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Announcements
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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Other
Fallout: New Vegas mods that don't fit in any of the existing categories
38 files
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Goodsprings Home
By UberWanderer
This player home today will be located in Goodsprings!
To find this gem, you just need to follow the road going to the Gas Station from the good Doctors house
Screenshots:
This house comes with my Usual set up. Bedroom/Kitchen/Armory!
Requirements
Fallout New Vegas
Old World Blues DLC
My mods are not to be released or altered in any personal way without my permission.
Bugs:
Plants outside are consider stealing. Will change tomorrow. Lol forgot to change it XD
219 downloads
Updated
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TTW - Train Station Access Via Inventory
By nyaalich
Cheat mod that will allow you to purchase or simply take a train ticket to or from each wasteland and transport you into the train.
Use it to verify that you've installed TTW correctly, because you have to constantly create new characters for testing or some other reason, or because you feel like being a dirty, dirty cheater.
If you start in the Capital Wasteland, the [TTW Train Pass] is added under the Aid menu of your pip-boy after you have exited Vault 101 and the Following in His Footsteps quest has started. The DC to Goodsprings option will only display if you have completed Doc Mitchell's Ain't That a Kick in the Head quest.
If you start in the Mojave Wasteland, the [TTW Train Pass] is added under the Aid menu of your pip-boy after you have finished Ain't that a Kick in the Head.
NOTE: If you transport from DC to Goodsprings or from NV to Vault 101, the travel does not account for time the way that the train ride, which takes two weeks, does. It is instantaneous. Additionally, a ticket is NOT added to your inventory if you select one of these options as that you are effectively skipping the train.
Vault Girl Images are NOT included in this mod. If you're interested, download the Complete Vault Girl Interface mod by tragiverse.
397 downloads
Updated
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Bug Fix: Et Tumor Brute - Caesar Stuck in Coma
By Odessa
Update: This fix is now included in NVEC bugfixes since v3.4c. You don't need this if you use that, which I recommend.
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When completing the quest Et Tumor Brute by talking to Lucius and offering him Arcade Gannon there is a show stopping bug in the vanilla game:
- The Quest 'Et Tumor Brute' shows completed and you get the experience reward
- BUT: then a message box pops up regarding you operating medically on Caesar
- Caesar stays in the coma and the same message box will keep showing if you try to interact with him.
- It is now impossible to wake Caesar up. Ever.
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I found the exact issue, 100%. They forgot to include 3 lines of code in this particular quest outcome script which are in the other outcomes.
I have seen various posts around the interweb of people describing this bug but surprisingly no one seems to have made a fan patch for it yet (its not in NVEC).
67 downloads
Updated
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Flags - Placeable Map Markers
By A.J.
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Description
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Flags is a small mod I did the past days using some map marker functions of Lutana plugin. If you own the miscellaneous item "Flag pole" (introduced by this mod), then a new option under the Apparel pipboy section will appear, named "[Place flag]". This option grants you the possibility to plant a flag on the ground. A new map marker will appear in that location and you will be asked to put a name for it. To avoid excessive spam of markers, there's a condition which says that another map marker can't be closer than 3000 units.
After your flag is on the ground, you will be able to interact with it, clicking on its pole. You will be able to rename the map marker, change the icon on the pipboy, change the banner on the flag (see below), remove the flag and check how many flags are avaiable.
To obtain flag poles, you can craft them at the workbench, but the recipe will appear only if you own the book "You're C.A.R.P.E.N.T.E.R." in your inventory.
Everything you need to start using this mod is located south of Goodspring, inside a buried building, near the place where Barton Thorn asks you to kill geckos. However there's a "Cheat Trunk" that you can enable via MCM or console, it will spawn a chest with all the items in front of Chet's shop in Goodspring.
(note: after enabling the cheat flag, if the chest doesn't spawn, it could be necessary to save / reload or fast travel somewhere / back)
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Location
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An unmarked buried building south of Goodspring, near the place where you need to kill geckos for Barton Thorn. It was once a workshop used by carpenters to craft things. In this place you can achieve the book "You're C.A.R.P.E.N.T.E.R." which allows you to craft the new items. If you go there by night, it's very dark and somewhat scary. If you have a follower, probably it won't follow you down there, they'll remain outside and laugh because you felt down inside the building. Not a big deal, it's just a couple of rooms, you probably will remain alone for no more than 25 seconds, don't be sad!
