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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Ravana

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Everything posted by Ravana

  1. SexLab Beastess

      Ugh, well, I'm better friends with NMM than MO, to be perfectly honest. Mods that I'd use in NMM at least showed up in Wrye, haha. Thanks, I'll give that a shot.  
  2. SexLab Beastess

      Make sure in your SexLab core settings that "Allow Creature Sex" is turned on. I had a similar problem, only to find that the creature allowance setting was turned off. Frustrating, because I always forget to turn it back on in clean saves.   Speaking of which, I'm having an odd anomaly of my own. I'm running a brand new game with Beastess installed, and it seems that every other load or so, the mod will disable itself. I don't touch anything between games, but it seems like quitting and restarting seems to disable the mod and I lose the spells and etcetera... Until reloading the game again, at which point it usually fixes itself.   I imagine this is a conflict with something, but I don't have either of the conflict mods you mentioned.   Does anyone perhaps have a possible explanation for this anomaly?   Other than this, of course, the mod works great, and I'm thrilled to be re-living the beasty exploits of my old Oblivion character~   Edit: Some additional information: Beastess does not even display in Wrye Bash, and the mod only seems to activate if I run from ModOrganizer. This is frustrating and counter-intuitive because I prefer Wrye for all my mod work, but I can't seem to get the two to commingle. Please tell me I don't have to bring ModOrganizer into my life for extended periods