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fred200

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Posts posted by fred200


  1.  

    This is still one of my most used mods. As AG12 provided it, it has some serious bugs, but he provided the scripts so get in there and fix it yourselves!

    I had to define enough variables to allow the full 8 slaves, and the sell scene will not work unless you provide your own voice files.

    Not hard to do, but hearing my own voice saying "Have one of your slaves get in the stocks over there" is a bit weird.

    I guarantee you will learn a lot about the Creation Kit and scripting - and that is a good thing.

    Having this mod fully functional and bug free should be incentive enough. Well that and seeing Maven hanging in the stocks...

     

    Some other mods have been sorted for bugfixes/for the better by other modders, where the original author has moved on/doesn't mind

     

    I like this mod too, but the bugged bits that don't work make it much less fun than it could be.  Any chance that you could post a copy here of your version with these bugs fixed?  It could give this a new lease of life.  I promise not to laugh at your voiceovers :cool:  Or complain about anything that still is squiff :shy:

     

    EDIT:  Pls ignore this.  Just realised that ETaC kills the mod by dumping a new structure over the Morthal sewer entrance.  So I uninstalled this and, oddly, some othe mods now seem to work better.  Some good came of it.... :dodgy:

     

     

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  2. This is still one of my most used mods. As AG12 provided it, it has some serious bugs, but he provided the scripts so get in there and fix it yourselves!


    I had to define enough variables to allow the full 8 slaves, and the sell scene will not work unless you provide your own voice files.


    Not hard to do, but hearing my own voice saying "Have one of your slaves get in the stocks over there" is a bit weird.


    I guarantee you will learn a lot about the Creation Kit and scripting - and that is a good thing.


    Having this mod fully functional and bug free should be incentive enough. Well that and seeing Maven hanging in the stocks...


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  3. I have the problem common to a couple of us. If I beat Ali enough to transition, or use the control rod, she vanishes with effects, and my screen locks up. Skyrim is using 60 percent of my CPU, and the screen is just frozen. I have to use the task manager to cancel the Skyrim task. Ali can be banished successfully; just not transitioned. I have not seen any other bugs, but I can not get the quest started by chatting Ali up either. Lots of cloths off, clothes on, kneel, stand, kneel, stand sequences - but I never get any other dialog options. I do use UFO.


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  4. I ran a clean test with Lisbet. Controlled her, walked her out of Markath. Removed the circlet by using the Summer wear Inventory command. She lost all her follower dialog, but still follows me. Used Resurrect 1 on her (which I would never ordinarily do to a Unique for fear of breaking Quests, Merchants, and Trainers).


    Had absolutely no effect except she lost all her clothes. Now a nude puppy. Sorry...


    I think I can safely leave your mod in my load order - as long as I don't use it. More convenient for testing.


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  5. Well, this is a bit awkward. I took the circlet from Lisbet after two days.  She lost the follower dialogs and I can not give her commands - but she follows me around like a puppy.


    I handed of the circlet to Elise Fortuna - one of the luxury suite ladies and a potential follower, and got control successfully. That should have also dismissed Lisbet.


    I took back the circlet from Elise, and she lost all her follower dialogs. I can't give either one orders, but Elise does have the follow me dialog again.


    Now I have two puppies following me around... I fast traveled to Whiterun, and both are still with me. I can give either the circlet, and she becomes a follower again.


    Only thing broken is that they keep following me when not a follower...  I envision a train 100 long of undismissable ex-followers...


     


    Also keep it as a circlet! I use collars for - other things...


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  6. Lisbet from Markath was the first one I tried. She is a merchant  NPC that can not be made a follower through the console. NBP works, but a slave won't take orders. Really nothing you can do with them. AP actually kills uniques and replaces them with a generic. Awful solution - and they won't take orders either. At least they will wait in taverns, which makes them useful for prostitutes.


    Long story short - this mod is wonderful. Lisbet takes orders, and I can pimp her out. Life is good... I am hoping her merchant role is not damaged by this - not tested yet. Also - she did not leave when I took back the circlet. I need to try a new one and verify that Lisbet goes back home.


