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    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

About This File

Seriously. Stop downloading this. Download The Coming Black Empire I stead.

Well isn't this amazing; I declare this mod to be obsolete, and it gets more downloads in one day than it's gotten in two months. Maybe I should declare all of my mods obsolete.

Anyway, thanks for the continued support.

Well it looks like I have come to a conclusion; I should have just made one or two special NPCs to sell the poisons instead of trying to make them craftable. This would have let me keep the arbitrary numbers on the effects of the poisons, without having to be convinced that math is the only course.

I think I'll try again after I study the NPC CK tutorial a bit, but if anyone wants to work with the concept, it is still open. Just name your mod something different.

I have reached the conclusion that, if I want to make the poisons do what I intend, I will need strong math skills. Not happening. Crippling Poisons is now open to anyone who wants to take over development. I'll be interested to see what someone can do with this, whether you want to stick with the original idea, or take it in a different direction. Have tons of fun.

If you're following this mod page, please also follow the support topic.

The spoiler directly below is the original description of the mod (plus a few tweaks).

Hey folks, this is my first mod, and it isn't much yet, but I plan on using it to make a much larger mod when I have learned enough to start work on it.

So far, I have placed a poison called Slaver's Frostbite Venom into the inventories of some of the White River Watch bandits' inventories. If you are new to Skyrim, White River Watch can be found at the cave near the Honningbrew Meadery between Whiterun and Riverwood.

If you want you can add as many of these to your inventory as you like using the console.

What Slaver's Frostbite Venom does is the same as basic Frostbite venom, but it also paralyses the target immediately for forty-five seconds; I plan to use this as a mode of capture in my future mod.

Future Plans:

-If I can't figure out how to get the enemies to equip this poison, I'll have to create an enchantment that does the same thing, and give enchanted weapons to most bandits, Foresworn, and maybe slavers from another mod if I can get permission to do so.

-I plan on tweaking paralysis poisons as well, but I don't know if it will be necessary when I have Slaver's Frostbite Venom already finished.

Permission

-Feel free to use this in any mod, as long as you report the results to me so I can learn from you. Alsi Credit me properly.

-Also if anyone has the ability to translate this, please do so in as many languages as possible so we can share it with our non-English speaking friends.

Special thanks to Starkles for helping me decide not to edit the existing poisons; it was a lifesaver to realize that creating an entirely new item was the best choice.

COMING SOON

-I am going to upload this mod with a different name with more content after I test it. I have finished a good portion of the reworked mod, so I may stop there and release it without adding more content. I will be stopping support for this mod once I upload the reworked version with the different name, but I will leave this one up for anyone to play with or expand. I think I'll release another version of this if I can figure out how to appropriately scale the poison to react to the PC's level.

IN THE WORKS

-I am attempting to spread these poisons to the inventories of hostile NPCs. Also, I plan on creating functional alchemy recipes for all of the poisons that will be included in the next release.

This spoiler is the manifesto containing what I hope to accomplish in the near future. Any help from experienced modders will earn credits on this page.

-I have to make an entire rebuild of the mod (because I screwed up badly).

-All six poisons I created will have their own recipes; I have already decided on ingredients for each.

-I aim to learn how to cause hostile NPCs to apply the poisons I created to their weapons if certain combat conditions are met (scripts I guess).

-I will include a new alchemy ingredient for SFV. I already tried this, but I was so tired I did something to make the CK crash, and i lost about two hours of work. The fire went out of me for working on the mod for the weekend.

-Yes, I know, save, and save often. Hard lesson, that one.

-I want to make these poisons have a high probability to be found on hostile NPC corpses.

-I will try to add a new crafting ability called Refinement to cooking pots. This is certainly one of a number of things that will require the guidance of experienced modders in order to succeed.

-Refinement will allow potions, poisons, and certain other items to be concentrated to be then used with an alchemy table to make new potions and poisons. I also intend to make this activity dangerous.

-I do not intend to include enchanted weapons in the rebuild.

-I will add to the manifesto anything I come up with.

-Please help. =)

I have a bit of good news; I'm learning more about the CK. In fact, I've managed to complete the task in which the progress was lost that night I made the CK crash and lost a couple hours of work. See the below spoiler for current progress.

-I have added an alchemy ingredient to CP. I call it Frostbite Venom XL. What FVXL does it provide a more powerful version of the original Frostbite Venom, but with less kick than SFV. Yes you do have to eat it to learn its one property. Do it at a low level so I can laugh at you. Anyway, this is the reason I wanted to add the Refinement ability to CP. I plan to be able to use Frostbite Venom at a cook pot in order to extract FVXL.

-I have also added a nasty slow effect to SFV.

-I still need to figure out how to create custom poison recipes to be used at alchemy tables. I hear about people saying to use the cook pot instead, but screw that.

- I still haven't figured out the leveled list thing to spread the poisons around Skyrim. Please help.

Remember to give help or feedback ASAP; I want to start fast tracking this mod toward completion. In the meantime, I'll also start work on writing for a quest mod and decide what special NPCs to include in it. I plan to include three for sure, maybe four. I may even try voice acting if I my mic turns out to be any good. If anyone knows of experienced modders that may be interested in this, point them to it.

Thanks folks.

I've decided to not try to make the ability "Refinement." The attempt to figure out how to do that would take away valuable time and energy from developing the mod further.

Instead I'm trying to figure out how to add Frostbite Venom (amid other things) to the list of things that can be used at the Cookpots to make SFV. Time and again I thought I was going to understand how to do this, but the CK had other ideas.


What's New in Version 1.0

Released

  • Redirected to The Coming Black Empire.

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