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SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
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fred200
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Posts posted by fred200
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Just a note - I have never enslaved a companion or made a companion out of a slave. I go to a lot of trouble to remove a companion first. Fire them, whatever it takes.
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0.0.4
I hesitate to even report this problem. If it is not related to this mod, I have no idea what it is.
Sunny Smiles (SunnyCompanion.esp) enslaves just fine if not a follower.
Every two minutes, roughly, she will drop to the floor and masturbate (fully clothed). Only happens when enslaved.
Then she will go back to what she was doing.
This does not even look like a sexout animation. Very simple and short.
No other NPC I have enslaved has done this. I can't find any package that might do this.
When not enslaved, she can be just a normal follower with no weird habits.
Any ideas?.
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Summer is here... None of the mods I follow have had new updates since - well since Witcher 3 came out.
On days like this, I go back and start Sex Slaves again.
No mod I run has better replay value for the story line, up through Tabitha.
And knowing Niri's fate ahead of time does not lessen the pleasure of doing it again.
Point of note: Vess did not wander off this time from her cell. For the first time, a mage was beating on Niri instead of Vess.
Killed the mage, talked to Niri and she sat in her chair. Talked to Vess, and she sat in her chair. That never happened before.
And - most important - Vess was where she belonged for "Decide what to do about Vess".
I think the mage beating on her put her into an aggro state that made her go to the abandoned cabin...
I really hope you can line up the Niri voice actress again for additional content. Not that Jenn and Sasha voices are not superb.
Just want to see Niri filled out too.
Added: Running ZAZ 6.06 on this run. Animations were incorrect - all the oral ones were vaginal.
Fixed it by using MCM options in ZAZ to rebuild, and Sexlab reregister. This may be a common problem with 6.06.
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1.04 works fine for me.
I will add that Willow is the only enslaved NPC that teleports to where I am. All releases, and she was dismissed before enslaving.
Gave up on her for now. All other custom companions work fine.
Solved Willow. Set her to relax, used "setplayerteammate 0" in the console. Popped her in the backpack, and she has behaved ever since.
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I need some input here, having no opinions of my own...
I have been using Envision Face for UNP, http://www.nexusmods.com/skyrim/mods/7897/?
It is well received, with over 400K downloads.
Pretty face has over 800K downloads, so even more popular.
I would be happy switching to Pretty Face if that plays better with this mod.
Any overall preferences between face mods?
No experience with Envision Face, but I don't think the body style matters. You should be able to uninstall what you have and install and try Pretty Face to see if you like it better. If it doesnt' work for you, uninstall Pretty Face and put yours back.
I think body style only matters for the neck seam. Pretty Face has a UNP patch, which overwrites the base face textures.
So that is the combination I have switched to. Looks fine, and hopefully the girls will look more like your concept.
I have to say that the Envision females looked mighty good too. I think most of the fine facial features originate in Japan.
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I need some input here, having no opinions of my own...
I have been using Envision Face for UNP, http://www.nexusmods.com/skyrim/mods/7897/?
It is well received, with over 400K downloads.
Pretty face has over 800K downloads, so even more popular.
I would be happy switching to Pretty Face if that plays better with this mod.
Any overall preferences between face mods?
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Jenova23:
When Fish says something would take him a month, a conservative estimate for someone new to the code would be three months.
A month to learn what is there currently, a month to make your changes, and a month to debug.
Not that that is a bad thing - time spent in the GECK is always time well spent. There is a lot to learn, and there is no better way than
modifying someone else's mods. I know I spent a lot of productive time messing around in Fish's whipping scenes.
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Best idea is move on to Strec's new mod, Rule the World. I think that is the direction he is heading.
Don't expect this mod to get much more loving.
If you are looking for a complete slave economy, give his Sexout Slavers 2 a try, even though it is marked discontinued.
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Textures\\STVMods\SRW0\SRWNoteBunkerPlan.dds" not found. Bunker plan does not display in pipboy.
SLVfnArraySlavesOfBeacon compile error on SLVqstDatas.aSlavesBeacon. aSlavesBeacon undefined. aBeacons maybe?
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I rolled back to where I had the original 7 slaves. I enslaved my three companions, Willow, Vanessa, and Delilah.
No significant lag. Takes less than 5 seconds to change cells or wait.
Charlie finds them only suitable for ova donor. Vanessa could also be a mechanic.
I stuck them all in training, but their stats won't improve. They are all way above the caps already.
Only thing that goes up is obedience.
I think we need that chart of what is required for each trade - and how to train up the required stats.
Otherwise my followers have nothing to look forward to except ova donor.
Also, sexout is one of the MCM options. It does not do anything yet? There are no personal service type dialogs.
I feel like the robot in the master quarters has more potential than what we see. Creation kit shows he wants to be human. Not there yet?