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Banners:
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When you first plant a flag, it will have a black banner, but you can change it choosing from a small list of factions. It is mainly aesthetic, but it could be used to gain an extra buff if you enabled the Buff option inside the MCM. Different faction >>> different buff.
On MCM there's also an option to visualize the buff effect: the ones affected by the buff of the flag will light on - it was mainly to test who and when someone is affected.
The player will always receive the buff, no matter what faction he is friend or what. But the near npcs, they will receive a buff concerning their factions. So for example if there's a war between NCR and Legion, and you put a Legion flag, the Legion characters in range will receive an extra buff.
The buff range has a radius of 2000 units and it leasts about 30 seconds when it's active. It won't stack (i.e. you can't take a buff then change fast the flag so you take another buff)
List of factions and relative buffs:
> Black flag - No buff
> Brotherhood of Steel - Increase Fire / Poison / Rad resistance by 15
> Great Khan - +25 Damage Resistance; +10 Action Points
> Legion - +1 Agility; +1 Perception; +5 Melee Damage
> NCR - +1 Endurance; +1 Strenght; +5 Damage Threshold
> Followers of Apocalypse - +1 Intelligence; Restore Health +2/sec
> Lucky 38 - +2 Luck; +5% Crit.Chance
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Crafting
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The pole flags can be crafted, along with few other general goodies. Even if you can craft all the flags you want, there's a max limit in how many
of them you can plant. This limit is 50, and you can see the remaining flags using the option on the flag menu "Avaiable flags". This limit could be increased in the future, for now I thought it was big enough.
I introduced the possibility to craft few other items, like crates, barrels, a portable bedroll and even some flammable barrels that will explode if you shoot them, so I could make a better small camp near my flags.
All these items more or less require Spare Parts (=Scrap Metal), so I also introduced new recipes to breakdown common clutter to scrap metal.
They can be crafted at the workbench and they have their own category to be filtered, but since the crafting list is always cluttered with thousand recipes and I can't suffer that, I made all the recipes dependent by the crafting book called "You're C.A.R.P.E.N.T.E.R.": if you have this book in your inventory, then you will see the recipes. If you drop this book, then you won't see the recipes anymore. I placed 2 copies inside the buried building, be careful to not loose them. In case, there are more copies inside the Cheat Trunk.
These new "special items" you can craft, they are scripted. You should only drop a quantity of 1, everytime, because if you'll use the slider and put a higher quantity, only one will appear in game and you will loose the other ones, so be careful.
When one of these items is on the ground, if you activate it standing up you will interact with them (i.e. sleep on the bedroll, open a crate to put things inside etc.), but if you activate them when you are sneaking then you will pick them again. If you placed some things inside a container, these things will go back automatically in your inventory.
List of clutter you can dismantle to obtain Scrap Metal: Pot, Dog Bowls, Coffee Kettle, Firehose Nozzle, Hammer, Iron, Lawnmower Blade, Leaf Blower, Lunch Box, Paint Guns, Pan Cooking, Pressure Cooker, Steam Gauge, Tin Cans, Bent Tin Cans, Toaster, Vacuum Cleaner, Wood Chipper
List of items you can craft: portable bedroll, small and big wooden crate (container), ammo crate (container), dufflebag (container), wooden barrel (container), pole flag (...), flammable barrel (explosive)
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MCM
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MCM is not mandatory but it's strongly recommended. The few options inside allow you to enable / disable debug mode in case of problems, the buff effect of the flag, the visual magic effect and enable the cheat trunk. This is a trunk in front of Chet's in Goodspring, it contains every item added by the mod, so you can avoid the small quest too if you are not in the mood.
If you don't own MCM, you can still set variables using the console, to 0 (Disable) or to 1(Enable):
Set "xx000ae7".bDebug To 0 / (or 1) >>> Disable/Enable the debug mode, descriptions spamming on console.
Set "xx000ae7".bBuff To 0 / (or 1) >>> Disable/Enable the buff provided by the flags
Set "xx000ae7".bBuffEffect To 0 / (or 1) >>> Disable/Enable the visual effect you see on actors when they are affected by the buff
Set "xx000ae7".bCheatTrunk To 0 / (or 1) >>> Disable/Enable the cheat trunk in front of Chet in Goodspring.
