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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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wubwubwub
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Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
It's the way the corset merges with belts. It works well until it... doesn't. Then the scripts get set the wrong way and do their best to stay that way. A version that doesn't merge with belts will probably have zero problems. -
Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
wubwubwub replied to Veladarius's topic in Downloads - SexLab Framework
Blindfold? By default it stops you from functioning in 3rd person. -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
For replays, I'd have Patient Zero be your follower after any of the situations where the follower gets bound by NPCs or otherwise "lost" to defeat / assault scenarios. After YOU escape your fate, you track down your follower to free them. Normally that would involve stripping them out of whatever they've been bound in, although every now and then rather than the default dialogue to untie them, your attempt to talk to them shows your option as "Huh, that's odd..." Bonus points if your character's dialogue springing the trap the next time is "Uh oh...." Also, I'd suggest that the potion (a cursed sex toy suit will probably have an open mouth gag) be to neutralize the "spread" of the restraints. You've broken the replication magic, but you're still stuck and need to escape. Yep, deviously cursed followers -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
I had something like that happen to me. No cursed loot events. Estrus on plants and key finding in plants and chests would work, as would flashbang events. Fresh character, so not a case of a bad safe file. I had to disable cursed loot in MCM -> cursed loot -> debug -> shut down all functions. Then exit the menu, wait 30 seconds, uncheck that to enable it again, 30 seconds waiting outside the menu, *and then* cursed loot events showed as unchecked. After checking it my character is again happily wrapped in bindings when opening things. Weird, but that was my workaround. DCL is now complex enough to warrant that most ancient of tech rituals: "Have you tried turning it off and on again?" -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
I *HATE* it when that happens and I can't figure out why. -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
I had some oddities with the textures on them too: First time 'round it only displayed the diffuse map (color information). Normal / specular / environment didn't load. Second equip fixed all that and I had shiny goodness. -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
About to download & check for workarounds. It might be that without a trap trigger event declared that (time since last trap) is breaking (how long since last trap). First thing I'll try is the self bondage button, since as of last version that popped a trap. -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
Can you pull from leveled lists, but with something like playerlevel+10 to spawn the item with a custom enchantment that triggers the event? This way players will get whatever they have installed dropping, and the higher level drops ("ooh, glass at level 10? sweet!") will blend in. -
Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
wubwubwub replied to Veladarius's topic in Downloads - SexLab Framework
I thought he took vibrate on cast just off of the mage plugs, as they're the ones that 100% shut down mages. So you've got an "old" set of mage plugs with the old enchantment built in to the item, meaning they'll still vibrate. The "new" set were assassin plugs, which I think still vibrate. Console up some mage plugs, see what that does. -
Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
I'm not sure exactly how it works, but I think the device hider item doesn't get unequipped when you disable it. It just gets set to not hide different equipment slots. Like a null object that MCM settings tell to impersonate hair, or gloves, or cloak, but only with respect to visuals to in theory hide items that would clip badly. If it's causing major problems, perhaps add in / remove an item tag on the device hider (which belongs to one of the DD mods) to make sure the mod in question considers that item not clothing. TES5edit should be able to do it. Unless your mod just scans for ANYTHING equipped. Then honestly the mod probably needs a tweak. Also, as mentioned earlier: I like the idea of creating a pair of people as a fallback for when a flashbang goes off and the player doesn't have any valid NPCs in range. In honor of recent events, I'd suggest naming them Val (male) and Bethany (female). The player's personal Team Rocket, as they'll be popping up maddeningly frequently with an extreme dedication to a specific goal. That'll also let you make them a custom faction / no faction, to avoid the troubles that happen when bandits spawn near hostile creatures. -
Devious Devices - Integration. (10/9/2015)
wubwubwub replied to Min's topic in Downloads - SexLab Framework
You're looking for deviously cursed loot, located here: http://www.loverslab.com/topic/33986-deviously-cursed-loot-v46-2015-04-01/ To answer your question, bring up the console and type help slave, look for the key you need. -
Devious Devices - Integration. (10/9/2015)
wubwubwub replied to Min's topic in Downloads - SexLab Framework
Another note: One of DD's default settings is to use the skill system from SkyRe to determine the chance to pick a lock. Not having SkyRe, I need to uncheck this to have it default back to the standard lockpicking skill. Unless of course the mod checks for SkyRe and falls back to standard lockpicking itself. -
Devious Devices - Captured Dreams Shop (Updated 2-5-2015)
wubwubwub replied to Veladarius's topic in Downloads - SexLab Framework
Another use: If you need to fill up the mine with slaves, change "dead courier" to a loot bag named "Delivery bag" or such. Have a 2nd recovery quest to recover the courier. They become a temporary, killable follower and dialogue choices let you return them in chains, unbound, or let them escape. Choices affect your dom <-> sub number, and returning a set number of people will populate the mine. Also establishes that more people that just the player get debt to work off for losing stuff. Bonus: Mine NPCs now have a score to settle with the player, in the event they become a mine slave. -
Guesses: -There's an old version of assets in your load order in addition to your new one. -Another mod cloned part of assets for some reason, and with the latest update to assets it's breaking things. Use TESVedit and see if something is overwriting parts of assets?
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Deviously Cursed Loot 5.1 (2015-11-23)
wubwubwub replied to Kimy's topic in Downloads - SexLab Framework
Clear, and good to know about cloak effects being potential horrors with script load. In a note related to script load and my trouble with loot events happening several seconds after opening a container: Coopervane was also talking about script load in the DD Integration support thread, with respect to two mods: When Vampires Attack, and Run for Your Lives. He had said they caused delays in scripts activating when he tried them. I was running both, and just took them out. My script lag has vanished. I had been checking my log files to see if anything was filling them with garbage that would delay loot events, and there was no log spam while I was looting. Odd, but I'm glad to be rid of the problem.
