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      SITE MOVED - IN READ ONLY MODE   12/08/2015

      Please use http://www.loverslab.com moving forward. Site has been restored to a previous version, and this one placed into a read-only mode. This is available for a limited time so users may reference/copy content that has been lost in the transition. This will no longer be accessible by December 22nd, 2015.

27X

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Posts posted by 27X


  1. On 11/25/2015, 10:23:59, Zquad1 said:

    yeah I think ya did, I had commented on a screenshot that I really liked & asked what enb they used & the Author said it was photoshopped, & I was basically saying why would anyone fake a screen shot.... I mean what's the purpose really of doing that?

    I see nothing wrong with seeing Mods to help make the game look better in fact I use them too for that purpose but when you use a photo editor to literally change the appearance of your game just to get ... I don't know... perhaps more likes... or to make people think you have the coolest enb....  I am sorry but like I said that's false advertising!!!

    Seeing as there've been a rather large chunk of certain users' shots being shooped I'm not really certain why it would be an issue...

     

    While I agree with your sentiment in principle, sad people will do sad things for upvotes.

    0

  2. 19 hours ago, Bazinga said:

    For me it just seems to work though.

    hdtphysicsextensions.log shows this:

    hdtPhysicsExtensions
    [11/24/15 15:35:08]INFO: Queue OK
    [11/24/15 15:35:08]INFO: System run with 6 threads
    [11/24/15 15:35:08]INFO: Havok simulated world created.
    [11/24/15 15:35:08]INFO: SKSEPlugin_Load
    [11/24/15 15:37:48]INFO: Physics system loaded : DATA\MESHES\armor\hdthair\sky201\HDTHairPhx_Sky201.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:50]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:37:59]INFO: Cell changed...
    [11/24/15 15:37:59]INFO: Add character 00000014
    [11/24/15 15:37:59]INFO: Add character 0007433f
    [11/24/15 15:37:59]INFO: Add character 00074341
    [11/24/15 15:37:59]INFO: Add character 000a2c94
    [11/24/15 15:42:00]INFO: Physics system loaded : SKSE\Plugins\hdtphysicsextensionsdefaultbbp.xml
    [11/24/15 15:42:00]INFO: Physics system loaded : SKSE\Plugins\hdtphysicsextensionsdefaultbbp.xml
    [11/24/15 15:42:01]INFO: Physics system loaded : SKSE\Plugins\hdtphysicsextensionsdefaultbbp.xml
    [11/24/15 15:42:01]INFO: Physics system loaded : DATA\MESHES\SexLab\strapon.xml
    [11/24/15 15:42:02]INFO: Cell changed...
    [11/24/15 15:42:02]INFO: Cell changed...
    [11/24/15 15:42:02]INFO: Add character 0007433f
    [11/24/15 15:42:02]INFO: Add character 00074341
    [11/24/15 15:42:02]INFO: Add character 000a2c94
    [11/24/15 15:42:02]INFO: Add character 00000014
    [11/24/15 15:42:03]INFO: Cell changed...
    [11/24/15 15:42:03]INFO: Cell changed...
    [11/24/15 15:42:03]INFO: Add character 0007433f
    [11/24/15 15:42:03]INFO: Add character 00074341
    [11/24/15 15:42:03]INFO: Add character 000a2c94
    [11/24/15 15:42:03]INFO: Add character 00000014
    [11/24/15 15:42:33]INFO: Cell changed...
    [11/24/15 15:42:34]INFO: Cell changed...
    [11/24/15 15:42:34]INFO: Add character 0007433f
    [11/24/15 15:42:34]INFO: Add character 00074341
    [11/24/15 15:42:34]INFO: Add character 000a2c94
    [11/24/15 15:42:34]INFO: Add character 00000014
    [11/24/15 15:42:36]INFO: Physics system loaded : Data\skse\plugins\hdtFingers.xml
    [11/24/15 15:42:52]INFO: Cell changed...
    [11/24/15 15:42:52]INFO: Cell changed...
    [11/24/15 15:42:52]INFO: Add character 0007433f
    [11/24/15 15:42:52]INFO: Add character 00074341
    [11/24/15 15:42:52]INFO: Add character 000a2c94
    [11/24/15 15:42:52]INFO: Add character 00000014
    [11/24/15 15:43:30]INFO: Cell changed...
    [11/24/15 15:43:30]INFO: Cell changed...
    [11/24/15 15:43:30]INFO: Add character 0007433f
    [11/24/15 15:43:30]INFO: Add character 00074341
    [11/24/15 15:43:30]INFO: Add character 000a2c94
    [11/24/15 15:43:30]INFO: Add character 00000014
    [11/24/15 15:43:54]INFO: Cell changed...
    [11/24/15 15:43:54]INFO: Cell changed...
    [11/24/15 15:43:54]INFO: Add character 0007433f
    [11/24/15 15:43:54]INFO: Add character 00074341
    [11/24/15 15:43:54]INFO: Add character 000a2c94
    [11/24/15 15:43:54]INFO: Add character 00000014
     

    Includes walking around a bit with my female char and Lydia as a companion and then some hawt lesbo action between the two, including foreplay and some animation (I also switched between animations with the hotkey you get with Sexlab Defeat).

