 : 0, Rank2 : 10, Rank3 : 50, Rank4 : 100, Rank5 : 250, Rank6 : 500, Rank7 : 1000, Rank8 : 2000
     
    Orgasm Effect
    After you feel the orgasm, you will be strengthened for a while.
    Effect time will be longer each time you masturbation.
    Power of the succubus magic, weapon damage attack, the effect of armor, Alchemy, Enchanting, Smithing will be affected.
     
    Succubus Magic and Power
    You will learn some magic when you become succubus.
    Most This has the same effect as those of a similar name of vanilla normal time, but a certain period of time effect will increase by greet the orgasm.
    Whenever you cast succubus magic, you consume energy half of that spell's cost.
     
    This is a list of magic to learn the rank.
    Those with a Succu to the one having the same name as the vanilla This has the same effect as vanilla.



     
    Succubus Ability
    You get disease-resistant, Sneak, Bartar, Destruction, Illusion, and Magic Resistance fortification by being a succubus.
    Each value is determined as follows.
    Disease-resistant : 100%
    Fortify Sneak : 20%
    Fortify Bartar : Rank1 : 3%, Rank2 : 6%, Rank3 : 10%, Rank4 : 15%, Rank5 : 20%, Rank6 : 25%, Rank 7 : 30%, Rank8 : 40%
    Fortify Destruction : 3 * Rank + √EXP
    Fortify Illusion : 3 * Rank + √EXP
    Magic Resistance : 2 * Rank + 0.5 * √EXP + 7
     
    Transformation
    Skin, eyes, hair color, armor, shoes, gloves, horns, wings will change in transformation. To return to the original use again.
    Can be change the setting to sow fear when transformed, and hostile the cities.
    Transformation of each site can be switched in the MCM menu.
    Armor, shoes, gloves, horns, wings are clothes.
    Armor has succubus rank × 40 DR, and shoes and gloves have a succubus rank × 20 DR.
    There is no grant of the special abilities of other currencies, by the transformation.
     
    Meshes and textures are not included. Please put it in a folder and texture mesh you have something you want to use your own.
    File needed to be transformed into the site of each is as follows.
    If you would like to change the color of the skin at the time of the transformation, please change the color of the texture of the skin file.
    Slot of Wings is 44, and Slot of Horn is 45, and Slot of Tail is 40. If you want to use the Slot If other, please create a patch using the Tes5Edit.



     
    Wing
    Jumping ability is increased When equipped wings, falling damage is reduced.
    These values can be changed by Succubus EXP and Satiation.
    It has been determined that the character is a "Wing" items that "wing" to the item name is or contains.
    You need to prepare the wing up your own.
     
    Jump height is calculated by the following formula.
    Satiation Percentage * √√Succubus EXP * 136.8
     
    Also, decrease the amount of falling damage is calculated by the following formula.
     
    Satiation Percentage * √Succubus EXP * 80
     
    How to Sex
    I think that the use of add-on external basically, sex introduced a lore-friendly (may) also have been designed to some extent.
    Sleeping Feed : You can have sex choices out when I talk to NPC you have sleep.
    Mesmerize Feed : You can have sex choices out when I talk to people you multiplied by the calm magic of Succubus.
    Force Feed : You can have sex choices out when I talk to the person you running away in the magic of fear or in Bleedout.
    Also, I think Courage Succubus, function to generate the rape by the NPC that were affected by the Fury system magic sticks, but would I want to use Sexlab Defeat or Sexlab Submit is good basically because it does not only fairly bogus processing.
     
    Succubus Match Maker
    It is magic, such as the SSL Matchmaker to learn when it came to a certain level and when you became a succubus.
    The difference between SSL Matchmaker loosely
    Be ineffective only to the party Calm magic work
    Be calm about 20 seconds from the start of the effect
    That there is a magic range version
    That there is no upper limit of the number of people
    That process is appropriate slightly
    Is.
    Succu Fascinating Aura, Succu Irresistible Aura, Succu Charming Aura, Succu Self Fascinates
    There is magic in question.
     
    Credits
     
    Ashal for SexLabFramework
    ZaZ Chris for Gush effect
     
    Other
     
    I am not able to write a little English, text of this mod also described one is also news from machine translation.
    I think representation or unnatural, difficult to understand the meaning would be very high, perhaps.
    It pointed out that such things, then the is welcome if you can Correct.
    Old Change Log




    76,630 downloads

    Updated

  6. Hentai Creatures

    Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM.

    Commands:
    Follow - Follow player.
    Train - Look for partner to train with and repeat.
    Wait - Wait, Wait also stops training.
    Dismiss - Stop following, also causes the creature to look for a new partner on next training.
    Banish - Remove creature from game.

    Training Partner selection:
    Male, Female, Player toggles in MCM.
    Can be set to keep training with the same partner or try to select again each time.
    Creatures prefer partners who are wearing a hentai collar (craftable under jewelry)
    Otherwise they prefer whoever is closer

    Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras.
    Creatures in mod:
    Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora

    Issues:
    Dremora sex positions are reversed.
    Spider alignments are off.
    Chaurus alignments are off.
    Not a lot I can do about the animation issues.

