-
Announcements
-
SITE MOVED - IN READ ONLY MODE 12/08/2015
Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.
-
-
Content count
400 -
Joined
-
Last visited
Posts posted by Destynova99
-
-
Upside: You have to choose the flirt options and then the romance option and win charisma/speech checks to win their undying love. You get their unique perk whether getting them as a lover or as a best friend so for those you don't want to romance, you can just stay in the friend zone.
Downside: Your new lover doesn't hug or kiss you... they just state that they fancy you and from then on when you sleep when they're near, you wake up with them lying on the bed and get a "good morning" type response and then you get an exp boost for a few game hours. So anything physical is just... implied. I guess in the post-apocalyptic future, they've evolved beyond the need to actually hug and kiss their lovers.
Hopefully they add more romantic interactions in a future update/dlc... but since a FNIS/sexlab option will likely be available at some point, I suppose it's just a wait. It was really disappointing though, I expected at least a hug or a quick peck on the lips.
3 -
If/when you do decide to do a reinstall, I highly suggest you get Mod Organizer. You should also consider using the STEP guide. It stands as a good base and you can leave out what you don't like or replace mods as you go along. Having the different profiles with Mod Organizer is a godsend as well. Being able to fine tune what mods are active for each profile makes it worth it on that merit alone and that's only part of the good things you can do with it. Not to mention it leaves your Skyrim install pristine so you won't have to worry about completely reinstalling Skyrim because of the many bugs introduced by adding and removing mods.
That being said though, we've gotten a bit off topic which is my fault because I asked why some choose not to use the USKP. So I think we covered that adequately so let's get back on track with discussion about Solutions. Wraith you probably don't need to have USKP as an actual master... I could be wrong but you could just make sure you load USKP when you're working on the mod. The changes done by the USKP aren't hard coded (I don't know the technical term for that...) what I mean is if you carry over the changes it doesn't require USKP be added as a master. If I run the "Clean masters" function on TES5edit on Solutions, it removes Update.esm and the USKP as unnecessary masters. So there shouldn't be a need to have the dependency be there. Does the Creation Kit force you to add USKP as a master to carry the changes over?
0 -
Is USKP a hard requirement or could I run this mod without it?
I'm curious, is there a reason why you don't use the USKP? It fixes countless thousands of bugs that the official patches didn't cover and most mods are made with USKP compatibility in mind, so I can't think of a single reason to not use them. I consider the unofficial patches, Weapons and Armor Fixes Remade, and Clothing and Clutter Fixes to be essential for ever mod loadout.
0 -
Since the latest update, has anyone had any issues becoming Thane of Haafingar?
I put up Torygg's horn and returned, got Amorous lines including talking to Torygg and the scene after, then told Elisif I'd delivered the horn, she gives permission to buy Proudspire (which I've done) and she gives the dialogue option from Solutions to see her in her chambers, which I don't want to do since I'm waiting for the conclusion of Amorous questline to bed Elisif.
I've had both mods in my load order in the past without any issues, I'm just basically running down options of what may be causing it. Could bedding her now be a prerequisite to becoming Thane?
Nothing has changed in the latest version as far as Elisif is concerned. Also, you didn't really explain what sort of issue you're having with becoming Thane of Haafingar, you only described the dialogue sequences you've been through, which as far as I'm aware, seems all normal.
Right, sorry, I'm just not getting the dialogue prompt "Is there anything else you need my Jarl?" which leads to "There is room in my court for another Thane" etc. That dialogue is completely gone. I also tried setstage favor252 15 which should have led directly to return to Elisif (I did it once before) and nothing at all. I'm basically trying to narrow down on what might be going on here. I didn't really think it was Solutions, I'm just checkign all the possibilities.
Is the Bard quest "Tending the Flames" active? If so, she won't give the dialogue line until after that quest has been completed.
0 -
Perhaps the file you're referring to is info.xml (stores mod name and version) in the fomod folder? Solutions does have that.
MO must try to "inject" the version number from that file into meta.ini then. No big deal.
The meta.ini file is in all of the mod directories in Mod Organizer. It's where MO stores such things as which download file created the mod directory, what version it is, install date, etc. It is essentially Mod Organizer's self-indexing file. It will be updated every time you patch or reinstall a mod so that MO's records are kept up to date. If you want to make notes about a particular mod within MO, rightclick the mod, select "Information" and there's a Notes tab. It's also where the Categories tab is if you want to add it to a particular category or change which one it's in. The tools are there for you to add whatever you want without touching the meta.ini file yourself. Let MO modify it, your changes to it aren't guaranteed to be kept, but any changes you make in the Information tab will be.
