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Everything posted by bjornk
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I've only finished VtMB once, played with the nerdy looking female class (can't recall their name). Malkavians were too weird for me. I enjoyed the game quite a bit, even though I generally hate the overly used vampire cliches, but I also have to admit the game sucked a bit towards the end.
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Start with RaceMenu.
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I agree about FO2, if a game allows you to become a pornstar it's clearly the best game ever! I think modding Fallout and Fallout 2 is a lot more difficult than modding Bethesda games, hence the lack of mods for them. Although you may be surprised to hear that the FO2 Restoration Project has some new adult content, including dancing for money in New Reno, (implied) anal sex to convince a caravan leader, both for female characters. I highly recommend a play-through with FO2 RP, if you haven't done it already.
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I have and enjoyed it. Although I played it with the unofficial patch. It'd be a lot better with sex mods but I haven't heard any. Troika Games have made three games, you can add the original Fallout to those and I like all four of them. Four pretty unique games. I like Tim Cain.
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Bodyslide Outfit Studio and Mod Organizer = No Textures
bjornk replied to shazor's topic in Skyrim Technical Support
I think there's a setting that forces the program to search for BSAs for textures, disable it and then place the textures (extract from the BSA if necessary) inside the same mod folder with the meshes you wish to edit. I mean, like this... MO\mods\Mod Folder\Meshes\*Meshes to be edited* MO\mods\Mod Folder\Textures\*unpacked textures for the meshes* Also, add BodySlide as an executable in MO and run it through MO. -
Probably somewhere far away from places where Fallout 3 fans gather.
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List of Well Known Skyrim Bugs/Glitches & Their Solutions
bjornk replied to bjornk's topic in Skyrim Technical Support
Yes, I sometimes have that TFC problem too, never found a solution though. I don't think it's hardware related but I'm going to try setting bMouseAcceleration to 0 in SkyrimPrefs.ini and see if it fixes the problem. These are my current settings: bGamePadRumble=0 bMouseAcceleration=1 bUseKinect=0 -
You can merge armor, clothing and weapon mods, that don't contain anything else. It's somewhat easy. If the mod has quests, scripts etc. don't even bother. How? To give you a general idea about the process, let's assume that you have three ESPs and you wish to merge them into one. This is what you have: 1A ArmorMod1.esp (Form IDs: 1A00XXXX) 1B ArmorMod2.esp (Form IDs: 1B00XXXX) 1C ArmorMod3.esp (Form IDs: 1C00XXXX) Step 1: Renumber form IDs in three individual ESPs, in such a way that they don't overlap with each other (i.e. we want to eliminate the form IDs such as 1A00ABCD and 1B00ABCD, because you cannot combine two different entries with identical form IDs into one ESP). TES5Edit will ask your confirmation to renumber the stuff inside the ESPs, make sure you've selected everything. (Added green digits should prevent overlapping records). Result: 1A ArmorMod1.esp (Form IDs: 1A01XXXX) 1B ArmorMod2.esp (Form IDs: 1B02XXXX) 1C ArmorMod3.esp (Form IDs: 1C03XXXX) Step 2: Copy everything from these three ESPs into a new ESP (or the first two into the 3rd) as a new record and save the new ESP. 1A ArmorMod1.esp (Form IDs: 1A01XXXX) 1B ArmorMod2.esp (Form IDs: 1B02XXXX) 1C ArmorMod3.esp (Form IDs: 1C03XXXX) 1D ArmorModMerged.esp (Form IDs: 1D01XXXX,1D02XXXX,1D03XXXX) Keep in mind that this method only works for records that don't overwrite any vanilla ones. You cannot renumber the form IDs of such records.
