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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by Claviefire
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Erm...why doesnt someone reupload CWDolls? All the links for it in the OP are dead.
Seconded. I didn't have all the files but what I did have I have lost totally. It appears that all the links are now dead, even the Freeside rpggamer links.
Update on what I wrote and thanks to a suggestion from a third party but the Mega links on first page arent working but Mega still has the files. Go to Mega Search nz and type file names into the search box. The files are all there and I have managed to get what I lost back. Dances jig of joy.
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Erm...why doesnt someone reupload CWDolls? All the links for it in the OP are dead.
Seconded. I didn't have all the files but what I did have I have lost totally. It appears that all the links are now dead, even the Freeside rpggamer links.
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There has been an update and I note from the Nexus posts that this version is no longer compatible. I hope you have an update planned as well. Easily my favourite companion now.
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Ta for this! I will give this a try.
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Are you running the TTW version from another site or this one? All the trains work as they should on this version and I have not used the TTW version that was released yet from tizerist and others. I also run TTW with a self converted one and it works fine also.
Running it on 2.7.3 as downloaded from TTW site. Okay I note that there are is more than one version, I didn't realise there was more than one. I will check that out now. Ta for the quick reply.
To clarify, the file downloaded from here works perfectly in standalone FO3, no glitches at all that I could pick up. The TTW conversion for TTW 2.7.3 is the one that I have glitches with. I have FO3 installed in my second hard drive and FO3/FNV with TTW installed on my main drive.. So I guess my original post should have been directed to TTW site, sorry about that, my confusion entirely.
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Great Mod and it is a great get around DC fast addition to game.
I have noticed some things though. The trains from DuPont south aren't running, I get on train and then when it stops again I am still at DuPont. The same for Fairfax running east - Is this meant to happen? I have also noted some maps going blank in the pipboy.
I am running this with TTW installed. I am not sure if I should point out the apparent bugs here or at the TTW sight.
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OOoohhh. Then it is an AI package issue, probably from having animations attached to them. The three instances you mentioned from three different mods (all experiencing the 'flicker') have one thing in common; they are all using player-made animations attached to AI packages added by players. It might not be the packages only, if the other mods have the flicking NPCs tied to idle markers (like I do) then that could part of the problem too.
One thing though, all of these FO3 mods work as intended for FO3. TTW/NV is the issue.
Aye it is definitely a TTW/NV issue as I have FO3 installed on its own on my other hard drive and all 3 Mods are working perfectly with exactly the same FO3 Mods installed in the same order. I will stick at it and see if I can solve this though as I have other FO3 Mods that also make use of the Umpa Animations that I haven't played yet with TTW, I don't yet have conversions for them though that is an ongoing project.
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I think (can't hold me to this) that the esp in this upload stops the intro quest and removes the quest marker once you enter the bar. Not for sure though.
I don't remember having scripts on the stage dancers unless it is a script to stop people from picking their pockets. I had to do a lot of player-prevention with this mod because it was originally on Nexus and the dumb ass downloaders there would have their characters do clever things like stealing everything that isn't nailed down, shooting people in the club and doing everything else they can think of to break the mod. THEN they would post and bitch that no one in the club would talk to them. That is also why you can't draw a weapon inside the club.
I ran TTW for a while but I never bothered testing this mod with it. The foreseeable issues I can think of might be the scripts for the trigger zones and the two lap dancers. It's a pretty involved process.
The bizarre thing is that the offstage dancers are working just fine it is the onstage dancers that are flickering and I am experiencing this flickering with the Shower girls and Bed girls in the RR companion vault as well now. I have this same problem with a flickering cage dancer Candy in Morarity's Saloon Trynfkwtme's Exotic Dancers Mod. I figure that something is happening or not happening with the conversion scripts that causes this problem in all three Mods. It is not something I experienced prior to using TTW which is excellent for the increased stability that it has given me playing FO3 and FNV. I have had a look at the Mods in FNVEdit but cant see anything as in conflicts etc that would cause this problem or at least nothing leaps out at me immediately. RR Refurbished Mod according to the notes I read now incorporates Umpa animations in the latest version so a separate Umpa install isn't needed any longer for that particular Mod.
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anyone try this with TTW?
I have for a short while.
The three stage dancers need their script altering slightly. The instructions are on the TTW site.
Also I found that the quest marker you initially get that leads you to the bar and grill never goes away, I couldn't figure out why. It's actually the only reason I removed the mod. Works good once you fix the stage dancers.
