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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

jaam

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Everything posted by jaam

  1.   If you are sure you attached the script where you need it, maybe it is because "me" in PlaceAtMe does not exists.  
  2. It's really a matter of 'does "self" exist for magical effect'. I never remember.   NVSE introduce Print and PrintC commands.
  3. Check if GetSelf is valid here (is rTarget not null ?). If it is, then you can do away with GetSelf and rTarget by the way ! Otherwise there is a GetTarget or something similar. Check the vanilla scripts for shotgun ammo or boxing gloves.
  4. Mods not working!

    MCM will not show up until at least one mod successfully use it.
  5. The NoGore binary works perfectly with the English resources. Now your issue is getting the English resources. Unless steam will let you change language?
  6. Sexout LoversBed 1.1.6

    The sliders are supposed to be percentage.  
  7. Sexout LoversBed 1.1.6

    For sexual orientation there are list in Sexout that handle this. If the size of SexoutNGListStraight is greater than 10 then there is a mod active that handles sexual orientation. Otherwise, you should follow the defaults set by the user in MCM (SexoutNG.nFemaleSexuality and SexoutNG.nMaleSexuality).
  8. SexoutNG '96 BETA 4

    Passing null character is intended and necessary due to how some functions are used (from conversations if I remember correctly). So yes you should not pass a third null parameter if you don't intend it to be used. (I can't remember if its a placeholder for the playerRef , or, more likely, for GetSelf not working in certain calls).
  9. Report the bad detection to your antivirus provider, and make an exclusion for it.
  10. It seems that the "use all" is checked in the original LeveledItem. Check in the GECK.  
  11. Creature seem to use the base scale. NPC use the height.  That forms the base scale outputted by the console version of GetScale.
  12.   Check the log files in your game folder. They should contain errors found or confirm NVSE and the relevant stuff loaded properly (including version used).
  13. GetScale returns the value stored in the ref, the one that can be modified by SetScale. This scale seems to be actor base height multiplied by actor base scale.
  14. Is it hot where you are? It's starting to look like there's a recrudescence of strange phenomenon or hardware issue.  
  15. SexLab Dangerous Nights 2

    rename the tgz file to .rar, it will work.
  16. Nothing at all ? Check the Windows event log for an application crash. Also, if you haven't yet, restart Windows.
  17. The temp directory is supposed to be your windows' user temp directory, not inside the game installation. Did you modify any setting ? I don't remember if that's supposed to be modified.  
  18. It is the current one. Can't say I remember when it was posted. See the first post.  
  19. You are using the AnyCpu version on a 64 bits computer ?
  20. There is no longer a beta at the moment. Install the current stable. It supersede the previous beta.  
  21. Load all your active plugins at once in FNVEdit. Then the mod index for the formID will be the same in FNVEdit as in the game.  
  22. script failed to compile

    No it is inside FOMM that he gets the error, not when trying to play. I would recommend trying to reinstall FOMM.
  23. Fallout 4 confirmed.

    No it's not. They already said they wish NOT to police which mod are available as long as those do not break their terms of service.  
  24. What file ? Looks like it isn't an archive, or the archiver was too recent and FOMM does not recognise it.  
  25. quo vagis ttw conversation

    The non NVSE should work, but we all pretty much use the NVSE version, so yes, use that one.