    61,191 downloads

    Updated

  7. Devious Devices - For the Masses I I (Updated 8-12-14)

    Devious Devices - For the Masses II

    The purpose of this mod is to spread the items in Devious Devices throughout Skyrim. The items can be found with Bandits, Vampires, Thalmore and regular people. Keys are also spread among these groups as well as adding fake keys so you don't know if you found a real or fake until you try it. You can now control the chance of items appearing on various NPC groups as well as what types.

    Features:
    The chance for items to appear on NPC's is now adjustable via an MCM menu. You can use the Preset Generator to help figure out what settings to use or adjust them all yourself (or adjust the mafter the preset is selected).
    There are 9 groups of NPC's that can be enabled or disabled for different types of items. Special NPC's are those with their own outfits as well as Jarls.
    Men will no longer be given any chastity devices or restraints but they can have keys (unless you use the Males addon option at install)
    Items given to NPC's are worn, there are no unworn items added to NPC's anymore.
    Keys can also be found in furniture and treasure chests (fixed chance)



    How it works:

    Items are added to NPC's using a token ring that activates when the npc is loaded the first time or their outfit is reset.
    The items will be visible in their inventory so you can remove the items if you wish.
    I have also included a compatibility patch for the Cloaks mod so both can be used together (non Dawnguard version so far)
    If you make any changes to the chances for items to appear it will only apply to NPC's that have just been met or have reset.
    The token ring will remove itself once the items are added to the NPC's
    Note: If you find a Glowing Ring on a dead NPC that is the token ring. taking and using the ring will do nothing for the player (but can be given to another NPC who may get items when it is worn)

    Installation:

    The mod now uses an installer that works with NMM and should also work with MO. Select the options you want and it will install the appropriate files.
    Options:
    With or without Dragonborn - choose one or the other

    Select one:
    Cloaks of Skyrim - If you use this without CCO
    Cloaks of Skyrim + Winter is Coming (WIC) - If you use the combined Cloaks of Skyrim and WIC
    Cloaks of Skyrim + Complete Crafting Overhaul - If you use both

    Select any needed:
    Males addon - if you use the Males Addon by Kestrelsky (available here: http://www.loverslab.com/topic/26415-devious-devices-males-addon/)
    Organized bandits of Skyrim patch - if you use OBIS and want the items added to the custom bandits.

    Update instructions:
    Uninstall the old version and install the new one.

    +++If you are updating from v 2.2 and didn't use the Dragonborn version (just the standard) you need to do a clean save before installing the new one+++

    Uninstall Instructions:

    Remove ESP and scripts


    Requirements:

    SexLab
    Devious Devices - Assets
    Devious Devices - Integration v2.7 and up
    Plus any other mods the above require.


    Issues and Compatibility:

    Only conflicts with other mods that modify the Outfit lists or make major changes to npc's



    Versions
    v1.0
    Use the compatibility patch if using Cloaks of Skyrim.

    v2.0
    Adds items from Assets / Integration v 2.7

    v2.1
    Added missing scripts to installer for Dragonborn option.

    v2.2
    Updated installer, should now install all the files needed.
    v2,3
    Skipped. I had it ready to go, was doing some testing before I made additional changes. Named new one before realizing this wasn't up yet.

    v2.4
    Fixed properties issue on Non Dragonborn esp
    Added missing blindfold commands to scripts

    v2.6
    Removed the use of Plug sets
    For women the plugs are generated randomly for each type so they may or may not be the same
    The Males will only get anal plugs

    v2.7
    Added rings to additional outfits so nearly everyone can have them (CCO patch not updated as of yet)
    Added check to scripts for compatibility with Skykids and other mods that use adult outfits on children to keep children from getting items

    v2.71
    Fixed broken properties.

    v2.8
    Added the correct DD - Cloaks esp file (without DB listed as a Master)
    Added the Cloaks + WIC patch to the installer
    Added a patch for OBIS and included it in the installer
    There are no script changes or any changes to the core esp

    Future Plans:
    If any additional items are added to Devious Devices - Integration I will add support for them as well.
    May change how items are added to containers to a similar method to the NPC's



    Thanks to Aelie for the scriptwork
    Thanks to MixedupJim for the installer

    82,733 downloads

    Updated

  8. Sexlab Breeder [v1.01]

    Update

    v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.

    Bugfixes:
    -All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.

    -Did some stuff with the armor. There should be less crashing now. (See below)

    -Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.

    New Features:
    -A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.

    -Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.

    Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.



    About Werewolf Hybrids.









    About the Hybrid Packs






    Pack Leadership







    What is it?

    This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.

    So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.

    That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.

    How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.

    Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.



    Installation

    Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.



    Incompatibilities

    Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.

    If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...



    Uninstallation

    Why would you want to uninstall this?
    Fine, be that way. You simple need to delete the following files:
    Data\Sexlab Breeder.esp
    Data\Sexlab Breeder.bsl
    Data\Sexlab Breeder.bsa
    Data\SEQ\Sexlab Breeder.seq
    As well as the files in body slide. I recommend just using a mod manager. Seriously.



    Known Issues\FAQ's

    1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.

    2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.

    3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.

    4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.

    If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.



    Future Plans

    Version... Whenever I get the chance
    Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
    More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
    Clothing and armor specifically designed for hybrids.
    Beeing female support.



    Required Mods

    CBBE body. Or UNP body.
    Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Sexlab, and all of its requirements. (When in doubt, try the latest version.)
    Fuz Ro D'oh,
    Sexlab Aroused.



    Recommended Mods

    Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
    Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
    KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
    Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
    Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...