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  7. All slaves spend 24 hours in the cage. Then they are transported to the storage cell.


    Generic NPCs like Bandits are killed there and will respawn.


    Uniques are frozen and added to a queue. They will appear in the Sale area as you buy slaves.


    I had Maven in the Sale stock for the longest time - I liked seeing her there.


    Uniques are not modified and have all their custom dialogs. Merchants will still sell to you. quests will still work, etc.


    You can see all the slaves you sold by "coc ag12sx2intKollarngDummy01". Of course, always do a "help ag12" first to check spelling.


    In my version, I added code to clean up all the corpses of generics. Place was filling up. I also added code so I can release slaves I own - good as new.


    Also try "coc ag12sx3intDummyCell". You will find a lever there that lets you add slaver experience. I control all 8 slaves now.


    I do have a problem when Radiant pulls a NPC out of the storage cell for a kidnapped quest. They are still frozen, and I have not been able to recover them.


    That is reload time.


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  8. There is only one book; the hogtie book. Don't expect the author to add anything to this mod; he is going in a different direction for the next.


    There are no voice files for the sell scene - if you don't have subtitles turned on in options you won't see anything.


    To get the sell scene working correctly I had to use the CreationKit and add my voice to all the text in that scene. With that done, the entire sell scene works great all the way to completion.


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  9. Hi everyone, i have a problem,

    i can not have more two slave simultaneously, when I click the second and I chosen enslave that give the experience but it do not to show the inventory and he attacks me after recover. Ho and my enslave skill is 22 ^^.

    And excuse me for my deplorable english.

    You can't have more than one slave unless you use the CK to add slots and initialize them.

    See the author's post earlier in this topic.

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  10. ^Same problem as above, only my slave does come with me some of the time if I keep entering and exiting until she follows. Fast Traveling is the same.

    (Could possible have something to do with distance to PC. If so, ignore.)

     

    I got a different problem though. Whenever I enter/exist somewhere with my slave, her restraints get unequipped. I can't tell if they're genuinely unequipped or not, because she's not trying to escape at all, and she behaves the same as she did with them on.

    Even stranger, if I just take some form of article of clothing from her (boots, collars whatever) she re-equips all of them.

    Also, I don't seem to be able to actually do anything with her besides hogtie her. First off, the "select" only works in combination with the hogtie order, and neither the crop nor the cane work on her at all, ever.

    I can sell her though.

    So, besides the restraints of steel and all that, and the cane/crop, are there any other items in the mod currently? I haven't found any, and since the crop and cane don't do anything, I currently only have an awfully weak and helpless follower who quite literally isn't even worth selling since she actually costs me to do so.

     

    The shopkeeper dude in the slave selling place, is he supposed to have anything to sell other than the basic collar/restrains and the hogtie book? And is he and the guy you sell your slaves to the only guys who actually have dialogue with you down there? Just wanna make sure if it's a lack of features or if I've done something wrong somewhere.

    Target your slave in the console and enter setlevel 1000,0,1,100

    That will take care of both your weak slave and the selling price.

    Select is only used to sell your slave; not hogtie.

    You have no direct commands to control your slave - but they will fight for you in combat. A Vampire Mistwalker is a wonder to behold.

    You can fix the unequip problem through the console too.

    equipiten xx000d70,1 will make the iron collar be default gear, and it will never unequip itself on zoning.

    985 hours playing Skyrim - and not bored yet, thanks to mods like this.

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  11. If anyone else is modifying scripts like me, note that you need to remove the general slave faction at every slave death notification. Otherwise the next instance of that NPC will still have the faction set, and the enslave script will never come up.


    You can demonstrate this to yourself by killing a slave (with a refid not starting with FF), resurrect him, and see if you can enslave him again.


    If you just want to enslave a particular NPC that is hung this way, in the console you can target him and removefac xx00185B.


     


    My favorite scene was Ceriwiden propositioning a slave I had hogtied. Never one to stand in the way of true love, I untied him and they


    wandered off into the woods together.