I am presently using what are supposed to be the conversions for TTW but the stage dancers aren't working. The TTW instructions on altering the scripts aren't exactly clear from what I have read so far but ta for the info as now I can have a look at those scripts.
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Any chance you will do a TTW conversion for this Mod?
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I think that some mod either:
1)Changes location of CG02RadroachREF
2)Changes CG02TargetScript (scrpt which set stages for CG02 Quest)
3) Change 55 stage of Cg02 Quest.
My bet is on the first option. It's easy to accidently move (so radroach spawns somewhere else), or even delete radroach while investigating the cell.
You can manually progress quest if you stuck again by command:
SetStage xx014E84 70 xx goes for Fallout3.Esm
I forgot about the Set Stage command - doh! I put that down to drinking whilst playing at same time - not a good idea. I have things running smoothly running the minimal number of Mods until I am clear of vault.
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My mod doesn't affect CG02 (Birthday quest) scripts at all. It adds new dialogue to father when you speak to him second time after roach appears. I'm sure you'll get the same bug you're having without the mod.
Although I never had this bug in my experience.
I couldn't nail down which other Mod was causing the problem if any. I started several new PCs but it kept recurring. I uninstalled everything and reinstalled TTW. It was a laborious process. I am now pretty much running the minimal amount of other Mods to complete quest up to exiting vault but I am sailing through the part where the original glitch occurred. I think I will stick to the format of running the minimal number of Mods whilst in the vault so I can create the PCs I want to make.
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Possible bug because I don't know if anybody else is getting this and it hasn't happened before. I started a new game after updating TTW to 2.7.3 version. The alternative to killing the radroach isn't firing. After I shoot the three targets the quest just sticks and radroach doesn't even appear. I tried using consol to cheat my way round it but I am stuck in reactor room going in circles pretty much. I am non plussed.
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Disappearing NPCs - I think it is just one of those bugs in FO3/FNV that occurs randomly as the game engine just plain misfires on occasions. Using player moveto in console usually fixes the problem.
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Uh... is there any way to avoid winding up with those comically oversized tits? I mean, why even give me the option at the mirror to tweak my breast size when you're just going to slap those ugly things on me?
The custom options was made by a different author than the huge breasts part. There currently isn't a way to avoid to avoid it.
You can change things by diving into the haks and then using the toolset to make changes to the actual game. It isn't all that hard if you know how to.
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For those who might be looking for Tutorials, well Maximus did some great easy to follow tutorials on building for NWN1. I don't know if they have been posted on the new vault yet but I would recommend them as I am an utter idiot when it comes to scripting etc.
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Well everything running smooth now after using the latest quick fix. Have to do Moira on silent though - easily the most annoying voice in either FNV or FO3, any good Mods that remove or at least replaces her voice to something less than ear drum grating out there

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In relation to above posts, I will give the latest fix a try, loading a previous saved game didn't do anything unfortunately but I have one male PC that isn't up to those points yet. My three other PCs all encountered the same problems with Reilly Rutter's Quest. Nothing wrong with the game though in fact I have been astounded by the stability of TTW in that after 30 hours of playing it I have had no CTDs. I am gobsmacked.
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Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.
Update, after completing Wasteland Survival Guide the Size Doesn't Matter Quest isn't firing.
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Using 1.08 fix presently. Got a screen saying Reilly and Brick were finished with the muties and had returned to Ranger Compound but neither showed up there, they were still in the Statesman Hotel. Up to that point everything else was working.
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Darkness over DaggerfordThe Bastard of KosiganShadowlords + Dreamcatcher + and DemonA Hunt Through the DarkAny of those have adult content?
The Bastard of Kosigan I would rate as mature in content as opposed to adult. That series though was originally in French and the final one had never been translated before the IGN Vault went down.
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Hope you are still working away at this as I still have NWN1 loaded on my PC. I played more than a few of the Mods mentioned in posts here. I will give any "adult" orientated Mod done for NWN1 a look.
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Well having bit the bullet and gone for TTW, I have no regrets, Mod is playing smooth and I have been playing for 6 hours game time without a single freaking CTD - Yahoooooo! Some minor bugs but those have been reported already.
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FalloutTTW QuestOverhaul
in Downloads - Fallout Sexout
Posted
RED ALERT WINDOWS 10 SUCKS BIG TIME. It is causing problems with TTW. Major eff in the head. I have kicked Win 10 into the proverbial after just two days of trying to get it to work with TTW and FNV.