• Announcements

    • Ashal

      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

loverslab987

Members
  • Content count

    118
  • Joined

  • Last visited

Posts posted by loverslab987


  1. 1 hour ago, cell said:

    Skyrim's CBBE always had a vanilla-shaped option in its installer as well, though. :mellow:

    True, but I didn't like the Skyrim vanilla body at all and I also stopped playing it more than 2 years ago. I can only play a game for so long until I'm loosing interest no matter how many mods there are. Coming back to a modded game after a couple of months is also a huge hassle at times, because so many things changed and sometimes there is a seemingly endless list of required mods before you can even think of using a specific mod you were interested in. You can easily spend hours just getting this one mod to run and I'm lacking the motivation for that.

     

    Apart from that I find it highly admirable that even after such a long time modders still create high quality mods like for example "oh sexy" for Skyrim and I'm sure also the older games (Oblivion, FO3, NV) still get some love. I was actually thinking about testing this mod, but installing the game again, patching it, searching for the right bodies and armors and god knows what else made me discard the idea almost immediately.

    0

  2. On 3.12.2015, 20:40:16, cell said:

    Vanilla Skyrim = 1353 (body) + 676 (3D underwear)

    Vanilla FO4 = ~1000 (2D underwear and includes feet mesh)

    CBBE Skyrim = 3471

    CBBE FO4 = probably ~21000

    UNP Skyrim = ~6800

    Thanks but wtf? So the FO4 body basically has only half the polys of the skyrim one and it still looks better (at least to me)? Crazy. Also the 21k of the new CBBE is pretty extrem in this context. Guess we'll see how this goes. So judging from claliente's post we're still at least 1 or 2 weeks away from the first release. I think she'll try to make sure, we get something for christmas to play with, though. ;)

     

    I really like that we are going to get the option for vanilla style body. This makes the mod viable for me again. :)

    0

  3. Also haven't you had enough fantasy for the past 4 years (Skyrim)? It's sci-fi time now ... I don't need crossbows and swords in there again. :)

     

    Regarding the poly count: if we look 2 or 3 years in the future, we'll have plenty of GPU power to render FO4 effortlessly. The 21k vertices will be a piece of cake then. So considering the future a higher quality body might be the better way. How many polys does the vanilla FO4 body have and the ones for Skyrim? (vanilla, unp, cbbe etc.)

     

    Also if the first release will just be something like "an open alpha/beta test", you can still reduce the size according to the feedback, can't you?

     

     

    PS: I'm sure sooner or later someone will figure something out for the animations (if not fore).

    0

  4. Not the biggest fan of CBBE, but you can't deny Caliente's skills. She has done a lot since the beginning of Skyrim and continues to do so now with F4 and maybe TES VI in 2 or 3 years. Not only can she work with 3d models and textures, but she can also program/script and doing a lot of reserch and what not (Outfit Studio and helping with Nifskope now). There are not many modders who do contribute on such a regular basis. The unofficial patch and script extender teams come to mind and maybe the main programmers here on this site (sex frameworks).

     

    That being said I'm not sure, I'll be using CBBE for F4, because it's not exactly my taste. I really like the vanilla body, although it could use more polys (maybe double) and more details on the body. I wonder, if we'll see anything from dimon99 again. At least for like 2 or 3 months until he looses interest again and disappears until TES VI. :P

    0

  5. Only a minor thing, but I really like the weapon sounds and how the effects of energy weapons look when shooting.

     

    Unfortunately, since they use a new bsa-format the existing tools have to be upgraded first. Also the nifscope guys have to decipher the new files first before we can have modded meshes. I assume it'll take a couple of months until we see modded armors and stuff. FO4 also allows body morphing like Saint's row now (thin, thick, muscular).

    0

  6. I think thor might be on to something. It's perfectly possible your partner and/or your child escaped some time before everything went to shit in the vault. So you'd still be the sole survivor at the time, but you'd also be able to find clues and track your loved ones outside in the wastes. We'll see on November 10th. All aboard the HYPETRAIN! Chu chu! :lol: *scnr*


    0

  7. You guys are forgetting something: there were next to no sexual relationships in vanilla F3 and almost next to no sexual relationships in FONV. Apart from some quick "fade-to-black" sex-scenes, where you sometimes even had to pay for first. I had to research that info online, because I couldn't remember any of that. That's how important it was ... :blink:


     


    That said, even if you were only able to get into heterosexual and personal relationships in F4, that would still be a huge improvement over the previous games. And I'm talking about Mass Effect and Dragon Age style romances here (perhaps Witcher, too). Bethesda seemingly never cared about these things too much. As far as my research goes, even Skyrim was the first in the TES series where you could actually get into a relationship and marry the partner ... and the whole thing was still pretty bland. I think it's safe to assume, sexual and meaningful romances are not very high on Bethesda's priority list and it's probably something reserved for modding anyway.


