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Posts posted by bjornk
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Here!

I wonder where she carries the ammunition for that weapon. Wish they added some LBE with limited/realistic capacity. Bet the ammunition is weightless in this game (same as Skyrim).
The female body certainly looks better than FNV, hard to compare with Skyrim as I've been playing the game with UNP since almost the beginning. Don't think it's better than UNP, no.
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Some of the colors are too vivid for my taste, the reds especially. Perhaps there's a slight red tint this time?
Seeing those wrecked cars, wish there was a repairable Highwayman with some storage. You'll probably feel the need while hoarding tons of junk.
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Perhaps a press copy?
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Looking pretty good compared to Skyrim. I'm more interested in the female version though.Running: o-0

Having blood means that the PC isn't an android... unless it's fake blood of course.Gg roach =/
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Is there a way to compare two saves? Not just for scripts, but for everything else that may differ from one save to another. I can't figure out anything doing binary comparison. It would be really useful for figuring out some annoying bugs.
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It looks like Hillgrund's Tomb but difficult to tell due to ENB and flora mods.
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64-bit but which version? XP, Vista, 7, 8/8.1 or 10? All have 64-bit versions.My Windows is 64 bit. Language is English.
Run it again after restarting your computer also try running SFC /SCANNOW in Safe Mode. If SFC has found a corrupt file you may manually replace it with a healthy one, either from an earlier system backup or from your Windows media (CD/DVD/USB/ISO) if you can't use DISM.I tried sfc scannow , it found an error it couldn't fix.
Can't recommend anything else without knowing your Windows version.I also tried dism and it couldnt complete the request due to an I/o error.
You must sort out the problems with your Windows first, before installing new drivers.
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The only thing I have that may be related to the new card is Realtek High Definition Audio Driver
It's not related to the graphics card, so don't touch it. I was talking about overclock utilities and other apps that show temperature, clock speed etc. specifically used with your previous Geforce card.
What is your Windows version BTW? Is it 32 or 64 bit? What language? These are the most important software specs that you haven't mentioned anywhere.
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- Uninstall all applications related to your previous graphics card.
- Uninstall all traces of the current and the previously installed drivers using DDU.
- Run a full disk check on the Windows partition.
- Run SFC /SCANNOW in an elevated command window. If SFC finds problems and wasn't able to fix them, run again or run again in Safe Mode
or run dism /online /cleanup-image /restorehealth (requires Internet connection and only works in Win 8 and newer)
- Install the
latestNVidia WHQL driver. Try 355.98 WHQL. - Also see here: https://support.microsoft.com/en-gb/kb/179113 to make sure you have the latest DirectX files.
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No, that's a different place, that's somewhere between Windhelm and Winterhold, to the North West of Windhelm. This one is to the North East of Windhelm.
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Even if they replace it with a Bethesda DRM client?Cutting them out the picture completely would be a god-send.
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I think they have two things in their mind, money from mods, which they don't want to share with Valve and mods for consoles, means more money from mods.Well as I (also) suspected (http://stevivor.com/2015/10/fallout-4-mods-to-be-handled-via-bethesda-net-can-only-be-created-on-pc-according-to-pete-hines/) Fallout 4 mods won't be on STEAM.
This is slowly starting to turn for the worse for me if what I've said in the past all comes true...
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FYI. There's no point using EPC, unless GPC tells you that some of the player controls are disabled.
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The first one no doubt.
I'd also place the line iDDeBlindFold = NEW FORM[19] somewhere outside of the Function.
I'm fairly sure that has to be inside of a function or an event, otherwise I will get an error and it won't compile.
Right, then you'll have to create the array elsewhere and keep it. Place it in a function that runs only once. Attach it to your main quest or something.
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No I will only call the script (No. 1, and every function in it ) once on game load, then I will only call the array property directly.
Don't call the entire thing on every game load. At least put something like If (!DDBlindfoldArrayLoaded) on top of the script to make it run once.
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Script No. 1 fills all those forms (armor) into an array of 20 items, and although calling each one individually is way faster (true), doesn't having that many forms loaded at once make it slower in the long run?
No, having 19 forms in memory will not slow down anything, but will you keep calling this script? Isn't calling it once (on mod installation stage and/or via the MCM) to fill the array enough for this purpose? If you're going to call it more than once, take the NEW FORM[19] out of the function as I've mentioned. You only need to create the array once. If you keep calling NEW FORM[], you'll be creating new arrays but only the last one will be accessible via the iDDeBlindFold variable. Possible memory leak.
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The first one no doubt.
Here's the reason, one operation...
iDDeBlindFold[2] = xLibs.eboniteBlindfold (1)
versus two...
If (iBlind == 2) (1)
Eqp = xLibs.eboniteBlindfold (2)
If iBlind is 18, too many unnecessary comparison operations will take place.
I'd also place the line iDDeBlindFold = NEW FORM[19] somewhere outside of the Function.0 -
It won't be implemented unless both the X-Bone and PS4 can handle PhysX/Gameworks. And when that day comes, AMD is out of luck.
Both consoles do not support it.
The "rumors" on internet are for only the PC version.
P.S. are you aware that both Xbox One and PS4 use a "AMD" chip as GPU, and AMD is the one that owns ATI, do you? (Of course you do, it was sarcastic. Sorry)
You sure?

http://www.anandtech.com/show/8546/nvidia-gameworks-more-effects-with-less-effort
http://nvidianews.nvidia.com/news/nvidia-announces-physx-support-for-microsoft-xbox-one-game-console
https://en.wikipedia.org/wiki/PhysX
https://developer.nvidia.com/physx-sdk
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Give birth to as many kids as possible, build a nice big home for them with nice cozy beds to sleep in...
and then use them as my cattle, cause I'm a goddam vampire!
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In MO, go to Data tab on the right then find and expand textures -> actors -> character -> female. You need to have four DDS files starting with "femalebody_1" there. If you don't have four files then you have a missing texture. If there are indeed four files, then one of them has a problem. You can also see which mods these textures belong to.
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I wouldn't go as far and say that I "love" LL. But, it's great place and I have made a few friends here. Possible enemies as well

Enemies are future friends that you don't know yet enough.
And friends are the future enemies.
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Well, if you have "MS Visual Studio", write a code and compile something.
MSVS will add your computer information(and machine model,etc) to binary file(.exe file).
Only if you compile your code with the debug information, IIRC.
Some stuff from TESV.EXE, bet this executable was compiled with debug info.
c:\_skyrim\code\tesv\facegen\matrixVT.hpp
C:\_Skyrim\Code\TESV\Gamebryo\CoreLibs\NiAnimation\NiControllerManager.cpp
C:\_Skyrim\Code\TESV\Gamebryo\CoreLibs\NiAnimation\NiMultiTargetTransformController.cpp
C:\_Skyrim\Code\TESV\Gamebryo\CoreLibs\NiAnimation\NiFloatInterpolator.cpp
...
Bethesda writes lousy, buggy, unoptimized code. Doubt they have any concern about privacy and security. There's no reason to put your trust in them.
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I only use the CK to create something from scratch and never use it to edit something, as there's always the risk of creating dirty edits. As its name suggests, TES5Edit is much more convenient to tweak and modify things. Not to mention much more stable.
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Fallout 4! In like 4 1/2 months, its real.
in Fallout 4 General Discussion
Posted
Well, you'll probably have to use gazillion mods and ENB on top of the vanilla game, so i7 as a recommended spec makes sense.