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Beagle2

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Posts posted by Beagle2


  1. I'm trying Version 0.9 but didn't get very far:


     


    -On startup I received the Quest "Something rotten Solitude"


    -Talked to Falk who hired me for the investigation. The startup quest "Something rotten in Solitude" ended.


    -I didn't receive the new quest. Talking to Falk again doesn't Change anything.


     


     


     


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  2. I find the many little details in this mod impressive, like the guard walking to the furnace first to get the branding rod. Or the other guard who walks to the cooking place with the bucket in his hands, and filling food into it out of the cooking pot. This really adds to the immersion.


     


    What I didn't like so much were the moments when the mod takes control over your character, doing things without the players consent. That however is something that the Skyrim  mainquest does as well during the execution scene in the beginning, so it's not a big deal.


     


    Still, i'd like it if you could at least resist to undress, and being threatened or punished until you comply. Or let's say you refuse to undress, then they do it for you the rough way and rip apart the clothing, irrevocable destroying the cloth/armour in the process.


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  3. Would it be possible to add an optional MCM feature, that everytime you rest in an Inn or at home, the PC becomes clean again? Assuming that the PC uses the resting-time to also pursue his/her personal hygiene?


     


    All player homes and many or most inn rooms have the wash-basins to make that lore-friendly.


     


    Resting outside the PC would remain the level of dirtiness.


     


    I'm making this suggestion because I find it inpractical that when resting at home, i have to run outside and find a pool of water to bath.


     


    I know that there is the mod called interactive water basins, that mod however alters many Locations in Skyrim, i'm avoiding it as this can lead to incompatibilites.


     


     


     


     


     


     


    post-13482-0-19746400-1427572576_thumb.j

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  4.  

    If you open the corresponding nif file in Outfit Studio you can easily figure out if an armor supports belly node scaling.

    1. Open the armor in Outfit Studio.

    2. On the right side, where the components of the nif file are listed, you got a tab named "Bones".

    3. If you open this tab you can see which bones are supported from the nif. If you see a bone called "NPC Belly", than this apecific outfit supports belly node scaling.

    The PregnancyBelly slider in BodySlide does have nothing to do with belly node scaling. This slider is only useful if you want to create an outfit with weight based scaling, which works on a different base than node scaling.

     

     

    Thank you for clearing that up, now I understand the reasons why some armours work and some do not. There's actually no "NPC Belly" bone in the Merta Armour. In the meanwhile I found that someone here on LL fixed that, which solves the problem!

     

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  5. Is every armour or clothing, which has a pregnancy belly slider in Bodyslide, supposed to be compatible to BeeingFemale's belly node scaling? Until now I never had problems with the node scaling, using a CBBE TBBP Body and various clothing from LL or the Nexus. But now I installed the Merta Assassin Armour, and there is no growing belly with BeeingFemale. Using Bodyslide though, it is possible to set up a fixed pregnancy belly and it looks great.


     


    post-13482-0-07951300-1427226765_thumb.j


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  6. https://www.youtube.com/watch?v=4-CN552hecc

     

    Dat nostalgia

    Dat morricone-esque feel in this song

    Dat feel when realising that video-game RPGs reached their peak 14 years ago. Not that I believe a better RPG can't be done, sure it can, its just that the video game industry in its current state is not capable of doing it.
     

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  7. In a RPG I only create one character, and stick with it. So here it my only dragonborn, created at the first day of Skyrim release.

     

    Except for switching the hairstyle, I didn't make any changes to the character. Yet the appearance changed, because the longer I played the more Mods were used.

     

    This is the earliest savegame I found, from the day Skyrim was released, with no mods, because there were no mods at that point:

    huhohrav3fa9.jpg


     

     

     

    This is after 6 hours of playtime. The conclusion about Skyrim was: The story was as bad as in Oblivion, the main character in this story (the dragonborn) had no personality, no background, no motive. The Gameplay was even more dumbed down than Oblivion. It was so disappointing that I stopped playing, hoping thas mods will fix the game one day.

    rd8igoctau8x.jpg

     

     

     

     

    Over one year later: Reinstalled Skyrim and tried to continue, with a cartload of Mods. Those mods changed the world of Skyrim into a ... hotter place?

    fsjw946p5l4.jpg

    x54aeydi4tns.jpg

    sac666wuzod.jpg

     

     

     

    The time at the academy of winterhold:

    f3j2ay7ywfp6.jpg

    kalv569r11p.jpg

    g67dr4pqvu7.jpg

     

     

     

    Vampires and a cheesy proposal, despite the special effects

    3m83kyvfly63.jpg

     

     

     

    The fate of the snow elves. I tried to help.

    j67x92tmiosv.jpg

    fi7s179gguas.jpg

     

     

    Endgame content

     

    mmx2ha1k285t.jpg

     

     

     

    The blades, confusing the dragonborn with the hero of oblivion

    56641dvrlt7x.jpg

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  8. At one point I meant to come here with a seething rage post, complete with a snide barb about SSG. This is noteworthy, because I'm not prone to raging or whining on internet forums (or very much elsewhere).

    Running across Skyrim was tedious in the extreme. I didn't use quick travel or cheat jumps for fear of missing out on something fun that might happen during the run. Nothing happened, aside from running, more running, running around a fucking mountain in the way, running... yeah, there was a lot of running.

    While running, I began to wonder what the hell this was supposed to be. Some sort of a troll mod? Revenge of an insane modder? I half expected to find some type of "lol u was punked" type message at the end, but kept going out of some unhealthy combination of hope and stubbornness with a touch of OCD.