    Credits and Thanks

    Original idea from Poontank, from http://www.loverslab...-26#entry277304

    Jimshu for the original mod, as well as giving me permission to release this publicly.

    B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.

    Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.

    Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.

    jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)

    GECK.O for the base UNPB meshes that my latest designs are based around.

    Johnnyred for fixing up the UNPB meshes.

    Dimon99 for the UNP body.

    User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.

    Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)

    Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.

    Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.

    Permissions

    Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.

    22,668 downloads

    Updated

  9. I'll Take The Display Model

    This mod allows you to kidnap any NPC and force them into bondage anywhere you want. I don't know if you all realise just how many bondage animations are in the Zaz Animation pack, there are so many I spent two days planning this mod out.

    UPDATE YOUR PAPYRUS UTIL
    http://www.loverslab.com/files/file/484-papyrusutil/
    To fix the problem of all your bondage being lost after restarting your game.
    "But DarkCee," you might say "I never installed that mod to begin with."
    Yes you did. It comes packaged in SexLab. Sexlab 1.59 has a broke version of PapyrusUtil. You need to install PapyrusUtil 2.7 ON TOP OF SexLab, allow PapyrusUtil to replace the files SexLab installed.

    New This Release (display-model-9)
    After updating: MCM > Display Model > Repair > Reset Mod. Do it.
    added support for sexlab aroused. self bondage has options to raise/lower arousal levels which you can choose based on your bondage personality. i say "added support" - if you don't have sexlab aroused, and you are getting CTD, i'm sorry. it might be *required*. my save loaded ok without it. i wrapped the calls to avoid calling functions that don't exist but skyrim is a fickle thing.
    fix bug in spell cast script that was spamming errors to papyrus log.
    fixed bug where self bondage would stop working after mod reset. i hope.

    Not Working Right?
    Use the MCM and choose Reset Mod before posting.

    Did I mention you can do this to a theoretical infinite number of NPCs? All you do is walk up to them and be like "I bind your will motherfucker now teleport to my flat" and they will just do it. It even works on your followers, and those are the assholes that usually break things. Don't blame me though if you cage Ulfric in Whiterun and then you can't finish the take over of Windhelm because he isn't there to kill. lololol.

    Keep in mind you need to be close enough to the target when casting things like Move or Bondage, so that their name shows up on your screen. Also some of the positions like "the wheel, high up on a post" you actually have to target the base of the post and not the body over your head.

    Currently it also makes them a follower when you bind their will. This means you should be able to remove their items (console, click NPC, removeallitems) and then use the dialog menu "Follow me" followed by "I want to trade some things with you" to give them items, including Devious Devices. When you are done giving them items tell them "I think we should part ways" - they cannot actually follow you right now as in order to bind their will I have their ability to move removed.

    If you have one of those punishment canes from Devious Devices you can even go slap happy on them.

    Important Notes
    58 Available Positions
    This is currently all the animations in Zaz Animation Pack that are designed to be standalone idles, as far as I am aware, having gone through the animation file several times. If I missed something feel free to point it out to me.

    Self Bondage! (Reset mod in MCM first)
    There is a mysterious ring that can be crafted at the forge. While wearing this ring it will absorb any bondage spells you cast and put them on you! The keys unfortunately are not changeable because I designed it to work with both the keyboard and gamepad. After getting yourself tied up you will be presented with a dialog that tells you to press JUMP to cycle the different choices in the category of bondage you cast, press SHOUT to cancel the bondage, and press SHEATHE WEAPON to commit and lock yourself in. There is an MCM option for tweaking how long the bondage lasts.
    Self bondage can also raise/lower sexlab arousal status, its a setting in the MCM, which you can choose based on your bondage personality.

    I DIDN'T GET ANY SPELLS?
    Turns out versions 2-3 were fucked. Get the newest, run the reset option in the MCM menu.

    I'M MISSING ONLY NEW SPELLS?
    Cast "[DM] Location: Set Spot Marker" and you should get any spells added since you last updated. Or use the MCM reset option. Do this every time you update.

    RELEASE WILL IS NOT WORKING?
    If they keep rebondaging after casting release on them, turns out versions 2-4 were fucked. Though to be honest I am not sure how. I rewrote it anyway, and it seems to work now. I'm sorry I'm such a shit Skyrim modder - you will need to do these things to fix it.
    1) Disable display-model.esp
    2) Load your save. They will unbondage but they should stay still.
    3) Save the game.
    4) Install and enable the latest version.
    5) Load the save and go.

    THEY DONT WALK AWAY WHEN RELEASE WILL?
    If you cast Bind Will on them more than once, you have to recast Release Will just as many times before they walk away. This will be fixed in a future version.

    CAGES OR BONDAGES MOVED AROUND A LITTLE WHILE I WAS AWAY
    Characters are still bound to physics, so if you place a character in bondage that is like, over a movable object such as a butter knife on the floor, things will bounce around until one or the other is out of the way. Also don't place them too close too walls or else they think they are spawning in the wall and move out a bit on you. I've run into a few glitches like that.
    On that note, I had placed a cage on a butter knife, the butter knife glitched the fuck out and slowly slid across my floor, pushing out all the cages I had just lined up. So, shit happens with physics.

    New Spells
    Control: Bind Will
    Using this on an NPC will cause them to lose the will to do whatever it is they normally do. They will stand around doing nothing except their little idle look arounds and shrugs.

