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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Chekist

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Everything posted by Chekist

  1. SexLab Sex Slaves December 1, 2015

  2. well, it could take some time as I go creating armor addons at the same time I create/fix/test meshes for each race for my skyrim setup   Anyway, added Beggar, Wench and Blacksmith
  3. Unique Everything + SoS + EEO   Someone was asking for unique everything SoS compatible patch a while ago, but I can't find the thread anymore :/   Anyway, here's the patched version of Unique Everything that I use, it's compatible with SoS and Ethereal Elven Overhaul.   I. Installation   Check the installation steps for the original mod. Install the original mod and then use patched .esp.   II. Compatibility It will be incompatible with any other mod that changes vanilla races entries or texture sets (except for SoS and EEO).   This mod is aimed for the people that will take their time and create unique body meshes and body & face textures for each vanilla race. So a basic knowledge of Skyrim modding is required.   Clothes by Race(WIP)   Every race (except beast races) will use it's own female models for vanilla clothing. This mod doesn't provide any meshes and is supposed to be used with any mod that provides different body types for each race. You just need to use outfit meshes of your choice (usually created by Bodyslide) and put them into race folder. Keep in mind that all meshes will use vanilla textures. This mod is pretty much WIP and I will add more vanilla clothes later on. And once again, it changes only female vanilla clothes.   List of clothes done: -Prisoner Rags (Data\Meshes\Armor\<RaceName>\Clothes\Prisoner\PrisonerClothes_F_1.nif) -Prisoner Clothes (Data\Meshes\Armor\<RaceName>​\Clothes\PrisonerClothes_F_1.nif)  *it had no vanilla female model -Beggar Clothes (Data\Meshes\Armor\<RaceName>​\Clothes\beggarclothes\torsof_1.nif) -Merchant Clothes (Data\Meshes\Armor\<RaceName>​\Clothes\MerchantClothes\torsof_1.nif) -Barkeeper (Data\Meshes\Armor\<RaceName>​\Clothes\Barkeeper\F\torso_1.nif) -Blacksmith Clothes (Data\Meshes\Armor\<RaceName>​\Clothes\F\torso_1.nif) -Wench Outfit (Data\Meshes\Armor\<RaceName>​\Clothes\Wench\WenchOutfitF_1.nif) -Farmer Clothes 01 (Data\Meshes\Armor\<RaceName>​\Clothes\FarmClothes01\torsof_1.nif) -Farmer Clothes 02 (Data\Meshes\Armor\<RaceName>​\Clothes\FarmClothes02\F\Dress_1.nif) -Farmer Clothes 03 (Data\Meshes\Armor\<RaceName>​\Clothes\FarmClothes03\farmerrobef_1.nif) -Farmer Clothes 04 (Data\Meshes\Armor\<RaceName>​\Clothes\FarmClothes04\robef_1.nif) -Fine Clothes 01 (Data\Meshes\Armor\<RaceName>​\Clothes\FineClothes01\OutfitF_1.nif) -Fine Clothes 02 (Data\Meshes\Armor\<RaceName>​\Clothes\FineClothes02\OutfitF_1.nif)   Installation Unrar and place in your data folder. Then place meshes of vanilla outfit in correspondent folders. For example, for Barkeeper outfit you will have to place meshes for each race in their folders. For Breton you will place both torso_1.nif and torso_0.nif into Data\Meshes\Armor\Breton\Clothes\Barkeeper\. For Nord you need to place your torso_1.nif and torso_0.nif into Data\Meshes\Armor\Nord\Clothes\Barkeeper\. And so on for every race except Beast races (Orc, Argonian, Khajit) they for now will use the default meshes. Maybe I will create a separate folder for them later on.. Check for file names and paths in the list of clothing already done to avoid confusion and misplacement.   I tested it with CBBE based body replacers and it works fine, but for UNP+CBBE+Godknowswhatbodytype mixtures there might be some issues with the footwear.   If you are new to Skyrim modding and don't fully understand what this mod does, better don't download it. It requires some time and basic skyrim modding knowledge to set up. UniqueEverything.esp clothes_by_race.rar
  4.   Just a regular iron neck collar. But I was just testing on a clean install and new save game to find the cause why my highly trained slaves from an old install kept despawning everytime they went into different cell than me.
  5. Been testing with several vanilla skyrim npcs, so far the despawn happened only once and on recently enslaved npc, so probably it just decided to run off when it went into that cursed forsworn keep (Dibella's Heart quest) to attack archer on the ramp. Reloaded the save and it didn't despawn this time, when I went in it was just fighting forsworn inside the keep (brave little lvl2 bandit xd).   So I guess whatever caused 3DNPCs slaves to despawn it was probably caused by 3DNPCs mod itself or save corruption/stars alignment/bad luck.     P.S. Been doing this on a clean install with only essential mods (graphical enhancements/USKP/Realistic force/Sexlab) and a new save game, will install 3DNPCs again and test with them to confirm 3DNPCs or save corruption as a culprit.
  6.   Not sure that this is what's happening... The slaves (both with submission ~90%) see the forsworn archer on the ramp, they draw their weapons and run inside the keep and then I get notification "Active slaves 0/15". Reloaded that save several times and they will always go inside the keep and despawn as soon as they engage the archer on the ramp. Also, if I leave them in a cell by telling them to "wait here" (tried it inTemple of Dibella), I will get the same "Active slaves 0/15" notification as soon as I switch cell. However, if I tell them to wait while in Skyrim world cell (Tamriel it's called I think), they won't despawn if i go inside other cell.   Although those slaves come from 3D NPCS mod (Interesting NPCs), maybe that's the reason why they are despawning, maybe base npcs Yseld and Ynvar have some script attached to them that makes them despawn if they are not in their original cell or something...   Going to try enslave a vanilla skyrim npcs at check if it will despawn in the same location
  7. Been playing for a while with 0.4, new slave rename system is great! Although, some mods that use npc names (Apropos, SexLab, Aroused, Lover's Comfort, Lover's Victim, AFT) don't pick the slave name change.They still refer to renamed slaves by their original names ("bandit", "vampire's thrall") in MCM menu, popup messages and books. I guess this is because those mods use formid of the original npcs to fetch their displayed names and cannot be fixed due to how slaves are created (cloning). For leveling up slaves I use AFT, it will level them up automatically, although I'm not sure it is doing it right (bandits for example increase hp/mana, but don't get perks or skill points in skills).   Another weird thing: slaves seem to despawn in some cells if they are left there or go in those cells by themselves (in some locations the balconies/towers/ramparts can be accessed only by passing through another cell, for example the keep from quest "Heart of Dibella"). Maybe there is a way to forbid switching cells by themselves for slaves, a custom combat AI package but I'm not sure if it's possible. Or maybe if you are willing to completely remake slave spawning/cloning system, take a look at Hentai Childbirth mod, it creates npcs that don't despawn when they are not in the same cell as player.
  8. That Moment When.....

