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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Other

Fallout: New Vegas mods that don't fit in any of the existing categories

38 files

  1. Heaven's Motel

    Welcome to Heaven's Motel.
     
    A nice FALLOUT 3 megaton style house (or whatever you wanna call it)
     
    Its located near repconn HQ (one with the "demons" inside), you cant miss it walking to repconn HQ after the Checkpoint its to the right when going down hill
     




     
    Requires Fallout NV and Honest Hearts DLC.
     
    This mod is not to be released anywhere else then Loverslab and Gunetwork. If found else where Send me a message VIA inbox.

    42 downloads

    Submitted

  2. Havok Bouncer for Deedes' "The Skeleton" [FONV]

    An OPTIONAL file for Deedes' wondrous "The Skeleton".

    It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM

    Differencies:
    - It doesn't modify any vanilla ID
    - It solves the "raising dead" glitch on corpses from mods too
    - It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell.

    I did a small video that shows the difference in game:


    https://www.youtube.com/watch?v=zWorbN8O5IQ&feature=youtu.be]

    Requirements:
    - NVSE 4.5+
    - MCM

    Install:
    Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp.
    The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT.
    Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided.

    Technical:
    It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks.

    Incompatibilities:
    I can't think to any possible incompatibility right now.

    Credits:
    All the credits go to Deedes, hlp and Pelinor.

    116 downloads

    Updated

  3. Gun Runners Home

    5th mod on Loverslab!!
     
    Gun Runners Home
    Located next to Gun Runners Store
     
    Uses Dead Money house textures!
    Uses OWB television (thats the only reason it needs OWB lol )
     
    Hope you enjoy!!
     
    The pictures are dark due to my ENB. (nevada skies enb stuff)
     
    Requires: Fallout New Vegas
    Dead Money and OWB
     
    Do NOT release this mod or alter it in ANY way.

    65 downloads

    Updated

  4. Goodsprings Home

    This player home today will be located in Goodsprings!

    To find this gem, you just need to follow the road going to the Gas Station from the good Doctors house

    Screenshots:






    This house comes with my Usual set up. Bedroom/Kitchen/Armory!

    Requirements
    Fallout New Vegas
    Old World Blues DLC


    My mods are not to be released or altered in any personal way without my permission.


    Bugs:
    Plants outside are consider stealing. Will change tomorrow. Lol forgot to change it XD

    219 downloads

    Updated

  5. FPS Counter [FONV]

    ----------------
    Short description
    ----------------
    A simple-but-fully-configurable in-game FPS counter, to check the framerate, mainly for statistic and debug purposes. Or to make fun of your friends with bad rigs, showing them how high your FPS counter can go.

    This counter tracks down the time a frame leasts inside an effect, so it's strictly related to script execution and nothing about graphic. However, since graphic and scripts are related on their owns, you should see similar values to those you could see (for example) with Fraps.

    ------------
    MCM Options
    ------------
    - Enable FPS Counter: pretty explanatory... it allows to enable/disable the mod. The first time you load the mod it's disabled by default.

    - FPS Counter Position: clicking on this option, you will be kicked out from MCM and you will be able to decide the hud position. All the controls are written on the screen once you select this option, so don't worry to remember them, however the keys are: arrows or the control movements(WASD) move the hud, speed up the hud movement keeping Run pressed (SHIFT), change the font using Activate / Reload (E/R), enable / disable the infos on the screen using Grab (Z), confirm with Jump (SPACE) or Pipboy (TAB), reset to default pressing Auto-Run (Num Lock).

    - Mode: you can choose between FPS (frames per second) or MS (milliseconds, the time every frame leasts)

    - Refresh time: this parameter could be controversial, so please be careful to its interpretation. If you are unsure, just keep it very low (0.05-0.1), as per default.
    I introduced it only to catch spikes and understand their intervals. The way the mod works is grabbing EVERY frame time and choose the smallest value among the <Refresh Time> interval. This means that if you set the max value (2 seconds) you could notice that the FPS value drastically drops down. THIS DOESN'T MEAN YOUR FPS IS THAT LOW, this means that during the interval of 2 sec. you had at least one frame with that low framerate (= a "spike").

    - Threshold: under this FPS value, the counter will become red. It's just a way to catch the low values more easily.

    -------------
    Requirements
    -------------
    - NVSE 4.6+ (note: in date 12/05/2015 it is the Beta version on Silverlock)
    >>>> It wouldn't be bad installing the most recent one, you can find it on hlp's thread on Beth forum (note: in date 12/05/2015, it is the link to v5.0 beta 1 from his Dropbox).
    - UIO
    - MCM

    Personal note about requirements: if, in general, you feel you dont' want to install requirements like the ones stated above, for whatever reason you could have ("they're not safe!", "my computer's old and slow!", "once my cousin installed it and it broke his level 50!", <insert here some other unfounded excuse>), if you love modding then you should really start to think about it seriously. Requirements like these are top-notch modding, made by professional modders, created to break the barriers of common modding, introducing new wonderful features. And this is the same for every other extension you can find around, like JIP or Lutana. In my opinion, they should be considered on the same level of VANILLA, when people make a NV installation.


