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About This File

Update:
0.02a.b contains fixes, optional hardcore saves and smoother stats regeneration and consumption for player,
npcs not affected yet, they use old script part.
Things Working:
- New save system
- Dynamic script attach system
- Regeneration
- New weight system
- Encumbrance
- Dynamic speed change
- Faster load
- Damage momentum
- Weapon speed
Supported languages: English and Russian
Known bugs:
- If you have more than one copy of equipped weapon/shield, it will drop from inventory.
- Screen sometimes does not go black upon death
Q&A:
What this mod will be?
A complete rework of most passive trees, rework of combat, magic system, prices, items, damage, quests and many other things.
A new hardcore experience.
No level lists, everything placed manually.
What this mod will not be?
It will not be lore friendly. ever.
It will not modify terrain or add new structures/lands/dungeons.
It will not be compatible with any other overhaul/skill/weapon/magic/whatever mods. I won't release any patches or test anything.
short-term planned features:
- NPC stats - adjusts stats ov every NPC/Enemy/Creature on the fly
mid-term planned features:
- Speed momentum - you start to run slower and gain speed over time.
- Rescaled weapons damage - everything hits X times harder
- Weapon momentum - piercing damage based on weapon weight, attack speed based on weapon weight.
long-term planned features:
- Remade magic system
- Remade combat system
- Redone passive trees
- Redone vampirism & lycantropy
- Redone everything
What's New in Version 0.02a.b
Released
- Fixes and improvements