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Sprinting Speed same as Running Speed
bjornk replied to RagingGamer's topic in Skyrim Technical Support
What does "player.getavinfo speedmult" says? Use "player.dispelallspells" and "player.resetinventory" commands and then repeat "player.getavinfo speedmult" again. The in-game PC/NPC sprinting speed is also controlled by a "Movement Type" setting/record with form ID 00034D9C (NPC_Sprinting_MT). In order to find out if you have a mod that changes the values in this, you'll have to load your entire load order (ESPs & ESMs) into TES5Edit, then go to 00034D9C and see if there's any plugin that overwrites it. PS. NPC_Default_MT (0003580D) governs the PC/NPC walking speed. -
Analysis of the dump file might give you a clue about the cause of the crash. Dump files are created by SKSE, but only if you have enabled the feature in your skse.ini. You need to have the following lines in SKSE.INI. (If you don't have a SKSE.INI create one inside the DATA\SKSE\ folder or just the SKSE\ folder inside your SKSE mod folder if using MO). [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Debug] WriteMinidumps=1
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List of Well Known Skyrim Bugs/Glitches & Their Solutions
bjornk replied to bjornk's topic in Skyrim Technical Support
The same thing happened to me very recently. The solutions above may not work for every save. Sometimes you just have to discard the save and go back to a working one I'm afraid. -
Fallout 4! In like 4 1/2 months, its real.
bjornk replied to Gameplayer's topic in Fallout 4 General Discussion
More like Skyrimification of Fallout. -
List of Well Known Skyrim Bugs/Glitches & Their Solutions
bjornk replied to bjornk's topic in Skyrim Technical Support
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In addition to the above (I use the 2nd one), you may want to use the eye related stuff (meshes and textures) in Fair Skin Complexion. I used to get a bugged eye every time I sleep (caused by Another Sleep Mod and probably the last official patch) but since I switched to FSC I haven't seen that happened. Also, I'm not sure it would work in your case, but try sprinting and/or "player.say 142b5" command and see the issue gets fixed.
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If anyone here still using the version 1.6.2 and interested some additional content and some bug fixes, let me know.
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Thanks, that's an interesting mod indeed and looks like it has enough functionality to create a "Rape Yourself" mod and it comes with the source code. I might have a go at this myself when I find time, unless someone else does that before me.
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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
bjornk replied to TheDriedFinger's topic in Downloads - SexLab Framework
Of the included dance animations, which one do you think is the most mature and seductive? -
Could be coincidence or could be something indirectly related to Night Eye/Vampire's Sight ISM, because I'm sure I've had some other saves with the same ISM on, and I've never had an issue with them, but even if it's an issue with Vampire's Sight, I don't know a way to fix it in the save, so all I can do at the moment is to go back to earlier save.
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Fallout 4! In like 4 1/2 months, its real.
bjornk replied to Gameplayer's topic in Fallout 4 General Discussion
True, except, none of those games are "fun" to play without mods. They are not only ugly as hell, but also riddled with zillions of bugs (both related to game content and the engine used) and performance issues. I don't even need to talk about idiotic stories and dumbed down game mechanics. Some people play these games with no less than 200+ mods and then praise Bethesda for creating great games. It's a joke. -
It's just a new mesh for the carriage, no other mods are required. Place it after SOS, or place it somewhere towards the bottom of your load order, just to be safe. Edit: Load order isn't important if you don't use MO though, as there's no ESP/ESM.
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Disable Schlongs of Skyrim and try again. Or try this fix.
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I don't have that kind of grass, but I have these in my INIs specifically for grass (some stuff are commented out). Try to tweak these first, especially the ones in SkyrimPrefs. There might be more though, so refer to a proper explanation of Skyrim INI configuration. Skyrim.ini Start by creating the settings for "Ultra" using the launcher and then increase the fade distance in the settings above. For instance fGrassStartFadeDistance determines how long it takes before the grass starts to fade from your view etc.
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Night Eye? I don't know that one but yes, since my character is a vampire, I have "Vampire's Sight" (same thing with Night Eye?), or rather Gopher's Predator Vision (which marks living creatures with an orange glow, it also functions as a "night vision" for me), and I think it was indeed on in all three saves.
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I don't use ENB and the same thing happens without SKSE. Something stored in the save is bugged and it's not the scripts. Sadly, I have no idea why or how the save (three consecutive saves actually) got corrupted.
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Disabled every mod except the official DLCs and SKSE and butchered the save from 10MB to 3.7MB by deleting every script, script instance, array and everything else I could delete. And guess what, I still can't load the save. The game still crashes with the same error and the exception: FAULTING_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a51285 (TESV+0x00651285) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: fd4dec3c I suppose this pretty much proves that some saves cannot be rescued by the Save Game Script Cleaner tool.
