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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

asdasfa

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Posts posted by asdasfa


  1. It's getting there, just tweaking, fixing and polishing some stuff. Heck, we could release it right now, but we don't want anyone to experience some bugs and broken stuff, do we?

    We're also working on the plugins so that people could have immediate use for the mod.

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  2. 12 hours ago, usernamewow said:

    Hi, as someone who wants to um, achieve greater sizes, what are my options? I have no skills in modding, i'm just wondering if theres a file i can edit in notepad to increase the size of the morphs. If its not too much trouble maybe you would like to release a x2 size version of the mod? Sorry i just had to ask. 

    Currently, there isn't much you can do about that unless you can make the morphs yourself. However, there is a plan on adding more sizes in the next release.

    I guess you could just wait.

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  3. They use the same asset pipeline so yes.

    Yeah, I think one of them has its own texture in its folder, the others uses a different UV mapping, not sure what texture type it is, the author seems to have forgotten to upload it. Then two of them, which I managed to convert into, Nova and Sydney body, uses the same mapping as Type 3.

    Edit: I think most of them uses the same texture as Bouncing T and A DRK-2PEX, so you might want look into that.
    Problem is, since it's FO3, armors and clothing that appeared in FNV will have incompatible textures.
    Probable solution would be to save the body textures inside a new folder in your data directory instead of overwriting the original ones, then open the FO3 body mesh in nifskope and change its texture path to the new folder where you stored the textures.

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  4.  

    But, by bimbo I mean big tits, big hips, like, fairly disproportionately large. x3 Big lips too, but I don't even think that is possible, it wasn't on the one I remember seeing.

     

     

    These ones are disproportionately large: TNA BBB Project Resource

    It's from FO3 Nexus but the body meshes should work for FNV.

    Although those are very high poly, perhaps too high poly (x3 the file size of Type 3). Don't know how he exported those through blender, I got some sort of export limit when I tried to modify and re-export it, so probably not exported through blender.

    I did however, managed to do a conversion from Type 3 into a couple of those body types, albeit roughly done.

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  5. Well, the Match Finder does that, yes. The nearest bed to the selected actor is picked but sometimes a random one is picked. Though sometimes the AI could be really persistent and NPCs would go back and forth until timeout instead of approaching the designated bed. Not much I can do without proper AI functions as the existing NVSE AI functions are bugged or just plain broken (at least on my previous tests).

    The mod is pretty much in the state I want it to be and like I said previously, it's probably out of context if I do it without beds and I'd prefer it to be a separate mod if one is ever created though.

    It's possible and should be easy enough, just make the actor approach the other and trigger an act or something like that.

    Though you could say that beds are meeting points so actors don't end up doing it in front of a crowd.

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  6. Updated 1.1.5


     


    Added "Solo" function. NPCs that are sleeping alone now have a chance of masturbating. (Default: On)

    Solo act chance is 20% by default and 10% for old folks. NPCs that fapped will be invalid for loversbed sex and match finding for some period of time.

    Now creates a settings ini in the Data/Config directory for editing act chance percentages and match finder minimum required disposition.

    A couple of minor script changes.

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  7. Yeah, don't know what you mean by deep, but Intimacy is so far the deepest mod for NG, lots of voodoo stuff going on internally (aside from Spunk, again, no idea what you mean by deep). Haven't extensively played with it yet, I'm just waiting for it to be in a more stable state since its overhaul from SODRTL to SOI before I start my next playthrough.


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  8.  

    Ummm...not that I know of? But my suggestion is different from soliciting sex or being a prostitute, I meant like - people have sex, be it couples or lovers, just for the fun of it. My thoughts was to bring the player into this if they are in range and match the MCM configurations (gender preferences) to make it more in-depth.

     

     

    Original goal was to make the wasteland a bit more interesting by giving NPCs the ability to use NG themselves, kinda like a random encounter or something, so I haven't given much thought about the player either.

    Though how would you define a lover? Disposition? You'll probably get a score of 100 for every NPC in a faction that you'll help. That's a bunch of lovers.

    Well, there's Sexout Intimacy, which adds a layer of relationship between the player and NPCs. Though I'm not sure if there's an approach feature, I think there is, but it's WIP at the moment, so I'm not really sure. Maybe try reading some pages back, I think I remember reading about something like that.

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  9. About the sneak skill, what really matters is detection, which is tied to your sneak skill, so as long as you're undetected...

    Isn't there already a mod that makes NPCs approach or solicit the player?