     


    I should note I also run PH because I like to station a slave in each tavern as a "working girl", and Niruins Business Plan goes along with that.


     


    Another favorite scene:


     


    Ex-slave Colette, dressed in fashionable iron slave collar and cuffs, and slave Leia outfit, always greeting me at the Mage College with "Good to see you! You sure know how to treat a Lady". The gift that keeps on giving.


     


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  12. I highly recommend activating all 8 slave slots. The author (AG12) posted instructions how to do this. At least four slots are great for cleaning out dungeons.


    Only thing I would add to the procedure is make sure you copy slot 1 into slot2-8. If you create new ones, you will need to set properties on the attached scripts, and that is easy to mess up.


    You will enjoy the sell scene more if it works completely. That is an easy fix.


    Mostly AG12 - I want to thank you for including the .psc script files. Other mods I would like to fix up, like NBP, do not include source, so they lie abandoned...


    I have found this mod to be the best possible Creation Kit training tool - it uses everything.


    Anyone who has not looked at the code - you are missing something great.


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  13. Life is good - I fixed the scene hang problem...


    A dialog in a scene will hang unless it has a valid audio file. None of the dialogs in the SX3 sell scene have audio files.


    On the edit response panel, under voice type, the flags must be N Y Y N.  If it is N N N N the voice file is not valid.


    I actually recorded my voice for all these - and boy am I a bad match for MaleOldGrumpy...  But it works.


    Also use TES5Edit to create a SEQ file for this mod.  It is required now for any StartGameEnabled quests, and Kalvar won't talk without it.


    The bypass for this one was to save and reload in the cell with the quest - but SEQ is the right fix.


    Now the scene starts, Kalvar moves to position (slave is already there), I get the dialog about the chest, I get the dialog about the race, and I get the sell offer.


    Then the slave walks to the cage.  This is great! Not really sure what I think about the CK now - it takes a long time to learn all the "Quirks"...


     


    Edit note: A few seconds of silence would probably work fine for an audio file.


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  14. Was not sure how active ag12 was at the moment...  Now knowing differently - Hi AG!  Heck of a mod!


     


    Things I thought I needed in a release and that work for me - are:


     


     


    ; Release

    slave.RemoveFromFaction(playerslavefaction)

    slave.RemoveFromFaction(generalslavefaction)

    slave.BlockActivation(false)

    slave.IgnoreFriendlyHits(false)

    slave = none

    clearSlot()

    menu = 0

    return

     

    Removing the factions seemed really important.

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  15. SX3 is a far better concept than PAH. Anyone enslaved with PAH is really and truly dead to the game. The Unique is killed and a clone generated.


    A released slave will never return to shopkeeping or quest giving.


    PAH does work well with SX3 though - PAH lets me place a Hooker in each inn for collecting cash, and it gives me a pool of bandits, etc I can release


    then enslave with sx3 and sell. PAH holds up to 100 slaves for this purpose.


     


    SX3 supports the concept of "Catch and Release". I added a function under Special for release, and the now ex-slave goes back about their business as if they had never been enslaved. Nude though unless you give them some clothes...


     


    I will note the current implementation can NOT be uninstalled without damaging your save. RegisterForUpdate will always use dangling callbacks; this combined with the high priority (92) and the short interval (1 second) is just asking for thread thrashing and CTDs.  I changed my copy to use RegisterForSingleUpdate and it is a lot better behaved. I do have all 8 slots working, and the Papyrus trace log is now clean.


     


    One thing I have not been able to fix is the selling Scene.  The dialogue about storing items in the chest - and the ones about race - just refuse to show up.


    Exiting the cell completes the sale - but this dang scene should work the way the author intended...  May need a clean install of Skyrim.


     


    This is my favorite mod - and represents a ton of work on the part of the author.  I love the way NPCs are enslaved, and the mechanism to have them interact with the pillory.


    I hope he puts in release - it is only about 10 lines of script - and more interactive "Training" devices. Currently the only training device is in a dummy cell you have to coc to...


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