...where xx is the index of the mod in the load order.
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Installation
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- Install NVSE (Mandatory 4.5+ something)
- Install Lutana plugin (Mandatory 9+, uploaded 11/02/2015 or newer)
- Install MCM (Optional, but recommended)
- Use a mod manager to install the archive or unpack manually everything under Data, as you usually do.
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Conflicts
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The only vanilla cell which was modified is outside the playing zone, so basically no vanilla record were changed. I can't think to anything else right now.
RECOMMENDATION: don't forget that it's always a good idea to not save while a scripted sequence is running. For this reason, avoid saving during those 5 seconds from where you click on the option [Plant flag] to when the flag is really planted.
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Known issues
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- When you drop one of the new scripted items (crates, barrels etc.etc.) you can't do it in a quantity higher than 1. For example, if you want to drop 4 crates, you must drop 4 times 1 crate. If you choose 4 in the slider, you will loose the other 3. Flag poles are the only exception.
- There are cases where the cheat trunk doesn't appear, it should be enough to fast travel somewhere and then fast travel back in Goodspring, or Save / Reload the game.
- When you name the flag, you will see "enter character name": this is because I'm using the player's name box to change it, that description can't be changed.
- When you slip down inside the buried building, probably your companion won't follow you automatically. Not a big deal, there's only a couple of rooms down there.
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Credits
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- Jaam and Luthienanarion for the script extenders
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod must share the same policies. There are no exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
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Everything that could happen in game with this mod
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https://www.youtube.com/watch?v=DB4o18VL_q0&feature=youtu.be
60 downloads
Updated
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Wild Wasteland Perks
By pepertje
Just a fun little mod I made because I lost a bet to someone a while ago. I figured that instead of keeping this on my Nexus, I could upload it on LoversLab as well because we all appreciate a good laugh every once in a while.
Questions you may have:
What does this mod do, exactly?
It replaces the descriptions of all perks and traits to something more goofy. That's all, really. There's two versions: the Vanilla and GOTY. Download Vanilla if you don't have all DLC's, download GOTY if you want all descriptions of the base game and the official DLC's to be changed.
What's happening with the mod from here on out?
Not much. Unless, of course, people show high demand for stuff like a TTW version, in which case I'll probably make one of those as well.
Why nothing sex related?
Because I can.
114 downloads
Submitted
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FPS Counter [FONV]
By A.J.
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Short description
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A simple-but-fully-configurable in-game FPS counter, to check the framerate, mainly for statistic and debug purposes. Or to make fun of your friends with bad rigs, showing them how high your FPS counter can go.
This counter tracks down the time a frame leasts inside an effect, so it's strictly related to script execution and nothing about graphic. However, since graphic and scripts are related on their owns, you should see similar values to those you could see (for example) with Fraps.
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MCM Options
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- Enable FPS Counter: pretty explanatory... it allows to enable/disable the mod. The first time you load the mod it's disabled by default.
- FPS Counter Position: clicking on this option, you will be kicked out from MCM and you will be able to decide the hud position. All the controls are written on the screen once you select this option, so don't worry to remember them, however the keys are: arrows or the control movements(WASD) move the hud, speed up the hud movement keeping Run pressed (SHIFT), change the font using Activate / Reload (E/R), enable / disable the infos on the screen using Grab (Z), confirm with Jump (SPACE) or Pipboy (TAB), reset to default pressing Auto-Run (Num Lock).
- Mode: you can choose between FPS (frames per second) or MS (milliseconds, the time every frame leasts)
- Refresh time: this parameter could be controversial, so please be careful to its interpretation. If you are unsure, just keep it very low (0.05-0.1), as per default.
I introduced it only to catch spikes and understand their intervals. The way the mod works is grabbing EVERY frame time and choose the smallest value among the <Refresh Time> interval. This means that if you set the max value (2 seconds) you could notice that the FPS value drastically drops down. THIS DOESN'T MEAN YOUR FPS IS THAT LOW, this means that during the interval of 2 sec. you had at least one frame with that low framerate (= a "spike").
- Threshold: under this FPS value, the counter will become red. It's just a way to catch the low values more easily.
