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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

5 Screenshots


About This File

NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS

 

This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony.

 

You can put a character into the stocks and brand it (a slave is an "it", right?). Branding locations are configured via a script and the branding marks are done with SlaveTats.

 

The device is in Markarth, near the gallows
To test it without a savegame type
coc MarkarthMines
or
coc xxbrandingdungeon
from the main menu

 

To place a npc, type help zbfslave and add 1 by typing
player.placeatme xxxxxxx

 

You can talk to npcs with ZAZ restraints and order them to get into the stocks if they are in the same cell/closer than OVER 9000 units. Or you can use spells:
Take 2 spellbook from the table and read them. You can cast the "put into stocks" spell on a char to make it go to the stocks. Then you can activate the device. Now, you really want to wear headphones for that!!!!! A menu will appear with where you can choose what part of the body to brand.
Use the "remove from stocks" the spell on a slave that's in stocks already it will leave the stocks. Better don't save the game while someone is in the stocks.

 

The current offsets are for 7Base and FavouredSouls (branding marks on male parts don't show up so they're not available in the menu)

 

UPDATING:
If you saved your game with previous version
Disable the .esp
run the game, save
Nuke old version from orbit
check your save with SaveTool for xxBranding.... scripts if they are there, nuke them too
Install new version

 

Manual mode for testing and stuff:

Spoiler


 

V0.20+ - it's in the menu. to see the coordinates type
help onRR

 

 

 

V0.11

hepl xxb

There's a manual mode where you can set coordinates in the console and the device will go almost everywhere, for that type

 

xxBrandingIronTranY - how far to go forward (50 is usually enough)
xxBrandingIronTranZ - how far to go up (0 - starting height, 50 - belt area, 100 - face)
xxBrandingStocksRotZ - stocks and slave rotation in degrees
These values will be overwritten when you pick a body part from the menu.

 


 

 

 

Example of how to use it in a mod... lol

Spoiler


 

    ; 0 - brandingdungeon    ; 1 - markarth    ; 2 - whiterun    int devnum    devnum=2            ; use this when the actor is outside of stocks    clearactive()             ; slave in testcell    ;Actor youractor = Game.GetFormFromFile(0x00001857, "BrandingDeviceOfDoom.esp") As Actor        ;slave in markarth     Actor youractor = Game.GetFormFromFile(0x00006F0E, "BrandingDeviceOfDoom.esp") As Actor        ;^^^^^    ;!!!!USE YOUR OWN ACTOR!!!            moveActorToStocks(devnum,youractor)            ;to brand the left breast with "slave"    brandexternal(devnum,youractor, 11)                ;this will brand the crotch with "slave"    brandexternal(devnum,youractor, 2)                ;this will brand the left breast with "tramp" tatoo from slavetats    brandexternalsetname("Tramp (left breast)","General")            brandexternal(devnum,youractor, 11)    ;the iron will brand the left breast    ; these combine several tats in 1 dds,    ; so you can set name to something bogus and move the iron to different places several times or something    brandexternalsetname("Slave Mark: 0_","Slaves of Tamriel")            brandexternal(devnum,youractor, 11)    brandexternalsetname("Slave Mark: _1","Slaves of Tamriel")            brandexternal(devnum,youractor, 11)        brandexternalsetname("Ownership","Slaves of Tamriel")            brandexternal(devnum,youractor, 11)        ; BATCH MODE!!    int ctmp=2    while (ctmp<20)        if(ctmp!=3 && ctmp!=8)            brandexternal(devnum,youractor, ctmp)        endif        ctmp+=1    endwhile        moveActorOut(devnum,youractor)        

copy paste this stuff into your code ===========================================================

 

