18 Screenshots
About This File
This mod allows you to kidnap any NPC and force them into bondage anywhere you want. I don't know if you all realise just how many bondage animations are in the Zaz Animation pack, there are so many I spent two days planning this mod out.
UPDATE YOUR PAPYRUS UTIL
- http://www.loverslab.com/files/file/484-papyrusutil/
- To fix the problem of all your bondage being lost after restarting your game.
- "But DarkCee," you might say "I never installed that mod to begin with."
- Yes you did. It comes packaged in SexLab. Sexlab 1.59 has a broke version of PapyrusUtil. You need to install PapyrusUtil 2.7 ON TOP OF SexLab, allow PapyrusUtil to replace the files SexLab installed.
New This Release (display-model-9)
- After updating: MCM > Display Model > Repair > Reset Mod. Do it.
- added support for sexlab aroused. self bondage has options to raise/lower arousal levels which you can choose based on your bondage personality. i say "added support" - if you don't have sexlab aroused, and you are getting CTD, i'm sorry. it might be *required*. my save loaded ok without it. i wrapped the calls to avoid calling functions that don't exist but skyrim is a fickle thing.
- fix bug in spell cast script that was spamming errors to papyrus log.
- fixed bug where self bondage would stop working after mod reset. i hope.
Not Working Right?
- Use the MCM and choose Reset Mod before posting.
Did I mention you can do this to a theoretical infinite number of NPCs? All you do is walk up to them and be like "I bind your will motherfucker now teleport to my flat" and they will just do it. It even works on your followers, and those are the assholes that usually break things. Don't blame me though if you cage Ulfric in Whiterun and then you can't finish the take over of Windhelm because he isn't there to kill. lololol.
Keep in mind you need to be close enough to the target when casting things like Move or Bondage, so that their name shows up on your screen. Also some of the positions like "the wheel, high up on a post" you actually have to target the base of the post and not the body over your head.
Currently it also makes them a follower when you bind their will. This means you should be able to remove their items (console, click NPC, removeallitems) and then use the dialog menu "Follow me" followed by "I want to trade some things with you" to give them items, including Devious Devices. When you are done giving them items tell them "I think we should part ways" - they cannot actually follow you right now as in order to bind their will I have their ability to move removed.
If you have one of those punishment canes from Devious Devices you can even go slap happy on them.
Important Notes
- 58 Available Positions
- This is currently all the animations in Zaz Animation Pack that are designed to be standalone idles, as far as I am aware, having gone through the animation file several times. If I missed something feel free to point it out to me.
- Self Bondage! (Reset mod in MCM first)
- There is a mysterious ring that can be crafted at the forge. While wearing this ring it will absorb any bondage spells you cast and put them on you! The keys unfortunately are not changeable because I designed it to work with both the keyboard and gamepad. After getting yourself tied up you will be presented with a dialog that tells you to press JUMP to cycle the different choices in the category of bondage you cast, press SHOUT to cancel the bondage, and press SHEATHE WEAPON to commit and lock yourself in. There is an MCM option for tweaking how long the bondage lasts.
- Self bondage can also raise/lower sexlab arousal status, its a setting in the MCM, which you can choose based on your bondage personality.
- I DIDN'T GET ANY SPELLS?
- Turns out versions 2-3 were fucked. Get the newest, run the reset option in the MCM menu.
- I'M MISSING ONLY NEW SPELLS?
- Cast "[DM] Location: Set Spot Marker" and you should get any spells added since you last updated. Or use the MCM reset option. Do this every time you update.
- RELEASE WILL IS NOT WORKING?
- If they keep rebondaging after casting release on them, turns out versions 2-4 were fucked. Though to be honest I am not sure how. I rewrote it anyway, and it seems to work now. I'm sorry I'm such a shit Skyrim modder - you will need to do these things to fix it.
- 1) Disable display-model.esp
- 2) Load your save. They will unbondage but they should stay still.
- 3) Save the game.
- 4) Install and enable the latest version.
- 5) Load the save and go.
- THEY DONT WALK AWAY WHEN RELEASE WILL?
- If you cast Bind Will on them more than once, you have to recast Release Will just as many times before they walk away. This will be fixed in a future version.
- CAGES OR BONDAGES MOVED AROUND A LITTLE WHILE I WAS AWAY
- Characters are still bound to physics, so if you place a character in bondage that is like, over a movable object such as a butter knife on the floor, things will bounce around until one or the other is out of the way. Also don't place them too close too walls or else they think they are spawning in the wall and move out a bit on you. I've run into a few glitches like that.
- On that note, I had placed a cage on a butter knife, the butter knife glitched the fuck out and slowly slid across my floor, pushing out all the cages I had just lined up. So, shit happens with physics.
