1 Screenshot
About This File
For the most recent STABLE RELEASE of SexoutNG download, see here.
The file(s) attached to this download, if any, are BETA versions and are NOT REQUIRED DOWNLOADS.
You DO still need AT LEAST CORE AND DATA from the main thread INSTALLED before you install any beta version! Let the beta overwrite whatever it wants to.
Features available in the beta: See download page change log.
Features done, but not in the current download:
Features planned for this cycle
- Default animation start position to player if present, rather than always Actor B (like '93, but without alignment issues)
- Allow for actors to be considered male and female at the same time.
- Make clean up code more robust.
Known Issues
- Animation 1402 is sometimes vertically misaligned. Some kind of collision issue, maybe?. Can't fix, suggest using positioning. TFIK may have fixed it.
Planned Features
- Animation chaining (so you can put B in a pillory and have multiple A/Cs bone them in a row without B leaving)
- Improve ZAZ random picker, so you can just give it a prop refsurface and no number and it will choose something appropriate.
- Investigate adding some facial animations for old anims that don't have any.
Optional Files
Bodysuits - BREEZE (July 11 2015) / ROBERTS (June 9 2015) - (Breeze now included in SexoutNG - Bodies 1.1.0)
If you install 'SexoutNG - Bodies 1.1.0+' you do not need these. If you prefer to manually install your own male body, choose the one appropriate.
- Breeze: New weighted erect Breeze's mesh by AJ, and an Amra-aligned non-replacer mesh by Kendo2. Also includes some mesh fixes by Imperfection
OR
- Roberts: Amra's Roberts body, duplicated for both.
USE ONLY THE ONE APPROPRIATE FOR YOUR GAME (Breeze is sexout default)
---
Sexout Positioning V2.3 (October 11 2015)
Working:
- From scratch remake of Astymma's plugin, I kept his math at the core, but redesigned the whole system to take advantage of NVSE4 (reducing ~1200 lines of code to 189
)
- Includes all features of previous plugin, including the MCM I added.
- Added rotational adjustments on Z-axis.
- Added key to toggle between normal/fast movement speed.
- Better info messages.
Partial..
- Added ability to save and load offsets on a per-animation basis. The save/load scripting works, but I think I have a logic error in the math, so loaded offsets don't always match what you saved.
- Rotation on X/Y-axis code present, but requires update on sexout side. Keys are not bindable.
Controls - defaults to the num pad, but customizable in MCM:
Movement:'Y-axis': Forward (Num 8) / Backward (Num 2)'X-axis': Left (Num 4) / Right (Num 6)'Z-axis': Up (Num 9 'PgUp') / Down (Num 3 'PgDn') Rotation:'Z-axis': Clockwise (Num 7) / Anti (Num 1) Other:'Fast Mode Toggle': (Num 5)'Select Next Actor': (Num /)'Select All Actors': (Num *)'Pause Timer': (Num 0)'Reset All': (Num . 'Del')'Console Dump Offsets': (Num +)'Switch Positon': (Left Alt)
Sexout-Amra.esp (October 25 - 2015) - Now merged into Sexout.esm
Sexout-Amra.esp added (now merged into sexout.esm) all of Amra's animations to sexout, without overwriting old animations. They are added to the regular random picker's selection.
Included are all of the animations found in Amra's 0.42 replacer (40), 0.5 alternatives (5), and 0.14 modder's resources (16)- A total of 61, and all of them at time
of release.
All animations created by Amra (except AJ's kiss). I just made the .esp.
See included readme for more info.
What's New in Version '96b4 See changelog
Released
-
Beta 4
- Fix to avoid NVSE errors if using NX 16.
-
Beta 3
- Lots of long overdue house keeping... cleaned up most of the main scripts, should be faster and more robust, and hopefully fix various issues reported.
- Fixed a bug causing animation problems (like never ending companion sex) if attempting to start an animation using legacy call convention whilst actors were in use.
- All legacy calls are now just converted to ActRunFull internally, which should make older mods more reliable. (For NX calls, you can now skip the 'CallVer::1').
- New Securitron animation by DManXX2! #1721. -
Beta 2
- Foot IK is disabled during player sexout animations. This should fix/help with various alignment and animation issues (joints overbending, etc).
- 6 new anims by DManXX2, which are rather complex- 1 includes foreplay, several are multi-stage. Numbers: 618, 619, 620, 621, 746, 748.
- Fixed alignment of centaur animations. (thanks dongding)
- Speeded up removal of nude male bodysuit again (thanks Thenryb, LukeDuke, et al)
- Attempt to fix the workaround for when the nvse cosave is missing. (thanks KittyDarkling) - Beta 1
- - New UDF: 'let MyArray := call fnSexoutGetCompanions'. Returns all local companions (GetPlayerTeammate == 1), via the sexout scanner.
- - Merged Sexout-Amra.esp into Sexout fully. This .esp is no longer required and should be disabled/deleted.
- - Fixed missing hand-held props for ZAZ 'no prop' animations (its BYO on pillories, etc, not dildos ;))
- - Fixed actors undressing 'safe-for-sex' armor after sex bug.
- - Fixed alignment of ZAZ #1.