    -----------
    Installation
    -----------
    Unpack everything inside your Data folder. To uninstall, remove those few files and make a clean save.
    Please report if you have issues so that we can solve them together.


    ------------
    For modders
    ------------
    aFPSLowFPS event dispatched everytime it goes under the threshold value.


    ------
    Video
    ------


    https://www.youtube.com/watch?v=l4jF2xa0Tts&feature=youtu.be



    -------
    Credits
    -------
    hlp for NVSE
    JIP for UIO
    Pelinor for MCM


    -----------
    Permissions
    -----------

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.

    118 downloads

    Updated

  6. Flags - Placeable Map Markers

    -----------------
    Description
    -----------------
    Flags is a small mod I did the past days using some map marker functions of Lutana plugin. If you own the miscellaneous item "Flag pole" (introduced by this mod), then a new option under the Apparel pipboy section will appear, named "[Place flag]". This option grants you the possibility to plant a flag on the ground. A new map marker will appear in that location and you will be asked to put a name for it. To avoid excessive spam of markers, there's a condition which says that another map marker can't be closer than 3000 units.

    After your flag is on the ground, you will be able to interact with it, clicking on its pole. You will be able to rename the map marker, change the icon on the pipboy, change the banner on the flag (see below), remove the flag and check how many flags are avaiable.

    To obtain flag poles, you can craft them at the workbench, but the recipe will appear only if you own the book "You're C.A.R.P.E.N.T.E.R." in your inventory.

    Everything you need to start using this mod is located south of Goodspring, inside a buried building, near the place where Barton Thorn asks you to kill geckos. However there's a "Cheat Trunk" that you can enable via MCM or console, it will spawn a chest with all the items in front of Chet's shop in Goodspring.
    (note: after enabling the cheat flag, if the chest doesn't spawn, it could be necessary to save / reload or fast travel somewhere / back)


    --------------
    Location
    --------------

    An unmarked buried building south of Goodspring, near the place where you need to kill geckos for Barton Thorn. It was once a workshop used by carpenters to craft things. In this place you can achieve the book "You're C.A.R.P.E.N.T.E.R." which allows you to craft the new items. If you go there by night, it's very dark and somewhat scary. If you have a follower, probably it won't follow you down there, they'll remain outside and laugh because you felt down inside the building. Not a big deal, it's just a couple of rooms, you probably will remain alone for no more than 25 seconds, don't be sad!

    --------------
    Banners:
    --------------

    When you first plant a flag, it will have a black banner, but you can change it choosing from a small list of factions. It is mainly aesthetic, but it could be used to gain an extra buff if you enabled the Buff option inside the MCM. Different faction >>> different buff.
    On MCM there's also an option to visualize the buff effect: the ones affected by the buff of the flag will light on - it was mainly to test who and when someone is affected.

    The player will always receive the buff, no matter what faction he is friend or what. But the near npcs, they will receive a buff concerning their factions. So for example if there's a war between NCR and Legion, and you put a Legion flag, the Legion characters in range will receive an extra buff.

    The buff range has a radius of 2000 units and it leasts about 30 seconds when it's active. It won't stack (i.e. you can't take a buff then change fast the flag so you take another buff)

    List of factions and relative buffs:
    > Black flag - No buff
    > Brotherhood of Steel - Increase Fire / Poison / Rad resistance by 15
    > Great Khan - +25 Damage Resistance; +10 Action Points
    > Legion - +1 Agility; +1 Perception; +5 Melee Damage
    > NCR - +1 Endurance; +1 Strenght; +5 Damage Threshold
    > Followers of Apocalypse - +1 Intelligence; Restore Health +2/sec
    > Lucky 38 - +2 Luck; +5% Crit.Chance


    -------------
    Crafting
    -------------
    The pole flags can be crafted, along with few other general goodies. Even if you can craft all the flags you want, there's a max limit in how many
    of them you can plant. This limit is 50, and you can see the remaining flags using the option on the flag menu "Avaiable flags". This limit could be increased in the future, for now I thought it was big enough.

    I introduced the possibility to craft few other items, like crates, barrels, a portable bedroll and even some flammable barrels that will explode if you shoot them, so I could make a better small camp near my flags.
    All these items more or less require Spare Parts (=Scrap Metal), so I also introduced new recipes to breakdown common clutter to scrap metal.