    Control: Release Will
    Allow an NPC to continue on its way.

    Location: Move To Marker
    Using this on an NPC will send them to the location you specify. I haven't tested sending people across skyrim yet, but I have sent them from inside my house to outside the house.

    Location: Set Spot Marker
    Wherever you use this spell, and which ever direction you are facing, is where NPC's will be teleported to.

    Bondage: Cycle Cages (new in v1)
    Use this to cycle through the different cage animations. There are 8, 4 hanging and 4 wall mount cages.

    Bondage: Cycle Pillory (new in v2)
    Use this to cycle through the different pillory animations. Some of them are very similar, like one has a slight struggle and one does not, or a slight leg position change. There are 7 of them in total.

    Bondage: Cycle Posts (new in v3)
    Use this to cycle through the different bound to a post or pole. There are 11 in total.

    Bondage: Cycle Bound To Wall (new in v3)
    Use this to cycle through the different bound to a wall. They share common positions with the posts just without the post. There are 6 of these in total.

    Bondage: Cycle Chains (new in v3)
    Use this to cycle through the different chained positions. The chains go everywhere, expecting to be bound to the ceiling or the floor. There are 14 in total.

    Bondage: Cycle Bound On Floor (new in v6)
    Use this to cycle through the different positions bound on the floor. They are all hogties with various amounts of struggling. There are 5 in total.

    Bondage: Cycle Misc. Dungeon Equipment (new in v6)
    Use this to cycle through various dungeon equipment. The Horse, The Rack, The Wheel, St Andrews Cross. There are 7 in total.

    Rotate Left
    Turn the NPC... Left. So you can tweak the angle of the bondage.

    Rotate Right
    Same as... left. But right.

    All of these are hand spells in the illusion class so you can pair them up while fucking around with what you want, e.g. set marker in left, send to marker in right. Turn left in left, turn right in right. You can even move them after you put them in the cages if you need to tweak it.

    Integrate Your Mod
    If you want your mod to be able to not screw up people's bondage, this mod sets an actor value with StorageUtil that you can check.
    If StorageUtil.GetIntValue(who,"IsBoundStrict") != 1 ;; it is ok to do whatever animations i want.Else ;; i should not mess up their bondage efforts.EndIf
    The main reason you might want to do this is if you are about to trigger an animation that will mess up the position or orientation of an actor. If IsBoundStrict is one, you should not trigger animations or location changes.

    Requires
    SKY UI
    SexLab
    SexLab Aroused
    Zaz Animation Pack
    PapyrusUtil http://www.loverslab.com/files/file/484-papyrusutil/ (installed AFTER sexlab, to update the broken PU sexlab came with)

    Known Bugs
    With Aroused Animals enabled humping random NPCs, that seems to reset them back to being able to go home. So I guess don't bind them where your horse can get to them. In fact I think any forced sex may reset them to walk away after. I plan to figure out the trick to making them sexable in the semi-near future.

    While they stay bound, sometimes an NPC will redress in their default clothes when you return home. I think I have a fix for that incoming. They don't seem to obey Actor.SetOutfit() at all.

    Todo
    Tweak the spell descriptions and visuals.
    Force them to have sex with you, and have the bondage return to how it was before you did so.
    Integrate Sex Lab Aroused into self bondage mode. I tried once already and got so frustrated with SLA (zero docs) that I decided to release without it for now.

    Change Log
    v9 - 20140809
    Added SexLab Aroused support.
    Fixed errors in spellcast script spamming papyrus log.
    Fixed self bondage not working after mod reset (i think).

    v8 - 20140804
    Self Bondage!
    Added MCM option to strip and prevent redress when you bind will.

    v7 - 20140803
    Adds IsBoundStrict to allow any mod (like Soulgem Oven) to detect bondage and not fuck it up

    v6 - 20140730
    Hogtie people on the floor, or up on a table. Whatever.
    Put people on various dungeon equipment.

    v5 - 20140729
    Added MCM menu with option to reset Display Model. This will give you any spells you are missing.
    Hopefully fixed Release Will not keeping them out of bondage.
    Fixed stripping when casting bind will.
    Refactored animation lists to be nicer code.
    No new animations this time, sorry. Bugfixes.

    v4 - 20140728
    Fix my fuckup with OnInit not giving you spells. I hope.

    v3 - 20140728
    Chain people to poles and posts.
    Chain people to walls.
    Chain people / hang people.

    v2 - 20140727
    Throw people in the pillory.

    v1 - 20140726
    Bind people to your will and throw them in cages.

    30,669 downloads

    Updated

  10. Skyrim Bound

    Skyrim Bound is intended as an alternative start mod without the alternative start part. The mod makes it possible to start your game with a set of Devious Devices, and allows you to choose the worn items freely through the in-game menu.

    So, start the game with your favourite alternative start mod (or vanilla if that's your thing), and afterwards fire up Skyrim Bound to push the difficulty up a notch.

    Since the mod is activated through the menu, you can of course use it later in the game as well. The menu will however disable itself after one use.

    Notes
    Devious expansion is fully supported (including the new ebonite items), but it isn't required. As such, the items available to equip will change depending if it is installed or not.

    Starting the game with "Surprise me" will ignore all other settings in the menu, making it a completely random experience.

    Daedric plugs included here are also craftable once the Devious Devices book from Integration is read.

    Requirements
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion

    Remember to also install any other mods required by these.

