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TheOtherGuy

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Posts posted by TheOtherGuy


  1. On 12/6/2015, 2:17:23, Dagren said:

    I think BoS would be more efficient if they equipped their Vertbirds with the explosives and went allahu akbaru.

    With the way they tend to casually fly right into me and kill me as they're crashing whilst I'm innocently passing by, I'm surprised they don't do that.

     

    All seriousness though, the NCR and Caesar's Legion were real armies. If the Institute mustered all its synths, they could easily mass-produce an army. Brotherhood of Steel? They have an airship with enough space for four vertibirds. Where they get this endless supply of vertibirds, I'll never know. But they'd need a lot more than a zeppelin and a handful of vertibirds to be called an army. They're just techno-zealots with a really big robot.

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  2. On 12/5/2015, 9:03:03, maybenexttime said:

    Believe it or not, Fallout: New Vegas engine is a bit superior in terms of modding animations than Skyrim. Not sure why creating animations went backwards with an updated engine.

    It's because of the Havok physics engine that was integrated. If you look carefully, you would notice that in Fallout 3/NV, when walking up a hill or up some stairs, your feet don't match the terrain. If you bump into a dangling sign, it doesn't jiggle. Skyrim needed the Havok engine to enable many physics-based themes including arrows, footsteps matching their terrain, dangling items that move, etc. And the only way to work around the Havok system was to use the 'pro' version of the Havok software. Of course us modders didn't have the havok software, so Fore kindly made his hack-y program.

     

    However since then, Havok loosened up on animation handling and someone has already made a first-person middle-finger animation replacer for Fallout 4.

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  3. 2 hours ago, Halstrom said:

    Another another reason for creating an alternative mesh for every armor is that it can be recognised by mods as being torn and damaged.

    And together the community went through and created 3-7 pregnant meshes for every vanilla outfit in New Vegas, so a torn mesh version wouldn't be that much effort really once people got into it.

    True.

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  4. 15 hours ago, Benmc20 said:

    My computer is an old Core i5 2400 (@3,1GHz), an old AMD Radeon 6970 2GB (non o/c), 8 GB of DDR3 1600. I can play totally fine with those settings (Windows 7 Home Premium 64b) :

      Reveal hidden contents

     

    fallout4_settings_1.png.fd66c0e2afbd9e22

    fallout4_settings_2.thumb.png.6844115f7b

     

    In fact, i have desactivated totally the DOF (hate this effect) by INI edit and it runs pretty fine considering this old hardware on 1080p. The only zones i have some problems (due to godrays) are : the entrance (exterior) of both Diamond City and Goodneighbor. Other zones : no problem at all.

     

    15 hours ago, Artorias said:

     

    Does SSAO gives you so much performance impact?

    That's one thing I noticed on Benmc20's settings. He has SSAO turned off. Granted on older GPU architecture, SSAO was a huge performance hitter, and still is depending on technology used. Some games like on Skyrim ENB, SSAO would crush my frames. In other games, my computer couldn't care if SSAO was on or off. I would suggest turning off SSAO if you're aching for frames, but with FO4 on DirectX 11 instead of 9 like Skyrim was, SSAO, Shadows, AA, Anisotropic Filtering, and DOF, along with most other post-processing effects are now much more optimized and hit performance with very little effect on newer GPU's no matter their GB. So if you have an older video card, play with post processing effects. And play with the grass density/distance too. That can hit pretty hard too depending on how it's implemented. If it's like Skyrim and spawns in thousands of tiny polygons at your feet, then it'll crush frames. If it uses DirectX 11 tessellation, then again, it'll have almost no effect.

     

    Personally on my computer, Godrays, Dof, AA, AF, and SSAO have about a 5-frame hit combined for FO4.

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  5. 21 hours ago, marv4791 said:

    Man those fucking rad scorpions. I hate them so much. I'm about Level 40 and I was in the Glowing Sea and these things pop up, spray venom THROUGH your power armor, and I die in about 2 seconds later. They also move faster than fighter jets. I actually had to god mode down to Virgil's place because these rad scorpions are seriously OP.

