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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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jaam
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Everything posted by jaam
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Sex Screenshots - Post your ingame adventures here!
jaam replied to ChancellorKremlin's topic in Sexout
Sorry, but the "captcha" from mediafire are impossible to read. Where on earth did they find them. -
How aboutt Sexlab ? If it is Creation engine and Papyrus, it will be ten time faster to branch out Sexlab than build anything from scratch.
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They said xbox mods were going to be free. And mods will be made on PC and then transferred to xbox later through Bethesda.net. So definitively free mods on PC (what a surprise).
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I definitively remember having to recompile some scripts. The one that deals with dressing for the photo shoot (inside the idle marker).
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Any experienced quest/dialog modders out there?
jaam replied to gnr8's topic in Fallout Technical Support
I'm afraid the Geck might chose to pick it in certain case. Otherwise that would mean all those mods were made outside of the Geck. Unlikely. -
sqv -> item not found for parameter quest
jaam replied to gubgu's topic in Technical Support - Fallout Sexout
you need quotes: sqv "1e008a4a" -
You really are that blind ? Yes the nexus is the BIGGEST adult site for mods. That is just the plain truth. The only thing that is forbidden are rape and or animals. Everything else is not only allowed but welcomed.
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You're joking right ? Nexus is the biggest adult modding platform in the world!
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Mixed opinions on Cleaning Bethesda .esm files
jaam replied to Anatriax's topic in Fallout Technical Support
That is pure bullshit NEVER believe that. GOD how come the internet always remember the wrong advice and never the proper one! -
I remember having a use for that a few month ago, which is when I wrote it. So when I published the fix for the arrays, I published it with it. Now why did I needed that ? Hum! Can't seem to remember...
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I merged the fix in the main master branch. An experimental v17 build is here: https://www.dropbox.com/s/vs9mfq6nwmn10qf/nvseEXv17Beta1-20150531.zip?dl=0
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I pushed a fix for that (Merge request #4). As usual it's messed up though. I'll cancel it and redo it properly tomorrow.
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You forgot to translate one phrase
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How do you mark something as rape in the GECK?
jaam replied to vane000's topic in Fallout Technical Support
raper should ne the reference of the Actor raping. Rapee should be the the reference of the actor being raped -
Sexout or a mod that depends on it causing quicksaves to take longer than usual?
jaam replied to circ's topic in Technical Support - Fallout Sexout
The actual process of writing the files is the same for CASM as for all the others. There is only one in the runtime. -
Always use the latest.
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Fallout New Vegas GECK / Scripting Help 101
jaam replied to Halstrom's topic in Fallout Technical Support
It will need to be added to an NVSE function. -
Fallout New Vegas GECK / Scripting Help 101
jaam replied to Halstrom's topic in Fallout Technical Support
I'm afraid so. I would not be surprised if it is stored in one of the Actor's member but which I don't know. Maybe it can be found using the saves: Load your inventory until a known value. Save, Dump the save. Load some more, Save and dump again. Compare the dumps. If you find a field for the PlayerRef record whose values match it should be the one. It was a NVSE bug corrected in v5 Beta 1 -
I was serious. Once I have chosen a case for some name, I always use the same so I could not detect such an issue.
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Really ? I never realized
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I am not so sure the 1000 NPC would be an issue. Popping them in the cell in small batches would be the issue, and would require a proper script.
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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.4
jaam replied to TheDriedFinger's topic in Downloads - SexLab Framework
This a bug with the latest published version of TES5Edit (3.1.0). It is corrected in the latest build but not available from Nexus yet. Or you could check with the previous version (3.0.32). -
In scripts you have the OnEquip block. But you can create a single script event that will be called whenever any actor Equip anything. Check the "tutorial & gides" section here for DoctaSax tutorial on events (its part 5).