    Credits
    Coopervane for original idea
    Aelie for Daedric plugs & LADL
    Mord Sif for name
    naaitsab, Slorm and others I forgot for feedback & testing
    Zadil & Min for Devious Devices

    Changes
    1.2
    Support for pony boots from DDx
    Support for piercings from DDi
    Added option to set the armbinder inescapable
    Reusable on new games

    1.1
    Support for DD - Integration 2.8.1Included Leather Posture Collar

    [*]Support for DD - Expansion 1.1.2
    Included white & red items
    Couple of new presets

    [*]Improvements to random bounty
    Randomly picks between same bounty for all holds (old system) and different bounty in each hold



    1.0
    Initial release

    23,315 downloads

    Updated

  11. Devious Interactions

    Devious Devices:
    Interactions

    Now compatible with any Devious Devices items!

    Want to lock away your spouse / lover / whoever because they do nothing but have sex? Do you keep coming home to find an orgy going on and you weren't invited? Now you can lock up your spouse / lover / whoever in a Devious Device.

    You can speak to a person and try to talk them into wearing items or changing the items they have on so long as you have the keys to remove them. They may or may not agree depending on their relationship with you, if they are in a relationship and your speech skill. If you have tried to talk them into letting you do something but failed it will get progressively harder.

    Once they agree you can add any Devious Devices you or they have in their inventory or remove any they may have on. If you remove all of them you can choose to take them from them. If they have any keys you can take those as well.

    Adds the option to split Plug set into the individual plugs.

    How it works:
    Adding items is done via the Gift Menu (similar to the barter menu) and you can choose to either see all the eligible items you have or by individual type. The items are not equipped as soon as they are given (Gift Menu is different from other trade menu's) so you will have to tell them to put them on.

    Removing items that are worn can be done all at once or item by item. You can also take any unused items (including keys) they may have (best to do when they are wearing no items). You also now have the option to have the npc remove their clothes but they will redress when items are added.

    Utilities has several functions the most important of which is to scan the player or npc for items from other mods. This will go through the inventory and look for items that are set up for Devious Devices, find out what type of item it is and add it to the form lists so it can recognize it for adding and removal. If it finds an item that is used by a quest (not a generic item) it will not add these items to the lists so they will not be removed or offered to put on.
    You can clear these lists at any time from this menu as well.
    You can also split any plug sets you may find (unlikely but I kept it just in case).

    Basic overview of dialogue tree:
    This is the basic dialogue tree and where you can find different things:


    25,450 downloads

    Updated

  12. Updated

  13. Horrified Female Prisons

    Have you ever been too lonely while imprisoned in one of the Skyrim prisons? Now you won't.. You'll share the cell and surroundings with fellow (female) prisoners put on various poses and devices. Have you ever wondered why there are now tortured souls inside the prisons? Now there are.. Have you never feared the insides of medieval dungeons? Now you will..

    What does this do?
    This mod uses several other mods to bring horrifying atmosphere to most of Skyrim's prisons with strong emphasis to female slavery/abuse. It uses the resources from mods 'Diabloesque decorations' and 'ZaZ Animation Pack' and should serve as complement to great mods such as Prison Overhaul by XaZ, or to complement my idea of 'twisted, female unfriendly, slaveryfied Skyrim'.
    Generally this mod shouldn't use people that do not like gore stuff. This mod also utilizes some of the cool new features in v 6.00 of ZaZ Animation Pack.

    Requirements & Credits
    Diabloesque decorations (zdd.esp) (version c or higher) - by nooblet123
    ZaZ Animation Pack (version 6.00 or higher) - by ZaZ and XaZ
    SexLab - by Ashal
    and of course requirements of these requirements (see their download pages..)

    Special thanks
    I am grateful to nooblet123 to create such horrifying decorations which bring dread to our hearts (and prisons).
    Amazing stuff is continuously being done by both ZaZ and XaZ, such as working bdsm furniture and stuff!

    Modified prisons
    Solitude (Castle Dour dungeon) - done
    Winterhold (The Chill) - not planned
    Markarth (Cidhna Mine) - unclear ideas how yet (feel free to post some - probably should be compatible with fine 'Devious Cidhna' mod)
    Dawnstar - done
    Whiterun (Dragonsreach dungeon) - not planned (won't be done - use my other mod Slaverun which adds similar feature and more..)
    Morthal - done
    Windhelm (Palace of the Kings Bloodworks) - done
    Riften - done

    FAQ
    Q: Is there any SexLab content yet?
    A: Not yet, but I plan to expand this mod somehow.

    Q: Some decorations are too harsh/brutal/gore for me. Can you create a light version?
    A: Have you ever seen a light version of true medieval dungeon?

    Q: My Skyrim crashes on startup.
    A: Have you downloaded all required mods? Have you installed them? Have you installed them correctly. Reinstall them. Run FNIS.

    Q: I have a grey face bug on one of the NPC.
    A: Report which one in support thread.