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Requirements
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- NVSE 4.6+ (note: in date 12/05/2015 it is the Beta version on Silverlock)
>>>> It wouldn't be bad installing the most recent one, you can find it on hlp's thread on Beth forum (note: in date 12/05/2015, it is the link to v5.0 beta 1 from his Dropbox).
- UIO
- MCM
Personal note about requirements: if, in general, you feel you dont' want to install requirements like the ones stated above, for whatever reason you could have ("they're not safe!", "my computer's old and slow!", "once my cousin installed it and it broke his level 50!", <insert here some other unfounded excuse>), if you love modding then you should really start to think about it seriously. Requirements like these are top-notch modding, made by professional modders, created to break the barriers of common modding, introducing new wonderful features. And this is the same for every other extension you can find around, like JIP or Lutana. In my opinion, they should be considered on the same level of VANILLA, when people make a NV installation.
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Installation
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Unpack everything inside your Data folder. To uninstall, remove those few files and make a clean save.
Please report if you have issues so that we can solve them together.
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For modders
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aFPSLowFPS event dispatched everytime it goes under the threshold value.
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Video
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https://www.youtube.com/watch?v=l4jF2xa0Tts&feature=youtu.be
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Credits
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hlp for NVSE
JIP for UIO
Pelinor for MCM
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Permissions
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
118 downloads
Updated
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Old World Blues Self Cannibal
By xtremer
This is a simple mod that lets you eat your Brain , Heart and Spine after you obtain them in Old World Blues. Message me or post on the topic if there are any bugs in the mod. Ensure its near the end of the load order.
Download Link: https://userscloud.com/idlo9rtg4fjm
12 downloads
Submitted
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Havok Bouncer for Deedes' "The Skeleton" [FONV]
By A.J.
An OPTIONAL file for Deedes' wondrous "The Skeleton".
It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM
Differencies:
- It doesn't modify any vanilla ID
- It solves the "raising dead" glitch on corpses from mods too
- It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell.
I did a small video that shows the difference in game:
https://www.youtube.com/watch?v=zWorbN8O5IQ&feature=youtu.be]
Requirements:
- NVSE 4.5+
- MCM
Install:
Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp.
The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT.
Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided.
Technical:
It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks.
Incompatibilities:
I can't think to any possible incompatibility right now.
Credits:
All the credits go to Deedes, hlp and Pelinor.
116 downloads
Updated
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Searchlight Airport Home
By UberWanderer
This Player home is located in Searchlight Airport, But to get there you use the helicopter next to the gas station in good springs.
Raz mods are no longer needed and come with the Rar included in the download, I put it as a mirror cause apparently loverslab didn't want me uploading a giant file and ran into problems >_<
Install this mod like you would install anything through NMM. The raz folders go directly in the right place.
Also, bug fixes ha.
Screenshots
This mod is intended for LoversLab and Gunetwork. For use of my mod in other mods PM me
Also dont go posting it on other places!
80 downloads
Updated
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Clean Quick Saves
By Odessa
Reusing the same save game slots causes an increasingly severe performance drop, due to the shoddy Gamebryo engine.
This simple mod allows you to make clean quick saves in a new slot each time, and also quick load them via keys bindable in MCM.
Save game names are in the format "Location Date Time"
You can use the vanilla F5 / F9 keys, just make sure to unbind them in the vanilla options or they'll both trigger at once.
Requires MCM and NVSE 4.5+.
658 downloads
Updated
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Writable Logbook [Fallout NV]
By A.J.
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Update
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NOTE on update: if you come from a previous version (especially <2.7), you could experience strange behaviours, a clean save would be necessary.
V4.0 UPDATE
IT STILL REQUIRES THE MAIN FILE (v.3) TO BE INSTALLED BEFORE IT! This is just an incremental update.
- Groovatron compatibility granted
- For modders: as per request, now 2 events are dispatching
--- aLBOpenLogbook
--- aLBCloseLogbook
- Solved a small issue preventing TTW users who updated NV to receive their logbook
V3.0
Since ENB users can have problems in erasing characters with Backspace, I added the left arrow to erase the last character you are editing.