Keeping slaves from following us is a bit tricky. For example, Willow does not like being dismissed. Vanessa I told to chill out.
If slaves think they are a follower - they will follow (quick travel to you), no matter what the beacon says.
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All slaves I took with me to Charlie had taken the red pil and were left in the breaking room for at least 24 hours.
Their stat sheets show them as broken, but it also says they are at breaking room beacon. Should status be "Following"?
They are following, and staying close to me.
Zoning and waiting lag I mention was when I had no slaves following me. I did not try leaving the complex, I should see if lag is still there in Goodsprings.
Training stats - are we supposed to remove the slave from the training room when we are happy with their stats and take them back to Charlie?
I like the way he suggests jobs for them - when he recognizes them as slaves. Most Fallout females seem to start as only good for ova donors.
Procedure: Initial slaves we had to take to the breaking room, then we got the option to give them a red pill.
After that initial set, each one enslaved got the red pill option immediately. Do we still need to take them to the breaking room?
I did, but there was no obvious indication.
Added:
With 21 slaves, none following:
Delay to start of wait in Headquarters: 45 seconds
Delay changing cell from Headquarters to Travel Room: 45 secondsTravel room to Goodsprings: 48 seconds
Delay to start of wait in Goodsprings: 45 seconds
Change cell into saloon; 50 seconds
Fast travel to Novac: 48 seconds (before loading screen came up - after that it was fast)
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0.0.3
Cassie Modo would not drug. I first thought she was broken. Tried two drugged pills, then a sleepEZ.
Gave up on drugs and set her unconscious in console.
She enslaved fine, but then she fell over, unconscious.
Nothing would wake her - tried resetai, resurrect, etc.
What finally worked was disable / enable on her. Then she was fine - for awhile.
Next two enslaved fine.
Back to command center. 0.0.1 - no orgy. 0.0.2 - orgy. 0.0.3 no orgy.
Cassie fell over unconscious again. Needed disable / enable to get her up.
Beacon activated and first three job assignments successful.
Grasso still needs console "cam" to end his dialogs.
Enslaved all my companions after disbanding.
Vanessa was undruggable - until I removed her armor. That is when I figured out high resists was Cassie's problem.
Transportation room needs a sign in headquarters.
Headquarters needs to be "Headquarters" everywhere - not "Headquarter"
"Charlie" always needs to be "Charlie", not "Ruler"
Slavers terminal can only display 20 slaves. At end of second page, last line is "exitnext", and of course it chooses "exit".
There is no indication when training is complete, or how much the stats have changed.
After 16 slaves, Charlie would only say "there are no slaves following you", even though I had 1 to 5 with me.
I am offended by Charlie calling me "Slave".
I was never enslaved, I never took the red pill, and I don't wear a slave collar.
Best English word I can think of to describe my state is "Minion". Higher than a slave, lower than a ruler.
Charlie calling me "Minion" sounds about right.
Until slaves can actually make something, I think I have exhausted this version.
When they can produce, I have no idea where the product will be.
Only way I found to give myself more drugged pills was through the console. Cattle prod only got the target killed.
Only ominous problem:
My game machine is very big (16GB), very fast (I7-4790), and lots of VRam (4GB). There was a linear / exponential increase in delay
zoning (over a minute) or just waiting (over a minute to start the wait) after about 8 slaves. Never any frame stutters.
Processor was never over about 15% busy.
Best surprise:
Clicking on slave name in slave display gives a full stat sheet on that slave. Very handy.
That is all I can think of for now...
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0.0.2
I am stuck pretty early on this version.
First three slaves broken. All took the red pill. Told to assign Jon Dick to Scavenging.
If I take just Jon to Patricia, she says no slaves are suitable.
If I take Grosso also, she will assign him to Scavenging, but Jon is not listed as a choice.
Mission will not advance unless I can get Jon assigned.
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Is it possible to make a version where Archerone runs away after the fight and disappears? I wanted to change the scene so Mia punishes your followers instead of Archerone. That way the dragonborn has a reason to hate her during the confrontation on top of just giving her a extra scene. I also edited Niri's voice to include a fully voiced khajiit follower, similar to Amorous Adventures, which I am trying to do the same for Mia. Basically I wanted to use this mod as a base for adding more beast race, sexlab type quests, since Amorous Adventures is lacking in that area...
It sounds like the request is to break Miaslair into an ESM and an ESP, which would make it easier to add plugins to.
That has some merit - there are many ways this mod could be extended.
I don't really think it is fair to ask the author to customize some of the scenes to make it easier to change though.
Speaking of which, any word on when the next chunk of content might be ready? Really want a more interesting fate for Niri.
All of the mods I follow, the authors seem to be on hiatus for the summer, and pickings are getting lean.
Personally, I blame Witcher 3.
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I should add:
Things I like - a lot:
1) Slaves keep their original refid. No more cloning. Cloning was one way - you could never undo what you did.