    One thing that's weird is how often it loads the hdtfingers.xml, given the fact that I don't have that attached to the meshes of both Lydia and my char and no males were involved in the sexy action...

    Well, HDT PE still is a mystery to me sometimes.

     

    Framerate is good too, but my rig isn't that weak so I don't know.

     

    Some additional information like ingame situations when it happens, the body and skeleton you're using (it should be a newer version of XPMSE btw, preferably >3.21) and whatever else you think might matter would be great.

    It isn't a typo btw, I don't do typos (at least not where it matters). ;P

     

    or you're running two instances of the xmls in separate places.

    0

  3. The scene you're showing has a woman with her jaw distended at almost 180 degrees, unless your into South Park Canadians that's never happening in Skyrim where jaws actually reflect human anatomy.

    http://vignette2.wikia.nocookie.net/southpark/images/6/69/Canada_on_Strike.jpg/revision/latest?cb=20100920062354

     

    1. You're going to hand craft each expression per scene

    2. Why number 1: because your character has an "anime" mouth that's tiny as hell.

    2.a Fov 5/10 is what you're looking for, and you need a hard angle to offset the clipping due to small mouth

    3. racemenu is perfectly capable of doing cheek inflation, you're going to have manually sculpt the squirrel cheeks each time.

     

    Get the postion correct for contact only before doing anything else with angles or screenspace.

    1

  4. Except in every game you listed there are progression choices and character-driven themes and problems.

     

    These do not exist in FO4, and by one of the four _____, you are locked forever, no matter what, you can't change your mind or even think about how you're progressing. Also you can craft Geralt's responses outside of the expected sphere based on the fact you have amnesia, none of that exists here even at the end of the game.

     

    It's a character progression vehicle ala Sanke and Wing Commander, not an rpg.

    0

  5. 20 hours ago, Coopervane said:

    Yeah that's very accurate.

     

    You can give the player a bit of background story without damaging a players abillity to forge their own character, though emphasis on can, because it has to be handled very carefully for it to work. But when the game adds background charater aswell, then all roleplaying potential has left the building, you're just assuming the role of an established character at that point.

     

    It's about roleplaying, which is what i'm personally looking for in an RPG, though sadly all too few of them live up to that acronym. 

     

    Part of the reason i love roleplay potential so much, aside from it beeing fun on it's own, is that i really don't like the majority of established player characters that the videogame industry is creating, and thus would much rather make my own. As indeed has happened here, the characters we got in Fo4 makes my skin crawl, which is why i won't even play it.

     

    As I've stated elsewhere:

     

    The biggest point of contention is that FO4 really isn't an RPG at all; it's simply a relationship state machine with a really bad-ass crafting/building and shooting thingie tied onto it.

    It has less role playing than ME3, if that was somehow possible. It's just a sandbox encounter ensemble with some nifty buildycraftytradey economy stuff thrown on.

    It is by no means a bad game at all, in fact it's a pretty damn great game if you (are able to) ignore the bugs.

    But it isn't an rpg. At all.

    The only role available is Phoenix Wright, thermonuclear lawyer, and that's it.

     

     

    Quote

    just to complain

     

     

    Sorry but that isn't in evidence here or a lot of other places that are speaking about the game. Reddit does and never has spoken for the entire fanbase, and neither does 4/8chan.

     

    The game has a plethora of both design and implementation issues, Todd specifically said what an "amazing character experience" this game is, except it's not. As Todd always does, he lied in spirit if not in letter, while we can finally see that mountain, climb that mountain and now build a giant turret farm on it, we can't really explain WHY we want to go to the mountain in the first place, only there's a gameplay carrot on the map that says we should. That's not even a KIND of roleplaying.

     

     

    1

  6. ...

     

    right

     

     

    See your thesis would have merit if the game wasn't marketed specifically as a continuation of a beloved rpg series.

     

    I'm not exactly certain if you understand what the phrase "->role<- playing game" means, it doesn't mean spiky hair and sword twice the size your body with monomolecular bikini attachment with a set shonen-approved alignment.

     

    There ideally would not be a bias in either direction in an "open world roleplaying game" of which this game is directly marketed as.

     

    Bioshock, planescape, baldur's gate, Pillars of Eternity and hell even alpha protocol handled less-than-stellar morals just fine, so did Kotor I and II. If Beth was unwilling to front the money necessary to accurately convey the type of choices their game is marketed as offering, mayhaps spoken dialog shouldn't have been a thing.

    7

  7. 5 hours ago, Sacremas said:

    Fallout 2 is the best game in the series no doubt at all. I'm unwilling to judge between Fallout 3 and Fallout 4, I enjoyed Fallout 3 a lot and 4 improved on a ton of things I didn't like, but the writing is too subpar still to say anything else, gameplay is improved though, but there's still room. Even Obsidian's writing in New Vegas didn't hold up to the old ones, and that team included several of the writers of Fallout 2.

