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      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Warrunner

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Everything posted by Warrunner

  1. Erani interactions thing I have noticed.   If you are using the Falkreath home from Hearthfire, she'll randomly sleep in one of the beds. This is fine. When you adopt a child the kid will try to sleep in the same bed then stare sadly at the now occupied bed with its nearly naked woman in full BDSM gear all night.   I then went back to before I tested this and bleached my friggan brain because I have a house with 4 enslaved bandits, Erani, a Housecarl, and a maid. All of which are in latex gear. And I exposed an entirely fictional child to this when I probably really shouldn't have. So, what may seem like an entirely reasonable point, that you want to seperate your fetishy house from the house you send random beggar children you pick up, is reinforced by mechanics.   Ugh, I think I need a shower.
  2.   I have found that the slave collar is about right in power IF you are not min-maxing alot. I have mods set up to increase spawns significantly (2x-3x the number per area) but also have a mod that unlocks multiple companions. So, with a full party of 2 other companions, at level 26, I am having about as much difficulty with doing stuff in the slave collar as my alchemist/archer was having doing stuff in basic armor.   I don't have any major combat overhauls, but I do have that one from the nexus that adds all the higher tier bows (currently using a 44ish damage Mammoth Horn Recurve bow).
  3. Trapped in Rubber (updated 2015-08-02)

    As for the cleaning of the catsuits here is an idea:   Over time (or strenuous activity, like combat) the catsuits build up grime. This is represented by dulling the shaders. The Mistress is willing to sell you Silicone Shiner to fix this for some paltry-ish amount of gold. Until it gets polished back up, you get a minor negative to speech. Say, -10 or something. Throw in some flavor text and done.
  4. The complete lack of in-game UI telling you how much longer until the key to the slave collar can start showing up is great. I also hugely appreciate that you put in armor buffs to not make it a death sentence.   Quick question though: Do you have to hit the time period, number of sex acts, or both?
  5. So, I have a question - I have the pierced clit thing, and it is clearly increasing arousal, and the flavor text for it goes off when there are plugs involved, but it doesn't go off if plugs aren't otherwise in. Is this a problem of needing to do a completely clean save, or is this an intended thing? The nipple piercings seem to work fine.
  6.   I had a piercing from going through the Captured Dreams Expansion quests, even removing it with the piercing removal tool that you have to console in, it left the buff "Pierced Clit" on, which prevented the functionality of this scene. A new game save had it work fine, then I took another new game and equipped a piercing then tried again, and it didn't want to work once again.   This scene doesn't play nicely with pre-existing piercings. Maybe somehow checking just that you have one, instead of specifically the one in the chest would fix this? I don't know anything about coding, but it seems like it should.
  7. Found a bit of a bug. Something with the changed terrain with the full masters place upgrades seems to not be playing nicely with the navmesh for the bridge near the mill; I run with that mod that adds a couple of dozen more patrolling groups to the main roads and every time they (or my companions for that matter) try to cross that bridge they wind up going in circles for a bit and then stopping until I quick travel.
  8. Punishment scenes are still a little wonky and derp out with followers. Also they seem to not work well with you having the test it out quest items on you. Had it get to the "Strip her" phase then everything hanged.
  9. Had a somewhat amusing bug. The courier it pointed me at to recover the lost shipment wasn't a dead guy.... it was a berzerker skeleton that was killing all the bandits in the cave (though admittedly it was a pretty low-level cave).   Also, I was able to remove the piercings with no problem. I am guessing that's not supposed to be the case?
  10. Had several script hangups that were cleared with reloading, but that is probably because I am running pretty script heavy as it is. Had no problems with much of anything, except the ring at the very end doesn't seem to work for me. There's a few minor grammatical errors here and there, and the walking guards could probably use some dialog variation, but otherwise it was all good.   Fill Her Up reacts a little amusingly with the Thalmor bit, incidentally.   Also, though this doesn't particularly do anything that effects your mod nor is it something that is even remotely your responsibility, the HD flora overhaul does amusing things to Masters extended place:
  11. So, bit of an oddity:   When I load a save, every time it says 'WARNING: DD Intigration mismatch; requires version 2.82. Version detected: 2.8200000. "   Any idea what's going on there?
  12. Good stuff, good stuff. Couple of things to report:   1) The followers involved thing doesn't like you having multiple followers; if you have a mod that allows you several, and you actually turn in a failed quest with more the one, the whole thing just hangs. The scenes refuse to start and in the upper left it just plays "Follower Detected" over and over. If you dismiss all but one follower, everything plays fine.   2) The camera spazzed out on me a bit when being whipped out front, then wouldn't fix itself without a reload. Not sure if this is specifically related to your mod or something with the sexlab scenes or what.   3) There didn't seem to be a way to get my follower out of slave mode. She's just strung up there, chain using the (Whisper): Don't talk to me, I am in enough trouble already!" line. She wasn't released when I was. Is there a timer thing here, or do you have to buy her freedom somehow or... what?    
  13. Trapped in Rubber (updated 2015-08-02)