    They can be crafted at the workbench and they have their own category to be filtered, but since the crafting list is always cluttered with thousand recipes and I can't suffer that, I made all the recipes dependent by the crafting book called "You're C.A.R.P.E.N.T.E.R.": if you have this book in your inventory, then you will see the recipes. If you drop this book, then you won't see the recipes anymore. I placed 2 copies inside the buried building, be careful to not loose them. In case, there are more copies inside the Cheat Trunk.

    These new "special items" you can craft, they are scripted. You should only drop a quantity of 1, everytime, because if you'll use the slider and put a higher quantity, only one will appear in game and you will loose the other ones, so be careful.
    When one of these items is on the ground, if you activate it standing up you will interact with them (i.e. sleep on the bedroll, open a crate to put things inside etc.), but if you activate them when you are sneaking then you will pick them again. If you placed some things inside a container, these things will go back automatically in your inventory.

    List of clutter you can dismantle to obtain Scrap Metal: Pot, Dog Bowls, Coffee Kettle, Firehose Nozzle, Hammer, Iron, Lawnmower Blade, Leaf Blower, Lunch Box, Paint Guns, Pan Cooking, Pressure Cooker, Steam Gauge, Tin Cans, Bent Tin Cans, Toaster, Vacuum Cleaner, Wood Chipper

    List of items you can craft: portable bedroll, small and big wooden crate (container), ammo crate (container), dufflebag (container), wooden barrel (container), pole flag (...), flammable barrel (explosive)

    --------
    MCM
    --------

    MCM is not mandatory but it's strongly recommended. The few options inside allow you to enable / disable debug mode in case of problems, the buff effect of the flag, the visual magic effect and enable the cheat trunk. This is a trunk in front of Chet's in Goodspring, it contains every item added by the mod, so you can avoid the small quest too if you are not in the mood.

    If you don't own MCM, you can still set variables using the console, to 0 (Disable) or to 1(Enable):
    Set "xx000ae7".bDebug To 0 / (or 1) >>> Disable/Enable the debug mode, descriptions spamming on console.
    Set "xx000ae7".bBuff To 0 / (or 1) >>> Disable/Enable the buff provided by the flags
    Set "xx000ae7".bBuffEffect To 0 / (or 1) >>> Disable/Enable the visual effect you see on actors when they are affected by the buff
    Set "xx000ae7".bCheatTrunk To 0 / (or 1) >>> Disable/Enable the cheat trunk in front of Chet in Goodspring.

    ...where xx is the index of the mod in the load order.


    -----------------
    Installation
    -----------------

    - Install NVSE (Mandatory 4.5+ something)
    - Install Lutana plugin (Mandatory 9+, uploaded 11/02/2015 or newer)
    - Install MCM (Optional, but recommended)
    - Use a mod manager to install the archive or unpack manually everything under Data, as you usually do.


    --------------
    Conflicts
    --------------

    The only vanilla cell which was modified is outside the playing zone, so basically no vanilla record were changed. I can't think to anything else right now.

    RECOMMENDATION: don't forget that it's always a good idea to not save while a scripted sequence is running. For this reason, avoid saving during those 5 seconds from where you click on the option [Plant flag] to when the flag is really planted.

    ---------------------
    Known issues
    ---------------------

    - When you drop one of the new scripted items (crates, barrels etc.etc.) you can't do it in a quantity higher than 1. For example, if you want to drop 4 crates, you must drop 4 times 1 crate. If you choose 4 in the slider, you will loose the other 3. Flag poles are the only exception.

    - There are cases where the cheat trunk doesn't appear, it should be enough to fast travel somewhere and then fast travel back in Goodspring, or Save / Reload the game.

    - When you name the flag, you will see "enter character name": this is because I'm using the player's name box to change it, that description can't be changed.

    - When you slip down inside the buried building, probably your companion won't follow you automatically. Not a big deal, there's only a couple of rooms down there.


    -----------
    Credits
    -----------

    - Jaam and Luthienanarion for the script extenders


    ------------------
    Permission
    ------------------

    This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod must share the same policies. There are no exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.


    -----------------------------------------------------------------------------------
    Everything that could happen in game with this mod
    -----------------------------------------------------------------------------------


    https://www.youtube.com/watch?v=DB4o18VL_q0&feature=youtu.be

    60 downloads

    Updated

  7. Creature Test Area

    description:this mod just adds a sewer grate behind goodsprings gas station that leads to an underground area populated by a few non-hostile creatures to do with as you please

    possible uses: 1.test out any changes made to the affected creatures 2.easy loot (cheater) 3.(recommended) sexout tests or "tests"

    note: with the exception of the creatures found in the thorn and the mutant, i had to create special versions of all the creatures found in the test area; i pretty much just copied the thorn creatures to make the rest
    note2:the small gecko & the coyote won't stop running away (and mysteriously dying), the cazador wasn't meant for indoor use so it'll periodically fly and clip through walls, and the spore plant wouldn't play nice so i just removed it's "weapons"

    requirements: umm... final fantasy 10... no, wait... sonic '06... no... skyrim... no... i remember now: just new vegas

    installation: just drop it in your data folder

    anybody can do whatever they want with this, a little credit would be nice though

    version 1.1:added/changed a few of them for better alignment purposes (still not perfect though)

    645 downloads

    Updated

  8. Clean Quick Saves

    Reusing the same save game slots causes an increasingly severe performance drop, due to the shoddy Gamebryo engine.