    15,970 downloads

    Updated

  14. Deviously Enchanted Chests

    Deviously Enchanted Chests V2.1 by Bane (13/06/2015)
     
    DESCRIPTION
     
    Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
     
    Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
     
    Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
     
    Updating
     
    If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
     
    How the mod works:



    REQUIRED MODS
    SkyUI v4.1
    SexLab 1.59+
    SexLab Aroused v20140124 or Sexlab Aroused Redux 16
    ZaZ Animation Pack v6.04
    Devious Devices Assets v2.9.0
    Devious Devices Integration v2..9.0
     
    OPTIONAL
     
    Estrus Chaurus+ v4.00
    Devious Devices Expansion 1.2.1
    Captured Dreams v3.84
     
    ALSO RECOMMENDED
     
    Deviously Helpless
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
     
    A WORD OF WARNING
     
    This was my first full Mod – I’m sure it contains bugs although I hope none of them are game breaking. Either way use at your own risk.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
     
    CREDITS
     
    The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
     
    Thanks Kimy! Without your work I would never have got this project off the ground…
     
    Many thanks to:
    Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx

    18,839 downloads

    Updated

  15. Sanguine’s Debauchery Patches

    Description
    This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod (For SD+ 2044 only).


    Version 0.10
    This will bring back the Slave kneeling before her master feature, with a few improvements hopefully.





    Version 0.20
    Added to the patch so your Master can use almost any lockable cage nearby. These include almost all vanilla jails and/or cages in Skyrim.





    Version 0.30
    Patched Slave sliding around during punishments.

    Version 0.40
    No lockpicking/pickpocketing while in armbinder/cufs.





    Version 0.50
    Major update, see spoiler tab bellow. New requirement - Devious Devices - Expansion.





    Version 0.61


    Added more MCM menu toggle options



    Version 0.67




    Future Fixes
    Perhaps our GuildMaster can help with some of these in the October update? Please Skyrimll?
    When the Slave is kneeling and the Master is whipping her, she can just slide around on the ground. Done in 0.3
    Disable electrical cloak underwater. Disabled it completely in 0.74
    Make lockpicking impossible while wearing armbinder/cufs. Done in 0.4
    IDK more to come.

    Requirements
    Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies get it bellow.


    With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll.
    Again, these patches are made for SD+ 2044.It's best to run this with "Undress animation" OFF in SexLab config.

    Install/Uninstall
    Use your favorite manager, or get on your knees.
    The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.

    Update From A Previous Version
    Uninstall old version using NMM and install new version using NMM overwriting all.
    This was posted on the main SD+ page, but it seems I have to say it again.
    Do Not Update While Enslaved.

    Update Log
    0.77


    Fixed: Loop when removing plugs.
    Fixed: MCM menu regarding gags.0.76


    Added: MCM menu option to select between 3 different gags, or no gags. Among the gags is the panel gag that will allow the Slave to eat, for those running realistic needs mods. (Don't forget to remove the panel plug, for that to work)
    Patched: Moved "Please" into Master's dialog tree, so now there is no need to exit a dialog and get back in to get to the "Please" option.
    Patched: Removed most of the conditions from the "What must I do to please you" option in Master's dialog tree, so now it will show every time inside that dialog.0.75


    Added: A delay countdown when Slave is too far from Master, before the escape state begins.
    Patched: Punishing items being added while posing.
    Added: Falmer (posture blue) slave collar disables fast travel/menu as well.
    Added: Check when Master is sleeping.
    Patched: Lowered script refresh rate.0.74


    Patched: Comments about Slave's attire.
    Patched: Disabled escape electrical cloak completely, IDK it started to get annoying.
    Added: More restrictive iron collar; no menu access on top of no travel.
    Added: Organized code logic into states, and started using StoreUtil variables.
    Patched: Misc. stuff unlikely to be noticed.0.73


    Patched: Forgot to take 0.72 off "test mode" so with 0.72 you'll only get the iron cuffs/base items when enslaved, no DD devices. Although, if you like that use 0.72, if not its back to normal with this patch 0.73.0.72


    Patched: Some code logic overhaul for Master and Slave to improve game responsiveness.

    Older Patches and Descriptions





    Misc. improvements you are unlikely to notice. 0.54


    Master will remove restraints during sex punishments, so more positions are available.
    Found and patched too many demerits points given for a single dance.0.55


    Fixed cuffs not being removed after dream world.
    Demerits system will allow the Salve to finish her training.0.56


    Patched it so the Slave wont pop out of an animation to kneel.0.57


    Fixed Master's script (it did not compile properly in 0.56)
    Made it harder to escape using a weapon, by 6x
    Everything should un-equip properly when they are supposed to.
    Added random punishment when Slave misbehaves before the 3 hours are up.
    When the current Master is killed by a NPC, the Slave is punished by the victor while re-enslaved.
    Added most of the roots from the old demerits system back. Now the Slave will get a lot of EP fast if she is misbehaving.0.58


    Patched it so the Slave can animate i.e. struggle, and even have a "thunderous climax" while kneeling.
    No EP given for being caged overnight.
    Slave will get 1 EP every time the Master can't see her, or she is "up to no good".
    Getting the Master's key will only remove the arm/legs bindings, blindfold, gag, and sometimes the collar, that is all -- the rest stay on, I'm sure you can figure out how to remove them, and no it's not through console, why bother playing if you do that?
    The plugs will bring the Salve to her knees now, by making her climax over and over.0.59


    I was going to wait to release this retexture in 0.6 but oh well here it is.
    Retextured a set of black Ebonite punishing outfit, hope you like it. Check out pictures.
    To get the new outfit you have to keep trying because it is randomized.0.60


    Patched 0.59 where the Slave could not move if equipped with iron shackles
    Also patched woodbit gag not removing and being stuck in a loop, thanks Azn, ukiaiko for letting me know about it.0.61


