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xXDeliteXx

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Posts posted by xXDeliteXx


  1.  

     

    What city is that? Boston?

     

     

    That's what I'm thinking. From the little half-circle flag thing and the building style, it looks like some of the architecture of the northeast. Boston is the only city that fits the bill (in my head =p).

     

    I'm mainly wondering why they pushed the reveal trailer the week before e3 when they paid money to get their own conference. Reveal trailers dont really hype me up for a game tbh, but this is as good a time as ever to finally sit down and play NV.

     

     

    My guess is that they will have actual gameplay at E3. The trailer was just to try and build hype.

     

    For the city (and note that this is someone who lives in Scotland and has only ever been to the US once). People have suggested Boston which seems logical However I feel that Detroit and Philadelphia could also be strong contenders if its going to be set on the East Coast

     

    Although it could also be set in the northwest (Ie Oregon or Washington)

     

    Someone else mentioned Chicago.

    I honestly don't see why they don't come to the southern union states. It's in there lore and everything.

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  2. I guess I'm the only one that thinks the girls shouldn't all have huge nipples..? I mean think about it logically, pretty much every girl has a very revealing outfit without mods, if there nipples were really meant to be that big then they would have been partial visable at least one time. I guess what Im getting at is Im looking to find different textures that don't have Gorilla nips on every girl. How does that make sense? Particularly Lie Fang, Marie Rose, Hitome, Ayane, and Yotengu, each of them have an already established "youthful" appeal that I would think would warrant smaller nipples, and have outfits from Dev content that would reveal large nipples if they had em; and as far as Dev content that would show these bigger nipples as I mentioned pretty much each girl has one. So has no one done  or could you come up with a texture for smaller nipples?

    Just download the original nude mods. My little bit of nude mods I have are beta/experimental.

    My bra-less mods are very legit in size, check those out instead.

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  3. Okay, I fiddled with tes5edit a bit and fixed the problem, it's quite simple really, all you need to do is change the script "spell" to "ability" and Voila, no more sunken feet! I put up a pic in case anyone else got the same problem, remember to change both spells(medium and high) and you are set!

    Thanks much for the help. I will attach the fix here.

    CHHH.esp

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  4. I have been using charming high heels for a long time and I'd say this is a wonderful addition! Problem is the heels sink into the ground, I know I can attach custom heights to the heels but it can lead to problems in the long run, I added custom heights to a pair of heels in my last play through, first it worked nicely, no problem whatsoever, but at a later date I found some of my armors(stored together with the heels) were given the high heels script as well, causing me to float above the ground even when I equip a piece of affected body armor. It might be a problem with the high heel system, since then I am wary of attaching heights to any heels again.

     

    Any idea what's causing the "sunken feet" problem? It would be great if you can fix it somehow, really don't want to pass on this!

    I recommend updating to the latest version of 'HDT High Heel System'

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  5.  

     

    What a fantastic mod. I love these heels. It appears that when the player and all npcs wear an identical platform nobody has sunken feet after a SL animation, it's amazing. As long as the platform remains equipped on the player, npcs can be left alone to sandbox according to whatever AI packages they are given without requiring heel maintenance. When the platform is unequipped from the player and the game closed, all npcs still wearing the platform when the game is relaunched will have sunken feet until the platform is re-equipped on the player and the height re-attached. A cell may need to be reloaded for the change to take effect on npcs.

    It's actually the enchanted high heel event scripting.

     

     

    My knowledge of this is very limited. Given how differently they perform I assume the event scripting is unique to these heels, correct?

     

    No, all the same. The mesh supposedly makes the difference.

    However, I don't know what property.

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  6.  

     

    What a fantastic mod. I love these heels. It appears that when the player and all npcs wear an identical platform nobody has sunken feet after a SL animation, it's amazing. As long as the platform remains equipped on the player, npcs can be left alone to sandbox according to whatever AI packages they are given without requiring heel maintenance. When the platform is unequipped from the player and the game closed, all npcs still wearing the platform when the game is relaunched will have sunken feet until the platform is re-equipped on the player and the height re-attached. A cell may need to be reloaded for the change to take effect on npcs.

    It's actually the enchanted high heel event scripting.

     

     

    My knowledge of this is very limited. Given how differently they perform I assume the event scripting is unique to these heels, correct?

     

    No, they must be applied. If they are working for you by default. You have a different HDT High Heel system than everyone else.

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  7.  

     

    What a fantastic mod. I love these heels. It appears that when the player and all npcs wear an identical platform nobody has sunken feet after a SL animation, it's amazing. As long as the platform remains equipped on the player, npcs can be left alone to sandbox according to whatever AI packages they are given without requiring heel maintenance. When the platform is unequipped from the player and the game closed, all npcs still wearing the platform when the game is relaunched will have sunken feet until the platform is re-equipped on the player and the height re-attached. A cell may need to be reloaded for the change to take effect on npcs.

    It's actually the enchanted high heel event scripting.

     

     

    My knowledge of this is very limited. Given how differently they perform I assume the event scripting is unique to these heels, correct?

     

    That's the thing. The models aren't set up for it so the script must be forced through the MCM.

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  8. What a fantastic mod. I love these heels. It appears that when the player and all npcs wear an identical platform nobody has sunken feet after a SL animation, it's amazing. As long as the platform remains equipped on the player, npcs can be left alone to sandbox according to whatever AI packages they are given without requiring heel maintenance. When the platform is unequipped from the player and the game closed, all npcs still wearing the platform when the game is relaunched will have sunken feet until the platform is re-equipped on the player and the height re-attached. A cell may need to be reloaded for the change to take effect on npcs.

    It's actually the enchanted high heel event scripting.

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  9. A modder has released in 3dm a great stockings mod. It seems that conflicts with galhound but it's easy to combine both with UMOD. I modified textures a bit and used for replace galhound shaved textures.

     

    Don't ask me a link. I don't want to modify the work of others. I just want to show what you can do with it. I take this opportunity to again thank the work of the modders.

    I'd say posting it in this post itself as a 'fix'. Is fair enough and isn't the taking of credit.

    Just refer back to a link.

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  10. Modding has really stepped up.

    I'm not one of the people to constantly ask the same question. But my most important is the question about rigging and blender. Also any weighting that needs to be applied?

    The sooner I know this, the sooner I will get to spending advanced time on modding.

    ---

    An extra question I have, is with the face and hair textures. Is it possible to make these custom as well? Texture and/or mesh wise.

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