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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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fred200
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Posts posted by fred200
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Common problem. Quest marker point to Ragnvald. If you enter Ragnvald, then the quest marker points to the exit door.
I ignored the marker and went where I knew Khurvangard was - south of Falkreath. That worked fine.
It really seems like Khurvangard was copied from Ragnvald.
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For those finding it impossible to win the second race, you might appreciate a speed boost.
In console, "player.setav speedmult 400".
If you don't go back to normal speed after zoning, "player.setav speedmult 106". That should fix it.
I tried removing the plugs to get rid of the crippling effects - never got that working. Must have missed the unnamed entries.
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Is the Niri voice actress gone for good, or is there still a chance you can cajole some more lines out of her? Like - a lot of lines...
Her voice would be hard to find a replacement for, and I really hope to see the Niri part developed.
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0.9.3
Sperm Donor removed the requirement to be male.
Lag on zoning is back. Alpha Debug ESP added six dummy slaves. They did not contribute to lag. Never saw lag on the last Alpha.
0.9.3, without debug ESP, 22 slaves has the 30 second black screen before zoning starts.
Some of my slaves, like Sarah, never transition from Enslaved to Broken.
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I don't have to modify slavery.esm in future versions so I'll deliver it only if modified.
Then maybe make it a separate download on your download page?
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0.9.2
0.9.2 is missing the Slavery.esm that was in Rule the world - alpha-0-0-7.
Should we get that esm elsewhere now? I am using the one from the Alpha.
Also I do have one bug I think.
I have a number of slaves like Sarah in the breaking room. They all took the red pill, have the collar,
but are not advancing from Enslaved to Broken. Obedience is zero.
They have been assigned to the breaking room beacon for days.
Of course, until they move to Broken I can't train them or anything else.
Anything specific I should look at?
Note: I like "K" to display targeted slave, and the list of missing requirements for jobs.
Not all jobs seem to be listed though, like Chemist or Geneticist.
Now if we can get an Instructor equivalent to show what stats each advances!
Maybe just add it to the instructor dialog (Intellectual (+int) or something).
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Problems (not picking on anyone):This is about Strec's mod, although it really applies to any mod you run, on any game.You will have problems, and you will encounter bugs. That is a given.For a game-play issue, the onus is on you, the user. Read the documentation on the first page.Open the mod with your favourite archiver and read the documentation included.Yes, this mod has a PDF in the zip file that describes it. It also describes the initial tasks in some detail.An error in the documentation is a bug. Report it as such.If you ask questions about very basic game-play issues that are covered in the documentation, Strec may help you,but the rest of us are likely to point fingers and snicker.If you really are stuck, ask here. You will get help.For bugs, there are two types. Ongoing and situational. My slave never going from enslaved to broken is an ongoing one. I doubt ifa trace would help.Getting a CTD when I do X is situational. A trace may not help on ongoing bugs, but it is critical to solve situational ones.Know how to take a trace log and attach it to your bug report. Do NOT include it in-line. Pages of quoted text are bad enoughwithout including traces.Below the level of bug are misspellings, typos, and grammatical errors. I would suggest sending these to Strec in a PM.He may want something different.If you hate the mod or think it is the dumbest thing you have ever seen, take your opinions elsewhere. Most of us object to seeing hard working mod authors abused.If you like it, or have constructive suggestions, by all means add those.Feeling unusually grumpy and peevish this morning, so you all get to share my opinion.
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I would like to see a dependency on Finis, just because I can't imagine running my game without it.
Having it as a dependency opens up a whole new world of additional animations.
Just don't make the mistake of making an observation about one of his scripts...
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The trigger on the delivery is on the dialogue for the first time you take the job, even then it won't keep checking for it, once it has checked it won't check again. Once the player is belted it is going to assume they are a virgin until it is removed by their spouse.
As an alternate start it would work very well with the more mundane openings.
My current game I have been chaste for some time (level 16) and finally got married. First night asked for sex and she said no
. Next day went and bought a whole lot of stuff for her to wear for a while.Glad to know you still find time to play and enjoy the game!
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I'm wondering if there is a way to get one npc to whip another npc. I'd like to get my wife Lydia to whip one of the slaves, no idea if this is at all possible.
Any help would be appricated.

One thing is clear to me. There are more fetishes and sexual fantasies running around than any one mod can accommodate.
It would be great if this mod in particular supported plugins in a simple manner. Maybe with some documentation.
That way interested parties could implement a specific scenario and have it fit seamlessly into the mod.
I can visualize a whole catalog of these mini-mods, catering to every conceivable taste.
The setting and the existing NPCs would certainly support almost anything.
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Who is your follower, and what follower mod are you using?
Vernor is much pickier about followers than Velkor.
Try an absolutely vanilla follower; one you could have in an unmodded game.
I tried a number of followers (both vanilla and added with mods) with no result. Lydia for example. I use EFF as follower mod.
One last try on my part. Make sure "enable cell scan" is on, scan time set to default "1", and bring your follower with you through the main door from the outside.
