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dachande

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Everything posted by dachande

  1.   Possible solution, create a book with crafting instructions for the pieces (maybe different books for the different sets) and you need to have that book in your inventory for all the parts to show up at the forge/tanning rack/etc (abit like the old Lorecraft mod did it, but not as extensive by even accepting books placed in your bookshelves)   could even add a quest to obtain the book in the first place  
  2.   Could be, never had that notice before (maybe just had luck with the companions i used that they where not affacted by it, okay most of the followers i use regularyl use their own follow system, Vija, Anna NPCs, Anduniel, etc.   I did try out some other followers just to see what happens, using followers that use the default follower system, i got that little notification too (your follower can not accompany you here), but none of them was ported to me. only Ali got ported to me (when using FollowerLivePackage), so i thought i mention it. as i said not sure how this will now affect her quests, since she is now located in the ASLAL starting cell (Abandoned Prison (cell 00021594)).  
  3. Funny little "bug", tried out Alicia anew, and been using Alternate Start LAL, for ages, so now as well.   when i start a new game, i always get a short notice "Your follower can not accompany you here" (only with the Alicia mod active), so far it never done anything, but been trying out some other FollowerFramework (FollowerLivePackage from Nexus, along with the translation, since it does have a few really nice features and i wanted to test it out), one of those features is that followers that are too far behind get ported to you.   So now could see whos that follower that was always "stalking" me on a new game, guess who it is: Ali (Alicias Demon form), she showed up in the ASLAL starting cell behind me. After she showed up she got removed from the active follower list so she no longer follows, but is now stuck in that cell, not sure if that will lead to some problems later on.   Not sure why, but it seems that Ali is somehow set as an active follower on mod load (and hence on a new game as well)
  4. XP32 Maximum Skeleton Extended

    LOOT will not give advice on the priority list, but MO will advise the user to sort the priority to match the load order (if loaded mods have conflcits, so the last loaded mod will use its assets), hence the problem that it tells him to place the XP32 Extended before RaceMenu  
  5. XP32 Maximum Skeleton Extended

      First guess would be that he is using LOOT to sort the loadorder (the LOOT version in MO is even outdated, best use 0.6 from the LOOT page, instead of the 0.5 included in MO, since you can only edit the sorting templete with the full version anyway), because LOOT placed the RaceMenuPluginXPMS.esp before RaceMenu.esp for me (which is dumb, so just made a manual load order entry for LOOT and now its after where it should be).   Always check the load order LOOT (or BOSS if still using it) create, they may be a good starting point but not optimal in some circumstances  
  6. Regarding the Spriggan part of SD, regrettably for me it never worked again after 2.03, either the feet show up and the hands use iron cuffs (complete with bound animation) or just iron cuffs show up and no feet, and the other parts never "grow", I propably will try a MO profile, just for testing out incompatibilites, but that will take abit :-D (funny thing is that SD is placed last, even after the Bashed Patch during the last test).   but apart from that i did abit of thinking about the Spriggan part, removing it completely would be sad, maybe change how it starts up? i did abit of thinkinig about it, not sure if that is even feasible with scripting, so just some ideas.   changing combat with Spriggans, so it will not get triggered when the player is defeated but instead when you "defeat" (or are close to defeating) the Spriggan there is a chance for a sweet smell to overcome the player, resulting in blackout, or something, and once the player wakes up again, the spriggan is either humping the player, dead or the player got "seeded" not showing anything at first, but the spriggan host will grow from there on over time, resulting in all effects it currently has (or should if it would just show up for me :-D )   another option would be to get the "seed" by eating the Taproot Spriggans may leave behind (Nalim added those to the loot Spriggans could drop with his Spriggan armor), maybe even by simply looting the body shortly after it died)   a chance to affect followers as well, now that would be great :-D (maybe with a simplified version, the ggrowing part, still able to speak with the follower, even if both fully masked, etc)   just a few cents, as i said not sure if that is even possible (and not sure if that would make it easier or even more difficult for the spriggan event)
  7.   I got the same problem with the Spriggan event, got the feet and Iron Cuffs, and if i remove the Iron cuffs (since they are reacting like armbinders i can remove them with the normal struggle TAB way), the other Parts of the Spriggan armor will never "grow" (not even after 10 ingame days). Apart from that, only other prob that did showed was that in a new game, i had to at least get the DA events (the two notice windows for bleedout and blackout) once, after that i can start SD and it works fine, if i start it before i got these notifications SD events would not fire and my char will just get up again, and again, and after the 4 or 5 time the char dies.