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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

fred200

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Everything posted by fred200

  1. SexLab Sex Slaves December 1, 2015

    Maven is one of my "Area Entertainers" for the Bee and Barb, like Elisif is for the Blue Palace. Every so often they put on a show to entertain the patrons. Quite a few (most) NPCs are not good followers, but they also serve who stay and entertain. Aela does a nice job in Jorrvaskr too.
  2. SexLab Sex Slaves December 1, 2015

    Feature request: Sometimes, with the best of intentions, you make a sex slave of someone and it just does not work out. Maybe the voices don't fit, or the behavior is just inappropriate.   It would be great if we had a spell or dialogue topic to release them. If, as I think I read, "Sex Slave" is just a faction, it should not be too hard.   I have way too many sex slaves at this point... Like in fishing, I want a "Catch and Release".
  3. SexLab Sex Slaves December 1, 2015

    This sounds like you are not telling Volkar your slave is rebellious.  Go give that a try...
  4. SexLab Sex Slaves December 1, 2015

    I captured a clean log (attached) from game load to my entering dungeon alone and approaching Volkar. I correctly get the auto-greeting "ah you have returned", he strips me and strings me up in the torture room. Last thing he says is something like "you wil learn to love my beating you". Then he just walks around, weapon at waist. Log line 296 shows "Lashing 3 started". It lies... No obvious errors I see. I hope the log helps.  Time permitting I will dig into the whipping package and see if I can find anything.   Papyrus.0.log
  5. SexLab Sex Slaves December 1, 2015

    OK - I was not clear enough. I did say no idle animation had problems, as opposed to the whipping actions. In Quest SexSlFemEnslave I had to remove every action SexSlFemalePcTortureWhipPlayerShort - and any other action with Whip in the title. This allowed the scene - and Quest - to run successfully to completion. Other things I tried - giving Volkar a coin to force equipping a whip, dropping whips on the floor so he could find one, and change his search radius for a whip to the entire cell - none of these helped. I may not have tried disable - enable on Volkar durintg the scene. Will have to give that a shot.  I do have one thing you could help with. You left Sanguine chilling in Brylings house at the end of the Tabitha Quest. He should leave...   Well that was a bust - I fired up the "I have returned Master" on Beta 6, and tried disable - enable on Volkar while he is pacing there and I am hanging from the ceiling. Whipping did not start and scene will not progress. I gave him a coin too... Not a big deal to me - I have no need to be whipped - but If I could find the cause for you I would.
  6. SexLab Sex Slaves December 1, 2015

    I have had no problems with any idle animations. I am going to say there are three slaves hanging behind Vernor. I don't really remember what Jenny was up to when I met her...  Really no animations fail at all except for PC bound and Volkar trying to whip. Poison scene worked fine. All failures observed were in femenslaved quest. On that quest, I got my reward for saving Tabitha (Does anyone actually put her on the wagon unconverted?) but that sucker Volkar kept dragging me back every week as if he still had a contract on me. I put a stop to that with a setstage 400 and a stopquest. Note: I try Alicia Painslut on a regular basis when it is updated. I have never been able to leave it in my load order because it corrupts save files. I have had no such problems with your mod - good job. Just don't pick up any Alicia scripts. Voice files are great.
  7. SexLab Sex Slaves December 1, 2015

    Finis is run every time I change a mod. System would ctd if I did not. Not looking for help - just reporting personal experience. Do have a question though - what do the sex slaves cast? It works like a death ray - three enemies in a row just fall over dead. I take them on crowded dungeons for a fast clear. (Jenny, Linda, - and the new one,)
  8. SexoutDrugging

    Pregnancy test???  You can give a follower a pregnancy test and they use it??   Jeez - there is a lot I don't know...  Off I go to try it.   And thanks for the note about putting ferEZ in their inventory - that is bound to irritate them less than shooting them.   What other drugs does that work with? Beer and wine too?
  9. SexoutDrugging

    I am having a problem with FertEX ammunition. There are no recipes for them in the SexoutDrugging-20141119 .esm file, although the ammunition is there. As far as I know, shooting a follower with a FertEX dart (I like 10MM) is the only way to administer the drug.   player.additem for the FertEX ammunition works - sometimes. At other times, the ammunition shows in the ammo list, but not valid for the 10mm pistol. LustOH has no such problems.   This is all obscure enough that it is not a problem report so much as a request for clarification. Is FertEX supposed to work in the current build, and are we supposed to be able to make it?   Thing is - I swear this all used to work.   Thanks!
  10. Sexout Tryout

    SexoutLegion.esm dated 1/4/2015:   Symptom: No Sammy animation Cause:  Script SOTOSlaveSex line 44 should be:    call fnSexoutActSetRef "actorb" vCCSammyWeathersREF   Symptom: No family dialog Cause:   SexoutLegion Quest   Topic LegionCRWeatherFuck   Choices LegionCRWeatherFamilySammy and LegionCRWeatherFamilyMom   should be on Speaker Kenny and not Speaker Mom
  11. I have a version 4 request:   Give us some clean MCM way to reset an individual Quest and rerun it, without having to reinstall the entire package. With these Quests, I would frequently like to try different paths to see all the outcomes, not to mention that updates sometimes change the Quests.  
  12. FalloutTTW QuestOverhaul

    Maybe I can contribute one observation: Companions are problematic in the Lab series of quests:
  13. FalloutTTW QuestOverhaul