0 -
I was able to fix it. origonally my problem was I did not have serial strip, but I also uninstalled a mod that required to be uninstalled via MCM first and that was causing a CTD at splash screen as well. Anyways I did get serialstripper to load but when I press the activation button nothing happens.
Can you be more specific about your problem? What "activation button"? Do you mean activating the mod in your mod manager? Or are you referring to the hotkey assigned by SerialStripper? If it's the former, that just adds the mod to your load order and it should be accessible in the game provided you have all the prerequisites. If it's the latter, then you need to run FNIS for Users and make sure it is completely done before you exit. It will tell you how many animations from how many source mods it activated so until it says that, don't even try to close it. That should be all you need for the mod to work. Keep in mind you have to hold the hotkey for a few seconds and then release if you want to remove everything and it might take a few more seconds before stripping begins.
0 -
Causes a CTD after Bethesda splash screen. I am new to modding and don't know what else I should include. feel free to let me know if you need more information.
CTD at the splash screen typically means a missing master file. My guess is that you only downloaded (or only activated) serialstripper.esp which requires serialstrip.esp be active and above it in load order. So make sure you have BOTH serialstrip and serialstripper active and that stripper is below strip in load order.
0 -
Oh I see, I thought you meant they were hostile when you had a neutral or better reputation with them. Them remembering they were hostile against you even after a reputation reset is vanilla behavior, I believe waiting for 48-72 hours resets aggression.
0 -
Hi, I had the same problem with the powder gangers. I used the console to improve my reputation to Idolized but they still attack me on sight unless I wear their outfit.
I think it may be due to me having visited NCRCF (but not attacking them) earlier and they are already considered hostile. But it means I can't finish the NCRCF quest. What can be done about it?
Do you use RePopulated Wasteland, or any similar mod that adds additional NPCs to the world? Occasionally between the vanilla Powder Gangers, the ones added by Tryout, and those added by RePopulated Wasteland, there are a a few that end up not having the proper faction reactions so some will end up being hostile when they shouldn't be. It also causes some of the Gangers in Chavez's camp to be on the main Powder Ganger faction so if you use the "kill Chavez and his crew" option you end up taking a faction hit to the Powder Gangers. Repopulated Wasteland is a decent mod but it does have it's issues, like those. I haven't run into the problem you described with only the vanilla spawns and the ones from Tryout though.
0 -
Not interested in Prison Overhaul in future versions.
I would probably just stop using this altogether if PO was a Master.
My reason is that PO is just not something I use and when I did use it I just felt that it was far too annoying to have to have these huge lengthy scenes following the guard around and of course something always happens some npc gets in the way or you the PC get stuck on some wall.
Seriously PO needs to stop marching the player altogether. I don't have the time for stuff like that, barely have the time to keep modding stuff the way I do.
You can click the option to auto-fast forward to skip the transition scenes so you would skip straight to the jail and straight to the stocks and back to jail when it was time to change. You can also set the option to set a high timescale when you're waiting between scenes so the time of just standing there in the stocks or the jail is reduced to almost nothing between scenes. And you can deselect the punishments you don't want to experience, including the ones that lead you around or stick you in a cage. So since you can reduce the annoyances down to next to nothing, the real reasons not to use it would be if you weren't interested in the punishments for jail time it adds at all, or if it tends to be unstable for you. I personally tend not to use PO in my normal games except for when I'm playing a thief character... a little extra punishment for getting caught is more incentive to not get caught. ;-)
That being said, I don't believe PO would ever need to be set as a dependency for Solutions. If it was something small that did require PO, it could always be added to the Solutions-Prison Overhaul patch and the Prison overhaul + Live Another Life patch. So if you weren't using PO you wouldn't have to worry about it being a dependency for Solutions.
0 -
I'm thinking that the original author made it for female only, I've run into similar situations before. WraithSlayer have been great at fixing it however.
Ran into a tiny issue with Erdi as part of getting Wabbajack, she can only be slept with to get the key, there's no other choice despite the papyrus message afterwards stating that asking nicely would have been enough. Now in this case I don't care that much because I haven't seen a Npc overhaul that didn't make her cute, but some female players (or gay males!) may not be into the lesbian stuff, hard as that is to believe, and AFAIK she's the only way to get the key.
