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Everything posted by RogueMage
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I am using Mod Organizer for Fallout NV and also MO profiles. When I make changes in the settings (Audio, Display, Gameplay) they are not saved. For example: I switch death cam to 'player view' and next time I start the game it has the value 'cinematic'. I had a look into the profile folders and there are ini files but they are a few days old. In 'Mygames' are also no ini-files with the actual date. I have the feeling that the changes are not saved at all. How do I make MO to save the changes in the settings?
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I am using Mod Organizer for Fallout NV and also MO profiles. When I make changes in the settings (Audio, Display, Gameplay) they are not saved. For example: I switch death cam to 'player view' and next time I start the game it has the value 'cinematic'. I had a look into the profile folders and there are ini files but they are a few days old. In 'Mygames' are also no ini-files with the actual date. I have the feeling that the changes are not saved at all. How do I make MO to save the changes in the settings?
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Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
To be honest, I am not so sure anymore. it was definetly not the last one. I believe it was the second one. -
Thx for the fast fix. I installed the new version of the AWOP patch. The game starts as usual and I can start the mod as intended.
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Just a fake-fullscreen-tool for playing in windowed mode http://www.nexusmods.com/newvegas/mods/42956/? .It switches from bordered window mode to fake full screen window mode during the load. Should not be the source of a problem as it is external.
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I just installed it and have the problem that my FNV hangs up during the loading screens before the game companion switches to fake fullscreen mode. I used all three downloads and AWOP is installed. Normally if something is installed wrongly the game crashes after load of a save game and not during startup... any hint what i should do?
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Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
I like the themes. Now I have much more space for writing. I just started using the 'Another Kick in the Head' mod. After one of the dream sequences I ended up with 2 logbooks in my inventory. Clicking on the item gave me a warning that the logbook may not have been initialized correctly (I already used it for a few gamedays without problems). Is there a way to make your mod proof against other mods that take stuff out of the player's inventory (like a quest item or something like that)? -
Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
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Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
I might have found another bug. I just started a new game and my character has not slept yet. Starting my first entry gives me 'Day 6'. -
Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
V2 is working fine now. The save-to-file-feature is nice as well. One suggestion though: It would be great if you could make missed entries for the past. The player might forgets to write into the diary, lets say between the 12th and the 14th game day. So it would be good to have the option to make this entry later. -
Fallout New Vegas GECK / Scripting Help 101
RogueMage replied to Halstrom's topic in Fallout Technical Support
Hi Doc, thx for the answer. Tried around someting further and used the function without variables as well. The problem I have/had seems to be a speed/timing thing. If I comment out the line which resets iActivatePickLength to its initial 150 everything is working. Seems I have to put in some kind of delay timer or so. Consider this solved for now. -
Fallout New Vegas GECK / Scripting Help 101
RogueMage replied to Halstrom's topic in Fallout Technical Support
I want to set the game setting 'IActivatePickLength' via quest script. My script does not give me an error but it does not change the value either. Purpose: I want to get the ref under the crosshair with a larger distance than the default one (vanilla default 150 units). The attached script works except that the distance of 150 units is not changed. Maybe I used SetNumericGameSettings wrong (Syntax: SetNumericGameSetting settingName:string float:float) or there is something else I do not see. Please have a look at the script, maybe it's one of these stupid errors: short doonce ref FlirtTarget string_var FlirtPickDistanceName float FlirtPickDistanceUnits begin GameMode ; Set how often to execute the script (tweak later) if doonce != 1 SetQuestDelay 00RMFLSQuestMain .1 set doonce to 1 endif set FlirtKeyPressed to isKeyPressed 49 ; "N"-Key ; PrintToConsole FlirtKeyPressed ; check for Flirt Key ('N' 49) if (FlirtKeyPressed && BlockFlirtingFlag != 1) set BlockFlirtingFlag to 1 set FlirtPickDistanceUnits to 1000.00 let FlirtPickDistanceName := "IActivatePickLength" SetNumericGameSetting FlirtPickDistanceName FlirtPickDistanceUnits set FlirtTarget to GetCrosshairRef set FlirtPickDistanceUnits to 150.00 SetNumericGameSetting FlirtPickDistanceName FlirtPickDistanceUnits if FlirtTarget == 0 PrintToConsole "Flirt Target is not filled with a reference!" else PrintToconsole "%n" FlirtTarget ;ShowMessage 00RMFLSNoteFlirtTargetAquired FlirtTarget -> CTD endif set BlockFlirtingFlag to 0 endif end -
Writable Logbook [Fallout NV]
RogueMage replied to A.J.'s topic in Downloads - Fallout Non Adult Mods
I love this and used it for hours, but after making a break and starting the game again all entries were/are gone (happened twice now). I use latuna and mod organizerl btw.. Any idea why? i wonder where the entries are supposed to be stored: in the save game or in an external file? -
Didn't know that I there was a gift option in the casual acitivites. Gave a lot of them some caps or gifts. Unfortunately I am out of luck with my current character. I just got level 16 and got laid only 4 times. The patrons totally loose interest in sex after the first time. Other have values of lust and desire far over 100 or 200 but they don't do anything. I get them to a date and they prefer eat, drink or dance and it ends with 'later' (after 2-3 continuations).