    That moment when you realize that something went wrong with last mod you installed...   http://postimg.org/image/lrshizkjb/
  9. Another mod that seems incompatible with PAH/Extension: Alternate Actors. The game CTDs whenever I try to switch control to a PAH slave. Other NPCs work fine
  10.   Just use the Defeat or Submit (desactivating auto loot and auto rape in Submit). Pressing the action key will put the npc into bleedout state if the rape checks are suceeded. From there you can enslave them by pressing E in Submit or pressing action key with the weapon sheathed in Defeat.   Btw, slavetats/apropos appears to not work on slaves from PAH. I guess its because the slaves are clones and those mods try to apply textures to the original npcs (do slaves have different formid than the original npcs?). Hair dresser (mod that allows to change hair to the npcs ingame) does work fine with PAH. Haven't tried the other mods that would allow to modify/switch npcs ingame.   Also, slaves no longer participate in "radiant ai" events, thanks
  11.   Thanks! Will test it today when I get home
  12. First, I would like to thank for all the work made in fixing and extending this amazing slave management framework. And I feared the mod was dead.   Funny thing happened to me today. After I threw away an empty bottle of wine (from RND mod), slaves started the little Radiant AI scene. You know the one in which they fight to the death for an item, the whole "I saw it first/Over my dead body" thingy. Except they both just stood there crouched staring at each other, while epic combat music was playing (I guess they both failed combat training check). I was unable to talk to any of them or make them follow, the only solution was to beat one of them into "I submit" position (then the other slave proceeded to rape her).   I was wondering if you could make slave ineligible for those radiant ai scenes (I also had a glitchy "that armor you threw away, can I have it" dialogue with one of the slaves repeating over and over again. She just ran back to the armor, stood there, then started the dialogue again). Since those scripted scenes don't play nice with the slaves (too glitchy). I know followers never do those scenes, only non-essencial npcs. So I guess there should be a way to disable radiant ai for slaves.
  13. SexLab Sex Slaves December 1, 2015

    It sounds like AFT issue. Did you move AFT in your load order after you recruited her? Because if you did, the FORMID for AFT follower scripts/stuff isn't the same anymore. Try loading your save without AFT, clicking on stuck on following companion in console and using "evp" command on them, then dismiss her, save and load with AFT again. Make a backup of your save before you do that, just in case.
  14. SexLab Sex Slaves December 1, 2015

