I am all for immersion. So I am glad you are thinking like that ( but in this matter I wouldnt mind anyway ) as for playerhouses. If you plan on doing it that way take a good look at other mos that modify player houses becouse this mod will have a lot of conflicts else. I mean thats one of the most popular things that are moded so there are bound to be conflicts if you modify them. I myself use multiple mods to improve every playerhome. The are merged into one mod but I think I use over 15 mods for playerhomes. So if you could make the entrance a bit further away from the playerhomes that would be nice. Other than that is sounds realy good. Just a bit more input on how I play my skyrim: In my last few playtrough I was an orc warrior and captured slaves for sex or selling. I kept a few that looked nice in my base. So there wasnt much I could do with them. However, your mod will seem to change that and I hold on a bit longer before I start a new playtrough. It will be an imperial officer useing multiple followers on legendary difficulty + other mods to make it harder so it is more balaced vs my personal squad of 5 ppl myself included. Slaves would be primarly for profit then maybe investment if I go down on a bad path. Thing is I never settle on the same place twice and I dont realy like vanilla or moded playerhomes. I buy them only to burn away my fortune, I also buy other buildings useing a mod. I settle down with a placeable home and furnish it myself. I like to keep some of my favorite slaves where I settle down, like a maid or something. What I am getting at is it would be nice to have at least 5 locations where I can sell slaves of any kind. Selling to factions is nice and all, but it might be a bit troublesome to drag an imperial to the nearest stormcloak camp. Or a vampire to the dawnguard. At first a simple locked cave door and an NPC buying them would be fine. Maybe expand on it later ^^