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Announcements
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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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8 files
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Small Animator [Fallout New Vegas]
By A.J.
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Introduction
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This is like the... third or fourth animator I do. It's a tool I use often, and everytime I find they can be done better so I redo everything from scratch...
However, this time I feel this is my Definitive Animator and probably the only one I'll update (especially if Lutana will have changes).
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Description
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In short, this mod gathers the animation files installed by other mods and allows to play them on the player or to some target. It is fully configurable via MCM. After being installed, it will be disabled by default, so it needs to be enabled via MCM, as the Welcome message will warn. Inside MCM, under OPTIONS, you can select I NEED HELP to gather few more infos about the mod, directly in game.
To acquire a target, you need to point to an actor and TAP the Main Hotkey (Default I). If no actors are present, Player will be selected as target.
HOLDING the Main Hotkey will call the Idle menu. The animations are chosen scrolling with W/S or mousewheel, then to confirm TAP Main Hotkey again or press left mouse button.
Loop mode ON / OFF can be chosen with Grab (default Z)
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Video
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Gathering animations
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By default, the mod will load only the animation files inside its subfolder "aSA":
Data\meshes\characters\_male\idleanims\aSA
I included a bunch of files in that folder, just to try the mod on the fly. They require a compatability skeleton.
However it is possible to tell the mod to gather the other animation files on its own: on MCM, under OPTIONS, there's "Use all IdleAnims subfolders", after selecting this option it will be possible to choose which subfolders to include, choosing FOLDERS on the left menu
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Requisites
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NVSE 5beta2+
Lutana
UIO
MCM
(Optional - but, in general, strongly suggested) - some compatible skeleton, like Deedes, Astymma or BodyMorph.
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Default Keys
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>>> IN GAME
Main Hotkey (Default I) >>> TAP: acquire target; HOLD: open Idle Menu
Reset Hotkey (Default O) >>> TAP: soft reset; HOLD: hard reset
Trigger favorite animations: Numpad 1-9
>>> IN IDLE MENU
Forward / Backward or Mouse Wheel: scroll up / down (mousewheel is faster)
Grab: Loop mode ON/OFF
Confirm: Main Hotkey (Default I) or Left Mouse Button
Bind favorite animations: Numpad 1-9
Hard Reset: Reset Hotkey (O)
>>> IN HUD CONFIGURATION
Follow the infos on the screen
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Q/A
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Q. An example of how to use it?
- Download an animation mod (i.e. search POSE in some mod repository and you'll find a lot of them.
- Extract the content as you usually would do, but don't activate the ESP since you don't need it.
- Go in game, go in Small Animator MCM.
- In the first sub-menu OPTIONS, choose "Use all IdleAnims subfolders"
- In the third sub-menu FOLDERS, check that the pose mod's folder is checked (every folder should be checked by default, so in case un-check those you don't want to include)
- Go back in game, keep I pressed and choose on the menu the pose you want to trigger. Enjoy!
- Eventually, download more poses / animations and follow the same procedure.
Q. Can the menus be more responsive?
- Go in MCM - OPTIONS - SMOOTHNESS - Reduce that value
Q. My computer's old!
- Go in MCM - OPTIONS - SMOOTHNESS - Increase that value. The mod will be less smoother but will eat less resources.
Q. I quitted MCM, a sign appeared on the screen "LOADING ANIMATIONS", it leasted some seconds, during this time I couldn't move, everything was freezed.
- You probably loaded 5000 animation files in 200 subfolders, like me. Reduce them in the FOLDERS menu.
Q. Why should I hold the button for so much time?
- Why don't you reduce that time? MCM - OPTIONS - HOLD TIME - Reduce that value for your heart content
Q. I'm trying to trigger a first person animation, but everytime it kicks me in third person!
- MCM - OPTIONS - Uncheck FORCE 3RD PERSON
Q. I don't like the position of the list / the fonts used..
- MCM - OPTIONS - CONFIGURE HUD
Q. I have DARNUI, I can't see the menu right!
- MCM - OPTIONS - CONFIGURE HUD
Q. It uses the same hotkey of <insert mod name>!
- MCM - HOTKEYS - Configure them as you prefer
Q. Why Enable / Disable?
- If you don't use the mod, and you disable it, it will eat less resources
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Credits
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hlp - NVSE
Luthien Anarion - Lutana
JazzIsParis - UIO
Pelinor - MCM
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For modders
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A possible way to force hide the hud (but not block the mod) is BuildREF xx002D73 and Call it passing 1 as parameter. Passing 0 it will come back to normality.
