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JosefGrey

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Posts posted by JosefGrey


  1. Sorry, I've been updating via comments on my MAK07 Remodeled mod on the Nexus recently. I'm having to take a few days to work on some music for someone's album release, but I'll be back at it soon. The most recent thing I've done is work on textures for the Elven sets of the MAK revision... still need to finish those.

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  2. Took a lot longer getting stuff set up and installed than expected, but now that everything is running smoothly the new computer is making the process significantly more streamlined.

    Here's a shot of the guild master's armor with shorts: http://static.skyrim.nexusmods.com/mods/images/16781-1-1352764894.jpg

    And here's a WIP of the Ebony Armor. This is the first one that we decided needed significant changes from MAK's design to support the skirt: http://static.skyrim.nexusmods.com/mods/images/16781-1-1352778598.jpg

    The other two thieves' guild sets are done as well.

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  3. I've been looking into this' date=' and got an idea. i'm by no means a modder or even scripter, so i have no clue if this is plausible.

    But i was wondering. Can armors be enchanted with something that uses up charges like weapons? Which would deplete when getting hit?

    In this case it would be interesting to attach the "durability" to the charge of the armor.

    Perhaps even decreasing the armor rating the lower the enchantment charge drops?

    In any case, have you looked at SKSE? It could make this possible :3

    [/quote']

    Nope :(, only constant effect enchantments can be applied to armor/anything wearable. Those can never have charges.

    Changing diffuse? Yes' date=' you did mention damaged metal getting dented or scratched.... WOW... could even do the normals for savage dents to metal parts!

    Are you going to have blood stained cloth or leather or shredded mail on the diffuse maps or did you mean surface nicks and scars to large armor plates?

    You have 5-8 levels of damage per set...the mesh changing in some way at nearly each stage PLUS alpha damage PLUS diffuse damage and normals could show a new layer of damage...

    Leather is not ideal to show this off, but it would certainly look cool on metal armors before the actual rents appear or pieces get chopped away!

    [/quote']

    Yep, that's the idea. I won't be making new normal, diffuse, and alpha maps for every stage of every set though (it would just take too long for one person considering everything else I have to do). I've sort of been picking and choosing. Is that something you have the skill for and think you'd like to work on?

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  4. Gratz on the SSD! Sounds like the perfect holiday gift! It would be awesome if you were able to mod textures and meshes while Skyrim is running and have the game engine pick it up the next time you 'equip' said gear! I don't think that's possible' date=' but you are making phenomenal progress anyways!

    How do you feel about retextures of your armors?

    [/quote']

    I can usually get a pretty good idea in Blender by loading the textures on the objects and just updating it that way. Can't see the effects of the normal or specular though :/.

    Do you mean retexturing the BU sets, or the MAK armor I'm working on in general? Either way, I don't mind.

    The thing about retexturing the BU sets is that each set will be different... some will have changing diffuse textures as the damage worsens, others will have different alpha maps. This also means that the separate objects change textures at basically random stages for each different set. If someone was to retexture them they should

    know what they're getting into since it could be a lot more work than retexturing a normal armor set.

    For this reason in upcoming versions of the BU sets they will have completely separate textures so that if someone is using a retextured version of the vanilla armors (or MAK armors or whatever) it won't interfere with the BU sets.

    hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea?

    [/quote']

    Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one.

    So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay).

    I tried it with nord and imperial, one of each, doesn't seems to work, tried with both armor too, maybe i install it wrong? just copy and paste right?

    nvm i got it to work somehow =D

    Great :D

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  5. hmm' date=' wouldn't work with me, once i apply the armor, i got ctd.. any idea?

    [/quote']

    Hmmm what race is your character? The script has changed so much since the posted version it may just be worth it to wait for the new one.

    So, I spent today building a new computer specifically for Skyrim. Gonna take a day or two to get stuff installed and transferred over, but with a solid state drive and GTX660 it should make development less frustrating (drastically reduced load times, yay).

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  6. Probably already answered this (just could not find it)

    Is it possible (or will it be like this out of the "box") to make this work for all armor sets (UNP' date=' CBBE, LB etc) or will it just work for (I am assuming here) MAK.

    Meaning (IS) this exclusive to just one armor series?

    Cause honestly...I sort of dig this idea (akin to some sort of "Durability" stat that you see in some MMO's for gear....only THIS will actually have some sort of graphical representation...which is VERY cool)

    I will say when this is done, I will definitely be adding this mod

    [/quote']

    Yup, what Jimjim said. These sets are going to be CBBEV3 with Bodyslide compatibility. There's no reason these BU sets couldn't be converted to UNP or whatever, it would just take a good bit of work (there will be about 240 models when the MAK BU sets are done). The framework however would allow for armor of any body type to be made BU compatible.