Uploaded another interface file, the previous one was wrong. Not a big deal, however it was not the one intended and it was different from the pics)
V2.9
Added hotkey to open the LogBook without opening the pipboy (configurable via MCM - Default L)
V.2.8
Patched for TTW, now it shouldn't be possible to cause issues forcing the logbook to appear in inventory. It will be added after the quest Escape! in DC
V.2.71
Re-packaged the folders, I did a typo in the folder name, probably preventing a mod manager to install it correctly
V.2.7
Corrected critical issue mainly for non-Lutana users
V.2.5
I changed idea, I did a new version.
- Added options to custom the UI, inside MCM, along with some pre-made themes. People using a custom UI graphic (i.e. Darn UI) should hopefully now be able to adapt the interface to their needs. If then a Darn UI user will send me the parameters to set MCM, I'll add it as pre-made theme for Darn UI.
- Switched the day time back of 5 days (thank you RogueMage)
- Added an initialization quest: now it will start after the first tutorial quest inside doc mitchell's house.
V.2
- Corrected little script things
- Corrected a major issue where the logbook was erased everytime you were quitting and then playing again
- AnT is in the safe list now
- Introduced possibility to save the logbook on a file (Thank you Luthien)
v.2 is probably the last stable version before removing the state of Beta.
The optional requirement of Lutana was changed from v10 to v11 (updated around 26-27th february, check Lutana's page)
This allowed me to introduce a new function in MCM that will save the LogBook inside a file. The file will be in Data\Config\LogBook, and it will be named with the name of your character. So basically you can have more logbooks if you play with more characters at the same time.
What the save will do:
> It will create the file if it doesn't exist. It will overwrite the existing entries
What the save won't do:
> If you save the file, then you manually erase a line using R and then you save again, you won't see the difference. This because the save is not differential, it will only store new values but not erased values. So, if you erased many lines and you want to update your logbook file, simply erase it and create a new one in game using the MCM option.
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Description
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A writable Logbook for New Vegas made by Odessa and me. It will be automatically added to your inventory once you finish the first quest "Ain't that a kick in the head) in NV, or "Escape!" in TTW. You will find it under Apparel, like armors and outfits. Once you'll click on it, you will be kicked out from pipboy and after an instant it will open.
At start you will have only the cover, you will have to add a new page entry pressing the key N. The new page will contain the actual date, expressed as "number of days since you started the game", like a logbook. You can add a new page only once a day.
You can browse along the pages using the four arrows or using WASD (NOTE: direct code, not controls)
You can edit a page browsing over it and then pressing E: at that point, you will enter in EDIT mode, a green line will highlight the line you can edit. To edit the highlighted line, you can press <Enter>, a cursor will appear on the line and you will be able to write. <Enter> again will confirm your sentence. To quit EDIT mode you will press E again. You can press R to remove a line, except for the very first entry (the one named "NOTHING SO FAR" when you create a new page). You can add a new line pressing N, the line will be added just under the point where you actually are (the green hightlight line). If you press down arrow over the last line, you will automatically add a new line at the end (exactly as if you were pressing N and you were in the last position).
To exit the logbook you must press Q in GameMode and ESC in MenuMode.
NOTE: the keys could seem a lil hard to remember, but they are all written as description near the logbook, when you open it, so you can't make mistakes.
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GameMode vs MenuMode
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GameMode is "realtime", the game doesn't stop. It's more realistic, it will show an animation of your character pinching on the pipboy. If you are using a pipboy replacer / remover, it still shouldn't be that bad.
Since you can be attacked, there's a safe script that will kick you out from the logbook if a creature is near you
GameMode requires Lutana and it's a lil more script intensive.
MenuMode is paused game, just like when you open your pipboy or you talk with someone or you sleep. No animations will be triggered nor you can't be attacked. However, in any case you won't be able to open the logbook if are already in combat or an enemy is near.
MenuMode doesn't require Lutana and it's a lil less script intensive.
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MCM
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MCM is not mandatory, however it would make easier choosing the few extra options
1) Debug mode: flag it to check the console spam and understand something more when there are problems.
2) I've lost my logbook: will give you another logbook if you have lost yours (because it's not considered quest item so you can drop it in a container)
3) MenuMode: if flagged, will select MenuMode; if unflagged, will select GameMode. If Lutana is not installed, you won't be able to unflag it.