    The cage! Okay, now this is getting good. Bitch, slut? Oh yeah, talk dirty to me, you naughty mod, you! But wait, mudcrab! This can't be part of the plan, can it? It's attacking, nobody else and nothing else around. Kill it with console, get in the cage, hope it'll work out because last autosave was the Nine know where and I'm NOT doing that soul-withering run again. Rest, sleep, wait. Intelligence test. Okay, this must mean not picking up stuff and just getting hungry alone and idle in the cage. Nothing else to interact with, nothing to do. Rest, wait, sleep, get bored. Okay, the note said you'd get out in a month. Surely the modder isn't expecting me to sleep away a month in the cage? Makes no sense in character (DB would starve to death) and sure as hell isn't fun gameplay, but what if this is some kind of a sadistic test? Must... not... give up. Must see slavery goodness and/or delicious revenge.

    A good twenty minutes of clicking rest and waiting a few seconds to see if something would trigger passed. Nothing happened. Did I fail the intelligence test? Did I break the mod? Whatever the case, I was done waiting as well as running. Now it seems I missed something, skipped something or stuff just went pear-shaped, as is the way of Skyrim. But I will tell you I'm never going to do that run again to test the mod.

    Not sure what to think. Others seem to have had fun with it, slavetats or no slavetats (I don't have them, not my thing). Console cheats would be appreciated in case of mod (or mental) breakdown.

     

    I assume the puropse of this quest if to be a catalyst for other mods like Deviously Helpless, where Thugs will take advantage of the situation when you run into them while being captivated. A situation, where your character is wearing a full set of bondage items, having to run across the map, is unlikely to happen in the normal game, this quest gives you just that.

     

    If you did the run and made it to the cage, without your character getting her brain fucked out by random encounters, you probably missed the point.

     

    Though even with mods like Deviously Helpless, if you're not trying hard to act stupid, I found it almost impossible to actually be caught be someone on this run.

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  9. I thought about making this mod, but except for a little scripting work, and following the first steps of the tutorial to create a quest, I didn't do much in the CK. So I wonder if it can be done without using advanced SKSE functions, and if there is any interest in such a thing:


     


    Basically the mod would be called something like "Situation Aware Followers".


     


    It would take the existing vanilla followers, and make them start conversations with the player, when certain conditions are met and a random chance. For example:


     


    -The player gets hurt a lot in a battle (HP drop < 50%): After the fight, the follower walks up and asks if everything is ok.


    -The follower gets hurt a lot in a battle: Follower complains that he might not be up the the challenge.


    -Player and follower survive a battle that takes over 2 minutes of time: Follower compliments the player for the good team work.


    -Player "consumes" the soul of a dead dragon: Follower asks if that "hurt"


     


    And so on... this conversations would not repeat, they would evolve in stages. So the second time the follwer gets beat down and the other conditions are met, the conversation would be a different one.


     


    Additionaly, there would be timer-based events: after traveling together for 3 days, the follower would walk up and ask questions about the players past and background. After 6 days, he would ask about the players intentions of future plans. Later he would state how he enjoys the time together.


     


    The thing is, all the time there would be an "relationship" counter in the background. If the player takes the right dialog choices, says the right things, she can begin a friendship with the follower, which can later turn to  a love relationship. This is where Saxlab would be involved.


     


    So this mod would have very few Sexlab, but a lot of dialoge and roleplaying, much inspired by the way Baldur's Gate handled companion relationships, or the Oblivion follower Dai.


     


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  10. Methods like this are not unusual, this happened to open-source software as well. Though often the sites that are doing this are charging you for the download, and not for the actual software, so it remains an legal limbo at best. What the affected open-source project did against it, and what LL could do is: Make a big red banner on the front page, warning the user from third-party-vendors, saying that the software on this site will always be free and should be only downloaded from here. I think this is all LL can do.


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  11. Played through it again, using the new version. This time I've tried to take another way, straight to the pale pass, but different packs of wolfs and a bear chased me to Rifton. In the city, the blacksmith helped me out of the armbinder and gag. So again, no harm done after all. The trip to the pale pass was easy from this point on. Then I went to Solitude again, and yep, Cursus was still there. He got what he deserved. For the next time, I'll install a mod that allows me to put restrains on NPCs, and Cursus will learn true suffering if he's still there  :D


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  12. It was mostly a skeleton issue as far as I know. That's why I was so surprised when I installed UNP for the first time, looked at the shoulder area and thought: Oh no! Not again. Why!? Well, according to post 404 people have improved the UNP body in the meanwhile, which is great. The lower-body and legs were already superior to CBBE before IMO. But i'm using CBBE-Slim, with some tiny bodyslide tweaks, and it's just exactly what I want (except for the legs) and fits my character. I've tried other similar slim-bodies in the meanwhile, but then in the actual game, without any pose-mods or screenshot ENBs, they never looked that good anymore. So that's why I stay with CBBE, to answer post #405.


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  13. Thank you for sharing this mod, nice to see more quest/adventure based mods being made. Just played through it, here are my thoughts: I really liked the detailed dialog tree in the beginning, it was clever written and allowed some roleplaying,  even though the "offering a drink" thing is still too obvious.


     


    When I was abondoned on the edge of the map, i completely missed the note on the ground, because frostfall was already telling me i was freezing, so the instinct was just to run and find shelter. Had to read this thread again to find out where i actually had to go.


     


    Getting rid of the restraints was too easy in my case, not far from the starting point i just look the right turn to dawnguard Castle, because i knew serena is still living there. So i just asked her to remove the stuff. No harm done, except for running around naked for a while. Then i traveled to the end of the race.


     


    The ending with the Cage, i didn't really understand. The note said something about an intelligence test, however the key just unlocked the Cage and i was free. Went back to solitude to take revenge on that guy, but he had nothing to say (except for his last words)


     


     


     


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