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Other

Fallout: New Vegas mods that don't fit in any of the existing categories

38 files

  1. Orphan Tycoon

    Let's not beat around the bush, everyone wants sex but not everyone wants a baby 9 months down the line. Sure, "you should have used contraception", or "couldn't you have gotten an abortion?", all too commonly, it is a bit late for that. Horror stories are whispered of babies being discarded in dumpsters or sold to cannibals, but we pretend not hear them and tell ourselves "What else can be done? It's not my problem. It can't really be that bad".

    Until now. Introducing: Orphan Tycoon

    ---
    Now you can find a new home for your unwanted little urchins, and hopefully feel a little less guilty about it.

    - Sister Assumpta can be found at the old Mormon Fort, and runs an orphanage in Freeside.

    - The Legion run orphanages in the East, and Marcus Drusus at the Fort is always interested to acquire new souls.

    ---

    Requirements

    Sexout Pregnancy
    NVSE 4.5 or later

    387 downloads

    Updated

  2. Shake The Dope Out

    D- ...do you have any jet? Jet.

    Massively expands Jet. Adding multi-dosing, comedowns, like in FO2

    - 6 Levels of Jet High (Minor buzz -> overdose)
    - 5 Levels of Jet Comedown (minor hangover -> dangerous)
    - 10 Levels of Jet Addiction (Tolerance)
    - 4 Levels of Jet Withdrawal (minor -> mind destroying)

    Taking Jet boosts you jet levels, the higher it is, the better the high. High levels give big stat bonuses, and occasionally extra perks in combat (bullet time, DR, low health regeneraton). Over time it decreases, and when it gets back to zero you get the comedown, which sets it to a negative value. You can take a load more jet then to get back up, but you can't run from the comedown forever.

    Your tolerance level (addiction) starts at 0, as you take more it increases (game days limits speed). The higher your tolerance, the lower jet boosts you, the faster it wears off, and the worse the comedowns get.

    After developing addiction and going cold turkey, withdrawal sets in at varying speeds and increasing levels, dependent on addiction level. At severe levels, expect insomnia, hallucinations and impulsively starting conversations with NPCs asking if they have jet. If they do, you may be unable to say no. You're going to have to trade something.

    Jet is very moreish, with addiction you may impulsively take jet if you have it.

    After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.

    A new chem pusher is added in Freeside, Westside and North Vegas Square.

    ---

    This mod is great for anyone who always fantasized about being a desperate hard drug fiend!

    Or... well, it is fun too. Maybe.

    --------

    Requirements

    NVSE 4.5.7 or later

    Optional
    NX
    Sexout '84 or later

    Conflicts

    This mod must be loaded after anything that modifies the vanilla items: Jet, Dixon's Jet, and UltraJet. (SexoutDrugging does not, so no issues there).

    TTW

    It will work, although it is NV focused.

    1,850 downloads

    Updated

  3. Clean Quick Saves

    Reusing the same save game slots causes an increasingly severe performance drop, due to the shoddy Gamebryo engine.

    This simple mod allows you to make clean quick saves in a new slot each time, and also quick load them via keys bindable in MCM.

    Save game names are in the format "Location Date Time"

    You can use the vanilla F5 / F9 keys, just make sure to unbind them in the vanilla options or they'll both trigger at once.


    Requires MCM and NVSE 4.5+.

    658 downloads

    Updated

  4. TTW - Mojave DC Makeover

    TTW Mojave DC Makeover

    Prettifies some FO3 NPC's using Mojave Delight resources.

    Requires
    TTW
    Mojave Delight Resources only. The esp is NOT required!
    A Type3 compatible body. Such as this, or TypeN. Anything that has Type3 compatible textures.

    FAQ
    What about TTW - Fallout 3 Redesigned? Doesn't that do the same thing?
    That covers a lot more NPC's than mine, however: I handle a lot of NPC's not touched by FO3 Redesigned. (I modified a lot of the DLC NPCs for instance.) I use both together myself. Just pick which you prefer to take precedence and either load mine last or FO3 Redesigned.
    So if the other one exists why update this?
    Any further updates to this will be NPC's not covered by FO3 Redesigned. Chiefly DLC NPCs primarily.

    453 downloads

    Updated

  5. Bug Fix - Birds of a Feather: Baptiste Won't Kill Cass

    Bug Fix / Fan Patch

    There is a bug in the quest 'Birds of a Feather' (VMS29a) when you bring Cass to Jean-Baptiste. He will say "Well, looks like you came through after all. She's not half bad looking, is she? It's almost a shame...", and then the conversation ends and nothing happens.

    I believe Obsidian intended to remove this greeting dialog, as it's result script is commented out, as is the one on its follow up topic. If it worked, he would kill Cass immediately.




    There is a similar second Greeting topic with more or less the same conditions which allows player response of 'kill her' or 'I won't let you kill her' instead, and works, but it can be blocked by the other.

