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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

parzysty

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Posts posted by parzysty


  1.  

    Make sure you're using the latest version, I'm using 'HavokContentTools_2014-1-0_20140830_64Bit_PcXs'.

    I was also unable to load the xml files with older versions.

     

     

    Nice, now I can load in the balls xml files. :D But I can't load the "hdtPhysicsExtensionsDefaultBBP.xml" file... have you tried that? I'd like to edit collision on breasts...

     

    I get this error in the console:

    Warning: No root level container in the file. Is it a user created file? Can not load without the hkRootLevelContainer at the top level.

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  2.  

     

    I installed the files for 3DS max. How do I start the program from this screen - http://i.imgur.com/3ZCa1Dw.png ?

     

    The collision on this is so nice and accurate. How do you edit the collision models? I'd like to edit them for the custom body that I'm using.

     

     

    3DS max files? Not sure where you got those. Anyway, the screenshot shows the Havok Content Tools.

    If you install them from the link I posted, you'll find it in

    "C:\Program Files\Havok\HavokContentTools\ToolStandAlone.exe"

    or wherever you installed to.

     

    For editing the collision models, use a combination of nifskope, JFF, and an xml editor (I use notepad++). Basically, a lot of trial & error is involved, mostly with calculating and transforming coordinates. Test everything in Havok content tools and if it looks good, give it a try in Skyrim.

     

    Defining good collision shapes is important, but it's not the only step. You also need good constraints. FloppySOS uses ragdoll constraints, here's a very good explanation of them:

    http://anarchy.cn/manual/12/HavokSdk_ProgrammersManual/physics2012_objectsAndSimulation.html#physics2012_constraints

    (the part about the human shoulder)

     

    For example, if the collision shape's position and the constraint's pivot point do not match up well, you'll see shapes flying around the place when you simulate the xml file in Havok content tools.

     

     

    Hey so I got the Havok Content Tools to work but how do I open the files with it to see the collision? When I try to open the .xml files I get "failed to load file" error. :/

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  3.  

    Hey Zaselim, do you think it would be possbile to add HDT for thighs for ZGGB-CH?

    don't know bro, if you ask me i think its possible to add hdt collision on thighs and butt. It all comes down to the guys know how to do hdt stuff.

    I don't know about the HDT collison settings.

    One of my friends here on loverslab told me that he asked about the butt and thighs hdt collsion but didn't get and help i think..

     

     

    But you attached a hdt.xml file to ZGGB-CH download. Is it specifically tailored for it? I think it's possible to edit collision models so that they would collide perfectly. Different bodies need different collision models.

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  4. Is it possible to trigger a sound when thighs are slapping against buttcheeks? I remember it used to work like that in Oblivion but haven't seen that in Skyrim yet.


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  5.  

     

    Omg, how do you edit collision models? Pls tell :) are there any tutorials?

     

     

    Edited by hand, but I used Havok Content Tools to test the physics.

    https://software.intel.com/sites/havok/en/

    I'll post a guide later, but right now I'm still figuring things out myself :P

     

     

    I installed the files for 3DS max. How do I start the program from this screen - http://i.imgur.com/3ZCa1Dw.png ?

     

    The collision on this is so nice and accurate. How do you edit the collision models? I'd like to edit them for the custom body that I'm using.

     

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  6.  

    Really nice work

    Any chance for the SOS light body? :D

     

    Thanks :) Will look into that when I have time. Personally, I've only been using SOS full so far.

     

    Sigh, now my schlongs hdt physics are going wacky. Flickering like mad. I've reinstalled xp32, sos, and I'm getting errors on sexlabs papyrus. I have Skyrim on a portable hdd as vanilla so I might try reinstalling tonight.

    Anyone able to share how to get this to work with horse chicks?

     

    Are the balls flickering? Or the schlong, or both?

    Also, what kind of papyrus errors? This mod doesn't use papyrus scripts so I'm not sure what kind of errors it could cause.

     

     

    Most flickering issues I have seen are with the balls. Its collision shape is constantly bouncing into other collision shapes (thighs, schlong). As you can see in the pic below, I already had to make the collision shape smaller to make it playable.

     

    http://i.imgur.com/3ZCa1Dw.png

     

    Too many collisions mean jittery movement, or in the worst case infinite stretching. I'm still looking for a good solution to this issue ...

     

     

    Omg, how do you edit collision models? Pls tell :) are there any tutorials?

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  7. I'm working on fixing it, although I only have the Papyrus source available (as far as I know the C++ source for the SKSE plugin was not published). See my thread in the SexLab downloads. Hoping to have another release out this weekend that fixes horse riding among other things.

     

    Bump. Is it possible to make heels work for NPCs?

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  8.  

    I'm assuming you have HDT installed and running and so you have breast physics outside of sex animations. Being that when a female actor moves there is breast bouncing. If so thats it your done.

    Now if your talking about having both NPC's and the player character have breast physics it gets only slightly more complicated in that you need to make sure they share the same skeleton. In this way HDT can act on both the player character and NPC.

     

    How would I achieve getting it to work with NPC's? I've been able to make it so you see HDT work while walking but during sexlab animations they only bounce when changing positions and then stop.

     

     

    That means the HDT is working, you just need to use more dynamic animations or a body with bigger features.

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  9.  

     

    Edit #3 I like caffeine edition: 

     

    Got body collisions and wobble working using:

     

    \SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShape003.xml in CBBE HDT NIF and the following in BaseShape003.xml

     

     

     

    <per-triangle-shape name="BaseShape">

      <margin>0.1</margin>

      <priority>1</priority>

      <prenetration>0</prenetration>

      <tag>body</tag>

      <weight-threshold bone="NPC L Breast">0.1</weight-threshold>

      <weight-threshold bone="NPC R Breast">0.1</weight-threshold>

      <weight-threshold bone="NPC L Breast01">0.1</weight-threshold>

      <weight-threshold bone="NPC R Breast01">0.1</weight-threshold>

      <weight-threshold bone="NPC Belly">0.1</weight-threshold>

      <weight-threshold bone="NPC L Butt">0.1</weight-threshold>

      <weight-threshold bone="NPC R Butt">0.1</weight-threshold>

    </per-triangle-shape>

     

    <per-vertex-shape name="Hands">

      <margin>0.1</margin>

      <priority>4</priority>

      <prenetration>0</prenetration>

      <tag>hand</tag>

    </per-vertex-shape>

     

     

     

    Are there any more up to date versions of HDT-SMP? The breast and ass physics are nice, collision is amusing but I have way too many problems with it (and ENB) to give up HDT-PE.

     

     

    Didn't we establish that you don't need to modify .nif files to get HDT-SMP to work? Could you post gifs of the collision you got? I got collision but it was garbage so I switched back to HDTPE.

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