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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Kelsirion

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Posts posted by Kelsirion


  1. I am not sure how many of you have seen this mod, but it is worth checking out.  It has to be the most realistic breast movement I have seen so far in Skyrim.  It doesn't have that rubbery of floaty feel like TBBP and regular BBP animations.


     


    Nexus Link


    http://skyrim.nexusmods.com/mods/35035/?


     


    Video Demo Link


    http://www.dailymotion.com/video/xz4qng_skyrim-breast-animation_videogames


     


    It seems to work with all TBBP and BBP armors and is not specific body type dependent from what I have seen.


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  2. I have been using it on and off for about a year now with Oblivion and Skyrim.  Some things work well and others can sometimes be a headache.  You have to understand that it installs everything in folders (basically extracts the zip file into a data folder with the mod name then points to this location) and creates virtual paths to files that it passes through to the game. The game doesn't really know this is happening - which is good and bad.  


     


    So if one mod expects to patch another mod they may not work correctly since they do not reside in the same folder.  They reside in two separate isolated folders.  An example of this would be something like the multiple mods that drop FNIS files for Skyrim.  To get FNIS to work I eventually had to copy the INI files into the base game DATA folder to where it would normally reside.  If I didn't, updating the FNIS configurations would do nothing since the files do not exist where it thinks they should.  The user update for FNIS would always show zero definition files.


     


    Also on patches you have to manually merge the contents in the parent folders or create a patched/combined folder for that specific mod.  Then have MO load that as the mod.


     


    It can take a little work, but once you have it set up and working it does its job well.  The game folder remains almost untouched and you can add/remove mods at will.  You can create groups of mods and enable/disable them for different situations.  Like one group for just a base game and a second one that includes all of your Lovers enhancements.  You could click between them easily using the mods sets in MO.  Done right it will virtually eliminate having to ever reinstall the base game again.


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  3. Tested this tonight.  So far so good.  Only issue may be some clipping on the Estrus traps for the breasts (does not seem to be matching settings in Estrus or what I set in game for HGEC HA in the Furotrap settings).  This may be as designed though for the 'growth' mode since it looks like they change shape.  Excellent work so far though and look forward to seeing the final version.


     


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  4. something else I noticed in skyrim' date=' night time is soo light, I do not think I have hadto use a lightspell or torch since I started playing. or lol is this because I am playing a dark elf.[/quote']

    I am guessing dark elf. My poor Briton female mage can't even see in most of the dungeons and nightime without casting candlelight or using a torch. I even boosted gamma to try and compensate and it still didn't help me much. Gamma boost just seemed to wash out everything on my monitor. :(

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  5. Personally, I don't think we need to have women being raped by full size dragons. To each their own though. If it were my choice, you could easily follow many of the high fantasy stories and be artistic and creative with it. In D&D and Dragonlance in particular, dragons polymorph into human or humanoid form. Their defiled offspring were the hybrid draconians. So I think you could easily incorporate something like this into the Lovers series or even a game mod in general. I would love to see a mod based upon the book "The Legend of Huma" from the Dragonlance series. Bringing in Drakkan style dragon warfare and mounts. Maybe even romance and relationships with the good or evil dragons based upon your character alignment.

    Also I would love to see a really good and well done vampire mod. Something along the same lines as the dark gothic stories like the original Carmilla story or Dracula or even the Ravenloft world in D&D. Something that gives you very high charisma and the ability to seduce and enthrall others around you. The Training Cattle mod from Oblivion had some good ideas, but I think could be taken much farther and a lot sexier.

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  6. Posted this in the Steam thread but posting some of my obeservations here:

    1) At least some of the console commmands and codes from Oblivion seem to work. player.additem f 1000 gives you 1000 gold for example. I have not tried some of the other codes, but it seems hopeful that scripts may be able to be ported much easier now. At least that is my hope.

    2) I agree that many animations look like crap. I have no idea who decided females in third person need to look like an ape while walking/running - but its pretty bad.

    3) The favorite idea sounds great, but is a major pain switching spells and items in battle. Luckily time suspends when you hit Tab to open your inventory, but trying to fast switch is a major pain.

    4) Graphics and immersion are awesome. This is really how they should have been doing some of the previous games. Environment matters. Go into a barrows and set fire to the oil puddles on the floor and the entire room explodes into flame. Pull a troll into a grassy meadow and set fire to the grass and it can affect the troll. It makes you think about tactics more.

    So far I am impressed. It still needs lots of work and has tons of room for improvement, but is an excellent updated base game and engine.

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  7. Sorry if everyone has already seen this as I am new here and I didn't go through every post in this entire thead, but the original screenshots of this look like the original Corean race from 2008 as a base along with the original Chocolate Elves race add on. I had both originally before I tried Xeo/BPP, etc... and they do look different from the newer ChocoElf. The mouth, skin tone and other facial features are a dead ringer for the original Corean/Chocolate Elf.

    Original Corean Race
    />http://www.tesnexus.com/downloads/file.php?id=15568

    Original Chocolate Elves
    />http://www.tesnexus.com/downloads/file.php?id=18247

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