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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

asdasfa

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3 files

  1. Sexout LoversBed 1.1.6

    Sexout LoversBed
     
    Description:
    As the name implies, it does the same thing as Oblivion's Lovers Bed, except only with NPCs.
    Allows sex to occur between sleeping NPCs that are on the same bed or close to each other (Distance: 150).
    NPCs that are sleeping alone have a chance of masturbating.
    The player needs to be hidden from the NPCs involved for the act to happen.
     
    New in 1.1.0: Match Finder (Requires MCM to enable)
    When enabled, every 8:00pm - 3:30am, an NPC in the current cell will look for a partner and find a bed to engage in sex.
     
    Screenshots:
     
    Spoiler  
     
     
     
     

    Requirements:
    SexoutNG 2.10.95 or latest
    Mod Configuration Menu - (Optional) Needed to change default settings and enable Match Finder.
     
    Notes:
    NPCs in bunk beds are exempted from engaging in an act as bunk beds tend to mess up animation alignment and leave the actors stuck afterwards.
    Match Finder Notes:
    To be a valid couple, the sum of disposition of the selected NPCs towards each other must be 80+, this is of course, false for raiders.
    Changing cells will reset the process, so if you want to see such events, stay in the same cell long enough, frequency of the process is 20secs.
    There's a 260secs (2hrs 10mins in-game) cooldown (monitored via spell) after the start of the process before another one can be started in the same cell.
    There are instances when NPCs are unable to reach the only valid and available bed in the area, in which case they will timeout after 240secs (2hrs in-game).
     
    Changelog:
     
    Spoiler - 1.1.6 (November 13, 2015)
    Just minor potential bug fix.
     
    - 1.1.5 (October 19, 2015)
    Added "Solo" function. NPCs that are sleeping alone now have a chance of masturbating. (Default: On)
    Now creates a settings ini in the Data/Config directory for editing act chance percentages and match finder minimum required disposition.
    A couple of minor script changes.
     
    - 1.1.4 (September 12, 2015)
    Added "Use Sexout Orientation" settings. This is set as default.
    Match Finder: Added a GetPlayerTeammate check to hopefully prevent companions from being selected.
    Increased required SexoutNG version to 2.10.95.
     
    - 1.1.3 (August 6, 2015)
    Old people now only have 30% chance of engaging in an act.
    Match Finder: Some script optimizations.
    Match Finder: Some minor bug fixes.
    Match Finder: Some minor modifications on the cleanup script.
     
    - 1.1.2 (July 28, 2015)
    Match Finder: Added option to allow sleeping NPCs for match finding.
    Match Finder: Spawns two markers, one for each selected NPC instead of sharing one which should theoretically prevent "queueing" of the two NPCs during the "Go to bed" stage.
    Match Finder: Increased required disposition sum from 70 to 80.
    Match Finder: Reduced cooldown spell duration by 40secs.
    Match Finder: Some minor modifications on the cleanup script.
     
    - 1.1.1 (July 27, 2015)
    Match Finder: Reduced distance check for bed occupants from 600 to 300.
    Match Finder: Exempted player beds from valid beds.
    Match Finder: Some minor script changes.
     
    - 1.1.0 (July 27, 2015)
    Added "Match Finder" feature, see description. (Default: Off)
    There's now a 30% chance that NPCs sleeping together will not engage in an act.
    Some minor script changes.
     
    - 1.0.4 (July 20, 2015)
    Added "Interior Only" settings, when enabled, the scanner will only run if the player is in an interior cell. (Default: On)
    Some minor script changes.
     
    - 1.0.3 (July 14, 2015)
    Both actors in a couple will now do a player detection check.
    Some minor changes on the scanner script.
     
    - 1.0.2 (July 11, 2015)
    Improved stopper script.
     
    - 1.0.1 (July 10, 2015)
    Added distance check for player.
     
    - 1.0.0 (July 9, 2015)
    First release.
     
     

    3,043 downloads

    Updated

  2. T3FBBR BnB Body Replacer + Rough Outfit Conversions

    T3FBBR BnB Body Replacer + Rough Outfit Conversions
     
    A personal project of mine and also my first conversion, so a lot of you might find this conversion pretty substandard.
    I was able to make a pretty good conversion after testing a lot of lattices so I decided to push through the whole conversion.
     
    Description:
    This is basically exeter's T3F body converted to have bigger breasts using 2pac4eva7's T3BBR body as a lattice with the help of gerra6's Clothing Body Style Converter then tweaked the mesh in Blender.
    Plus most vanilla and DLC armors and clothing (103 outfits) are converted to complement the body.
     