Suggestion; make Falk available for sex for the key after asking him and he turns you down, would be a very viable alternative to Erdi for those people.
In the vanilla game, Erdi has to be talked into giving you the key, she initially refuses until you convince her that Falk said it was ok. It could be why you don't see it, because I think the vanilla option to ask her is in another dialogue branch but Solutions adds the sex option to their base greet dialogue tree when the Mind of Madness quest is active and on the "Gain access to the Pelagius Wing" stage. Since Una gives the key with minimal fuss, her vanilla dialogue option probably shows from the start.
0 -
Did u make male-dovahkiin frendly version in future its confused when every women in coolege wonna test her strapon on me.
Sexlab Miscellaneous Features might be of help to you in minimizing/eliminating that.
0 -
I don't know why Tryout does this, but when I bring a follower with me to do Tryout stuff, when my character gets approached by somebody and other NPCs get into my followers, sometimes multiple NPCs begin animations with a single follower. What it creates are naked NPCs that get stuck where they stand for a long time, most of the time forever. I don't know how to fix it.
You can usually fix it by opening up the console, clicking on the stuck npc then typing kill, then resurrect. If that doesn't do it then disable, enable, kill, resurrect. They usually revert back to normal... occasionally they get stuck walking around in the nude+erect state. I don't know if it'd fixed in the test version, it still happens in the general release version of Sexout.
0 -
Prison Overhaul can be fun but please don't add it and ZAZ as permanent requirements to the mod. I use it often on profiles without ZAZ (though to be fair once 1.6 comes with bigger animation registry I suspect ZAZ will be permanent part). There was some discussion as well about including a giant or the like, would that mean Creature Framework or the like becomes a dependant (again I'm not doing beastiality every profile), or just that Framework needs to have allow creature animations toggled on for those parts and the giant will bounce you up his non-existent penis if you lack CF?
Creature Framework only adds the penis when you have a sex animation with a creature, it doesn't handle any animations. So lacking CF would only mean the giant's equipment wouldn't be there, but the animation would still play. If you didn't want to use CF but also don't want to ride an invisible giant penis, you could just avoid doing that particular Solution. Also I highly doubt there would ever be a situation where PO would be added as a dependency. Zaz... maybe, if a Solution would only make sense with an animation in Zaz... but if you don't register the Zaz animations to Sexlab, then the animations are still available when they're specifically called for, but not available for general sex scenes. I know that for a fact because when I use PO, I don't register the Zaz animations but PO still calls them up just fine. But it keeps me from having bondage sex when the situation obviously doesn't fit. So if Solutions ever DOES add Zaz as a master, you can have it in your load order but not register the animations and it'll still work.
2 -
Thanks for the amazing mod! I was wondering if the prostitutes are suppose do engage/have sex with other npcs at the casinos automatically? For me they kind of just walk around (some with their fists up) and dance a little or greet other npcs and thats it. Bug/feature?
Here's my load order:
GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Sexout.esm=1
SexoutCommonResources.esm=1
SexoutSlavery.esm=1
SexoutTryout.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
SexoutPregnancyV3.esm=1
SexoutOffSpring.esm=1
Fertile Breeder.esp=1
Project Nevada - Rebalance.esp=1
SexoutSoliciting.esm=1
Another-Kick-in-the-Head.esm=1
MikotoBeauty.esm=1
msexBase.esm=1
NVR-Strip.esm=1
SexoutWorkingGirl.esp=1
Project Nevada - Cyberware.esp=1
jokristinascloset.esm=1
Cannabis.esm=1
Military NV Backpacks.esm=1
NevadaSkies.esm=1
oHUD.esm=1
SexoutDrugging.esm=1
SomeguySeries.esm=1
NVR-Version_10.esp=1
SexoutOrgy.esp=0
NVNovacApartament.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
WeaponModsExpanded.esp=1