2) Even now, new slave has a "Release" option. Maybe Willow will not be done for after all...
Concern:
Whatever the enslaving mechanism, like "Drugged pill", there has to be a way to make more of it.
I would prefer an existing drug that it is already possible to make, like "Sexout Drugging" SleepEZ, or a variant.
I run through enslaving supplies pretty fast.
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Only serious problem I had was with Grosso Modo. His dialogs typically had no exit, and I had a devil of a time getting the "Red pill" option.
Couple of restarts and he coughed it up (so to speak). Lots of use of "CAM" in the console to close his dialogs. Tried with and without "smaller talk". Everyone else was fine.
Modos were not in saloon. They were back behind a home with bramas, past Chet's store. Used "player.moveto" to find them.
I think I have finished this content. Not sure - only indication was the Quest ended. Ruler had no ending comments, and I could not tell him I was done.
After Quest ended, I slipped Willow a drugged pill and enslaved her. She had the slave comments, and I anchored her in the breaking room.
No red pill option, and she never became broken. Is that just not ready yet? Poor Willow - she is usually my guinea pig.
Strec if I make an editing pass through your tutorial pdf and send it to you in a PM, would it be useful?
As you know, I am a critic of things feminine. Let me just say here - your aliens look great!
Also let me put a plug in for SexoutSlavers 2. Strec has that deprecated, but that is still his Magnum Opus. I recommend anyone interested in an engrossing
story line and a serious interest in learning modding to download it and work with the source. If you have trouble loading it in the geck, it needs a bit of FNVEdit loving. I really like the slaver weapons; added a .308 variant and some other ways of enslaving.
Well worth the effort - I still fire up my modified version whenever my companions irritate me.
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Thanks for the note about FINIS Sexy Moves.
Also: I deselected the .esp in Wrye Smash, but FINIS For Users still found it.
I had to uninstall FNIS Sexy Move 1.2 to actually get rid of it, based on FNIS for Users.
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My one and only comment on this very off-topic topic:
Witcher 3 should run on any system that will run Witcher 2. It really does not seem to be any more GPU intensive.
And if it runs on your system - pay for the game.
With all the greedy developers and buggy releases out there, CD Projekt Red really deserves our supprt.
They treat their customers fairly, and we should do the same.
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Four months down the road, what is the recommended male body for us sexout users to use? My males in animation have their male members extending to the horizon, which I attribute to a body conflict. I would like to clean my mods up to just one male body.
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Thank you. The installation of this mod is difficult, but I slowly and carefully.I hope that in future versions have full support for futa.Too bad this is your first Sexlab mod. You won't really appreciate how good this one is if you did not try some of the others.
The voice acting, story line, attention to detail, and lack of bugs / crashes make this one exceptional.
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Not often do I come down on the opposite side from aqqh.
Zero is zero, no matter what base you are in.
Aqqh's table is off by one if you are looking for the same number in different bases..
Unless you are Nexus mod manager - they use load order starting at 00 hex, but Index starts from 1 decimal.
Wrye Smash starts mod order from 00 hex. Installer Order starts from 0 decimal.
No idea about MO.
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How can I change the the scripts ? I just found a .pex file, but I can't open it. Where must I search?
to modify any script you need creation kit.
you can read script source files in notepad++ for example but to make any changes you need CK.
Just to be picky - you don't need to run the creation kit.
Notepad++ with Papyrus extensions is a better environment for editing, syntax highlighting, beautifying - and compiling - Papyrus source.
The reference is:
http://www.creationkit.com/Notepad%2B%2B_Setup
First you have to have the source for the script you want to modify available, typically in scripts/source. Make your own copy somewhere with a .gek suffix. The compiler is installed when you install the ck.
You will also need the skse papyrus source for most compiles.
Within Notepad++ compile your version to scripts (.pex file).
If you only want to modify scripts, don't even start the ck. I would say you would need the ck if you are adding scripts or defining properties.
There are enough gotchas that it is well worth learning the ck anyway. Variable order is particularly picky - change at your own risk.
And feel free to correct me if any of this is wrong. It is just what I use.
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So the shop never appeared in my game. The Mod is in the MCM and I have all the required mods, it just never actually created the shop. Any suggestions?
If it isn't there then either something is very wrong (no idea what) or you are not in the correct location.
1) Open the console (~)
2) Type "coc CapturedDreamsShop"
3) Close console
4) Step out the door
5) Look around and see where you are
Report any errors along the way.
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How should we report dumb little typos to improve the mod without making ourselves look petty? PM to someone? (None in mind at the moment)
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SexLab Sex Slaves December 1, 2015
in Downloads - SexLab Framework
Posted
Tell Velkor you can't complete the bond. He will help you.
Happens to me on every enslavement after the first.
And if he hangs on that dialog topic - open console, target him, then type "disable" then "enable". Never had that fail.