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TheOtherGuy

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About TheOtherGuy

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    That guy with the face
  • Birthday 02/22/1991

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  1. [Request] Compound bows

    Eventually.
  2. Brotherhood of Steel....Army....Really?

    With the way they tend to casually fly right into me and kill me as they're crashing whilst I'm innocently passing by, I'm surprised they don't do that.   All seriousness though, the NCR and Caesar's Legion were real armies. If the Institute mustered all its synths, they could easily mass-produce an army. Brotherhood of Steel? They have an airship with enough space for four vertibirds. Where they get this endless supply of vertibirds, I'll never know. But they'd need a lot more than a zeppelin and a handful of vertibirds to be called an army. They're just techno-zealots with a really big robot.
  3. [Request] Compound bows

    It's because of the Havok physics engine that was integrated. If you look carefully, you would notice that in Fallout 3/NV, when walking up a hill or up some stairs, your feet don't match the terrain. If you bump into a dangling sign, it doesn't jiggle. Skyrim needed the Havok engine to enable many physics-based themes including arrows, footsteps matching their terrain, dangling items that move, etc. And the only way to work around the Havok system was to use the 'pro' version of the Havok software. Of course us modders didn't have the havok software, so Fore kindly made his hack-y program.   However since then, Havok loosened up on animation handling and someone has already made a first-person middle-finger animation replacer for Fallout 4.
  4. Well, if it's not included in an update or DLC, then it will probably be modded in. Since it was there in Skyrim, modders have an existing framework they can copy over.
  5. Japanese you say? Is there anything in the Fallout lore about other countries other than the USA and China?
  6. Great looking magazines, can't wait for their release!   For the Chinese handbook, maybe it would be cool if that's a requirement to operate a Chinese Stealth suit once those are modded in, and you know they will eventually be.
  7. Caliente announced.....

    That's one thing I noticed on Benmc20's settings. He has SSAO turned off. Granted on older GPU architecture, SSAO was a huge performance hitter, and still is depending on technology used. Some games like on Skyrim ENB, SSAO would crush my frames. In other games, my computer couldn't care if SSAO was on or off. I would suggest turning off SSAO if you're aching for frames, but with FO4 on DirectX 11 instead of 9 like Skyrim was, SSAO, Shadows, AA, Anisotropic Filtering, and DOF, along with most other post-processing effects are now much more optimized and hit performance with very little effect on newer GPU's no matter their GB. So if you have an older video card, play with post processing effects. And play with the grass density/distance too. That can hit pretty hard too depending on how it's implemented. If it's like Skyrim and spawns in thousands of tiny polygons at your feet, then it'll crush frames. If it uses DirectX 11 tessellation, then again, it'll have almost no effect.   Personally on my computer, Godrays, Dof, AA, AF, and SSAO have about a 5-frame hit combined for FO4.
  8. I know your pain. The legendary ones can actually one-shot me through power armor with their stingers. I've tried everything short of a fat man or a missile to kill them, and they are tough buggers. What I find works the best so far is a plasma rifle I picked up off a gunner and modded to hell and back. Don't have a gausse or alien blaster, but if it's not a legendary, five or six shots will usually kill them. If it is a legendary then I'm pretty boned. Best bet then is to try and kite it as your companion shoots, or if you're with the BoS, call a vertibird and get out of there.
  9. Okay, so playing on Survival difficulty as my first playthrough, it's gotten relatively easy now that I'm level 50 - I had to get the mod that makes enemies keep up with my level. Anywho, back when I was level 17 or so, there was this one radscorpion. He was a lonely radscorpion and I had Piper with me, so I thought it was no big deal. Wrong. It pops up out of the ground aand nothing. Cha-ching! I gained XP! Confused, I looked to the hole in the ground where it should have been, mind you it was already under my feet and this was very rapid fire. As soon as I looked down, it flung itself out of the ground, catapulting me through the air. I had a lovely view of the Commonwealth from a hundred feet up before I splat on the ground.
  10. Caliente announced.....

      I have a R7 260x 2gb with an AMD x4 760K which is a 3.8ghz quad. The thing about AMD is that it doesn't like Creation Engine shadows. Put that down to medium. Should that fail, I'd say it's a processor thing since 3.3 is pretty low for current games like Fallout 4. The only way I can see you getting away with a 3.3 ghz processor is if it was an AMD processor with and AMD card on Windows 10. Then Dx 12 would erase the GPU to CPU bottlenecking as AMD products were designed to communicate with each other better than any other pairing on the market.   Other than that, I would recommend picking up Radeon Pro wich can optimize your game to your system without touching the settings. It made Skyrim on my old computer go from 24fps to 35. On top of that, pick up the dynamic shadows mod from the Nexus. It can read your computer's stress and adjust the shadows on the fly.
  11. Mod Organizer 64 bits in Alpha

    I already tried it in Alpha 1 and none of my current saves would work. I'm gunna stay with NMM until it's out of alpha. But I do love MO over any other mod manager. Did for Skyrim and Oblivion.
  12. Unequip or fall to the ground at 0%. However I just came up with an idea - I wonder if it would be possible to use similar node translation that the body uses during character creation to create 'holes' in the equipment. Say if there were hidden holes in the equipment mesh, then the nodes would slowly move, making visible holes as the piece gets more damaged. By the time the equipment is at 5% or so, most of the nodes have moved and it would appear that your shirt would be hanging on literally by its threads.
  13. Thing about this is that Power Armor pieces already have durability on them, so we know it can be done for armor/clothes with minimal work. However, what will take work is making all the meshes for the different pieces, OR we could just make it a texture change. Either way, whoever's gunna do it really only needs to change either the mesh or the texture rather than both if done right.
  14. 1-3 all the yes. 4 and 5 I could live without, but others could find them useful.   At the beginning I was pretty pumped to join the Minutemen, then as time went on, it felt more like a chore to keep settlements alive. Is no one able to craft anything across the whole of the commonwealth? What Preston Garvey described was pretty cool and all that, but the outcome isn't exactly what he described nor implied.