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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

Destynova99

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Everything posted by Destynova99

  1. BeeingFemale

    Pregnancy isn't checked until after ovulation is over
  2. SexLab Solutions 4.0.2 (07-Sep-2015)

    The brawl alternative dialogues mentioned earlier might have been from the original Solutions. Bromm83 had completely thrown out the original Solutions when he remade it so there were a number of sex events in the original that weren't present yet in v2.
  3. Prison Overhaul

      If the camera or pc controls get wonky, often you can interact with a profession item like the tanning rack and this resets controls. Try that maybe?
  4. BeeingFemale

    The actor that gives a female PC sperms is recorded, isn't it? I mean, I see their names in the information tab with how old their sperms are. It may not be possible to know exactly who the father is in the CK, but it might be possible to know who it "might" be... since paternity testing is likely nonexistent in Tamriel (unless there's some wizards or priests who can do it with magic or alchemy), it wouldn't be possible to know exactly who the father of the child is anyway... but the female PC would at least know the possibilities. She could always claim someone is the father... whether he believes her or not is another matter. And what he might do if he does believe her is still another. Someone might be able to create an add-on where the PC could inform someone they've had sex with that they are a father and create some dialogue responses in regards to that. If it isn't a stored value of who the previous sex partners are, the PC could always just have the dialogue option with males. If they were drunk, they might not remember who they slept with anyway. :-D 
  5. SexLab Solutions 4.0.2 (07-Sep-2015)

      Did you have a quest to kill the bandit leader at Valtheim, or maybe Amran's family sword was there? If you have a quest involving Valtheim, they'll be hostile when you approach and won't even do the toll dialogue. Vanilla behavior.
  6. Well the problem I'm having is that after I installed the mod, if I try to have a sex scene between my female PC and another female, if I don't have the equippable schlong in my inventory, the game crashes to desktop. If I do have it in her inventory, the scene plays out just fine, but afterwards the schlong disappears from her inventory. I've done all the usual steps in trying to sort this out on my own, redid the FNIS patch, did a debug clean reset on Sexlab, tried it in a new game, re-downloaded and reinstalled the mod. I've set the schlong as the only strapon registered and the "females use strapons" option is activated. I don't have any problems with sex scenes outside of this issue. I'll try some more testing for now to see if I have any issues with sex scenes with a male NPC with the mod on or if it's just females. Besides that, I don't know if it could be a mod conflict or what. The only thing I can think of that might be causing an issue is I have the Beeing Female mod and I activated female/female cum for the mod.
  7. SexLab Solutions 4.0.2 (07-Sep-2015)

      Everyone knows that's how two dudes get it on... I mean... they just sort of scissor and rub their balls together, right? ;-)
  8. Is the equippable schlong supposed to be a one time use item? It keeps vanishing from my pc's inventory after she uses it in a sex scene.
  9. SexLab Solutions 4.0.2 (07-Sep-2015)

    If I recall correctly, she stays seated on the bookcase until the player leaves the cabin, so it shouldn't be an issue. I'll know in the next day or so... that damned Grelod the Kind was in the temple for one of the Wet and Cold Holidays when I was in Riften so I haven't gotten the chance to murder the old crone yet.
  10. SexLab Solutions 4.0.2 (07-Sep-2015)

    I just did the Dark Brotherhood: Delayed burial quest and that seemed a ripe choice for sex. My suggestions:  
  11. SexLab Solutions 4.0.2 (07-Sep-2015)

    I ran into the thief on the road. Failing the persuade and intimidate dialogues link back to having the vanilla option of handing over gold rather than being forced to fight, so that's good. I think it's a bit odd that the sex option makes the thief rob you quite so thoroughly though. If you hand over gold with the vanilla option, the thief robs you of a fixed 200 gold. Using the sex option resulted in me getting robbed of all the gold I had (which at the time was about 1200). I'm not opposed to the idea of being punished for trying to get out of fighting or paying through sex, but the amount I was robbed seemed excessive. I don't know if it's possible but maybe a percentage limit or a hard limit of say double the amount the thief would have stolen (so 400 gold total) could be placed on it, or something like that? Not that big a deal if not, just a suggestion.   Or possibly have it a toss-up as to whether the thief takes gold, sex, or both? I could see the thief deciding to rape the PC if they try and fail the persuade/intimidate option and then pay, maybe with an option to resist (fight) or submit (get raped).
  12. SexLab Solutions 4.0.2 (07-Sep-2015)