    So, here's the Thieves' Guild armor with the shorts. After seeing it in game I still need to tweak the tan color to have a bit more red in it I think, but I figured I'd take screens anyways.

    post-10250-13597880261837_thumb.jpg

    post-10250-13597880262955_thumb.jpg

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  7. I mean' date=' mesh, topology... Polycount. http://wigglyframes.files.wordpress.com/2011/04/mesh_remeshing2.jpg this

    [/quote']

    It's about 2400

    Got a lot done today... re-did my ebony mail textures from my MAK07 Non Nude mod to match the quality of the skirt texture. Fixed UV on the mesh, finished it and sent it off. Thieves' guild mesh is fixed and weighted for BBP. Fixed the seams on the texture and just have to do the normal/specular maps for it. Also finished the thieves' guild variant texture (shown below).

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  8. I have all the kinks worked out of the repair system now... had to put all of the assets into the DAF esm file, which threw a couple curve balls at me.

    ChronoTrigger77 and I have decided we're going to knock out the Bodyslide and skirts/shorts/etc (respectively) of the MAK set before we continue on with the BU versions. We're planning on making a non-adult release of that on the Nexus and then following through into finishing the BU sets (which will be much easier considering I won't have to model and texture the new pieces while tearing apart the armor mesh).

    I'll continue updating here in the meantime since everything I'll be doing will still be going into the BU set release.

    Here's the ebony mail skirt texture I made tonight~

    post-10250-13597880167991_thumb.jpg

    post-10250-13597880168623_thumb.jpg

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  9. Interestingly enough Skyrim still uses the most bugged engines and techs ever )

    I think someone must start a project on adding more physics into skyrim. Softbody and cloth' date=' and no need to make new rigs for boobs, just use softbody, or atleast juggle bones...

    [/quote']

    I've seen some stuff showing examples of things like that working, but I wonder if it would just be too labor intensive to make everything compatible with it.

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  10. Will your mod
    />http://skyrim.nexusmods.com/mods/16781

    Be compatible in the future with
    />http://skyrim.nexusmods.com/mods/16837

    Basically that author made his version
    />http://skyrim.nexusmods.com/mods/16877

    to allow his craftable panty to be added.

    Only reason I asked' date=' cause I wanna be able to use stocking.

    And a BU on stocking would be interesting.

    [/quote']

    I doubt that I would make it, but somebody else certainly could. Once I'm done with the framework/tutorials and the MAK07 BU set I'll probably be moving onto other things.

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  11. Aaaand repairing now works. I still have to add in the code to make NPCs repair their own armor automatically though.

    I'm sort of thinking it is almost time for another test release. I've tested it, but this new version could certainly use a lot of in game testing. Also, it would give me an excuse to go through and organize/clean up stuff.

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  12. I made a scene for UNP body' date=' whith easy body-slide setup. For 3ds max. There is a morph target.

    Makes easy to export those.

    Do you use max or blender? If max, i can try to make the same for CBBE

    [/quote']

    I use blender :/. I'm sure there's a better way, but I've had 8 scenes in one file for each set. It's great for editing, but doesn't really help any when it comes to exporting. I would think the nif scripts would have to be edited to do a "batch" export or something :X.

    In other news, I have the foundation for the repair system working. Ignore the goofy formatting on the number, I was just testing it out.

    The way it works is if you are wearing BU armor with less than 100 durability every blacksmith will have the conversation option "I need my armor repaired." You're then given the price (which depends on the armor and how damaged it is) and asked if you want to do it or not.

    post-10250-13597880104168_thumb.jpg

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  13. When i equip imperial armor' date=' pc become naked.

    what am i doing wrong?

    [/quote']

    Try adding the armor with FormID 00013ed9 to your inventory. You're probably trying to equip the MAK07 version that is made from the forge and not the vanilla armor.

    Just wanted to point out I love the fact you're adding miniskirts to some of these armors' date=' can't seem to find enough mods that take advantage of that.

    Are you keeping the underwear on even with the miniskirt? Seems like you're erring towards non-nude in your Nexus mod (even says so in the title), but I just love the look of "a little peak" even at full armor health.

    [/quote']

    Yeah, I'm planning on having a non adult release of the armor that isn't BU-compatible.

    Cool, I was actually going in the other direction of having no panties even at full health armor. However, I'm not asking you to go through all the work of having a completely different version with that, since removing that piece can be easily done in NifSkope for anybody who wanted to go through the extra work. All I'd request is if you can keep the underwear as a different "block" in the meshes so that it'd be easy to remove in NifSkope.

    Yep, it's a different block~.

    loin cloth could also be a good option beside skirtss and it is lore friendly ' date=' good job even in alpha stage this mod is just awesome

    [/quote']

    Yeah, I'm going to make some kinda loin cloth/drape type thing for Glass, Daedric, Forsworn, Elven and maybe Dwarven.