    0

  8. I didn't like the reveal trailer, it looked underwhelming to me. But the Beth conference really made up for it. The gameplay convinced me, that this game is going to be pretty good. Even without all those (sex) mods. I know LL is all about sexy times, but a game has to be fun even in vanilla state in my opinion. I also don't think the intro / starting quest or the voice acting is limiting the roleplaying and modding in this game in any way. But then I'm also not too crazy about all the 300 sex mods for Skyrim, Fallout 3 etc.  ^_^


     


    If I get my occasional sexy (modded) armors I'm pretty much ready for the game. :wub:


     


    One thing I learned from previous Beth games is, that they know how to create a mostly fun sandbox world, but they've always had problems with the technical side of things (graphics, physics, animations, bugs/crashes) and the content (quests, characters, story) which was kind of rough and shallow sometimes.


     


    Now with the Witcher 3 there is a new reference in the genre as far as I'm concerned. The impact and depth of quests is unrivaled for me and I doubt, Beth will be able to reach this quality in Fallout 4. Having to rely on modders to fill all these gaps is not exactly something I particularly like. Of course, they are doing a great job and all, but it takes a lot of waiting time on top of the release date until quality mods are created and it more often than not feels different from the vanilla game. Furthermore, mods introduce bugs themselves or are bugging out other functions of the game which is annoying, too.


     


    I stopped playing Skyrim and FO3/NV years ago and it's defintely time for a new iteration now ... and I'm more than ready after all this time. :D


    0

  9. It seems like since calyps left the UNPB project, xp32 made some improvements to the UNPB REDUX body. One of them is concerning the arms, which I very much appreciate. Unfortunately, the sevenbase inherited the same problem(s), which the UNP/B has been having: some strange bending involving the elbows and forearms.


     


    Here is a comparison screenshot displaying the problem quite accurately:


     


    OLD and weird


    http://skyrim.nexusmods.com/mods/images/14899-1-1353364438.jpg


     


    NEW and normal


    http://skyrim.nexusmods.com/mods/images/14899-2-1353364438.jpg


     


     


    I always found that to be distracting when posing, so I hope these improvements (maybe others too) will find their way to sevenbase.


     


     


    As a side note: I'm more of a fan of the natural (or original) nude body than the bombshell one. I like the breasts better.


    0

  10. If any of you guys like seeing my PC in sticky situations, do let me know. I'll make and post more :P  

    Cocky ( :P) heroines overestimating themselves and then paying the price and getting it good?

     

    I'm in. Please continue, good sir (or madam).

    0

  11. Somehow I feel like Loverslab is censoring much more lately. I really hope this won't turn into a second Nexus after all, because that's something we definitely don't need. It seems like only because the Nexus is such an ass and moderated the file, nobody is allowed to have it now. In my opinion, if the mod wasn't for public use, it never should have been released anywhere at all.


     


    Also: just because other modders aren't accidentally members of this forum (unlike m0ckin9bird) and aren't aware, their work is being hosted or shared here, it doesn't mean they permit it. In fact, a lot of content on here isn't officially allowed. Ever heard of "double standards"?


     


    If someone still wants the mod, you should go and look on modgames.net.


    3

  12. I tried all the default sliders' date=' even the CBBE and CBBEv3, it all has that seam. I'm at wit's end :<

    [/quote']

    Doesn't have anything to do with the sliders. Do what stuffed_bunny said and use the correct textures (CBBE v3). CHSBHC is basically a CBBE v2 variant and the textures of CBBE v2 and v3 are not compatible. Using CBBE v2 textures on v3 meshes results in exactly what you experience.

    0

  13. but while I had it on my character I notice a little issue. It looks great from the front' date=' but from one of the side angles it looks like it's missing a piece of texture[/quote']

    Yes, I was about to write the same. It's also happening with the Thornbirds and maybe the Milliet (not sure about that one). Other than that, these are really amazing. It's times like these that I hate the Nexus policy ... but good for us: the rules are not as strict on this site and naughty jay is posting forbidden stuff. :P

    0

  14. LOL Reducer. :D

    I like that you're constantly testing stuff and finding bugs to squash for SB, but I don't really understand the point of your last question. All you're saying is that the small meshes are different (size), but what does that actually mean? Doesn't it work anymore? Does it crash you game? Does it look different?

    Also as a little side note: just comparing the size of two files, doesn't mean they are identical. To be sure, you'd have to calculate and compare hash values (for instance MD5 or SHA-1). I thought I drop this here, because other files might be different as well, although the size is the same. (you said the "_1 meshes still match")

    I think both of you, testers and creators, are really doing a great job on this mod, constantly improving and fixing upon it! Kudos!

    0