    See above for changes in more detail.
    Added MCM menu toggle options.
    Patched 0.60 for items not equipping correctly.0.62


    Patched 0.61 for armbinder showing equipped in inventory when it wasn't.
    Patched for other DDx removable devices showing equipped in inventory when they weren't.
    Patched for DDx 1.14 to work with the new sounds.0.63


    Patched: Already equipped blocked devices i.e. from CD Shop will be ignored and left in place.
    Patched: Plugs that are equipped before enslavement will not get removed during punishment scenes anymore.
    Note: If Slave is wearing a blindfold you have to switch to 1st person view for Master to remove punishments. (has to do with player controls being disabled while wearing a blindfold), I did this so punishments won't get removed while Slave is in an animation.0.64


    Optimized device removal function.
    Patched: not adding an arm binder if wearing CD Shop cuffs.0.65


    Patched: Plugs will equip individually now, so if the Slave already has one she'll get the other too.
    Gag is no longer a start item, I moved it to the first punishing item.0.66


    Minor improvements.0.67


    See above for more details, but basically.
    Added: locked in restraining furniture when no cage available.
    Patched: too many EP given with each punishment.
    Added: remote control for plugs.
    Added: longer posing animations.0.68


    Patched: 0.67 where plugs were added without a belt/harness to hold them in.
    Minor messages improvements.
    No demerits points given when locked in furniture overnight.0.69


    Because of a bug in DDi 2.8.2 I have to remove the plugs during furniture punishments, at least until Min releases a fix/update for it.
    Added: no fast travel while wearing a SD collar.
    Patched: plugs not removed/added properly during punishments.
    Patched: removed invalid furniture poses.
    Added: checks in case Master dies, or gets lost; the Slave will be released from the restraining furniture.0.70


    - Patched: Looping in the morning coming out of furniture restraints if not already in them. Also made harder to get out of them before the morning. This patch will also allow the Slave to wear the plugs overnight.
    - Patched: Equipping a weapon or a spell will get you punished.
    - Changed: The insane plugs do not get equipped until the Master is running out of restraints. Renamed them to Punisher plugs, yes just like in CD.
    - Added: New set of plugs, more tolerable that get equipped first, called them "training" plugs.
    - Added: Punishment by leaving the plugs on continuously for a long time.
    - Added: More NPC's responses to what the Slave is wearing, doing.
    - WIP: Cut out some of the unnecessary code.0.71


    Patched: A bug in 0.70

    30,444 downloads

    Updated

  16. Sex Slaves for Vanilla Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for Vanilla Bandit Camps
    20140829 Initial Release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mod requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris

    Modified camps



    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
    - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)

    Change log



    29,185 downloads

    Updated

  17. Succubus Enemies + [ReVamped]

    Check out : http://www.loverslab.com/files/file/1255-ill-take-the-display-model/
    Adds Succubus to enemies list [Vampires]
    They have there own faction so they will kill vampires and others.
    New This Release
    Features+ Remember to use Batched Patch.
    1.No Succubus will be the same.
    2.They have own armors
    2.1 - Released
    -Removed all other mods
    -Created my own succubi race
    -Less variety
    -No Scripts
    + Enemy Type [Does not replace anything]
    + New Faction
    +Integrated in the Game World
    No longer 1.gb + Mod
    Plans to add sexlab.
    Thanks and Credits
    DIMONIZED UNP female body by dimon99
    Leather Clothes by Petrovich

    Not Working Right?
    Remember to use Batched Patch.

    FAQ.
    Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces.

    Requires
    Nothing



    - I.Z. aka IDzeroNo

    14,690 downloads

    Updated

  18. Sex Slaves for More Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..

    I present you..

    Sex Slaves for More Bandit Camps
    20140827 initial release

    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).

    Mode requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
    More Bandit Camps - by skillest

    Modified camps
    CampArcius01 (1 slave)
    CampBronin01 (1 slave)
    CampCloverhedge01 (2 slaves, 1 cage)
    CampDeaddrop01(2 slave, 2 cages, bed)
    CampFrostcliff01 (1 slave)
    CampHrjoldarr01 (1 slave)
    CampJolfingand01 (1 slave)
    CampMossfall01 (1 slave)
    CampOverwatch01 (1 slave)
    CampPercius01 (1 slave, 1 slave yoked, 1 cage)
    CampRedfox01 (1 slave)
    CampSnowfall01 (none)
    CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
    CampVallus01 (1 slave)

    Other features
    MCM menu - for now contains only check if the quest for dialogue is started

    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.

    Future development
    - include vanilla bandit locations
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)

    Change log



    16,536 downloads

    Updated

  19. Sexlab Position Selector By Nen - Control Yourself

    Description:

    This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position.

    How Does It Work:

    It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will.


    Example:


    Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position.

    OR: - (NEW FEATURE since out of Beta / Non Uploaded Version)

    Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit.



    Requirements

    Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed





    Installation


    Simply Upload to any mod manager

    Or

    Export the archive file to your Skyrim folder and overwrite your "Data" folder.


    *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know.


    Uninstalling

    Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure.

    Troubleshooting / Known Issues

    This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen.

    Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it.


    Future Plans

    Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important.

    Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes.

    Modifying this:

    If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included.


    HELP

    Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects.

    Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message.

    Credit

    Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner!

    La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered.