    This patch simply adds an impossible condition to the broken line, so it always picks the correct one.

    This fix is not in NVEC, as of v3.4DD.

    66 downloads

    Updated

  6. 50 Caps A Day

    hey everyone this is just a simple mod that gives the player character 50 caps every 24hrs. the reason i made this was for immersion reasons and was only intended for my personal use so if you like it great if you don't just skip it.

    if anyone wants me to add more values simply leave a comment and ill eventually upload any number of caps you like.

    and one last thing anyone saying "oh but we have console commands har Har har" i don't care this was intended for me because i dont like having thousands of caps at level 1 and there may be more people like me so here you go.


    ,falloutveteran

    dont use my esp anywhere else without my permission which is pointless anyways.

    81 downloads

    Submitted

  7. Neko Gameplay Changes

    This will change some in-game settings

    No auto aim
    Higher jump
    Faster run when unarmed
    More Gore Explosion and blood
    Camera Angle and View distance minimum and maxed changed

    That new Minimum Fov is so nice in 3rd person
    it is almost first person but its not xD
    i really like it so hope you enjoy!

    View video for moaaar info
    />https://www.youtube.com/watch?v=7ZVTcuHwfC0


    you do not need it but i made this for the nekomimi project have a look

    124 downloads

    Submitted

  8. Bug Fix: Et Tumor Brute - Caesar Stuck in Coma

    Update: This fix is now included in NVEC bugfixes since v3.4c. You don't need this if you use that, which I recommend.

    ------

    When completing the quest Et Tumor Brute by talking to Lucius and offering him Arcade Gannon there is a show stopping bug in the vanilla game:

    - The Quest 'Et Tumor Brute' shows completed and you get the experience reward
    - BUT: then a message box pops up regarding you operating medically on Caesar
    - Caesar stays in the coma and the same message box will keep showing if you try to interact with him.
    - It is now impossible to wake Caesar up. Ever.

    -------
    I found the exact issue, 100%. They forgot to include 3 lines of code in this particular quest outcome script which are in the other outcomes.




    I have seen various posts around the interweb of people describing this bug but surprisingly no one seems to have made a fan patch for it yet (its not in NVEC).

    67 downloads

    Updated

  9. Bribe The NCR To Reduce Infamy

    This is a very simple mod, but I thought someone might like it.

    When you have high infamy with the NCR, you get the rangers threatening you and warning you have 3 days to improve your reputation or they are bringing you death.

    It can be quite difficult to improve your reputation, especially if you have already done a lot of NCR quests, and lore wise, the NCR has plenty of corrupt politicians and brahmin barons exploiting the system. You can't bribe the rangers, they're too clean, but you can go to the Mojave Outpost and talk to Major Knight, who is authorised to sell treasury bonds which is essentially bribing the official justice system. They don't give you fame, but for every 1000 caps you spend, it reduces your infamy by 4%.

    Requirements

    NVSE v4.2

    Why does it require NVSE at all? No good reason, purely to force anyone still using V2 to upgrade, since I feel that having most people still using old versions holds the modding community back


    (The screenshot is just to make the page more interesting, its actually from a dream in Another Kick in the Head)

    224 downloads

    Updated

  10. Creature Test Area

    description:this mod just adds a sewer grate behind goodsprings gas station that leads to an underground area populated by a few non-hostile creatures to do with as you please

    possible uses: 1.test out any changes made to the affected creatures 2.easy loot (cheater) 3.(recommended) sexout tests or "tests"

    note: with the exception of the creatures found in the thorn and the mutant, i had to create special versions of all the creatures found in the test area; i pretty much just copied the thorn creatures to make the rest
    note2:the small gecko & the coyote won't stop running away (and mysteriously dying), the cazador wasn't meant for indoor use so it'll periodically fly and clip through walls, and the spore plant wouldn't play nice so i just removed it's "weapons"

    requirements: umm... final fantasy 10... no, wait... sonic '06... no... skyrim... no... i remember now: just new vegas

    installation: just drop it in your data folder

    anybody can do whatever they want with this, a little credit would be nice though

    version 1.1:added/changed a few of them for better alignment purposes (still not perfect though)

    645 downloads

    Updated

  11. NVSE

    This is a custom build of NVSE, required by the alpha/beta versions of the NVSE Extender.

    It will remain here until ianpatt or one of the other Silverlock guys updates the official NVSE download page with this version, or a newer version with the features from this one.

    I do extremely minor work on this myself, you can thank jaam for most of what gets done here! I'm only making the download page to keep the question/support issues about this version of NVSE in the Extender support thread to a minimum.

    995 downloads

    Updated

  12. Modest Start

    Modest Start

    What Does it Do?!
    Adds a non-armored patient gown from OWB to your character in the beginning so Mole Butt isn't a total pervert.
    Modifies the two headgear items in OWB to NOT hide hair.
    Doesn't modify any vanilla quests and should be compatible with just about everything.