     

    For future entries I wouldn't be opposed to even more stream-lining and FPS elements. I'd say get rid of mostly health and varying damage, make the shooting work more like a traditional shooter, a close range shotgun blast to the face should take out pretty much anyone not named, and several of them as well. Get rid of perks that do percentage changes like 20 % more damage to pistols, keep perks that add new things (including steadier aim and recoil control), grant new abilites and unlock stuff, including conversaiton options. Compare it to how Bioware progressed between Mass Effect 1 and 3, say what you want about the story and ending but the gameplay was vastly better than the mess that started out (and I replayed all the games recently), even though ME1 has way more RPG elements with the inventory system and more detailed skills, by ME3 almost all that was gone and it was a lot coser to Gears of War style play. Having already started down that path quite a bit, Fallout wouldn't be too amiss to ape more after Farcry similarily. Then amp up the RPG elements that remain, expand dialogue, branching paths, companions (interraction, romance, betrayals, etc), settlements (including the building and managing of them), factions, challenging quests in more ways than just having twice as many badguys to kill, choices that matter, and some more of that dark Fallout humor.

     

    If an Obsidian follow up with none of this but better writing as well as option to choose Super Mutant and Ghoul races came however, then it would easily become the best in the series.

    Obsidian will not be working with a company that financially shafted them, especially now that they are fully independent. You also have frankly, no idea what you're talking about because this game is literally Mass Effect 3 Tuchanka edition, complete with throwaway mix and match companions and black and white conflict resolutions. There are "four" essential paths and you literally cannot veer off them or even choose an amalgam between them, the main quest also literally has to be utterly ignored or else you are stuck on it, just like ME3/DA:I.

     

    Fallout is an "RPG" in the same manner that ME3 is, except this time you can't even be a true Renegade, it's patently evident from the audio responses that Beth didn't even account for "evil" or "racist" characters in dialog and diction.

    0

  8. FO4 is not an RPG.

     

    FO4 is a relationship state simulator with a crafting-shooter built on top.

     

    If you suck at shooters you will suck throughout FO4.

     

    While materials and scrap aren't very well explained, town building is actually overexplained, so you're either ignoring the power and cable icons at the top of the tool tips or have a very tiny monitor.

     

    The "signature" enemies of the universe have been majorly buffed, especially the poisonous one. Grenades and Molotovs are one hit kills for you and enemies up to raider toughness, that doesn't change over any difficulty.

     

    If you suck at shooting you need luck and perception at 10, so the game will do most of the work.

     

    What faction you chum up with determines how hard the game gets later on.

    3

  9. The draw distance in TESV is entirely due to PS console limitations and title parity thereof and there exist three methods for fixing it, and these were viable when Skyrim launched and that much more viable now, thanks to the hard work of the modding community. Since I'm running about five times the amount of polygons per scene now with hipoly *everything* without a hint of stuttering or slowdown, I'd say your fanciful premise is on quite tenuous ground. The draw distance in Skyrim exists for scheduling and scripting reasons, not graphical ones.

     

    You should do some research on Gamebryo before making semantic assumptions.

     

    Tessellation is as much a blanket fix as turbosmooth is

    0

  10. 13 hours ago, miho said:

     

    That is a lie if I ever heard one.

    That Osare Curlort uses 200mb of video memory all by itself, 78k vertices is still to high for a game environment.

     

    Hasn't been an issue in the PC environment for several years.

    0

  11.  

    Thanks for all your work to continually improve this mod.

     

    Just so you know, I have repeatedly voted for your mod (5) and yet my vote does not show up, nor do I see any votes at all for your mod, but I do for other authors.

     

    i have notice that myself .i have no idea why

    Thanks for all your work to continually improve this mod.

     

    Just so you know, I have repeatedly voted for your mod (5) and yet my vote does not show up, nor do I see any votes at all for your mod, but I do for other authors.

     

    i have notice that myself .i have no idea why

    I am having an issue when trying to blend SPECULAR when using photoshop, the vaginaspecular shows a red background color with some other docks on the editing screen. 

    21d1lcn.jpg

     I am not having this issue when blending either the normal or color maps textures.

     

    why are you using photoshop blender will add it ...i see some very old textures from the old vag mesh in there as well...it show red in the alpha channel it seems

     

     

     

    Because unlike texblend, photoshop won't compress the fuck out of the texture. Texblend also doesn't support multichannel blending or 8K textures or even two full 4K textures without massive compression artifacts.

    0

  12.  

     

    At the very least, honesty is a prerequisite for healthy community.

     

     

     

    I tend to disagree with you. I'd rather remain silent that pick up a fight by being honest to a person.

    _____

     

     

    Which is a crap long term policy.

     

     

    Secondly there is a vast and yawning distance and difference between an opinion and an opinion based on and borne out by facts, whether those facts are pleasant or unpleasant. 

     

    You don't grow by living in a hugbox.

     

    If you expect advancement, you will require objective criticism.

     

    Secondly, nothing requires a fight of any sort. You say your piece, you move on.

    0