GoodspringsFarmhouse_v1.2.esp=1
Alternative Start.esp=1
ChristieOutfitsforT3.esp=1
AradiaKatoArmor.esp=1
SexoutConsequences.esp=1
Companion Sandbox Mode3.esp=1
KerberosPanzer.esp=1
MikotoBeauty.esp=1
MikotoBPWastersOverhaul.esp=1
SunnyCompanion.esp=1
msexFort.esp=0
Kaya47NordicBags.esp=1
Kozzz_LD(rus).esp=0
OCD-Cass outfits.esp=1
Goodsprings Shack.esp=1
SexoutSoliciting-DLC.esp=1
SexoutSS_C.esp=1
Sexout-Another-Kick-Extension.esp=1
msexVeronica.esp=0
PimpMyScarf.esp=1
StockingsNV.esp=1
Jmod Bullpup Pack.esp=1
SexoutMissMoo.esp=1
josexysleepwear.esp=1
Tailor Maid - NV.esp=1
BluesRadioNV.esp=1
Tailor Maid Black Retex - NV.esp=1
ArcadesNightwearNV.esp=1
Centered 3rd Person Camera.esp=1
Centered 3rd Person Camera - Unraised.esp=1
Radio Free Wasteland.esp=1
CONELRAD 640-1240.esp=1
Easy Unlocking and Easy Hacking.esp=1
FlashlightNVSE.esp=1
FO3 Face Presets.esp=1
PinkPrincessSuitEN.esp=1
GFemalePyjamas.esp=1
SexoutSexAssault.esp=1
UrgeWasterScarf.esp=1
ghostbodysuitcamo.esp=1
Holster Gear.esp=1
JIP Fast-Travel Anywhere.esp=1
Kozzz_LC(en).esp=1
PimpMyScarf_v2.esp=1
LexFONVclothingI.esp=1
Hood.esp=1
MaresLeg.esp=1
Mateba.esp=1
Military NV Backpacks - BumBagUseSlot1.esp=1
Military NV Backpacks - No Straps.esp=1
Military NV Backpacks - Vendor Script Replenish.esp=1
Neckchains.esp=1
NVR-NPCs.esp=1
NWghostbodysuit.esp=1
Scout.esp=1
Sexout-Amra.esp=1
SexoutLust - anyHUD.esp=1
SexoutSCRDebug.esp=1
SexoutPregDebug.esp=1
SexoutSoundFX.esp=1
SexoutSpunk.esp=1
SexoutSubmit.esp=1
SexoutZAZ.esp=1
SmallerTalk.esp=1
st.esp=1
Sunglasses Shipment.esp=1
Sunglasses Shipment - Four Eyes.esp=1
Sunglasses Shipment - Merchant.esp=1
T6M Under Wear.esp=1
tacticalcorset.esp=1
The Mod Configuration Menu.esp=1
TypeNMerged.esp=1
WMX-ModernWeapons.esp=1
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Basic Edition.esp=0
I don't believe they're supposed to, no. It's probably for the best that they don't because the game can get glitchy/crashy if you change cells while a sex scene is going on. Or at least that used to be the case... I'm not sure if that's been resolved or not.
0 -
I have a question about the drunken revelers world encounter:
When offering sex to all three participants, one at a time, you start sex with the first and the other two immediately start wandering off down the road. Frequently getting killed by bears or something. They do initiate sex one at a time if they survive, teleporting to your position and starting up okay, but... is it possible to force them to stay in one place?
Thing is, I've noticed this problem with other mods that use similar mechanics, so it might be a Skyrim problem, not a Solutions problem, or even just my particular problem... but I'd like to confirm.
I don't think I've ever encountered that problem with my testing... but I only did the one at a time event once to test it, the other times I did the first two and then the last guy. They stayed around and waited for me to walk up and say "Ok now it's your turn" for me though. But maybe I was just lucky?
Speaking of that encounter, if you give THEM a bottle of Honningbrew mead with the "How about two bottles?" dialogue, they give you a charmed necklace which has a carryweight enchant on it I believe... it stands to reason that for sexing them all up they might give that reward then too. Just a small suggestion (and if there is an issue with them walking off maybe waiting to give that reward after you've finished with hem all would help prevent it?) I dunno. Like talk to the first guy again and say "That was fun, we should do it again sometime." and then he does the vanilla "Generosity like that deserves a reward!" line and gives the reward?
1 -
Can this mod work with Fill her Up? or will it count towards the "other pregnancy mods" incompatabilities?
It won't crash if you use both, but your belly will flicker in size when one or the other runs it's belly node resizing script if you have cum bloat while pregnant. Unless there's been a workaround implemented recently I hadn't noticed. So not game-breaking, but potentially annoying.
0 -
This is awesome, in my current game I'm playing a Legion girl and all these Legionaries are doing their best to impregnate my PC and I was thinking "When I start having babies to deal with, can I give them to anyone in the Legion?" And now I can. Excellent.