If that does not work, you will have to wait for someone who actually knows something. My initial questions were to help them.
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I have a question, is there something to do with Alva in this mod? Or am I thinking of another mod and improperly supposing that info on this mod? I could not find reference to it on the main page....that does not mean I am wrong though. You do like your secrets
There are a couple of so-so Alva mods on Nexus. Just appearance and marriage options.
Nothing here.
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Who is your follower, and what follower mod are you using?
Vernor is much pickier about followers than Velkor.
Try an absolutely vanilla follower; one you could have in an unmodded game.
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"Forcing you to roll over" - is that a bondage thing?
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5.1A
Patch3
This version, on my system, is absolutely perfect. Animations always played perfectly (never mentioned that).
After "Oh master, you have made the bond", Tabitha falls into ecstasy and masturbates. She never did that before.
Once ecstasy wears off, she gives the line "Will you be my new Master' when activated.
All this is what I would expect the scene to do.
I would say this version is good enough to get feedback from some other users.
Attached trace is from bond to follower.
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5.1A
Patch2
Retested from bond to follower.
60 second wait works. She gave me the "Will you be my new master now" with no moans, after waiting 80 seconds (I am conservative).
If anything, I would make your failsafe 30 seconds. Most people will give up before 60.
New (short) trace:
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tabitha bonding ? is it just me that the end quest tabhita at the caravan to send her out to riften in mias 5.1a? is there a choice to enslave tabhita?
Don't do it!
You will get the entire Mia's Lair team after you.
They have bigger things planned for Tabitha, and she has to stay a virgin.
Me - I am just a reprobate.
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5.1A
Patch2
For a virgin who is never supposed to be enslaved, Tabitha is getting a real workout.
Previous run:
When Tabitha bonds, she does not do an extended ecstacy masturbation. She just sits, and moans once.
Each time she is activated, she moans again.
When Velkor is activated, his dialog options include "Help me". When that choice is clicked - nothing happens. That was probably the first bond action you saw in the last trace.
After disable / enable the "help me" dialog option works as normal, and the dialog closes.
New trace:
Ran from ecstacy spell through follower.
Tabitha just moans after bonding.
Difference: This time Velkor's "Help me" dialog worked correctly. Can't say it is your patch though - he works correctly about half the time anyway.
Here is the new trace:
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I will mention I have never had a Vampire mod like "Vampiric thirst". Except for Serena, Vampires are not my thing. Never even played as a vampire.
I should also mention I am not debugging my installation - the mod runs fine for my purposes.
I am just trying to help with isolating a specific problem some users are seeing.
A previous example of that type problem was whipping scenes just not playing. Fish nailed that one.
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5.1A
50C Patch
Some days you are the hammer - other days the anvil.
With patch installed, starting again from Ecstacy spell through Tabitha made follower, this run was exactly the same as no patch.
I never know when scripts are cached - are we sure I am running your patch code? Might need a debug statement to identify it.
New log attached.
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5.1A
While waiting for your debug version, I got you a clean trace starting with the ecstacy spell.
It goes through failure to complete the bond, and velkor not acknowledging the dialog topic
for "Help me with the bond". I then hit him with disable / enable, at which point
he did indeed help me with the bond.
The trace finishes up after I take Tabitha as a follower.
This trace will serve as a 5.1A baseline.0 -
ZAZ 6.06 seems to be a quirky update. Oral animations were actually selecting vaginal.
I had to use MCM options to rebuild ZAZ and reregister with sexlab.
That fixed all the problems I had been seeing.
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This is my favorite mod. Having an actual crew and a stable of talented voice actresses (and an actor or two) puts this head and shoulders above the rest.
I will always be happy to help in any way i can. Just let me know what you want tested.
I'll make a quick fix and put it out as a beta. Would just need you to do the training again and make sure it doesn't screw up and send me the papyrus log after you do the training.
Will I need to test from start of training, or will start of ecstacy or "loves you" be good enough? I have a lot of saves...
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This is my favorite mod. Having an actual crew and a stable of talented voice actresses (and an actor or two) puts this head and shoulders above the rest.
I will always be happy to help in any way i can. Just let me know what you want tested.
As it happens, on this play through I just left Tabitha hanging around.
I ran her up to bonding and verified I have a save just prior that repeatedly fails to complete bonding.
So she is ready for any special testing.
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SexLab Sex Slaves December 1, 2015
in Downloads - SexLab Framework
Posted
I disagreed - once - with Aqqh, now I am going to disagree with Fish. This is not going to end well....
The single best thing about Sex Slaves is that it is applied with just a simple faction.
You want a simple way to make someone a Sex Slave - apply the faction.
You don't like that NPC as a Sex Slave - remove the faction.
I can find no traces of lingering side effects from once having been a Sex Slave, and I have never seen a Quest affected by being or
having been a Sex Slave.
Mavis is a fine Sex Slave for me. She hangs out in the Bee & Barb, and occasionally seduces everyone.
Same for when she moves to the Cistern. No affect on her normal role.