      It doesn't carry over the changes from USKP from what I'm seeing. There are a few conflicts that I'm seeing that are are just dialogue lines, grammar edits or changing the subtitle to match the voiceover line. I have run into one condition edit in FavorJobsBeggarsGiveMoneyTopic "Here. Have a gold piece. (1 gold)" [DIAL:0006001F]   USKP adds: Contition Type: Equal to Comparison Value: 0.000000 Function: GetInFaction Faction: PlayerMarriedFaction [FACT:000C6472] None: 00 00 00 00 Run on: Subject Unused: 0 Parameter #3: -1   I'm guessing this adds the beggar to the marriageable NPC faction? Either that or it prevents them from being added to it? I don't know.   I could go through and do a patch... the better option would probably be for WraithSlayer to carry over the changes though. WraithSlayer, if you don't have the USKP patch for whatever reason I could do the patch and send it to you and you could just copy over the changes maybe.
  13. SexLab Solutions 4.0.2 (07-Sep-2015)

      Yeah, then you spend the next several in-game weeks hearing "Oh! What happened!?" or seeing people bend down to molest the dead vampire bodies... unless of course you "markfordelete" them all. I always thought the vampires attacking large cities was dumb... I mean, 2-3 vampires attacking Whiterun? What are they hoping to accomplish? Riverwood I could understand, especially before the guards are sent there.
  14. SexLab Solutions 4.0.2 (07-Sep-2015)

    The hunters in the hotsprings might be a hard one to do, from what I read on that page they don't have any dialogue, just the standard "Yes?" when trying to talk to them. I've never run into them personally so I have no experience with them.
  15. SexLab Solutions 4.0.2 (07-Sep-2015)

      Try with a different NPC than Sigrid, see if the issue lies with her. Solutions doesn't modify any of Sigrid's dialogues that I can think of so it seems unlikely the problem would lie in Solutions.
  16. SexLab Solutions 4.0.2 (07-Sep-2015)

    I'm as much a fan of voiced content as the next person, but I don't think it would be feasible for Solutions, from a workload standpoint and a creative one. We'd be limited in using dialogue that the voice type of the npc actually used, so we'd have a lot of generic "Oh really?" "Well perhaps I should think you." "Show me what you've got" type lines, rather than being able to have them say things specific to the situation. It works well enough for AA because most of the specific dialogue is on the player's side and there's just enough innuendo lines to make it work in the npc dialogues. Having them work well together and not conflict with each other is good enough. We can have the best of both worlds... the down and dirty and sometimes rather demented Solutions and the more romantic side of seduction in Amorous Adventures. For the NPCs in common it comes down to, do you just want to bang them (possibly just the once), or do you want to make them your lover?
  17. SexLab Solutions 4.0.2 (07-Sep-2015)

      The "Do I look like I have money?" option is the vanilla (Persuade) option. The Solutions dialogue is "Please, I'll do anything you ask! Just don't hurt me!" (Note to WraithSlayer: There's no indication that this leads to sex on this dialogue)   If you don't have that option, then another mod you have also modifies that dialogue. You can check in TES5Edit, the FormID is 000B815E and the dialogue code is WERJ02.
  18. SexLab Solutions 4.0.2 (07-Sep-2015)

    Since I was looking at AA for potential patching, I redid the patches Solutions. Prison Overhaul wasn't listed as a master before because it wasn't automatically added so I fixed that... and I made a version that includes both the Prison Overhaul patch and Live Another Life patch together in one plugin, because I'm all about limiting extra plugins. On top of that, I made it into a fomod installer. Only took me an hour and a half of hair pulling and shaking my fist at the universe before I found the info I needed to make it. But if any future conflicts are found with other mods and more patches need to be made, I'll know what I'm doing with the installer this time. <.<   WraithSlayer: Feel free to include the patch file in the file section if you like. Whatever you feel is best to make sure the people that need it can find it easily.     Solutions Patch.7z
  19. SexLab Solutions 4.0.2 (07-Sep-2015)

      A blocking branch? Hmm well they don't modify the same dialogue so it's not a simple matter of preserving both changes. I'm hesitant to go monkeying around with it since the Elisif quest is only half finished. I'll do a bit of testing with it to see if it's even worth patching.
  20. SexLab Solutions 4.0.2 (07-Sep-2015)

      There will probably be some conflict... hmm I usually only use Amorous Adventures when I play a male PC so I don't have it loaded at the moment, I could make another profile in MO and check, I could probably make a patch for it. In practice the two mods are mutually exclusive as far as Elisif is concerned though... Solutions makes it so that after doing her quest and becoming Thane, you can "comfort" her at night. Amorous Adventures does sort of the same thing, or will since only the first half of the quest is completed, but you have to work for it quite a bit which makes it all the better in the end. It likely will need a patch so the player has their choice of which patch to pursue though (and it will be at their discretion if they choose both methods). I'll look at it.   *Edit* Ok there doesn't appear to be any conflict. Amorous Adventures only adds new branches, it doesn't modify any existing dialogue trees so there's no mod conflict. Or at least there doesn't appear to be. Load order probably won't matter, but I will test it in a bit to be sure.
  21. BeeingFemale