-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
jaam
Contributor-
Content count
1,434 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Blogs
Everything posted by jaam
-
Using the OnEquip event would replace adding a script to every NPC.
-
No. This one you should blame on NVSE I think.
-
Careful. Fix all FormID first, and remove the old master last. For this removal, use "clean masters". Until "clean masters" remove the useless master there are references to fix. Also, every time you use clean masters, save , quit and reload.
-
Mod Organizer (MO) For Fallout/Oblivion
jaam replied to Mailamea's topic in Fallout Technical Support
Download the 32 bit version of FOMM, not the "anycpu". If you want OBMM and it is also an "anycpu", you will need to convert it to 32 bits only. apply this (http://forum.step-project.com/topic/6214-howto-use-creationkit-from-mo/) but to obmm.exe and not papyruscompiler.exe. -
Fallout New Vegas GECK / Scripting Help 101
jaam replied to Halstrom's topic in Fallout Technical Support
Upload a test esp that generate the issue please. -
Fallout New Vegas GECK / Scripting Help 101
jaam replied to Halstrom's topic in Fallout Technical Support
In vanilla or only with NVSE ? -
In non hardcore mode they are essential.
-
MCM will not activate if there isn't at least one mod using it. Also the default MCM.dll will crash on the NoGore version of the game. In that case, you need to replace it with the alternate MCM.dll from the Nexus page of MCM.
-
Yes, but your MCM will show them. (I know writing the MCM will take far more time and energy than the core functionality )
-
Fallout New Vegas GECK / Scripting Help 101
jaam replied to Halstrom's topic in Fallout Technical Support
Use GetSourceModIndex: if GetSourceModIndex MyRef == 255 ; It is a temporary ref endif -
Dangerous? No. You "just" have to write an MCM to manage it
-
Fomm - Custom Build - 0.14.11.13
jaam replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
First, set your load order and mod selection as you want it. In the Load Order menu, click export and name the resulting text file. Every time you want to restore, in the Load Order menu, select import and your text file. -
[FONV] Error when starting the game with NVSE
jaam replied to bastardinho's topic in Fallout Technical Support
Start steam before launching the game. -
The latest downloadable version of the runtime is ok. It will adapt to the OS on install.
-
Fomm - Custom Build - 0.14.11.13
jaam replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
FNVEdit ? It never modify time stamp. Or you mean after GECK has modified it, then the plugin ends up at the end? What I do is I keep my load order exported in FOMM, and every time something change, I re import. -
Don't listen to that.
-
Don't touch it. That's to resolve some issues with the game engine.
-
Try viewing the CoSave with that : https://code.google.com/p/skyrim-plugin-decoding-project/source/browse/TES5Edit/releases/TES5Dump%20experimental%203.0.33/TES5DumpAndSavesExperimental-r1899-3.0.33.zip
-
Sexout or a mod that depends on it causing quicksaves to take longer than usual?
jaam replied to circ's topic in Technical Support - Fallout Sexout
it's a rename at the file level (to .bak or .tmp), not a rename save internal to the engine, if I make myself clear. -
Sexout or a mod that depends on it causing quicksaves to take longer than usual?
jaam replied to circ's topic in Technical Support - Fallout Sexout
The game rename the old and create a new file. Same for NVSE if I'm not mistaken. -
I would say that the creature skeleton or head lacks the bone the glasses are trying to attach to.
-
Fomm - Custom Build - 0.14.11.13
jaam replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
It inject the file system as defined by the selected plugins in the current profile. That requires intercepting all system call that relates to file and/or directories parsing. -
Fomm - Custom Build - 0.14.11.13
jaam replied to prideslayer's topic in Downloads - Fallout Non Adult Mods
MO cannot support 64 bits because injection in 64 bit is totally different and the amount of work required for two or three tools is "too much". As for why it needs injecting, well without injection, there are no plugins existing. The whole purpose of MO is injecting your virtual game directory in the file structure of the running tool. By the way, the anycpu version will run in 32 bits on a 32 bits operating system. Also, the "trick" used to force Skyrim compiler to run in 32 bits should work just as well for FOMM. -
Yes, you're right. I forgot that "little" limitation.
-
try GetStringGameSetting SetStringGameSettingEx
