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Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Everything posted by unique
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Need some help with Fuz-Ro-D-oh improvement (text to speech) code.
unique posted a topic in Skyrim General Discussion
So, I have been working on a custom version of the Fuz-Ro-D-oh code that (by default) generates text to speech for any missing dialogs based on the voice type of the NPC. It all works fine (in fact I ended up adding an ini option to replace ALL normal voices - and am starting to prefer it over the original voices), however, there is a few things I would like to improve. 1. I would like to be able to detect if an actor is male/female when they have a custom voice type (eg: mods like 3DNPC when I use the replace all option). The fuz-ro-d-oh code, however does not have the "actor" value sent to it. Does anyone here know how to get the (currently talking to) actor's form and grab the sex/race of the actor? 2. I would love to be able to have the player's voice responses also play voices and show subtitles. I am sick of being a mute myself. Anyone know how this could be added to the fuz-ro-d-oh code? 3. Voices are generated (and saved to disk for any future uses) in a background thread to stop lag waiting for each dialog file to generate (using an online service). At the moment the voices never work until you close the game and reload it. Skyrim seems to only register sounds at restart. Does anyone know how I might get it to register the new sounds "on the fly"? FYI (for those willing to have a look): I intercept and generate the text to speech version of each chat option in the SneakAtackVoicePath() function in fuz-ro-d-oh - which actually generates *all* voices in the game (procedure name is named somewhat strangely). I would greatly appreciate any help with this. The SKSE documentation is not of much help in the matter. For those familiar with SKSE but don't have the Fuz-Ro-D-oh code, the original code is available here: https://github.com/shadeMe/Fuz-Ro-D-oh I might release this publicly, or offer the improvements to the original author at some point in the future, but for now I will only share my modification with people that are able to help out (due to not wanting the TTS service I am using to ban it for over-use). There are other services I could, however make it use (eg: iSpeech) and release in the future. EDIT: I am not sure if this is the perfect forum to have posted this in. Mods feel free to move it if you wish. An example of what it currently does (in replace all voices mode): https://www.youtube.com/watch?v=qHmYg8BHCFY -
Need some help with Fuz-Ro-D-oh improvement (text to speech) code.
unique replied to unique's topic in Skyrim General Discussion
For my question (3), does anyone by any chance know how to run a console command (RegisterPrefix) from skse plugin code? It seems to do what I need, if I can just work out how to run the command from the plugin. -
What would you like to see in TES VI?
unique replied to Kernel39's topic in Skyrim General Discussion
A fixed save system that doesn't constantly corrupt save games would be a nice start. -
Need some help with Fuz-Ro-D-oh improvement (text to speech) code.
unique replied to unique's topic in Skyrim General Discussion
Sent. Like I said in my main post, keep it to yourself for now though. We do not have permission to use this web TTS service for this. Its a pretty easy thing for me to change it to use iSpeech or something else though to release for the community. P.S. It puts log in main skyrim dir. -
Need some help with Fuz-Ro-D-oh improvement (text to speech) code.
unique replied to unique's topic in Skyrim General Discussion
Unfortunately this procedure is not passed the actor value. I believe I can get the uint32 of the speaker, but not sure how to pull the actor from that object. If you want a copy of my code to look at, send me a pm and ill send you a copy. -
even with the unofficial patch's
unique replied to eightballyuri's topic in Skyrim General Discussion
The biggest bug in skyrim is the horrible corruption in the save game code that will never be fixed. Remember that before buying fallout 4 people... -
PSA: One Tweak and SKSE 1.7.3 Beta Full screen FPS Jump
unique replied to blueballbob's topic in Skyrim General Discussion
FYI for other coders out there: I got a fair fps/lag improvement by optimizing project settings and compiling SKSE myself with intel c++. Some of the code it uses often is helped a lot by the intel compiler multithreading the loops in the code. -
Sexlab Aroused Redux Dec 01, 2015
unique replied to fishburger67's topic in Downloads - SexLab Framework
Thanks for the reply. Yeah I know many people use this mod without issues. That is why I am left scratching my head. The issue is that after I install the mod each time all future saves don't load - endless loading screen. If I remove SLA afterwards, I can load the saves. So the issue could be with something SLA does on game load in it's scripts? Pap log shows nothing about SOS or SLA when I have the endless loading screens. Is it possible that the script is getting stuck in a loop (due to an unusual value)? ... like I say, it happens only at game load - the mod works fine for 1 session each time. Then it's always broken when I load the save the next time I load skyrim. My best guess is that some loop that runs on startup is not exiting. I am not sure, but I have a feeling that this issue may have started when the cloak effect was removed (maybe 6 months ago now?). Versions of the mod that I ran last year worked fine. I really would love to be able to use SLA again -
Sexlab Aroused Redux Dec 01, 2015
unique replied to fishburger67's topic in Downloads - SexLab Framework
I don't get it. Every time I try to install this mod, it works fine until I try to load my next save - which never loads. It seems to only happen with SLA/SLA-R. It happens every single time I try to use it without fail. Am I the only one having this issue? Could it be an issue with SOS erection states in saves? I am running the latest (3.0) SOS (and have also tried 2.x) and SLA-R (latest). -
Any chance of extending this to support NPC stat fettishes? eg: race, hair/body colors, weight, voice type, sos shlong size, etc? I realize that this isn't really what this mod does, but it would be a cool and realistic addition. I am amazed that something like this does not already exist.