      The problem with traditional bondage hoods is that as far as I know the game doesn't really comform helmets well to faces; for example, if you are wearing one of the DD gags your chin protrudes from most helmets, including the gas masks. For a face-hood to work it'd need to be flush against the skin and the game handles that kind of thing poorly. It's an engine limitation.   That said, while I don't mind the masks, I'd really, really like to reiterate that having light and heavy armor varients of the suits available in the basement would be very, very useful. While running through the mods quests, getting attacked by a dragon is pretty much a death sentence- you can't have companions with you, you cannot wear armor.   Speaking of which; know what'd be interesting? You know how you can make people join the blades? Copy that effect over for rubber slaves- if you want to have a follower assist you, you can make them into a rubber slave too, kind of deal. Resets their home to the basement and their default clothing to a preferably armored version of the suit.   Finally, as a bug report: I am still not seeing any variant of the sealing masks other than black and red- even on a fully clean save.
  14. Trapped in Rubber (updated 2015-08-02)

    Found an interesting bug; the sewers keep kicking back that I need to not have any equipment. The problem? I have several un-removable quest items. At first I thought it was stuff actually equipped and maybe slave-tats was getting in the way somehow, but removing the tattoos did nothing.   Know what'd be neat though?   A quest that lets you find one of those amulets that lets you remove the stuff.
  15. Trapped in Rubber (updated 2015-08-02)

    Having the hangup on the final scene with the mistress myself.   Also discovered an interesting bug:   You can, after agreeing to be her slave in the tower the first time, go find your companions and re-hire them into the group. Any and all future quests will then refuse to start until you get rid of the companion and reload the game.   Also:   This isn't so much a bug as a compatibility issue: Deviously Cursed Loot doesn't interact well with this; I got a full set of DD stuff out of one of the barrels you dead-drop the letter into and it made all the scripts for everything derp pretty heavily and required a reload.   Otherwise review:   I thoroughly enjoyed this, pretty much all of it. I'm a big, big latex fan and even went so far as to actually put on my gas-mask hood to play the mod through for extra immersion. It's not hugely lore friendly, but hey, whatever. There were one or two grammatical errors on your part, but they weren't egregious, and if English is your second language you did very, very well. If I might make a suggestion? Apply light armor rating to the suits so that the player, now forced to be without companions, isn't kind of horribly murdered everywhere.
  16. So, had a thought. You know those Ballet boots from the Latex Catsuit mod? They should be fairly universal for bodies, and could totally use to be made lockable with reduced movement ala the pony boots.   Just a thought.
  17. Can't wait to play with it more.   I also totally vote for lockable rubber items too. Though I understand how unlikely that is.
  18.   Well, the pack mule is a-lot better off with us than she would have been if the guards had got to her first. All she has to do here is put up with carrying a backpack full of all the random alchemical crap I tend to pick up and the occasional dragon bone and leather. She doesn't even have to fight anything; Zora and I do that. Why, she's even been good enough recently that she gets to stay inside the house.   If the guards or one of the other, less devious, roving adventurers had found her first, she'd have been dead.
  19. Oh good. Good.   My pack-mule, acquired from a bandit camp at great personal risk, will be very happy with this thing you aren't working on then.
  20. That thing you aren't working on; how likely is it that it'll be lockable, like the slave boots?
  21. Also, hunting the lost devices is way better money then working for Jarls.   Ridiculously so, actually. To the point of being potentially unbalanced.   I was timing myself out, and was able to get about oh... 6000 gold in something like 2 hours. I know, it's a small thing and probably represents some form of weird OCD on my part, but I was able to build and fully furnish one of the Hearthfire houses just by punching bandits that'd taken deliveries, with relatively low risk to myself. Maybe make an option to scale the gold rewards to level?   Ah well, have three hunters taking a selfie, I guess.
  22. Welp, after having just about enough of this whole 'You will be my slave... eventually' stuff I elected to turn the tables. I gathered a small army of companions and assaulted the Shop. With a whip in hand from the Paradise Halls mod, I had my companions hold off and pummel Harren into the ground while I literally whipped the hell out of the Master. Unfortunately, she refused to surrender after getting shouted into the wall a couple of times and... it didn't work out.   But, for anyone that was thinking of doing science, now you know.   But hey, the gags she sells have been terribly helpful keeping the half a dozen bandits and conjurers that I did whip into submission in line in my Falkreath mansion; rehabilitation through utter slavery is my motto.      
  23. I got it working by deleting JContainers and a couple of random, unused mods in case it was the 255 mods thing, even though the count for me was like 199.   So.... very nice. Worked pretty well; gonna be interesting to see further quests. I will say this: some of the notes at the end worked out of order. It also entertainingly mixed with Deviously Helpless and Soulgem Oven; my poor ponygirl was incubating like 19 soulgems by the time she got her stuff back.
  24. It's got to be JContainer; it was doing it with RaceMenu thing required for slavetats and without. I'm not using over 255 mods.
  25. Installed the mod along with slavetats and the requirements therein, and it started kicking back "This save relies on items no longer present, would you like to continue?" errors. When I loaded in, it completely removed all my inventory, my hair, and reset my completed main quest back to stage 1.   I don't even know.