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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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jaam
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Posts posted by jaam
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Looks like you installed FOMM in a UAC protected folder.
Uninstall it and reinstall it outside of your Program files folders.
Also make sure you do NOT select 'run as administrator' when installing.
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They are both the same FOMM
Use the one with the higher version.
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v16 can be found here : Home \ Downloads \ Fallout \ Fallout: New Vegas Regular Mods \ Other \ NVSE Extender (aka NX)
v17beta1 is linked in this post : http://www.loverslab.com/topic/24656-nvse-extender-aka-nx/?do=findComment&comment=1293025
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... but Sexout instructions said the no gore version is not supported, IIRC.
Where ?
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There are nogore versions of both NVSE and the NVSE Extender.
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NEVER do that period. That's playing Russian roulette. Only "Clean master" will check the cleaning has been done correctly, and will also renumber any formid that must be updated.
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You have to click "File Header" to the left, under your ESP plugin name, as shown in my screenshot.
There not show nothing,
That's very weird. As you can see, it shows up fine for me.

NEVER remove from that list.
First remove every reference and then use Cleanup masters from the right click menu.
Any other way WILL destroy your plugin.
As for the page being blank, uncheck "Hide no conflict rows".
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Are you sure building a static array every time you call your function a good idea

I would make the array a quest variable and initialize it once during the mod initialization.
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I haven't seen him around in a long time.
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Hum! Yes it supposed to be. Prideslayer and NiveusEverto shared source and source repository.
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That's "automatic" for C/C++ developers
. Because it is too easy to invert == and = in this language. "1 = something" will not compile where "something = 1" would.
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Best way to block an NPC is to add it to the Sexout form list SexoutListRestrictedActor. Add it to reserve the NPC. Remove it when that NPC is no longer required.
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Finally after testing SexoutSex I did see your dialogues are far better than mine so I integrated compatibility in Rule The World.
Note : I did just add my collar in your slaves collars formlist.
Note2 : I suggest you create a way to forbid NPC to have sex dialogs (for example a specific faction) because one day or an other there will cause problem with other mods (for example as soon as I'll introduce slave prostitutes in RTW
)Working girls are taken into account. Just have to find how to detect yours. I don't remember which I coded in , but there are at least the vanilla and the ones from Tryout. I just realized I did not add those from SexoutSoliciting because it came after.
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Start by erasing everything in the temp directory of FOMM. FOMM creates a huge number of temporary files while working and if the file name counter reaches the max FOMM will crash.
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Would the quest containing the script have a "SomeVar" variable?if rQuest is null, the calling script is checked for the variable, just like if you called SomeQuest.HasVariable "SomeVar"I saw the issue in the source code, you were right.
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If you want to compare scripts in xEdit, you need to setup a comparison tool.
Double Click on the script text field to open the builtin text viewer, then right click the "Compare" button.
The usual synatx is
fullpathToTheComparisonTool.exe %1 %2If you don't have a comparison tool, look for BeyondCompare.
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By default it will leak. If you are worried, just store the rQRef in a quest variable.
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That's what you take of his remarks ?
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They need the Keyword ActorTypeNPC. Looks like multiple inheritance can break the propagation of the keyword from the race record, like for example the new NPC in the Ponytail Club.
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I would presume the requirements would say 5.0b1 if they meant 5.0 beta 1 and 5.0.1 if they meant 5.0.1, but now that I think about it the way the version numbers have to be stored that may actually not be the case.
The latest is 5.0 Beta 2. I think DoctaSax just saved some characters on screen.
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Yes sorry, I did not understand the question properly (and I did meant GetPackageTarget, yes). In your case you can only use GetSelf, I hope it would work.
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GetPackageTargetRef if memory serves.
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Consider using AddPackageAt, as an alternative to modifying in GECK.
It adds a package to the base form of an actor, at a given index, you can use 0 for the top, -1 for the end.
I have found it to be more reliable than addscriptpackage, but note that:
It will persist for the duration of the game session, so you will need to re-add it using a GetGameRestarted block. To remove you will have to find its index (See GetBasePackages) and use RemovePackageAt.
It adds it to the base form, so applies to all references of an NPC. Since companions are unique, this is okay.
This seems have done it!
The only issue I have now is that veronica wont enter the tops when I just tell her to sandbox in the tops cell but I can use moveto to get around that I think.
Thank you so very much A.J and Odessa. You guys were amazingly helpful.
Did you try a travel package ?
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SexoutNG - Stable Release '95
in Downloads - Fallout Sexout
Posted
Next Generation if I remember correctly