    I know your pain. The legendary ones can actually one-shot me through power armor with their stingers. I've tried everything short of a fat man or a missile to kill them, and they are tough buggers. What I find works the best so far is a plasma rifle I picked up off a gunner and modded to hell and back. Don't have a gausse or alien blaster, but if it's not a legendary, five or six shots will usually kill them. If it is a legendary then I'm pretty boned. Best bet then is to try and kite it as your companion shoots, or if you're with the BoS, call a vertibird and get out of there.

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  6. Okay, so playing on Survival difficulty as my first playthrough, it's gotten relatively easy now that I'm level 50 - I had to get the mod that makes enemies keep up with my level. Anywho, back when I was level 17 or so, there was this one radscorpion. He was a lonely radscorpion and I had Piper with me, so I thought it was no big deal. Wrong. It pops up out of the ground aand nothing. Cha-ching! I gained XP! Confused, I looked to the hole in the ground where it should have been, mind you it was already under my feet and this was very rapid fire. As soon as I looked down, it flung itself out of the ground, catapulting me through the air. I had a lovely view of the Commonwealth from a hundred feet up before I splat on the ground.

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  7. 12 hours ago, Kargrin said:
    13 hours ago, astor said:

    21k sounds like a lot.  My system is "average" i think.  R9 270x, i5 4590  @ 3.3ghz, and this game chugs and freezes badly in the city area on med-high settings.

    Uh mine is r9 270 and i5 3770 and i play at 60? Tried using the latest AMD beta driver?

     

    I have a R7 260x 2gb with an AMD x4 760K which is a 3.8ghz quad. The thing about AMD is that it doesn't like Creation Engine shadows. Put that down to medium. Should that fail, I'd say it's a processor thing since 3.3 is pretty low for current games like Fallout 4. The only way I can see you getting away with a 3.3 ghz processor is if it was an AMD processor with and AMD card on Windows 10. Then Dx 12 would erase the GPU to CPU bottlenecking as AMD products were designed to communicate with each other better than any other pairing on the market.

     

    Other than that, I would recommend picking up Radeon Pro wich can optimize your game to your system without touching the settings. It made Skyrim on my old computer go from 24fps to 35. On top of that, pick up the dynamic shadows mod from the Nexus. It can read your computer's stress and adjust the shadows on the fly.

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  8. Unequip or fall to the ground at 0%. However I just came up with an idea - I wonder if it would be possible to use similar node translation that the body uses during character creation to create 'holes' in the equipment. Say if there were hidden holes in the equipment mesh, then the nodes would slowly move, making visible holes as the piece gets more damaged. By the time the equipment is at 5% or so, most of the nodes have moved and it would appear that your shirt would be hanging on literally by its threads.

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  9. Thing about this is that Power Armor pieces already have durability on them, so we know it can be done for armor/clothes with minimal work. However, what will take work is making all the meshes for the different pieces, OR we could just make it a texture change. Either way, whoever's gunna do it really only needs to change either the mesh or the texture rather than both if done right.

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  10. 2 hours ago, marv4791 said:

    So starting a war with the Brotherhood of Steel was a bad idea?

    In the name of utility and realistic fast travel? Yes. Vertibirds are to FO4 what wagons were in Skyrim. It's a form of realistic fast travel. Except instead of using a load screen, it actually flies you over the map.

     

    15 minutes ago, Emberheart said:

    1. Minutemen doing their job - why did we rebuild the minutemen, only to be called from one settlement attack to another as a lone hero? This mod would make the minutemen take care of any settlement attack in your absence. However, being present and fighting alongside the minutemen will get you an XP bonus because it's good morale to see a leader fight at the front lines. In case of a mission where Settler X sends you to Factory Y, to remove enemies Z, the minutemen will start storming that location after 72 hours. If you are present at that point, the mission proceeds as normal, except for that a group of minutemen will be present also. 24 hours after the minutemen charge into that building, the mission will be completed in your absence.

