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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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Posts posted by 有限な
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Any plans to add a pubic hair toggle, like the HDT Body, to this in Bodyslide, or no?
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I've been looking for this too.... Does anyone have a mirror they can send me?
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Mod Organizer. Easily.
- Keeps your local files clean.
- Makes finding conflicts as easy as pie.
- You can organize everything with categories on your own if you wish.
- When set up correctly, saves you from having to create shortcuts for using Bodyslide, FNIS, etc.
- Also has mod profiles.
Personally, I think that manually installing mods from Mod Organizer after you've downloaded them is better than installing them straight from the Nexus.
I also think MO is better at handling large file mods. NMM has issues causing an entire slowdown when going through files more than 100 mb, and MO goes through it like butter. At least in my situation. I'm unsure of others.
In terms of starting mods for SexLab? I think you should check the compatibility thread if you plan on using 1.60. I think most (if not all) mods are still compatible with 1.59c or whatever version it was.
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Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread.
Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had?
My 2c on that. It happens often enough, but depends on your animations, scales, etc. sometimes just a zoning issue. Easy quick fix is to point the camera in the opposite 180 and move forward. Should be enough to nudge it into place.
If it's still spazzing and moving on its own, it's likely an fps issue. Can try to enable vsync in either skyrimprefs or your card's control panel.
Okay, one last question lol. Doing it this way would break erections, right? The only way I'd be able to use erections is if I use the original file? Since it has that ticker option in MCM?
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Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread.
Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had?
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Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course.
I don't understand your question; what do you mean with 'old malegenitals xml' ?
Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread.
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Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course.
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I've tested the following plugins with 1.60 and have had no complications whatsoever:
In addition to these, although marked abandoned, SexLab Amorous Adventures Arousal Triggers, the separated component from the Amorous Adventures mod, is compatible with 1.60. Although, this should be a given since the latter still works.
SexLab Cumshot works fine with 1.60.
SexLab Animation Speed Control seems to be working fine with 1.60.
[WIP] Further Lover's Comfort seems to work fine with 1.60.
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I've tested the following plugins with 1.60 and have had no complications whatsoever:
In addition to these, although marked abandoned, SexLab Amorous Adventures Arousal Triggers, the separated component from the Amorous Adventures mod, is compatible with 1.60. Although, this should be a given since the latter still works.
SexLab Cumshot works fine with 1.60.
SexLab Animation Speed Control seems to be working fine with 1.60.
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I've tested the following plugins with 1.60 and have had no complications whatsoever:
In addition to these, although marked abandoned, SexLab Amorous Adventures Arousal Triggers, the separated component from the Amorous Adventures mod, is compatible with 1.60. Although, this should be a given since the latter still works.
SexLab Cumshot works fine with 1.60.
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I've tested the following plugins with 1.60 and have had no complications whatsoever:
In addition to these, although marked abandoned, SexLab Amorous Adventures Arousal Triggers, the separated component from the Amorous Adventures mod, is compatible with 1.60. Although, this should be a given since the latter still works.
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Ah, never mind. I figured it out. The easy solution to what I was looking for.
It seems that when you do get that perk and upgrade the forge, all it does is place a lighting object on top of where the original flame should be. You can easily get rid of it from the console should you feel the need to.
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I've tested the following plugins with 1.60 and have had no complications whatsoever:
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I just started using Ordinator, and I think it really does a good job with the new perks it adds. Makes the game more rewarding for leveling up.
I do have one issue however, and maybe other users of this mod do too.
I noticed that when you get the Smithing tree perk Heart of Creation, the red light from the modified station is way too bright.
Here's an example of what I mean, coming straight from the mod page.
Does anyone know how to dim it down or lower its intensity? Or is it impossible? It can potentially ruin custom player homes since the red light just bleeds through everything.
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I am using it regularly, and it work just fine.
The upgrade from a previous version can be a little bit problematic. But once installed it runs just fine (Only version 1.6 Hot Fix 2.)
You can follow this thread to check which mod is compatible and which mod is not with SexLab 1.6: SexLab 1.6 compatible mods
This. Unless you're using mods that aren't compatible with the latest version, you should be fine. I've been running it on a clean save with a few extra mods and I haven't had any issues or crashes because of it. It's full of neat little changes, too!