4) AZERTY bug: this is just for those lucky ones using QWERTY but Beth was really thinking they were using AZERTY
Manual enabling options via console:
1) Set "xx000AE0".bDebug to 1
2) Player.AddItem xx000ADD 1
3) Set "xx000AE0".bLogMode to 1 >>> *** SEE NOTE BELOW!
4) Set "xx000AE0".iKeyb to 1
*** NOTE: setting to 1 means enabling MenuMode. DO NOT FORCE THIS VALUE TO ZERO IF YOU DON'T HAVE LUTANA!
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Requirements
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- NVSE v4.5+
- JazzIsParis UIO
- MCM (Optional)
- Lutana (Optional) v11+
- 45+ fps (Optional). More it's lower and less it's smooth when you write.
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Installation
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Install the requirements and then use your favourite mod manager to install this package, or unzip the content inside Data as always.
If you are updating, please do a clean save.
NOTE for DARNUI users, or whatever custom UI you are using: you can custom the UI alignment using the MCM options, I included a picture that shows the parameters. It's not super easy but if you can manage to make some template for Darn UI I will include them as standard templates in a future update
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Known Issues and extra notes
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Until it's Beta, Debug Mode will be enabled by default. Can be disabled via MCM or console.
Darn UI will probably have a misplacement on the strings, due to the different size. I'll be happy to make a patch if some Darn UI user will drop me a line and will have small patience to send me a screenshot and try the patch.
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Permission
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This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
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Credits
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Odessa
Jaam, Luthien, JazzIsParis
Prideslayer and Doctasax
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Video example in game
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https://www.youtube.com/watch?v=Og8GDb9Mi60
193 downloads
Updated
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Shake The Dope Out
By Odessa
D- ...do you have any jet? Jet.
Massively expands Jet. Adding multi-dosing, comedowns, like in FO2
- 6 Levels of Jet High (Minor buzz -> overdose)
- 5 Levels of Jet Comedown (minor hangover -> dangerous)
- 10 Levels of Jet Addiction (Tolerance)
- 4 Levels of Jet Withdrawal (minor -> mind destroying)
Taking Jet boosts you jet levels, the higher it is, the better the high. High levels give big stat bonuses, and occasionally extra perks in combat (bullet time, DR, low health regeneraton). Over time it decreases, and when it gets back to zero you get the comedown, which sets it to a negative value. You can take a load more jet then to get back up, but you can't run from the comedown forever.
Your tolerance level (addiction) starts at 0, as you take more it increases (game days limits speed). The higher your tolerance, the lower jet boosts you, the faster it wears off, and the worse the comedowns get.
After developing addiction and going cold turkey, withdrawal sets in at varying speeds and increasing levels, dependent on addiction level. At severe levels, expect insomnia, hallucinations and impulsively starting conversations with NPCs asking if they have jet. If they do, you may be unable to say no. You're going to have to trade something.
Jet is very moreish, with addiction you may impulsively take jet if you have it.
After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.
A new chem pusher is added in Freeside, Westside and North Vegas Square.
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This mod is great for anyone who always fantasized about being a desperate hard drug fiend!
Or... well, it is fun too. Maybe.
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Requirements
NVSE 4.5.7 or later
Optional
NX
Sexout '84 or later
Conflicts
This mod must be loaded after anything that modifies the vanilla items: Jet, Dixon's Jet, and UltraJet. (SexoutDrugging does not, so no issues there).
TTW
It will work, although it is NV focused.
1,850 downloads
Updated
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Orphan Tycoon
By Odessa
Let's not beat around the bush, everyone wants sex but not everyone wants a baby 9 months down the line. Sure, "you should have used contraception", or "couldn't you have gotten an abortion?", all too commonly, it is a bit late for that. Horror stories are whispered of babies being discarded in dumpsters or sold to cannibals, but we pretend not hear them and tell ourselves "What else can be done? It's not my problem. It can't really be that bad".
Until now. Introducing: Orphan Tycoon
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Now you can find a new home for your unwanted little urchins, and hopefully feel a little less guilty about it.
- Sister Assumpta can be found at the old Mormon Fort, and runs an orphanage in Freeside.
- The Legion run orphanages in the East, and Marcus Drusus at the Fort is always interested to acquire new souls.
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Requirements
Sexout Pregnancy
NVSE 4.5 or later
387 downloads
Updated