     

    2. Deadly Deathclaws - did Doc Weathers neuter all the Deathclaws on his travels from town to town? Deathclaws are deeply underwhelming in Fallout 4. This mod will aim to make them leap at you from 15 feet away (doing similar damage as your power suit does when it lands from a great height), to have its hits do knockback damage, to cause bleed damage with its great claws and to be a lot more immune to non-piercing and non-explosive weapons. Fighting Deathclaws will again be about running backwards, holding the trigger on your most powerful rifle and praying that it dies before you do.

     

    3. Realistic Loot Drops - how in the world did a scrawny mongrel manage to ingest a 10 gallon alluminum jerrycan without suffering from major indigestion problems? This mod stops the idiotic occurrence leading to looting teddybears off Deathclaws, eight pound Giddyup Buttercups from giant mosquitoes and so on.

     

    4. Handy Provisioners - whenever you run into one of the provisioners from your settlements, you can give them all of your junk items. These are then instantly put into your workshop table. You can however not take things from your workshop through the provisioner.

     

    5. Lit-up-Loot - any corpse gets a marker or a glowing border around it. Never again will you kill that legendary bloatfly, only to fail to find its corpse among the bushes. This function might be introduced as an optional upgrade for any power suit helmet, as well as through special goggles sold by various armorsmiths and tailors.

    1-3 all the yes. 4 and 5 I could live without, but others could find them useful.

     

    At the beginning I was pretty pumped to join the Minutemen, then as time went on, it felt more like a chore to keep settlements alive. Is no one able to craft anything across the whole of the commonwealth? What Preston Garvey described was pretty cool and all that, but the outcome isn't exactly what he described nor implied.

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  11. 5 hours ago, marv4791 said:

    3. Unified Workshops: You know how you find an armor or weapons workbench or power armor station and you're all like, Team America, Fuck Yeah, I'm going to do this and that and the other thing and then you realize... all your materials and junk is 1,000,000 miles away in Sanctuary? Maybe it's not immersive but frankly I think it's lame you have all these different settlements all with different materials. There should be one centralized workshop.

     

    Because I don't know about you but CURRENTLY when I need to upgrade anything I have to FAST TRAVEL to Sanctuary, upgrade my weapons and armor and then I fast travel back to where I was.

     

    4. Holotapes Auto-play on Pickup: I honestly don't remember if this was a problem in Fallout 3 or New Vegas but I recently realized I had, like, 12 unactivated quests in the form of holotapes I'd picked up on my travels. And when I pick up a new holotape I usually forget the title and I have to play all 9,000 holotapes in my inventory until I find the right one.

    For 3, I just grabbed everything out of my Sanctuary workshop, took a vertibird to a more centralized workshop and dumped it there.

     

    For 4, you have to press the reload/take all button to play instantly. You still pick it up, but you already have the option to play it instantly.

     

    4 hours ago, Miin said:

    1. A mod that lets you easily rebind your keys on a PC, without having a requirement of being a proffesional programmer.

    Other than the rebindable keys by default, there is a program on the Nexus that lets you rebind the rest of the keys.

     

    4 hours ago, marv4791 said:

    I also despise the current "alt" key for throwing grenades. It's really hard to hold down alt, then use WASD to get into position and throw the grenade.

    You can always rebind that key. I rebound my grenade/bash/strong attack key to mouse 4, but you can rebind it.

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  12. 3 hours ago, 1crash007 said:

    From my past experience keep making a high poly model to bake 

    textures and normals onto a lower poly mesh.

     

    The mesh does look good.. 3ds max I presume?

     

    No, I used Mudbox to create it.

     

    I appreciate all the supportive comments yall have made, and I'll see where I can go with the model. In addition I've been keeping a close eye on the Testing, Meshes and other info thread in case anything crops up on exactly how different the bodies are being handled in comparison to past games.

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  13. Alright, so currently I'm in a game design class and the character I made is by far one of my better ones. I'm throwing this here to see if there's enough interest for me to work on it to make it FO4 ready with genitalia, nipples, toes, the works. Of course I'll have to chop off the hands and head, but that's a negligible detail.