    30,185 downloads

    Updated

  20. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget



    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.


    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.


    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.


    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!


    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.


    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!


    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!


    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.


    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.



    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!



    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    21,946 downloads

    Updated

  21. Devious Devices - Gags+

    About
    Normally a Devious Device gag will block dialog. Gags+ allows the player to open dialog with a NPC at their normal speech level of ability if they have in their possession a writing set that consists of at least one of each of the following items:
    Quill
    Inkwell
    Roll of paper
    Alternatively, the player may also use the following writing set with a debuff to their speech ability.
    Charcoal
    Roll of paper
    In both cases one item from the set that is in use is consumed when dialog with the NPC is closed.

    If the player is in possession of both types of writing sets then the set without the debuff is used first.

    Required
    Devious Devices - Integration v2.6.6
    Note
    If the player is already wearing a gag when Gags+ is installed you must restart the Devious Devices - Integration Gag's quest in console for this mod to start functioning.

    stopquest zadgagqueststartquest zadgagquestBONUS: Masque of Clavicus Vile.esp
    Did you really think you'd come out ahead making a deal with Clavicus Vile? The Daedric Prince of twisted wishes and eldritch deals?

    11,347 downloads

    Updated

  22. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__

    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).

    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )


    __Requirements__

    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__


    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.

    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!

    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.

    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----

    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.

    __Known Issues__

    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.


    __Permissions__

    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.

    The only thing i do NOT permit is using this in any way to gain monetary profit.


    __Credits__

    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    23,125 downloads

    Updated

  23. SexLab More Creatures (2015-06-09)

    Adds more friendly domestic animals to the world of Skyrim.
     
    This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses.
     
    In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC.
     
    Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
     
    I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict.
     
    This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help.
     
    The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it.
     
    This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it.
     
    If you find an area that you think has too many or too few animals that would also be helpful.
     
    Requirements
    All DLC
    SexLab
    More Nasty Critters (complete install)
     
    Install
    Use a mod manager or just drop the esp into your data folder and activate it in your load order.
     
    Unistall
    Simply remove the esp. No other steps required.
     
    Update
    Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
     
    Change Log


     
    License
    This mod is released under a Creative Commons Attribution Share-Alike license.

    18,432 downloads

    Updated

  24. Devious Devices Bodyslide CBBE CT77 Body TBBP(Integration+Expansion)

    Devious Devices Bodyslie CBBE CT77 Body TBBP
    -------------------------------------------------------------------------
    WARNING:

    This Last Update has almost every asset redone, so please test them and post issues if you find them:

    If you want more Devious Devices related mods, you can check out this list made by Zadil:
    http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724
    ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 15/02/2015 | Ver 4.0 |
    --------------------------------------------
    -Almost Every Asset Re-builded
    -Added latest Assets
    ;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/?

    I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/

    So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows.

    I did this mostly because for some reason any conversion was working for me at all.
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Included Assets 2.8:
    DDAssets DD Integration:

    Armbinder
    Iron Belt
    Padded Belt
    Padded Belt Open
    Padded Bra
    Leather Arm Cuffs
    Leather Leg Cuffs
    Padded Arm Cuffs
    Padded Leg Cuffs
    Body Harness
    Body Harness Full
    Body Harness Single

    DD Expansion:

    Ebonite Armbinder
    Ebonite Arm Cuffs
    Ebonite Leg Cuffs
    Custom Harness Single
    Ebonite Body Harness

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Requeriments:

    Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/?

    Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/?

    CBBE Body http://www.nexusmods.com/skyrim/mods/2666/?

    Recomended (as far as known not essential )

    CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/?

    ;----------------------------------------------------------------------------------------------------------------------------------------
    Instalation:

    Just drop the content on Data folder or use NMM.

    You need to build the meshes on Bodyslide to see the changes
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Notes:

    I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It
    out for yourself.
    If you think theres information missing on this description, let me now so I can add it.

    14,542 downloads

    Updated

  25. Use game controller as Vibrator!

    Use controller as vibrator!
    This version is bugged, i am going to upload a fix this friday. I still need to update this page. Whats new? to must to type now i need to go to bed, I add a update list later. I still need to update the program but its now save to use on good save games.
    With this tool you can use your your game controller as sex-toy for Skyrim. What it does is wait for events from mods like Deviouse Devices and SexLab and when it gets one it turns it in to a vibration on your controller. So when you have sex , are walking with DD plugs or get hit by a shock spell you get a vibration on your controller.<p>
    Install:If you update use this to remove old version. Open save search and search for "sexlabcontroller" delete all 6 scripts with "delete selected" button and hit save. Download and unpack somewhere Install the "Plugin NMM.rar"(inside .rar) with NMM First time you need to load a save game before you launch the program, next time you can start program before Skyrim. Launch program with start.jar or start.bat(to debug) inside the program folder. Start Skyrim and enjoy.
    <p>To do
    Add a option in the program for minimal rumble strength, this fixes the problem of having no vibrations at low strength. Update this page and make some tutorials. Updating the video part. and must more!
    How does it work:
    it reads the papyrus log for events like sexlab.then it checks what to do with it, start vibrating?it also checks when the game has no focus or when it is closed, if so stop all vibrations.if it is already running, skip old log data.<p>Problems:it doesn't work when you enable xbox controller in-game, so disable it!. I will make a fix for it later.

    7,468 downloads

    Updated