Regarding the Spriggan part of SD, regrettably for me it never worked again after 2.03, either the feet show up and the hands use iron cuffs (complete with bound animation) or just iron cuffs show up and no feet, and the other parts never "grow", I propably will try a MO profile, just for testing out incompatibilites, but that will take abit :-D (funny thing is that SD is placed last, even after the Bashed Patch during the last test). but apart from that i did abit of thinking about the Spriggan part, removing it completely would be sad, maybe change how it starts up? i did abit of thinkinig about it, not sure if that is even feasible with scripting, so just some ideas. changing combat with Spriggans, so it will not get triggered when the player is defeated but instead when you "defeat" (or are close to defeating) the Spriggan there is a chance for a sweet smell to overcome the player, resulting in blackout, or something, and once the player wakes up again, the spriggan is either humping the player, dead or the player got "seeded" not showing anything at first, but the spriggan host will grow from there on over time, resulting in all effects it currently has (or should if it would just show up for me :-D ) another option would be to get the "seed" by eating the Taproot Spriggans may leave behind (Nalim added those to the loot Spriggans could drop with his Spriggan armor), maybe even by simply looting the body shortly after it died) a chance to affect followers as well, now that would be great :-D (maybe with a simplified version, the ggrowing part, still able to speak with the follower, even if both fully masked, etc) just a few cents, as i said not sure if that is even possible (and not sure if that would make it easier or even more difficult for the spriggan event)