    Screenshot 2015-11-20 03.44.20.png

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  14. 6 hours ago, Snazzishoez said:

    I like the vanilla body shape, just needs some tweaking and uncensored loving.  Of course, in time perhaps a skeleton to work the magic. The game offers some slightly fitted clothing/armors, but of course it would be nice to see all the armors reworked to fit well. ^.~ Know what I mean?  Some HDT Physics would be fun too.

    I don't know if it's just me, but I find that some armors change the way the body looks. For example, the vault suit has a large butt, but put on the Road Leathers, and it's completely flat. So a rework of all armors/clothing should definitely be done.

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  15. @dstroy

     

    When I buy a game I expect to be entertained not indoctrinated or forced to put up with some crap I can't stand. I get enough political crap in reality daily as does everyone else. Games are a form of escapism to get away from reality to some fantasy land where you can do just about anything and not be bogged down by bullshit from reality. I just don't see the reason or appeal of inserting political agendas into games.

     

     

    There's a couple things to note here. First: yes, there can be political propaganda from games that can be annoying. However, a lot of games use current or historical problems, be it national, political, fashion, etc. to drive the fictional story that the developer wants to tell. I would say to keep in mind that even though a video game is a form of entertainment, it is also very much a story much like a book or a movie. Keep this in mind when buying your next video game. If you want to be entertained without the burden of keeping all the different factions' political agendas, then buy a different game without that, or ignore it altogether.

     

    For example, Witcher 3, brilliant game. However, it has a very deep sense of fantasy politics that you as Geralt can either take a part of and steer, or ignore altogether. Its politics are not quite as deep as Game of Thrones, but it is the closest that a roleplay game has gotten. Now, if you're not in to that kind of thing, then sure, Witcher 3, Fallout and Elder Scrolls won't be for you as they emulate a world with politics, economy, and moral dilemmas. In a sense, they are more than a roleplay game, they are, in essence, a simulation; and simulations aren't always going to be easy.

     

    Now, I don't want to start a flame war or anything, so I'm going to ignore some of the unfair venting on the OP. But I will say this: the world is full of variance in tastes. Research and pick what's best for you, but nothing will be perfect. Some people get a kick out of fantasy politics, some just want to zone out and build towns in a voxel-based game, some want to just be in another's shoes in a virtual reality, and others just want to kill and watch the world burn. You know you best, and if you want video games for mindless fun, then more power to you.

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  16. I don't remember any game breaking bugs with skyrim on PC at launch, I played 200 hours within the first 2 weeks after launch (which i never plan to do again, as I then didn't touch Skyrim again that year). Only bugs I encountered were minor, like quest items you couldn't get rid of after handing in the related quest (console to the rescue), bad grammer in chat options - that sort of thing.

     

    Got high hopes for Fallout 4, but I refuse to pre-order anything anymore after Elder scrolls online. So if they have to take fallout 4 down after launch to fix it, i guess i'll end up waiting.

     

    To be fair though, ESO wasn't Bethesda. I don't know why, but it seems that it's popular to think it was Bethesda, but it was a new studio that Zenimax Media Inc. made for ESO, named Zenimax Studios.

     

    As for Fallout 4 and Bethesda, I think Zenimax learned its lesson considering Skyrim and Bethesda Game Studios: not to rush them for a pretty date (11-11-11 anyone?) and Beth ended up having to cut a huge amount of content and skip leg day on bug testing. Now that Bethesda has had four years to make the game, they've had ample time to fully realize their creativity and make this game. However, this doesn't mean it'll be bug free. I mean c'mon, look at their history, though Beth has been spending their time bug smashing since they announced it at E3 as they said in an interview that the game was done since E3 except for bug testing, which is what they're doing. Given it's not as long as CD Projekt Red had for debugging Witcher 3 as they really didn't want to screw anything up and pushed back the date a year for bug testing and optimization, Bethesda will be having about a quarter of that time for debugging. So yes, there will be bugs, but hopefully at a fraction compared to Skyrim's release.

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