    So... YAY! No more awkwardness in the beginning!

    Requirements
    Old World Blues baby!

    302 downloads

    Updated

  13. SmallerTalk

    SmallerTalk version 1.2.6

    I have taken ownership of Prideslayer's SmallerTalk and have added a few new features to it that will, and this has been proven fairly
    extensively through testing some very hard to talk to NPC's, make SmallerTalk a replacement for SmallTalk for any mod that needs the
    functionality SmallTalk provides.

    Why use SmallerTalk instead of SmallTalk?
    SmallTalk overrides vanilla records, SmallerTalk does not.
    SmallTalk is huge and causes you to watch the entire load sequence, SmallerTalk does not.
    SmallTalk does not handle dialogues it doesn't have a replacement for, SmallerTalk does.
    SmallTalk cannot fix NPC's that have forced goodbyes, SmallerTalk can.
    SmallTalk propagates all vanilla dialogue errors fixed by community and official patches/dlc's, SmallerTalk does not.

    How SmallerTalk works:
    SmallerTalk has a non-vanilla greeting and a non-vanilla response. It hooks the use of the ActivateControl (typically the "E" key) and if the target is not
    in combat, is not a creature, is not dead and IS an actor... it performs "StartConversation player, SmallerTalkGreeting" and sets a variable that is used by the greeting as a selection criterion so the NPC uses it. It does NOT in any way alter activation so it won't mess with activation scripts nor stop standard dialogue whatsoever. What it does do is cause a conversation with an NPC who has nothing but "goodbye" flagged dialogue responses that proceeds as follows:

    NPC: What's up?
    YOU: Nothing much... and you?
    NPC: Same ol', same ol'...

    ...
    and then it does not close the dialogue. Any mods you have that hook into GREETING that would display options such as SewerSlave, SexoutSex,
    HowAbout, UseableCigarettes and other mods of that type will then display their dialogue topics.

    More Information
    NEW In 1.2.6... Prefaced all debug messages with "SmallerTalk: ".

    NEW In 1.2.5... Ability for mods to have NPCs ignored by SmallerTalk. 2 options... add NPC to SmallerTalkIgnoreList (formid list) or SmallerTalkIgnoreFaction (faction) with rank 0.

    NEW In 1.2.4... Randomized dialogue (10 random greetings and 10 random responses) available as an MCM option, default is OFF

    In 1.2.3... Conversation after companion wheel use is now an MCM option and defaults to ON

    In 1.2.2... Reverted to armor tokens so they could be set non-playable and not appear in vendor inventories.

    In 1.2.1... Fix for weapons disappearing and becoming unusable.

    In 1.2.0... PROPERLY checking for GetSleeping now

    In 1.1.9... Can set timer delay from 1 to 10 seconds in MCM screen (default = 3).

    In 1.1.8... entirely new dialogue initiation code using a dialogue token, won't stomp on vanilla dialogue that was flagged as both SayOnce and Goodbye.

    In 1.1.7... the MCM config option to disable SmallerTalk while sneaking.

    In 1.1.6... critter support with body language dialogue in place of speaking... can be disabled(default)/enabled through MCM

    Altered Companion Wheel functionality response to disregard Cass so you won't see "we done?" , you'll get the SmallerTalk greeting-response, this is
    because Cass was EXTREMELY resistant to SexoutSex dialogue.

    Some NPC AI was locking up after using SmallerTalk on them. This is an attempted fix, please let me know if you have any more AI lockup issues.
    Added double protection AI reset Token. Fixed code error.

    With MCM you can enable or disable the mod from the MCM menu.
    With MCM you can enable or disable debug messages from the MCM menu.
    MCM is NOT required by the mod but the mod does support its use.

    SmallerTalk can display debug information. Typically it can be displayed by typing "set .doDebug to 1" or turned off (default) by typing "set .doDebug to 0".

    One
    situation with the companion wheel has a special handler... in the case
    of trading using the companion wheel, I have set SmallerTalk to NOT do
    its conversation and instead respond with "We done?" and exit the
    dialogue. This was an unintuitive use of SmallerTalk and was
    disorienting to testers so it was changed. Cass exempted from this.

    If tapping the activate key (typically the "E" key) does not start the SmallerTalk conversation or an NPC proves unwilling to start the conversation... simply hold down the activate key for 3 seconds while keeping your crosshair on the NPC and then release... that WILL initiate the SmallerTalk conversation even with the most recalcitrant NPC's who possess factions like ForceNoGreeting like wastelander template NPC's, AWOP Wastelanders, freeside generics, and such.

    Modders wishing to test SmallerTalk versioning from within their code to see if the user is using the right version can check the global value "SmallerTalkVersionNumber" and/or the mod description. The mod description will be in the form "v1.0.0" and the global will be a float such as "1.00". The two will be kept in sync with each new release as they happen.

    Feel free to provide feedback, testing results and bug reports in this thread.

    63,180 downloads

    Updated