152 downloads
Updated
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Small Animator - Fallout NV
By A.J.
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Description
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A smaller version of AnimTool, not much more to say. It allows to invoke on the fly 9 different animations ingame, using 9 different hotkeys. Everything's configurable via MCM.
Actually there are included 3 unarmed combat animations (a spin kick, a kick, a punch with the palm of the hand) and six vanilla dances. To change them, just replace the files located in the path Data\Meshes\characters\_male\IdleAnims\aPA. You must use the same exact name of the existing files, so you must replace them.
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Installation
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Use a mod manager or unzip everything under data, as always
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Requirements
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NVSE only. However the 3 unarmed combat animations are BnB, so you need a compatible skeleton
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Not much more
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http://youtu.be/d2EWQ1NdjP4
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
191 downloads
Updated
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Lipstick [Fallout New Vegas]
By A.J.
Description
These are working Lipsticks.
To obtain them:
- They can be bought from Chet in Goodspring, Miguel in Westside or Cliff Briscoe in Novac
- You can COC aLPTestCell and will find them inside a container.
- You can enable the debug mode on the ini file and receive them at the first execution of the mod (if MCM is installed)
- You can... uhm... add them via console
There are 8 colors, some of them are really awful.
They can be used 10 times, after that you can throw them in the trashcan because they are exhausted.
In your inventory, they can be found under "Apparel", like armors. After clicking on the lipstick, you will be kicked out from the pipboy, if you had some "obstruction" in the face it should be removed (i.e. a full head helm), after 1-2 seconds if you were in first person you will be forced in third, and an animation will trigger, with the player putting the lipstick on lips.
You can also hotkey it and put it while you are playing, like for regular weapons etc., i.e. you are walking in some casino and you feel your lips require lipstick so you just press the hotkey and the player will put the lipstick while walking etc.etc.
If you are wondering why the lipstick shape or alignment is not very much precise, here 2 good reasons: 1) it is tweaked for the MD preset I use ; 2) in NV there are no working mirrors, I really challenge you to put the lipstick in some decent way without a mirror.
The lipstick provides a boost of +1 Charisma to female couriers and -3 Charisma to male couriers. The "effect" leasts 5 minutes. If for some reason the game removes the lipstick from the lips when it shouldn't, there's a check every 10 seconds which will restore it.
For Modders, when the player has lipstick effect, every 10 seconds it dispatches "aLPPlayerHasLipstick" event.
Installation
Unpack everything under Data, as always. If you use a mod manager, check if it does its job (well probably only for the Config subfolder, so if you don't care about it you're fine).
Incompatibilities
No vanilla records or cells were modified. However, I've never seen anything like this, any possible downside can be considered unexpected by me.
The only thing I could think about is... things that modify alpha, like ENB, maybe they will have a bad result, like for hairstyles, but I can't test ENB these days.
EDIT: No wait I forgot to write this! there will be a coloured reflex on the back of the head, if you use short hair especially vanilla! Custom long hair are STRONGLY suggested!
Requisites
NVSE 5+
Lutana (Optional)
MCM (Optional) - Installed, even if not running. There's no MCM menu, I used the dll for the config file.
Optionals:
With Lutana installed, some NPCs will have them in their inventory. You can also find them playing the animation of the lipstick, however they won't have their lips color changed, it's just an idle.
With MCM installed, even if not running (=ESP unflagged), a couple of parameters can be tweaked on the INI file (debug and charisma boost)
Permissions:
Even if playable, this mod can be considered a resource. Use it as you prefer, credit me if you think it's good.
Credits:
hlp and team for NVSE
Luthien Anarion for Lutana
Pelinor for MCM
340 downloads
Updated
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Idles and behaviours - Fallout New Vegas
By A.J.
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Idles and behaviours - W.I.P.
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This is my attempt to bring some more life to my character.
The idles trigger on their own following certain conditions.
There's a MCM which allows to enable / disable the ones we don't like and some other categories.