    To keep SexoutNG happy, I pretty much always run with the latest NVSE. In this case, it is NVSE 4.6 Beta 1, with dlls dated 11/10/2014. Interestingly enough, GetNVSEVersion just returns 4. It is hard for me to get a debug log when I don't know what dialogue situation is supposed to trigger WillowResponse when WillowIsHere is at 9. Is there a certain mutant, or a certain series of actions I am supposed to do? A particular location maybe? How much time has to separate "Do you have anything interesting to tell me" from the next exchange? I can dump the aaquest variables any time, but I don't much think they will help. They show Murphy agrees and Willow content is requested. Oh - and WillowIsHere is at 9. Neither Willow or the PC has any sexout tokens - and sexout scenes between the two work fine. Likewise between the PC and any mutant.   Also I am not sure of the CIOS syntax. "Player.CIOS SexoutNGFinish" returns SexoutNGFinish magic item not found. Is that the desired result?   Thanks for helping!   Postscript: I solved it.   This scene with Willow is one continuous scene - and mine broke half way through.   I rolled back - way way back - to the original "Anything interesting" and ran it again. Worked fine this time. And since I am not willing to lose Willow as a companion, I am satisfied. I got to see all the content, which was my goal. Only time I lost was in GECK looking at Quests - and that is never wasted time.   I am somewhat overwhelmed by how big and complex your overhaul is - good job!  
  14. FalloutTTW QuestOverhaul

    I could use some tips on the Willow optional content. A mutant responds the first time to "Anything interesting", and he has his way with Willow. I get the Willow response "I can barely stand after that", but I am never able to get the response ""I'm so dirty", which leads into Response1a and Response1b. aaquest.WillowIsHere gets set to 9, I can't even find any code that looks for a value of 9...  From my current stuck state, I have played with WillowIsHere values from 0 to 20. Only 0 gets any kind of comment from a mutant at all. Thanks!   (Also, it is about time I learn how to use Spoiler and Show - so any help there would be appreciated as well)
  15. Sexout Spunk

    Based on limited testing, this fixed my CTDs. Still no sign of semen or sperm in pregnancy though. Is this version you posted inline the same as the .82 on the download page?
  16. Sexout Spunk

    Odessa thank you! This information should be in the NX tutorial.   Among other things, this showed me about 100 files using space that I can delete...   The .csv log files are directly readable by Excel, and with a bit of work I should be able to display the NPC ref values in hex. Maybe even have a look up table and display their names.   I just installed soliciting and will give that a try.
  17. Sexout Tryout

    On the off chance that this might be useful to you:   In Quest SexoutPowder, topic SexoutSunnyHow, there is no script package  that activates it. The very similar topic SexoutSunnyDumb is referred to by a script package, and works as designed. There are two script packages for these: SexoutPowderSunnyEnslaved, which invokes topic SexoutSunnyHow, and SexoutPowderSunnyNotFree, which invokes topic SexoutSunnyDumb. Just add: if SunnyRef.GetInSameCell player   SunnyREF.AddScriptPackage SexoutPowderSunnyEnslaved endif to the result script for topic SexoutEddieSunny02 and SexoutEddieSunny03. These dialog lines are really too nice to lose.
  18. Sexout Spunk

    Thanks Jaam!   My test try of NX_GetEVFl "Spunk:Gender" returns 2 (male) on me, and "1" (female) on my targeted companion. The information is correct, which means it looks a lot more like a value than an array ID. How does NX name it's save file, and do I need to set a debug option to get it?  I love trace files, and that is definitely one I want!   Also - prid 20 shows up as invalid in a console window. Prid has always taken hex for me, and prid 14 or prid player give the correct result.
  19. Sexout Spunk

    I am trying to stay on top of Spunk development, and it would help me a lot if I could see NX variables through the console. It seems to me that this should work: prid 14 NX_GetEVfl "Spunk:Gender"   This - and all other variables I try just return 0, as if not set. Same for the array dumper commands - they all just return and display nothing. Same results if I target a companion.   Any tips?   Edit: Bah - I just tried Doc's new .esp - and the variables are showing up. Not willing to rollback and see why it was not working before...  Maybe a sex act is needed to initialize them.   Still no semen or sperm showing up though. I just need to try harder...
  20. Sexout Tryout

    If everything worked - I would not learn anything... Vault 19 has already tought me a lot.   Like Eddie in the initial NCRCF scene. Sunny has some great dialogue lines set up - she was just missing the activator. She has a second set of dialogue lines for their second exchange. That one is set up correctly, and the same code works for the first.
  21. Sexout Tryout

    I pretty much view any mod as a starting point for my own tweaks. As such, I have been playing with the Powder Ganger plugin, and I really like the V19 Epstein dialogs and scenarios. I am having no trouble with Epstein or object references, but I could sure use a tip with the clients. NPC references such as SexoutPGWhite1 and SexoutPGBlack2 no longer exist - anywhere. These are all the NPC references used to assign to Actor1 and Actor2. What did the original mod do for these, or does anyone have a copy of the old mod I could download to look at? Time is of the essence - my player, Cass, and Sunny are stuck in the Sex dungeon - and are getting impatient.   Thanks!
  22. This mod only uses the function to determine short durations, like 96 hours. GameDaysPassed should work fine for that.
  23. Use fnvedit to fix the missing reference problems. I just deleted them. Then GECK works fine. I also converted the .esm to a .esp for editing, and use that as my master. Bash copies it back to a .esm for execution. Only edit the .esp.Also, I highly recommend notepad++ with geck extensions for editing, as well as the nvse extensions to GECK.