    Why rough outfits?
    Rough, because aside from being lazy, I am not well-versed in Blender.
    So I just run all outfits through the Clothing Body Style Converter and loaded each one in Blender and tweaked some vertices to reduce if not eliminate some clippings and distortions caused by the auto conversion.
    I didn't add any vertices(deleted some even to remove some clippings) so you might find some outfits blocky.
     
    Screenshots:
     

     
    T3FBBR body with different BodyMorph scales from -6 to +6 applied on the breasts using RaceBodyMorph.

     
    Requirements:
    BnB supported skeleton, like BodyMorph's skeleton.
     
    Notes:
    Some armors are unlikely to have BnB but I've BBfied them with low weight anyway just to have them support morphing.
    If you don't like them that way, just replace them with the ones from the original (links below in credits).
    If you see some pretty bad clippings or distortions, report them and I might try to fix them some time.
     
    Credits:
     
    Type 3 Body from dimon99
     
    Base Body from
    Type3F Body
    Uploader: Gate36
    Original: exeter
     
    Reference Body from
    Type 3 BB Reborn
    Creator: 2pac4eva7
     
    Base Armors and Clothing from
    Bouncing Breast Type 3 Armors
    Uploader: BBfied by revanag
    Original: exeter http://www.nexusmods.com/newvegas/mods/34825/?

    1,094 downloads

    Updated

  3. RaceBodyMorph (NPC BodyMorph Randomizer) 090915

    RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...)
     
    A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK.
     
    Description:
    Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM.
     



     
    Requirements:
    BodyMorph, of course.
    NVSE.
    NVSE Extender (NX).
    Mod Configuration Menu - Needed to activate and setup the plugin.
    Weighted body, like T3F Body with BnB (look in Files section).
    Weighted armors or clothing, like Bouncing Breasts Type 3 Armors.
    Or T3FBBR BnB Body Replacer + Rough Outfit Conversions.
     
    Notes:
    There are alot of changes as of version 062815 (June 28 2015). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so:
    Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph.
     
    Updating to a new version will deactivate the mod and reset all Male and Female settings on load, so be sure to use the mod's Save/Load Settings function to save time.
     
    Changelog:
     
    Spoiler - 090915
    Merged both Female and Male settings into one MCM menu.
    Now creates a settings ini in the Data/Config directory for editing slider limits to easily accommodate future changes to the core mod without updating.
    Removed Parts settings.
     
    - 080715
    Added GetInSameCell check on the scanner instead of the previously removed GetInGrid.
    Some minor script modifications.
     
    - 080415
    Removed GetInGrid check from the scanner.
    Now uses a dummy armor for the AddItem bug workaround instead of leather armor that should prevent removal of NPCs' leather armor when resetted.
     
    - 072015
    Fixed dead cleanup not working.
    Minor script modifications and optimizations.
     
    - 071715
    More foolproofing on the scanner.
     
    - 071615
    Minor modifications on the scanner.
    Changed default scanner smoothness from 0.05 to 0.5.
    Unsetted biped slots of tokens. Tokens shouldn't be equipped anymore.
     
    - 071515
    Rewritten and improved scanner script.
     
    - 071215
    Just minor logging changes.
     
    - 070615
    Added settings for toggling parts. (This will affect the Reset function, for example, disabling a part will prevent that part from being reset to 0)
    Made the dead cleanup toggleable. (Default: Off)
    Added 2 more slots for saving settings, making a total of 3 slots.
     
    - 070415
    Modified script for race determination. Will now check if a race name contains the name of a base race. For example, a custom race with the name "Custom Asian" will now be processed under the "Asian" category instead of "Others". This makes proper support for DLC races.
     
    - 063015
    Minor script changes.
     
    - 062815
    Added "Others" category for custom races.
    Added settings for toggling races.
    Added Save/Load Settings.
    Refactored a lot of variables.
    Replaced the misc token with an unplayable armor item to make it invisible from inventory.
     
    - 062515
    Added cleanup for bodymorph data of dead actors. This should keep the size of the nvse cosave file down.
     
    - 062415
    Finally fixed the unresponsive combat bug. It is caused by the AddItem function's bug that causes the weapons of the NPCs to become unusable.
    Added some cleanup code.
     
    - 062215
    Will now ignore actors that are alerted, alarmed or in combat and actors that are within the same cell and are hostile towards the player.
     
    - 032215
    Reset function will now only reset actors that are enabled in the menu.
    Fixed children not resetting. Forgot to remove a flag.
     
    - 031915
    Added Same Cell Scan.
    Use ScaleUp and ScaleDown instead of ScaleAbs.
    Forgot a bone in the reset script. Fixed.
     
    - 031815
    First release.
     
     
     

    876 downloads

    Updated