Some functions inside the MCM won't work (you click and nothing happens) because I ripped the code before the upload. This because the idles are just a small part of a bigger project, but in the meantime I wanted to see if the idles are appreciated and if they work fine with other people.
I tweaked every file to reach my goals (idle + movement together), but I'm using this as reference. I never tested with vanilla walk, but since vanilla is less animated, it should even give less problems.
THE IDLES ARE MADE FOR FEM CHARACTERS: however, you can play them as male character too. The mod tricks you because when you load the game as female it will automatically enable the idles, vice-versa as male it will disable them. But all you need is going on the MCM and re-enable them, if you want.
Actions are another thing I'm trying to script. Actually they are not enabled in the ESP, the only one is "Pinching the pipboy": when you are in third person, instead of opening the pipboy you will trigger an animation, and it will open only at the end of it (see second video on bottom of the page)
I ADMIT IT IS A PREMATURE UPLOAD, but I don't deny I would love some feedback and that's why I'm putting it online.
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Requirements
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- BNB compatible skeleton, i.e. Deedes, Thaunx or Astymma.
- NVSE 4.6b1 or superior
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Installation
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Unzip the content under Data and tick the ESP.
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Uninstall
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.PSE eht kcit dna ataD rednu tnetnoc eht piznU
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Incompatibilities
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Can't think to anything right now.
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Small video of few idles
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https://www.youtube.com/watch?v=fX28FTE47TI&feature=youtu.be
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My ingame escape plan
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The idles have some main conditions. First person won't work. Sneaking won't work. So, one of these two conditions can be used as your ingame fast escape plan when you're tired of them. OR simply disable them on the MCM Also, in combat they won't work. IsRunning: only 6 of the 21 general idles will work, the ones which are less invasive, you won't have any issues with them.
Last, equipping or unequipping a weapon should break momentary their execution.
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Few more in-depth details
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Between an idle and another, there's a certain delay before the engine will pick a new one. The time is == to the delay you set on MCM (10 seconds default) + 1-6 second/s, after that it will have a window of 3 seconds to pick an idle. If the previous animation is still running and the timer expires, it will await the next cicle.
Every idle has a certain percentage to trigger, tweaked with my taste. This means that you could even not see a certain idle for a long time. The priority is, as always in vanilla, from top to bottom, it means the first idles will have more probability to trigger anyway.
> Primary Needs animations
They trigger only in Hardcore mode. Hunger triggers a stomach ache animation, sleep deprivation triggers a rubbing eyes animation. There are 4 stages of hunger and 4 of sleep deprivation, which correspond to more probability to trigger these animations.
When triggered, these animations won't allow the player to attack and move. They least very little time, but it's good to know.
> Hit animations
They have their own group and it can be activated via MCM. They trigger an animation under certain conditions of the player, of her injuries. If one of the two legs is broken, they won't work anymore.
--- Hit Head: < 60% head condition
--- Hit Leg: <60% mobility (3 different idles, for left and right leg condition) - THEY WILL STOP YOU FROM MOVING
--- Hit Torso: <60% torso condition
--- Pain: two different cry animations when the health is < 25%
> Standing Idles
--- No walk
No walk idles will trigger when the player is not moving. Also, they have a low priority, so if you move they will interrupt momentary, then they will continue if you stop (if they were still running, of course)
------ Swat
------ Hands on Hips
------ Hands Behind
------ Single Hand on Hip
------ Crossed Arms custom 01
------ Breathing
--- Walk
Walk idles will trigger if the player is moving. THEY WON'T TRIGGER IF THE PLAYER IS RUNNING. IsRunning condition doesn't mean if you are actually running... it means if you have Caps Lock inserted (so if you would move, you would run), or if you have Caps Lock not inserted but you are holding the Shift key.
TL;DR if you are walking, you will trigger these ones. Also, due to the tweaked priority, they will continue even if you move, i.e. you can smoke a cigarette while walking etc.etc.
------ (16 different idles)
------ The only 2 ones which have different conditions are Smoking (it wants Cigarette or Packet of cigarette in inventory, it won't work with Carton of cigarette) and Scared (it can trigger in the wastes - not interiors - from 22 PM to 5 AM - idle and priority tested, not the condition itself.
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W.I.P.