    Tried 4.10 Beta 14 with 3DNPCs and usual mod list (Pregnancy+Children/SkyKids/Apropos/Hairdresser with re-equip hair(it stresses the papyrus actually)/TDF Prostitution/AFT/HDT with "glitching" vagina/etc) and a new game, all the whipping/spanking scenes are working fine. The changes you've made in Beta13 and Beta14 seemed to solve the issue with Volkar being stuck. Thank you for looking into it! One minor issue though (it's not really a big deal), Allison and Nymphadora now can start their dialogue when PC is upstairs and haven't unlocked their room yet, which can make Nymphadora glitch as she attempts to start sex animation, but can't get out of the room (door is locked). For example, Im in the throne room, near the bookshelves close to the locked room with Allison and Nymphadora. Nymphadora dialogue is triggered (I guess I got too close to her, without actually unlocking her room). I accept her offer to follow me, then in 3 seconds or so, she teleports upstairs, but half of her body is stuck in the floor, blowjob animation starts playing, after the finish, she raises her hands playing falling animation and after few seconds disappears. After that she is nowhere to be found in the cell. It's not a gamebreaking issue, but I guess it can be avoided if unlocking/opening that door triggers the dialogue, not the proximity to player... The whole "falling through the world" issue can be caused by realistic force/sexlab/skeleton or whatever other mod..
  15. SexLab Sex Slaves December 1, 2015

    Try targeting them in console and use "disable" then "enable", that should reset them. @fishburger67 Thanks for taking your time and looking into issues that are probably not caused by Sex Slaves in the first place.
  16. SexLab Sex Slaves December 1, 2015

    Removing Interesting NPCs(3DNPCs) and starting a new game did fix the paddle/whipping scenes from Volkar training for me. Didn't think that Interesting NPCS would be that script heavy. It's a shame really, as some of the 3DNPCs are fitting very nicely in a role of the sex slave. (Take Meresine for example with her random lines like "Pleasure is just a mask for the pain" while being whipped and raped by some dremora). But I guess I can't have it all xD.
  17. SexLab Sex Slaves December 1, 2015

      I don't have Frostfall or RND installed. Script heavy mods - Aroused, Hentai Pregnancy, Hairdresser, Apropos, AFT, Lovers Victim, SOS, TDF Prostitution. The rest are just graphical enhancements/HDT mods.   Running "disable/enable" on Volkar did help. The rest of the "training" scenes played fine until the first return after you sign the contract, then he got stuck again...Tried running save cleaner to no avail, disabling hairdresser/apropos don't really help. Not sure what is breaking some spanking scenes. But from my POV, when Volkar equips the paddle - he will get stuck 100%, when he equips the crop/whip thingy the scene plays fine.   P.S. Only 25 gold for letting Volkar to have his way with my companion?
  18. SexLab Sex Slaves December 1, 2015

      Well, the rest of scenes both from vanilla quests and Sex Slaves play just fine (Acherone spanking, first Volkar "training"). It's this particular scene that doesn't work.
  19. SexLab Sex Slaves December 1, 2015

      Tried this scene 5 or 6 times, it always ends in Volkar stuck in the scene.   P.S. Using v4.10   P.P.S. Same thing is happening with the 4.1 12
  20. Apropos

    Hello, first of all I would like to say thanks to the creator(s) of this mod, great job, im enjoying it a lot and it brings a lot of flavour into sexlab.   The W&T system works fine, however the slavetats integration seems to have some issues on my setup, which could be not entirely Apropos fault. Im running a setup with tons of 2K/4K textures + full RealVision ENB + custom shaders/particles (dust, smoke, blood, snow etc...) + DSR x1.50. The issue is that the textures from apropos don't apply properly most of the times (which is probably Skyrim engine issue). Sometimes textures are visible for 3-5 seconds then start flickering and disappear, but usually they are not visible at all. If I apply textures manually via slavetats, they stay there and are visible all the time, but when the apropos does it, it feels like something is overriding it and textures don't load/unload. Tried it without DSR enabled, same result.   So, my questions are:   Is there a hard limit of decals/particles per frame (I have 1000 particles and 250 decals per frame set in .ini file)? Maybe that's what causing apropos textures unload... Does apropos use a different from slavetats technique to apply textures? (because the textures which are set manually from slavetats mcm are working fine and not unloading).   Using nvidia 347.25 driver and a single GTX 980
  21. [WIP] Lover's Hook v2014-01-05

    Well, the mod doesn't seem to work anymore (even with TMPhoenix's fix). Well, it works only with some mods, where a random animation is played (TDF Prostitution is one of them) I guess SL 1.59 calls to trigger the animations have been changed again.
  22. Is the growing system working? The children born with this mod are stuck at 70% growth.
  23. hydra_slavegirls

    Nice idea, tried it out, but 3 fps in Dragonsreach is gamebreaking for me (40-60 elsewhere though). Maybe it's the amount of scanners (Crowds, Lovers Comfort, Lovers Victim, Hentai Pregnancy, FNISSexymoves, HDTHavokObject), papyrus in 1 minute creates a 6mb logfile, when you load a save in Dragonsreach. Mostly spam from arousal being raised and FNISSexymoves/HDTHavokobject tokens asigned to npcs.   P.S. i7 3770K, 8GB RAM and GTX 660 Ti 2GB.