New Spells
- Control: Bind Will
- Using this on an NPC will cause them to lose the will to do whatever it is they normally do. They will stand around doing nothing except their little idle look arounds and shrugs.
- Control: Release Will
- Allow an NPC to continue on its way.
- Location: Move To Marker
- Using this on an NPC will send them to the location you specify. I haven't tested sending people across skyrim yet, but I have sent them from inside my house to outside the house.
- Location: Set Spot Marker
- Wherever you use this spell, and which ever direction you are facing, is where NPC's will be teleported to.
- Bondage: Cycle Cages (new in v1)
- Use this to cycle through the different cage animations. There are 8, 4 hanging and 4 wall mount cages.
- Bondage: Cycle Pillory (new in v2)
- Use this to cycle through the different pillory animations. Some of them are very similar, like one has a slight struggle and one does not, or a slight leg position change. There are 7 of them in total.
- Bondage: Cycle Posts (new in v3)
- Use this to cycle through the different bound to a post or pole. There are 11 in total.
- Bondage: Cycle Bound To Wall (new in v3)
- Use this to cycle through the different bound to a wall. They share common positions with the posts just without the post. There are 6 of these in total.
- Bondage: Cycle Chains (new in v3)
- Use this to cycle through the different chained positions. The chains go everywhere, expecting to be bound to the ceiling or the floor. There are 14 in total.
- Bondage: Cycle Bound On Floor (new in v6)
- Use this to cycle through the different positions bound on the floor. They are all hogties with various amounts of struggling. There are 5 in total.
- Bondage: Cycle Misc. Dungeon Equipment (new in v6)
- Use this to cycle through various dungeon equipment. The Horse, The Rack, The Wheel, St Andrews Cross. There are 7 in total.
- Rotate Left
- Turn the NPC... Left. So you can tweak the angle of the bondage.
- Rotate Right
- Same as... left. But right.
All of these are hand spells in the illusion class so you can pair them up while fucking around with what you want, e.g. set marker in left, send to marker in right. Turn left in left, turn right in right. You can even move them after you put them in the cages if you need to tweak it.
Integrate Your Mod
If you want your mod to be able to not screw up people's bondage, this mod sets an actor value with StorageUtil that you can check.
If StorageUtil.GetIntValue(who,"IsBoundStrict") != 1 ;; it is ok to do whatever animations i want.Else ;; i should not mess up their bondage efforts.EndIf
The main reason you might want to do this is if you are about to trigger an animation that will mess up the position or orientation of an actor. If IsBoundStrict is one, you should not trigger animations or location changes.
Requires
- SKY UI
- SexLab
- SexLab Aroused
- Zaz Animation Pack
- PapyrusUtil http://www.loverslab.com/files/file/484-papyrusutil/ (installed AFTER sexlab, to update the broken PU sexlab came with)
Known Bugs
- With Aroused Animals enabled humping random NPCs, that seems to reset them back to being able to go home. So I guess don't bind them where your horse can get to them. In fact I think any forced sex may reset them to walk away after. I plan to figure out the trick to making them sexable in the semi-near future.
- While they stay bound, sometimes an NPC will redress in their default clothes when you return home. I think I have a fix for that incoming. They don't seem to obey Actor.SetOutfit() at all.
Todo
- Tweak the spell descriptions and visuals.
- Force them to have sex with you, and have the bondage return to how it was before you did so.
- Integrate Sex Lab Aroused into self bondage mode. I tried once already and got so frustrated with SLA (zero docs) that I decided to release without it for now.
Change Log
- v9 - 20140809
- Added SexLab Aroused support.
- Fixed errors in spellcast script spamming papyrus log.
- Fixed self bondage not working after mod reset (i think).
- v8 - 20140804
- Self Bondage!
- Added MCM option to strip and prevent redress when you bind will.
- v7 - 20140803
- Adds IsBoundStrict to allow any mod (like Soulgem Oven) to detect bondage and not fuck it up

- v6 - 20140730
- Hogtie people on the floor, or up on a table. Whatever.
- Put people on various dungeon equipment.
- v5 - 20140729
- Added MCM menu with option to reset Display Model. This will give you any spells you are missing.
- Hopefully fixed Release Will not keeping them out of bondage.
- Fixed stripping when casting bind will.
- Refactored animation lists to be nicer code.
- No new animations this time, sorry. Bugfixes.
- v4 - 20140728
- Fix my fuckup with OnInit not giving you spells. I hope.
- v3 - 20140728
- Chain people to poles and posts.
- Chain people to walls.
- Chain people / hang people.
- v2 - 20140727
- Throw people in the pillory.
- v1 - 20140726
- Bind people to your will and throw them in cages.