    ;[0]="SlaveF (Lnip)"    ;[1]="SlaveF (Rnip)"          ;[2]="SlaveF (Crotch)"          ;[3]="SlaveF (Butthole)"    ;[4]="SlaveF (Forehead)"        ;[5]="SlaveF (LAss)"    ;[6]="SlaveF (RAss)"    ;[7]="SlaveF (Belly)"    ;[8]="SlaveF (Cunt)"    ;[9]="SlaveF (LUnderboob)"        ;[10]="SlaveF (RUnderboob)"    ;[11]="SlaveF (LTopboob)"    ;[12]="SlaveF (RTopboob)"    ;[13]="SlaveF (LCheek)"    ;[14]="SlaveF (RCheek)"        ;[15]="SlaveF (TopBack)"    ;[16]="SlaveF (LCalf)"    ;[17]="SlaveF (RCalf)"    ;[18]="SlaveF (LThigh)"    ;[19]="SlaveF (RThigh)"                    ;[30]="SlaveM (Lnip)"    ;[31]="SlaveM (Rnip)"          ;[32]="SlaveM (Balls)"      ; doesn't work with slavetats    ;[33]="SlaveM (Butthole)"        ;[34]="SlaveM (Cock)"        ;; doesn't work with slavetats        ;[35]="SlaveM (Forehead)"    ;[36]="SlaveM (LAss)"    ;[37]="SlaveM (RAss)"    ;[38]="SlaveM (Crotch)"          ;[39]="SlaveM (LCheek)"        ;[40]="SlaveM (RCheek)"    ;[41]="SlaveM (TopBack)" function moveActorToStocks(int DeviceNum, Actor slaveactor)    Spell spellputintostocksSELF               if(DeviceNum==0)        ;test cell        spellputintostocksSELF = Game.GetFormFromFile(0x0000641B, "BrandingDeviceOfDoom.esp") As Spell        elseif(DeviceNum==1)        ;markarth        spellputintostocksSELF = Game.GetFormFromFile(0x00006EFD, "BrandingDeviceOfDoom.esp") As Spell    elseif(DeviceNum==2)        ;whiterun        spellputintostocksSELF = Game.GetFormFromFile(0x00002E3F, "BrandingDeviceOfDoom.esp") As Spell            endif            spellputintostocksSELF.Cast(slaveactor,slaveactor)    ;slaveactor.EvaluatePackage()        waitwhilenotactive()     endfunction function moveActorOut(int DeviceNum, Actor slaveactor)          Spell spellremovefromstocksSELF            if(DeviceNum==0)        ;test cell        spellremovefromstocksSELF = Game.GetFormFromFile(0x0000641D, "BrandingDeviceOfDoom.esp") As Spell    elseif(DeviceNum==1)            ;Markarth        spellremovefromstocksSELF = Game.GetFormFromFile(0x00006F03, "BrandingDeviceOfDoom.esp") As Spell    elseif(DeviceNum==2)            ;whiterun        spellremovefromstocksSELF = Game.GetFormFromFile(0x00002E43, "BrandingDeviceOfDoom.esp") As Spell    endif    spellremovefromstocksSELF.Cast(slaveactor,slaveactor)    ;slaveactor.EvaluatePackage()  endfunction function brandexternal(int DeviceNum, Actor slaveactor, int bodypositionnumber)        ;Markarth    ObjectReference stocks= Game.GetFormFromFile(0x00006EF1, "BrandingDeviceOfDoom.esp") As ObjectReference            Quest questbdod = Game.GetFormFromFile(0x00001854, "BrandingDeviceOfDoom.esp") As Quest        ;; alias that is linked to the STOCKS IN THE CELL (alias # in the quest) linked in xxBrandingVStocks script        ;0 -test cell    ;6 - markarth    ;19 -whiterun        ReferenceAlias slavealias    GlobalVariable    gstartdevice    if(Devicenum==0)        slavealias = questbdod.getalias(0) as ReferenceAlias        gstartdevice = Game.GetFormFromFile(0x00005EB6, "BrandingDeviceOfDoom.esp") As GlobalVariable        ;Markarth    elseif (Devicenum==1)        slavealias = questbdod.getalias(6) as ReferenceAlias        gstartdevice = Game.GetFormFromFile(0x00006EF8, "BrandingDeviceOfDoom.esp") As GlobalVariable    elseif (Devicenum==2)        slavealias = questbdod.getalias(19) as ReferenceAlias        gstartdevice = Game.GetFormFromFile(0x000028D2, "BrandingDeviceOfDoom.esp") As GlobalVariable            endif            ;6EF8 - Markarth    ;5EB6 - testcell            ;        ;; location on on the body, see the list above    GlobalVariable gpositionnumber = Game.GetFormFromFile(0x0000594D, "BrandingDeviceOfDoom.esp") As GlobalVariable        gpositionnumber.setvalue(bodypositionnumber)            ;;branding device OnUpdate will pick it up    gstartdevice.setvalue(1)        waitwhilebusy()endfunctionfunction brandexternalsetname(string strname, string strsection)    Game.SetGameSettingString("sDefaultMessage", strname)    Game.SetGameSettingString("sPCControlsTextNone", strsection)    GlobalVariable goverridenames = Game.GetFormFromFile(0x0000594E, "BrandingDeviceOfDoom.esp") As GlobalVariable        goverridenames.setvalue(1)        endfunctionfunction clearactive()    GlobalVariable gstocksactivated= Game.GetFormFromFile(0x00007486, "BrandingDeviceOfDoom.esp") As GlobalVariable        gstocksactivated.setvalue(0)endfunctionfunction waitwhilenotactive()    Utility.wait(3)        GlobalVariable gstocksactivated= Game.GetFormFromFile(0x00007486, "BrandingDeviceOfDoom.esp") As GlobalVariable            int stocksact=gstocksactivated.getvalue() as int    while(stocksact==0)        stocksact=gstocksactivated.getvalue() as int        Utility.wait(1.0)    endwhile    gstocksactivated.setvalue(0)endfunctionfunction waitwhilebusy()    Utility.wait(3)        GlobalVariable gbusy= Game.GetFormFromFile(0x00001DC0, "BrandingDeviceOfDoom.esp") As GlobalVariable                int busy=gbusy.getvalue() as int    while(busy==1)        busy=gbusy.getvalue() as int        Utility.wait(1.0)    endwhileendfunction 