    No creature support at the moment. Thing is, creatures usually spawns in places without beds, so I'll probably go out of context if I make an act happen off a bed, so I haven't really put much thought into it.

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  10. As far as I know, the plugin doesn't touch any race, it simply changes bone scales. Also, aside from MatchRace function, which I doubt is used here, there is currently no way of changing a race via GECK scripting.


     


    You sure it wasn't something else?


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  11. Hi,

    i like the body - but as soon as i try to open the fridge the game crashes.....

     

    I think its a missing animation.

     

    So what do i need exactly to install to use this mod? (and to override as well^^ - so the installorder seems to be important i think.

     

    Thanks for your help :-)

     

    What fridge? This is just a body replacer, I don't think this has anything to do with that.

    I don't think it is a missing animation either, unless you installed some animation mod, something else must be crashing your game.

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  12. Perhaps you're trying to extract the files from inside Program Files or something? Windows usually requires admin rights to do stuff in there. As shown from your screenshot here http://prntscr.com/8kof67, the extraction failed, that's probably why you got broken files, try extracting it to Desktop.

    Also, as Skow said, always make sure FalloutNV.esm is always first in your load order.

    You could try this version of FOMM: http://www.loverslab.com/topic/17895-fomm-custom-build-0141113/

    It can show you if you have something wrong in your load order.

    0

  13.  

    What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe".

     

    To use NVSE, you need to launch the game via NVSE.

    Run "nvse_loader.exe" NOT "FalloutNV.exe".

     

    Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens:

    http://prntscr.com/8kpcg2

     

    It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32."    What the heck?

     

    All this started when i tried to start the game by clicking the Nvse_loader.exe. 

     

    I shouldnt do it, FOMM was good at handling all the mods :(

     

    Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem.

     

    Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4

     

    http://prntscr.com/8kpeu3

     

    http://prntscr.com/8kpeyk

     

     

    Dude, your files are broken, your file size says 0kb...

    Try redownloading NVSE, then extract it to desktop then copy again to FNV directory.

     

    You only need to install NVSE manually. You can keep using FOMM.

    0

  14.  

     

    Ok guys u got to see this and help me if u can.

     

    First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

     

    I have all the requirements:

     

    I have latest sexout 95 beta

    http://prntscr.com/8kncbd

     

    I have latest NVSE and NVSE extender

    http://prntscr.com/8knd2n

     

    I have UIO

    http://prntscr.com/8kndwe

     

    But when i play the game, this messages is being shown and the game exits

    http://prntscr.com/8knetb

     

     

    Any help?

     

    Update: When i type GetNVSEVersion in command console it says i have version 4.

     

    You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

    Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

     

     

     

    hmmm i installed it using Fomm (Fallout mod manager)

     

    Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located)

     

    Update: nah it didnt work. If i do it manually it says "error"

    http://prntscr.com/8kof67

     

    although i have installed it properly

    http://prntscr.com/8kofiy

     

     

    And with the manual installation the game wont regcognize the command "Get NVSEVersion"

     

     

    Not the folder of nvse itself, just the contents of the nvse folder, namely, "nvse_1_4.dll", "nvse_1_4ng.dll", "nvse_editor_1_4.dll", "nvse_loader.exe" and "nvse_steam_loader.dll".

    Then you need to run "nvse_loader.exe" to run the game instead of "FalloutNV.exe".

     

    Also I noticed you have meshes and textures folder in there, those belong inside the Data folder.

    0

  15. Ok guys u got to see this and help me if u can.

     

    First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

     

    I have all the requirements:

     

    I have latest sexout 95 beta

    http://prntscr.com/8kncbd

     

    I have latest NVSE and NVSE extender

    http://prntscr.com/8knd2n

     

    I have UIO

    http://prntscr.com/8kndwe

     

    But when i play the game, this messages is being shown and the game exits

    http://prntscr.com/8knetb

     

     

    Any help?

     

    Update: When i type GetNVSEVersion in command console it says i have version 4.

     

    You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

    Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

    0

  16. To be a valid couple, the sum of disposition of the selected NPCs towards each other must be 80+, this is of course, false for raiders.

    1) Does that mean that Raiders won't fuck anyone at all (inclusind raiders)?

     

    2) If I disable the match finder, does that mean that NPC's will search for partners the whole day and not just at that certain time?

     

    3) Would it be possible to completely disable the is a NPC near check for Raiders? I mean, their savages, it's not like that any of the raiders would care if someone is fucking right next to them. ;D

     

    4) Is this mod TTW compatible (or how exactly does the mod checks if a bed is suitable or not [since TTW comes with new references for some beds and mattresses])?

