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jaam

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Posts posted by jaam


  1.  

    You have to click "File Header" to the left, under your ESP plugin name, as shown in my screenshot.

    There not show nothing,

     

    That's very weird. As you can see, it shows up fine for me.  :unsure:

     

    NEVER remove from that list.

    First remove every reference and then use Cleanup masters from the right click menu.

     

    Any other way WILL destroy your plugin.

     

    As for the page being blank, uncheck "Hide no conflict rows".

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  2. Finally after testing SexoutSex I did see your dialogues are far better than mine so I integrated compatibility in Rule The World.

     

    See here

     

    Note : I did just add my collar in your slaves collars formlist.

     

    Note2 : I suggest you create a way to forbid NPC to have sex dialogs (for example a specific faction) because one day or an other there will cause problem with other mods (for example as soon as I'll introduce slave prostitutes in RTW :P )

     

    Working girls are taken into account. Just have to find how to detect yours. I don't remember which I coded in , but there are at least the vanilla and the ones from Tryout. I just realized I did not add those from SexoutSoliciting because it came after.

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  3. If you want to compare scripts in xEdit, you need to setup a comparison tool.


     


    Double Click on the script text field to open the builtin text viewer, then right click the "Compare" button.


    The usual synatx is



    fullpathToTheComparisonTool.exe %1 %2

    If you don't have a comparison tool, look for BeyondCompare.


     


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  4. I would presume the requirements would say 5.0b1 if they meant 5.0 beta 1 and 5.0.1 if they meant 5.0.1, but now that I think about it the way the version numbers have to be stored that may actually not be the case.

     

    The latest is 5.0 Beta 2. I think DoctaSax just saved some characters on screen. :)

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  5.  

    Consider using AddPackageAt, as an alternative to modifying in GECK.

     

    It adds a package to the base form of an actor, at a given index, you can use 0 for the top, -1 for the end.

     

    I have found it to be more reliable than addscriptpackage, but note that:

     

    It will persist for the duration of the game session, so you will need to re-add it using a GetGameRestarted block. To remove you will have to find its index (See GetBasePackages) and use RemovePackageAt.

     

    It adds it to the base form, so applies to all references of an NPC. Since companions are unique, this is okay.

     

    This seems have done it!

     

    The only issue I have now is that veronica wont enter the tops when I just tell her to sandbox in the tops cell but I can use moveto to get around that I think. 

     

    Thank you so very much A.J and Odessa. You guys were amazingly helpful.

     

     

    Did you try a travel package ?

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