0 -
The trigger for the "Can you turn me invisible" request is the WICastMagic01 quest, but disabling that quest would be a bad idea since it handles a number of other magic cast quest events as well. Usually casting a spell like Courage on a child at the request and convincing them that they ARE invisible will stop it... though sometimes it doesn't.
0 -
The patch only has the references to the dialogues, not the dialogues themselves, so the patch wouldn't break no matter what you did. If you removed one of the dialogues referenced it would probably change the reference to a null reference... which I don't believe is game-breaking but might cause the dialogue in question to have a blank space or react oddly (I'm unsure.)
The patch is easy to make with TES5Edit. I'll take some screenshots of the process so you can see what to do. I'm not sure which version of xEdit added the "filter for conflict losers" option, but I think it's fairly recent since I never noticed it before the recent version... but if you update to the newest version you'd have it anyway. I also recommend you get the new Merge Plugins script, v1.9 last I checked. It's a necessity to keep plugin count reasonable... and it's how I combine the various version of the patches without having to redo them from scratch each time. The Step by Step screenshots are under the tag:
1 -
For the Robbers Gorge scene, the other bandits keep attacking and killing me in the middle of dialogue and the sex scene... I thought maybe they could be put into a friendly faction until the player chooses a hostile dialogue option?
That encounter has always been a bit difficult, I think it's due to the distance between the bandits. The one trying to get the toll speaks to you from a very large range, and after paying the toll (the vanilla way) often the bandits start attacking anyway. Sometimes attacking WHILE you're talking to the toll taker! I've also had issues where the toll taker initiated dialogue to take the toll and then immediately went hostile. You might want to try Sexlab Utilities and add the forced calm effect from it? It might work.
0 -
I should mention the patches WILL work on future versions just fine since it's just preserving both additions to the dialogue trees. It just wouldn't include any future conflicts. The latest version of TES5edit has a "Apply Filter to Show Conflict Losers" filter selectable from the main rightclick menu now so the conflicts would be easy to find. It's doing up all the different versions of the patches that takes the most time... haha. So maybe I'll check on it every few versions of either... but I'm making no promises.
0 -
Full list of dialogues where Solutions and DYKWIA conflict:
1) [iNFO:0005349A] ('Preposterous! That research represents years of personal toil in some of the most dangerous Dwemer ruins in Skyrim!' in GRUP Topic Children of TG06CalcelmoIntroBranch01 "Perhaps I could view your work?" [DIAL:00032D4A])
2) [iNFO:00060022] ('Oh, thank you! Divines bless your kind heart.' in GRUP Topic Children of FavorJobsBeggarsGiveMoneyTopic "Here. Have a gold piece. (1 gold)" [DIAL:0006001F])
3) [iNFO:0006382A] ('Helping out Ainethach, huh? Give me a reason not to plunge a dagger in your chest.' in GRUP Topic Children of FreeformKarthwastenAGetLostBranchTopic "I want you and your men to leave." [DIAL:00063820])
4) [iNFO:00065C48] ('Hey, you're not supposed to be down here. Official business only.' in GRUP Topic Children of DialogueRiftenPrisonGuardBranchTopic [DIAL:00065C40])
5) [iNFO:00065C61] ('What are you doing down here?' in GRUP Topic Children of DialogueRiftenPrisonGuardBranchTopic [DIAL:00065C40])
6) [iNFO:000ADE66] ('Hold it. This here's a toll road, see? Yer gonna have to hand over, say, 200 gold if you want to use our road.' in GRUP Topic Children of dunValtheimKeepThreatBranchTopic [DIAL:000ADE63])
7) [iNFO:000B815E] ('All right, hand over your valuables, or I'll gut you like a fish.' in GRUP Topic Children of WERJ02ThiefTopicStart [DIAL:000B8158])
8) [iNFO:00040397] ('Don't like it? Too bad. This is our city. Ours!' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
9) [iNFO:00055A0D] ('And why not? I could beat anyone in this city, bare-handed.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
10) [iNFO:0006C811] ('I'm drunk, and it's been a while since I had a good fight.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
11) [iNFO:00094052] ('Want me to prove it? I bet a hundred gold I can take you, bare-handed.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
12) [iNFO:000CA1F8] ('How about a test? Your muscle against mine. The victor gains 100 gold coins from the loser.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
13) [iNFO:000E66D0] ('For the privilege of entering the city. What does it matter?' in GRUP Topic Children of DialogueRiftenGateNorthBranchTopic01 "What's the tax for?" [DIAL:000E66B8])
So as it stands now, 13 dialogue conflicts that Solutions loses if it's before DYKWIA in load order.