     

     

    It's the opposite, raiders will do other raiders regardless of disposition, because raiders' disposition towards others, even raiders is always low if not zero, so it's pointless to do disposition checks between them otherwise interaction would be impossible.

    In short:

    Non-raider + Non-raider = Disposition check required

    Raider + Non-raider = Disposition check required

    Raider + Raider = No disposition check required

    These conditions are only for the match finder, the base function will always trigger a scene regardless of anything(except your gender settings) as long as they sleep in the same bed or close to each other.

     

    Not exactly, the base function doesn't have a time check but it will only trigger when two NPCs sleep together in the same bed or close to each other, you know, just let them run their sandbox routine and if they happen to sleep close to each other, then that's it.

     

    Not at the moment, actually no one really cares for other NPCs, it only has a PC near check, if that's probably what you mean, because doing a near check and detection check for every other NPC sounds pretty script intensive. They only care about the PC. Although I've already thought about that, but hey, maybe they don't like being bothered? I even thought of adding a chance that they will start combat if they are interrupted hehe.

     

    It currently checks if a bed is suitable by using a formlist of base forms of all beds available in FNV(except bunks), not by reference. FNV just reused most assets from FO3 so if it's available in FO3, then it is also in FNV. Not sure if DLCs adds new kinds of beds, if they do, then they are not supported.

    So in short, yeah, very compatible, unless there are new ones in the DLCs, then they need to be added by a patch.

    1

  17. A noobish question about FNVEdit scripting, obviously I have no experience in creating XEdit scripts and documentations about it isn't that abundant.


    So, how would you set a character or an NPC's race to another race(perhaps a custom one) using FNVEdit script and save those changes to a new .esp?


    I could iterate and evaluate each NPC's race just fine but I have no idea how to modify one.


     


    What function should I use and what parameters should I supply it? Snippets would be great.


     


    Anyone care to give me a boost and save me from going through a bunch of Edit scripts just to figure it out?


     


     


    Thanks!


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  18. Interesting, this post popped up a few hours after I packaged my newly converted body replacer.


     


    Anyway, here it is:


    http://www.loverslab.com/topic/52486-t3fbbr-bnb-body-replacer-rough-outfit-conversions/


     


    It's based on 2pac4eva7's T3BBR using exeter's T3F body as a base. Complete with most vanilla and DLC outfits.


    It's my first attempt at body type conversion though, so the outfits are roughly converted, I'd say just enough for my tastes.


    0

  19. T3FBBR BnB Body Replacer + Rough Outfit Conversions

    View / Download File

    T3FBBR BnB Body Replacer + Rough Outfit Conversions

     

    A personal project of mine and also my first conversion, so a lot of you might find this conversion pretty substandard.
    I was able to make a pretty good conversion after testing a lot of lattices so I decided to push through the whole conversion.

     

    Description:
    This is basically exeter's T3F body converted to have bigger breasts using 2pac4eva7's T3BBR body as a lattice with the help of gerra6's Clothing Body Style Converter then tweaked the mesh in Blender.
    Plus most vanilla and DLC armors and clothing (103 outfits) are converted to complement the body.

     

    Why rough outfits?
    Rough, because aside from being lazy, I am not well-versed in Blender.
    So I just run all outfits through the Clothing Body Style Converter and loaded each one in Blender and tweaked some vertices to reduce if not eliminate some clippings and distortions caused by the auto conversion.
    I didn't add any vertices(deleted some even to remove some clippings) so you might find some outfits blocky.

     

    Screenshots:

     

    z4MvyWO.png

     

    T3FBBR body with different BodyMorph scales from -6 to +6 applied on the breasts using RaceBodyMorph.
    9M8u8hs.png

     

    Requirements:
    BnB supported skeleton, like BodyMorph's skeleton.

     

    Notes:
    Some armors are unlikely to have BnB but I've BBfied them with low weight anyway just to have them support morphing.
    If you don't like them that way, just replace them with the ones from the original (links below in credits).
    If you see some pretty bad clippings or distortions, report them and I might try to fix them some time.

     

    Credits:

     

    Type 3 Body from dimon99

     

    Base Body from
    Type3F Body
    Uploader: Gate36
    Original: exeter

     

    Reference Body from
    Type 3 BB Reborn
    Creator: 2pac4eva7

     

    Base Armors and Clothing from
    Bouncing Breast Type 3 Armors
    Uploader: BBfied by revanag
    Original: exeter http://www.nexusmods.com/newvegas/mods/34825/?


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