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This is a W.I.P. , the idles are just a small part of what I'm trying to achieve. Here's a video that shows a couple more idles (not interesting) and introduces Actions. The "pinching the pipboy" is already active in the ESP I uploaded, you can disable it via MCM if it annoys you. The other scripts should be disabled.
https://www.youtube.com/watch?v=WWc1zFrnDBg&feature=youtu.be
The nice part of this is it doesn't touch vanilla, so it doesn't create incompatibilities or potential conflicts with other mods.
I don't have a long time to script and test this, and due to the original approach of the scripting I can't really foresee unexpected results, that's why I won't upload these Actions until they will be tested properly.
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
2,131 downloads
Updated
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Fem Walk Replacer - Fallout New Vegas
By A.J.
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Small Update
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V.2b corrected audio textdatas, she seemed crippled to me.
V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction.
The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying)
Here's a video of how left / right plays now
https://www.youtube.com/watch?v=TMERzgnd5QE&feature=youtu.be
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Female walk replacer "Haughty Mare"
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My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing.
It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you.
Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not.
The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange.
Here's a video that shows how it appears in game.
https://www.youtube.com/watch?v=-YJgT2Wd6p4&feature=youtu.be
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Installation
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It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files.
To uninstall, just remove the added files:
Data\Meshes\characters\_male\locomotion\female\mtforward.kf
Data\Meshes\characters\_male\locomotion\female\mtbackward.kf
Data\Meshes\characters\_male\locomotion\female\mtleft.kf
Data\Meshes\characters\_male\locomotion\female\mtright.kf
Check also the run here and the idles here.
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
5,581 downloads
Updated
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Fem Run Replacer - Fallout New Vegas
By A.J.
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Female run replacer "Jogging Butterfly"
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- v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70%
- v.20: more relaxed, less exagerated
This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you.
The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best.
Here's a video that shows how it appears in game.
New v20 + Optional Sprint - 19/04/2015: deprecated by this.
Old v 13
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Few Infos
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It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma
To install, unpack it manually under Data or via your favourite mod manager.
Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it.
To uninstall, remove its 4 files:
Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf
Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf
Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf
Data\Meshes\characters\_male\locomotion\female\mtfastright.kf
Check also the walk here and the idles here.
Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running.
In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict.
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
6,079 downloads
Updated
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Dance Pill - New Vegas Resource
By A.J.
A small dance modder resource for whoever need it.
I included an ESP just if you want to try it ingame.
As you go in game, "Dance Pill" will be added in your inventory, under Aid (it's an ingestible)
Your controls are disabled for almost a minute, don't dance when deathclaws are around
Miss Torrini's song isn't included for obvious copyright reasons, the file included is an empty file sound, in case you can't dance without a background music you just need to overwrite it with a song file, it must be .wav and it must be called in the exact name, so the ESP can load it.
I'm sorry, both me and my computer can't do any better, the picture should explain enough well my actual resigned feeling
Thousand thanx to Umpa and all the help he gave me
http://youtu.be/6iL5b9oTwIM
Permissions:
This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
95 downloads
Updated
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AnT - AnimTool (New Vegas)
By A.J.
11/06: Added an alternative version (it's just an update, main package is required).
It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course.
This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard.
03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria
AnimTool (AnT) - Ver. 1.5 AB
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Description
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Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is.
Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature)
Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories.
Keys and other stuff are configurable via MCM.
In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful.
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Purpose
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Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.).
So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it.
The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs)
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How to use it
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Please watch the video here, until the end:
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Installation
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- Requires last NVSE
- NOTE: this mod already includes Lutana plugin, just because he gives explicit permission. This allows the players to skip an extra step during the installation process (which is already pretty complicated in the case of the manual installation). However, I STRONGLY RECOMMEND to go in that page, download the latest version, and LEAVE A “THANK YOU”. And I “thank you” back if you do it.
- I say that UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO
After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done.
Inside the package there are further instructions in case you have troubles.
- Create your own animation package (GECK is optional)
Download the file "Optional - Custom Anims package" and follow the instructions included in the file
NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue.
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Incompatibilities
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Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN...
But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you.
- Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly.
- Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them
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Permissions
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
However, from this free permission are EXCLUDED any asset I could list down here:
- Lutana plugin. You can find it here
- antCat6Anim48.kf and antCat6Anim49.kf
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Credits and love
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hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro
567 downloads
Updated