    EDIT: Progress update: Wolf Armor is done except for the diffuse/normal textures. I sent the meshes off to be made Bodyslide compatible. I'm done with half the stages of DB armor and have everything for it in the CK.

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  14. Just wanted to point out I love the fact you're adding miniskirts to some of these armors' date=' can't seem to find enough mods that take advantage of that.

    Are you keeping the underwear on even with the miniskirt? Seems like you're erring towards non-nude in your Nexus mod (even says so in the title), but I just love the look of "a little peak" even at full armor health.

    [/quote']

    Yeah, I'm planning on having a non adult release of the armor that isn't BU-compatible.

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  15. One question...

    Why don't you focus on creating the tech of the framework and scripts for now' date=' to make it all work better and faster, give it with a documentation to other modders, and together make the model pack? I think this will be much faster in the end.

    [/quote']

    Currently I code all day at work and can only take hours of debugging in small doses, hehe.

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  16. You asked a while back for suggestions on what you could do with the armors so they all don't have the same skirt mesh. I was thinking it would be nice to have a pleated skirt mesh just to change it up a bit on a few of the armors. I know a few meshes like this exist around the place but I can't think of any off the top of my head.

    Just an idea if you're still looking. Keep up the amazing work.

    Not too sure I could make a pleated skirt look very lore-ish, hehe (even though I'm stretching it with these haha). I'm thinking of doing a drape (front and back) kinda thing for at least Elven, Glass and Forsworn. Probably something similar for Dwarven and Daedric as well. The shorts mesh will be used about equally with the skirt one I think.

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  17. Made a new skirt texture for the Wolf set.

    Here's a pic of stage 4 of the wolf BU armor. I'm trying to find ways to make things "different" for each set without increasing development time much. In this stage, only the broken part of the breastplate will be BBP enabled (until more breaks).

    Also, I plan on changing the diffuse/normal textures up as this one progresses... going to add shiny areas around breaking points and dents to make it look as though the top layer of metal has worn away from weapon impacts.

    EDIT: Got a lot done tonight. All I have left on the Wolf set is putting together most of the nif files and making the damaged textures for the armor.

    EDIT 2: Pic of the Wolf Armor with the skirt.

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  18. May I ask how the (visual) breaking stages are implemented? A guess would be that you move some vertices for breaking it up' date=' and use texture transparancy for "missing" pieces. Are you removing any vertices?

    It would be nice if we could implement Bodyslide support from a single source mesh per outfit, and use sliders/zaps for the stages - one movement + one zap slider per shape per stage should be enough. In theory.

    [/quote']

    Yeah, in a lot of cases I'm removing vertices and then adding new geometry to fill holes. Heavy armor especially needs new geometry added when sections are removed since the pieces aren't flat. Each stage is its own nif file, so it's completely independent of the previous/later stages. I've been pretty liberal with the ways I've been editing each mesh because of this :X.

    The script swaps these nif files out based on given conditions.

    Yep' date=' eventually there will be tutorials for the DAF scripts and how to make BU armors for them. At this point they are exponentially more complicated than Oblivion's because of how many roadblocks there are (no default durability system, NPC AI is insane in Skyrim, armor slot masks make a body swapper and explicit race support necessary, measures for allowing smithing and enchanting to work had to be taken into account, etc).

    Hm, there's a brief section in this tutorial for rigging armor: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1#Add_weights_to_the_armour

    A lot of it can be done via script, but for unorthodox things you have to usually manually do some weight painting. What it mainly boils down to is getting used to how weight envelopes on different bones interact with each other, and predicting if any (non-extreme) animations could "break" what you're trying to do.

    It'd be nice if Skyrim just had physics on clothes... the fact that it doesn't makes it pretty antiquated at this point.

    [/quote']

    Well, I think there is a misunderstanding detected ) I thought that you create your own rig, but, as I think now, you just used a nude mod with "physics"? I asked not how to skin a model to a ready skeleton (which I am experienced in, since i work with animations a lot, thats my job), but how to make my own bones for a skeleton. Thought you made your own boob-bone )

    About physics on clothes, that was my first major dissapointment about skyrim. I have no idea, why they did not implement cloth simulation into their game, I see no reasons for that... PCs are fast enough to run cloth sim with everything we have in Skyrim now, and even add some ENB DX11 stuff on top. Well, they may had reasons to use havok, not physx, but havok has a cool and fast realtime cloth too, why not use it?
    />http://www.youtube.com/watch?v=wcds8eY93Zk thats year 2010...

    Even old max payne had a cloth sim. Whyyy, damn...

    I hope someone will find out how to add cloth sim, or at least some kind of jiggle bones to skyrim. Thats so easy... Why... Bethesda is a huge company. Lazy asses, thats the only explanation.

    Oh, all I did was use the existing BBP enabled skeleton and re-weighted the objects. The BU framework can't swap the skeleton on the fly since that is a function of the actor's race. Sorry for the confusion.

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