 

 

 

 

F.A.Q.:

 


Q: Hey I see that your mod requires Deadly Mutilation, I really don't want Deadly Mutilation...????


A: you don't need to enable deadlymutilation.esp

 

 

Requirements:
Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/
SKSE, http://skse.silverlock.org
Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data
SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/
skyuilib - only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/
Credits:
^^^ aforementioned mods & authors ^^^
some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/
Known issues:
2 male branding marks don't show up.
Player character can't get out (stuck in collision with zaz vertical stocks?)


What's New in Version 0.43

Released

  • 0.43
  • - added a device to Whiterun near the smelter
  • - my Skyrim got screwed up and the new menu won't show up, so now everyone will suffer with the old menu
  • 0.40
  • - changed clumsy skyrim menus to SkyUIlib menu
  • 0.35
  • - NPCs can be told to go to the branding stocks and get out via dialogue (might need to save and load game)
  • - Additional cell with the branding device can be accessed from Solitude, Whiterun, Windhelm, Riften, Dawnstar, Falkreath, Morthal jails. Look for a door in those jails.
  • - A few more sound effects......
  • 0.31
  • - I screwed up the navmesh in 0.30 in Markarth near the stocks
  • 0.30
  • - added the device near the gallows in Markarth
  • 0.25 - beta
  • - added stuff to use any slavetats tatoo (via script)
  • - you may be able to try to use this device from another mod
  • 0.20 - beta
  • - player can be branded
  • - small menus for low resolution screens
  • - more spots can be branded
  • 0.11
  • - had to unpack SlaveTats related textures from bsa or they wouldn't be loaded
  • 0.1 - beta

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