    This simple mod allows you to make clean quick saves in a new slot each time, and also quick load them via keys bindable in MCM.

    Save game names are in the format "Location Date Time"

    You can use the vanilla F5 / F9 keys, just make sure to unbind them in the vanilla options or they'll both trigger at once.


    Requires MCM and NVSE 4.5+.

    658 downloads

    Updated

  9. Bug Fix: Et Tumor Brute - Caesar Stuck in Coma

    Update: This fix is now included in NVEC bugfixes since v3.4c. You don't need this if you use that, which I recommend.

    ------

    When completing the quest Et Tumor Brute by talking to Lucius and offering him Arcade Gannon there is a show stopping bug in the vanilla game:

    - The Quest 'Et Tumor Brute' shows completed and you get the experience reward
    - BUT: then a message box pops up regarding you operating medically on Caesar
    - Caesar stays in the coma and the same message box will keep showing if you try to interact with him.
    - It is now impossible to wake Caesar up. Ever.

    -------
    I found the exact issue, 100%. They forgot to include 3 lines of code in this particular quest outcome script which are in the other outcomes.




    I have seen various posts around the interweb of people describing this bug but surprisingly no one seems to have made a fan patch for it yet (its not in NVEC).

    67 downloads

    Updated

  10. Bug Fix - Birds of a Feather: Baptiste Won't Kill Cass

    Bug Fix / Fan Patch

    There is a bug in the quest 'Birds of a Feather' (VMS29a) when you bring Cass to Jean-Baptiste. He will say "Well, looks like you came through after all. She's not half bad looking, is she? It's almost a shame...", and then the conversation ends and nothing happens.

    I believe Obsidian intended to remove this greeting dialog, as it's result script is commented out, as is the one on its follow up topic. If it worked, he would kill Cass immediately.




    There is a similar second Greeting topic with more or less the same conditions which allows player response of 'kill her' or 'I won't let you kill her' instead, and works, but it can be blocked by the other.

    This patch simply adds an impossible condition to the broken line, so it always picks the correct one.

    This fix is not in NVEC, as of v3.4DD.

    66 downloads

    Updated

  11. Bribe The NCR To Reduce Infamy

    This is a very simple mod, but I thought someone might like it.

    When you have high infamy with the NCR, you get the rangers threatening you and warning you have 3 days to improve your reputation or they are bringing you death.

    It can be quite difficult to improve your reputation, especially if you have already done a lot of NCR quests, and lore wise, the NCR has plenty of corrupt politicians and brahmin barons exploiting the system. You can't bribe the rangers, they're too clean, but you can go to the Mojave Outpost and talk to Major Knight, who is authorised to sell treasury bonds which is essentially bribing the official justice system. They don't give you fame, but for every 1000 caps you spend, it reduces your infamy by 4%.

    Requirements

    NVSE v4.2

    Why does it require NVSE at all? No good reason, purely to force anyone still using V2 to upgrade, since I feel that having most people still using old versions holds the modding community back


    (The screenshot is just to make the page more interesting, its actually from a dream in Another Kick in the Head)

    224 downloads

    Updated

  12. 50 Caps A Day

    hey everyone this is just a simple mod that gives the player character 50 caps every 24hrs. the reason i made this was for immersion reasons and was only intended for my personal use so if you like it great if you don't just skip it.

    if anyone wants me to add more values simply leave a comment and ill eventually upload any number of caps you like.

    and one last thing anyone saying "oh but we have console commands har Har har" i don't care this was intended for me because i dont like having thousands of caps at level 1 and there may be more people like me so here you go.


    ,falloutveteran

    dont use my esp anywhere else without my permission which is pointless anyways.

    81 downloads

    Submitted

  13. (TTW) Chargen Quest Overhaul

    Overhauls parts of the Chargen Quests in Vault 101, with the center of attention being neat goodies you can get once Amata wakes you up.
     
    Changes:
    -During Baby Steps, you're now given a child's outfit so it doesn't look so awkward when using a 1st person camera mod.
    -During Future Imperfect (where you take the GOAT), your normal haircut will now show, rather than the default hairstyle.
    -When Amata wakes you up during Escape!, there is a unique piece of equipment somewhere in your room (either clothing or a weapon), this is different for every job you're assigned as result of your GOAT exam, so be sure to pick different options every time you play

    229 downloads

    Submitted