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Is there any way to use the projectile and spray nif as a replacer for the regular vanilla spells? Would that involve finding the file names for all the spells?
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Hi, I was wondering if someone, by SOME chance, happened to have kept a copy of the old CITRUS Slide files that were taken away from the original thread here? This is important, and I failed to keep a backup myself. So please, if anyone has the file saved somewhere, can you either quote this post with a dl link or message me directly? Thanks.
bump...really need help finding this
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I haven't worked with the CITRIS body in awhile. I do see it has been updated since the last time I fooled around with it, which may of been a few months ago. When I tried to use it, I just could not get the shapes I wanted for gigantic sized breasts. Also, the CBBE textures I normally used did not work with it correctly (was mis-aligned).
Although, the CITRIS head works excellent. Maybe I might be just missing a little something when trying to body.
Please tell me you have the old version with the CITRUS bodyslide. Ive been searching for it for eons since it got taken down lol
I used to but not anymore. I haven't read that thread in some time, but I think Blabba just shared one file at a time as he updated it, so I'm not sure if they have an archive. Maybe give Blabba a PM about an older version if you are needing it.
He said he never saved a copy of it
It's probably one of those gems that are gone forever at this point0 -
I haven't worked with the CITRIS body in awhile. I do see it has been updated since the last time I fooled around with it, which may of been a few months ago. When I tried to use it, I just could not get the shapes I wanted for gigantic sized breasts. Also, the CBBE textures I normally used did not work with it correctly (was mis-aligned).
Although, the CITRIS head works excellent. Maybe I might be just missing a little something when trying to body.
Please tell me you have the old version with the CITRUS bodyslide. Ive been searching for it for eons since it got taken down lol
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Hi, I was wondering if someone, by SOME chance, happened to have kept a copy of the old CITRUS Slide files that were taken away from the original thread here? This is important, and I failed to keep a backup myself. So please, if anyone has the file saved somewhere, can you either quote this post with a dl link or message me directly? Thanks.
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Perhaps people want to use the Bodyslide version for making standalone follower mods? It's something I am curious about as well now that CITRUS is in-game morph only.
The development time and annoyance for continuing bodyslide versions of citrus was just too much for me. I did not want to deal with it and so consequently when something nicer and more friendly to my personal workflow popped up, I went with it and deleted all the old bodyslide stuff. In hindsight what I usually do is leave the legacy files available and just say that I no longer support them if people ask questions. Oh well.
I still have my master 3dsmax morph files, so if somebody wants to re-create the project into a bodyslide project they are more than welcome to do so.
As for modifying NPC's, you can indeed do that (via RM's scripting API) so seperate plugins/mods are possible as well as tying it into existing sexlab mods (like say hormones, etc... for modifying parts of the body to show that you've exercised more or what not)
Personally i prefer body slide over in game morphs short of having a rm preset i cannot for the life of me create a good looking character without it (ofc talking body shape here).
I do believe RM presets can contain body settings, not a 100% sure on that though. Will be whenever I actually test it before release lol.
Damn, sorry to hear that it was too much. It was a really good idea though. If anyone happens to have archived the files, though, it would be a godsend if someone could send that over my way. It was one of those files I failed to save - an artifact, I should say. :/
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I don't know if I'm blind, but I cant find the CITRUS Slide for the life of me. Anyone have a link?
Is it on the RaceMenu tabs?
No no no, I'm talking about the standalone Bodyslide that had all the slider sets and all that. I remember it being here a while ago, but I don't know if that's available anymore.
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I don't know if I'm blind, but I cant find the CITRUS Slide for the life of me. Anyone have a link?
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Futa Content Thread - Modlist, Blogs and Requests
in Skyrim Adult Mods
Posted
I guess I should throw my blog in here. It's mainly my character screenshots with some gifs every now and then.
http://www.loverslab.com/blog/390-%E5%BD%BC%E5%A5%B3%E3%81%AE%E6%89%8B%E3%81%A7%E5%BD%BC%E5%A5%B3%E3%81%AE%E8%82%89-her-meat-in-her-hand/