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I had read that post with the gift. But I don't have the gift option in the casaul dialog options, only with friends and patrons. Before he can become a patron he has to pay and the friends tend to be gay. But I think I misinterpreted the 'budget' variable. Thought that 'provider' was the willingness to pay and that 'budget' was some kind of how much the patron has in form of caps. A few hours later I recognized a change in the value of some of the npcs who suddenly had changed from 0 to 5. A question here: independent of the npc having caps at the first approach, do they generate cash if the 'provider' variable is set? That would mean my PC could meet them and the payday counter would start. When the paday is reached caps are added to the npc?
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Best way to check if something is happening is activating both debug functions with the inventory item you used to start the mod. The first option gives console output about scanning the npcs in the vicinity of your PC. The second one gives output regarding npc values and planned actions. Walk, don't run and keep in the field of vision of the npcs whose reaction you are interested in. The mod scanning/acting interval is around one minute real time which might feel a little long at the beginning. You have to get used to it. When I start new people tend to approach me with rumors like 'lesbian', 'bi', 'dating non humans' etc. Hope that helps.
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Thx Iljacguard, Freddy good one. A fire axe should be holstered as well I am playing with debug on and am still trying to figure out what the values are. I only had two npc with budget other than 0. If 0 means that they don't give money for sex I understand my problem. Mabe the npcs are just a little bit unlucky randomized in my case. Some of them have a good wealth and even sex-rate is set as well. But nobody wants to pay or give me presents in advance. Also I have no clue what 'Conviction' is for. I checked it in the diary but it is very unclear. My guess is that this is how convinced npc are regarding their sexual orientation? Regarding the window looping. The problem was not the looping itself, I think. This is probable a safeguard built in. The cuase is that I should select something from the npc's stuff. But the npc did not have a single item.
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That is what I thought. The NX file is for all mods using it, one file for all. I started my 4th try as prostitute now at the wrangler. The dance shows are great and with 'populated casinos' there are at least some patrons. I am pretty frustrated though that they mostly have no money to pay. I read that gifting them before they become patrons may help. Well, I got my two bottles back as payment from that entertainer ghoul. I am looking for a solution to give everybody a few caps. Does anypody know such a mod? Although I had a problem during soliciting. The patron wanted to pay in food and in advance. The barter window popped up, right side empty. Obviously the patron did not have any food items. The problem was that the window always came up after closing it. Could not get ouf of the loop and had to load a save. Looking into mcm of the 'Clothing Evaluation' mod I recognized that glasses are tagged as masks. My charakter has the four eye perk. Does this mean glasses are treated as masks (regarding anonymous sex)?
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Thanks Ijacquard and OneWayVector. 1) I got one my first patron now. But now he stays in Viktor's Shack and I can't get him out. The desire value is negative. I have the patron-dialog options now and have the feeling they only get deeper into the negatives trying to talk him out by any option. I already had this problem with another npc but with the gas station. Is there a way to send them back where they should be? This npc is supposed to stay at the saloon 24h. (Bill McCellan of Saxxon's Quest Collection). 2) The hint with the renaming option was a good one, thx. 3) Rumors: Do people share my answer or stays my answer only with the npc who asked? Well, I found out when playing a bi female, male react more positiv if you deny. But this would also mean that female npcs are lost for my pc as customers. 4) How do I rest the mod? I recognized that a cleansave does not really help as there are files in the nvse folder. I am not sure I can delete them as they may contain other infos for mods using nx15. I found the reset options for npc, but this will not reset the rumors though.
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I like this mod more and more. But i think I am at the very beginning of understanding it. After readting that date is not exactly date I got my female character laid after 10 hours of game play. Well actually she was raped in front of the saloon, then doc and chet, unwilling to pay had some fun. The mod fascinates me more and more, but I am still confused. Maybe some of the advanced players can give me a helping hand here: a) What is the fastest way to start a prostitution career at level 1 in Goodsprings? The settings of the cloth/wear: Are the settings stored for the outfit my PC is currently wearing or are they imprinted into the armor I get after closing the settings?
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Nice work. With a chance of failure it would be perfect though . The money does not bother me, just have set my merchants to 'cut throat'.
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There seems to be an issue with the hotkey. Tried on two characters, one with totally new one start. It seems you can change the hotkey in MCM, it requests the new key and after pressing it, it shows the new key in MCM. In game it still has the '8'. I found no way to change this.
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QGREP-Processes I played for it for some time and it works great now. But there is one thing bothering me. After some time the fan of my PC is getting quite loud. So I checked the active processes running and discovered five QGREP processes. After killing the processes all got quite again. I am not sure if these a created by the utility, but i have no other stuff running than Skyrim. Is it possible that processes are not shut down correctly? Thx in advance.
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Estelles Apropos Utility (for; text overlay, quick text edits, TTS and F-F support) (v0.5, 2015-03-09)
RogueMage replied to estelles's topic in SexLab Framework
Great, completely works now (text overlay, my voices and the history). Thank you -
Estelles Apropos Utility (for; text overlay, quick text edits, TTS and F-F support) (v0.5, 2015-03-09)
RogueMage replied to estelles's topic in SexLab Framework
Happens to me, too - sometimes. After quitting Modorganizer and restarting the utility it is working again. I have manuall progression active for SexLab, maybe pressing the space bar too often is not well taken by the utility (?).
