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Silence
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Posts posted by Silence
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This mod has a lot of promise and is a very good start! There are some parts of the implementation I don't really like.
First off, the starter quest is a bit annoying.
You start out getting a letter from someone you've never heard of saying they don't know where else to turn. If we assume the player character is already a famous hero, fair enough, that works, but if the player is still weak and obscure at this point, I guess that's a minor plot hole. It asks you to travel to Falkreath...
There was too much unnecessary inter-city travel. First you travel to Falkreath, get the quest, travel to Riften, where you find the base and a set of instructions telling you where to go... but you can't go there until you go all the way back to Falkreath to check in, and then you have to travel to the base near Windhelm. It was the second [entirely unnecessary, by the way] trip to Falkreath where I started using console commands because inter-city travel can be long and annoying. It'd be far better if you consolidated everything from being spread over half the map into a single point. It especially doesn't make any sense for the Windhelm entrance to be so far from the Riften room... exactly how big IS this underground casino? Does it sprawl the entire map?
When I did make it to the casino though, I was impressed. You did a really good job on that one, the dialogue was very well written. Could be improved though. Right now it seems very big and empty... I don't think that's what you were going for. I think it'd be better to fix the "big" part than the "empty", though; the entrance doorways are literally holes in the ground, but the place they lead to looks more "rich and fancy" than "sketchy underground den". The rules book should probably reach the floor with you, and maybe say "roll" where it says "role" right now. I did also find clicking through the dice and blackjack dealers' dialogue slow... the dice, it would be nice if you added "High" and "Low" as opening dialogue after your first game, so you can click "high" right when you start talking to him, would be a big help. Help speed things a bit. I did find the gaming to be a bit slow... after several rounds of everything, I still had more or less as many tokens as I came in with, and was getting impatient. Not being allowed to leave [why?] especially made this bad. My character was in serious danger of starving to death since you didn't have any food implemented [and any I carried was taken from me!], and I had to turn off Frostfall to keep the stolen booze from freezing me. Allowing the player to leave or giving them food, drink and heat sources would make things better on those who use survival mods. Eventually I just dropped all my tokens just so something new would happen.
I also had trouble getting the dialogue with the mistress working.
The first route I tried was obedience in all messages; my "reward" animation never played. Second time, I opened with "I understand", which was also broken. After the punishment, I was asked to kneel, and I chose to submit. I forget whether or not I knelt, but nothing happened afterwards. Third try, well, I just flipped out and cast Flames on her. She was VERY weak, but essential. Ah well, I have defeat installed, I can rob her of her key and run my naked liberation campaign through the sex dungeons! Oh, no key. Okay, console the door then. Script prevents me from reaching the door. Fair enough, I wasn't supposed to be doing that anyways, most slave mods don't allow mastercide. Reload, try the dialogue a few more times, and I only managed to get it work through the skooma path.
I was freed after two jobs, which had two issues; 1) this implies that one prositution job and one dance scene are worth 6000 gold to the casino, and 2) you got your job even if you only slept for one or two hours; I was done with slavery in 5 hours total. Bit anticlimactic.
All that said, though, this is a very good mod. I like how you gave all the NPCs something to say, and how well all their dialogue fit. There was one guy who thought I was naked when I wasn't and talked about how "another has fallen into the trap" and that "he warned me" in my first dialogue with him, but everyone else was good. Thanks for making it!
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Granted, you now have a throwing knife made out of codfish. Not a LOT of codfish, as a matter of fact it's only one scale large, but it's been made pointy.
I wish wishes wished wishes.
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Granted. Between the hours of 3 and 4 am, January 22nd 2002, you were Thor.
I wish for bionic limbs, with lasers.
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We Are The Robot Pirates, by MC Pants. (It's about some pirates who are robots.)
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Ten Said Yes has managed to move the odour into your new car.

I wish for a more effective United Nations, with me in charge.
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How do you justify your character wearing skimpy outfits? [Roleplaying]
in Skyrim Adult Mods
Posted
I actually use it to fix a different unjustified gameplay issue. How is it that armour shaped for an orc male just happens to fit an elf woman? Being able to put on looted armour no problems is messed up. Even clothing is rarely perfectly one-size-fits-all, let alone metal armour or boiled leather. So there's a mod where your character can craft a remodeled version of armour at a tanning rack, and the remodeled version has... noticeably got some parts missing. Such is the price of getting randomly-grabbed outfits to fit, they simply weren't built to shape to your character. If I do purchase it from a blacksmith or a tailor, I don't remodel it, but really, what percentage of your equipment is usually store-bought instead of looted? Next to none, and you're not gonna downgrade from skimpy dwemer to well-smithed iron, that's just putting yourself at risk.