So now you have a choice, ego or sex
.That's a terrible choice to make. I mean, sex is obviously the best option, but ego should be in there too.

So... looks like the Forsworn Conspiracy quest is fine...
But sanaurach mine, brawlers, valtheim towers, begging (every beggar?), riften gate guards, riften jail guards, and radiant thieves are blocked. Gotcha.
I put up some compatibility patches for you on your thread (for anyone interested). As I said there, don't expect me to keep on top of them. ;-)
2 -
I posted this on the Solutions thread also:
Full list of dialogues where Solutions and DYKWIA conflict:
1) [iNFO:0005349A] ('Preposterous! That research represents years of personal toil in some of the most dangerous Dwemer ruins in Skyrim!' in GRUP Topic Children of TG06CalcelmoIntroBranch01 "Perhaps I could view your work?" [DIAL:00032D4A])
2) [iNFO:00060022] ('Oh, thank you! Divines bless your kind heart.' in GRUP Topic Children of FavorJobsBeggarsGiveMoneyTopic "Here. Have a gold piece. (1 gold)" [DIAL:0006001F])
3) [iNFO:0006382A] ('Helping out Ainethach, huh? Give me a reason not to plunge a dagger in your chest.' in GRUP Topic Children of FreeformKarthwastenAGetLostBranchTopic "I want you and your men to leave." [DIAL:00063820])
4) [iNFO:00065C48] ('Hey, you're not supposed to be down here. Official business only.' in GRUP Topic Children of DialogueRiftenPrisonGuardBranchTopic [DIAL:00065C40])
5) [iNFO:00065C61] ('What are you doing down here?' in GRUP Topic Children of DialogueRiftenPrisonGuardBranchTopic [DIAL:00065C40])
6) [iNFO:000ADE66] ('Hold it. This here's a toll road, see? Yer gonna have to hand over, say, 200 gold if you want to use our road.' in GRUP Topic Children of dunValtheimKeepThreatBranchTopic [DIAL:000ADE63])
7) [iNFO:000B815E] ('All right, hand over your valuables, or I'll gut you like a fish.' in GRUP Topic Children of WERJ02ThiefTopicStart [DIAL:000B8158])
8) [iNFO:00040397] ('Don't like it? Too bad. This is our city. Ours!' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
9) [iNFO:00055A0D] ('And why not? I could beat anyone in this city, bare-handed.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
10) [iNFO:0006C811] ('I'm drunk, and it's been a while since I had a good fight.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
11) [iNFO:00094052] ('Want me to prove it? I bet a hundred gold I can take you, bare-handed.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
12) [iNFO:000CA1F8] ('How about a test? Your muscle against mine. The victor gains 100 gold coins from the loser.' in GRUP Topic Children of Favor017QuestGiveTopic [DIAL:000CA1E8])
13) [iNFO:000E66D0] ('For the privilege of entering the city. What does it matter?' in GRUP Topic Children of DialogueRiftenGateNorthBranchTopic01 "What's the tax for?" [DIAL:000E66B8])
So as it stands now, 13 dialogue conflicts that Solutions loses if it's before DYKWIA in load order.
You should also be aware that your mod also conflicts with Xax's Prison Overhaul with the Riften Prison Guard dialogues (same thing that happened with Solutions).
Hmm... here's some compatibility patches. Don't expect me to keep on top of this since I'm not using DYKWIA right now, especially since between this and Solutions, 5 different versions needed to be made depending on what other mods were being used... but it should be good for now until a lot more conflicts pop up.
DYKWIA Compatibility Patches.7z
4

Romances limitations ?
in Fallout 4 Adult Mods
Posted
There are seven romance options, actually. 4 male and 3 female. You can romance:
Preston Garvey (Minuteman guy)
Paladin Danse (Brotherhood of Steel guy)
Robert MacCready (Mercenary guy)
John Hancock (Ghoul guy)
Piper (Reporter girl)
Cait (Pit fighter girl)
Curie (Robot/synth girl)
Oh and technically Magnolia the singer in Goodneighbor, whom you can flirt with and she becomes a permanent booty call option. The love interests above seem to dislike when they see you flirting with other love interests but they don't seem to mind you flirting with and sexing up Magnolia... at least Piper didn't. Piper actually seemed like she wanted to have a go at her as well.